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About dna_uk

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  1. Indeed please fix these vests, such a small change but it they look so out of place at the moment.
  2. Something along the lines of 'ctrlSetModelTexture' would also be a very welcome addition.
  3. Even after today's update the Ifrit and Strider are still extremely fragile and 7.62 mm penetrates them like a knife through butter. Which vehicles does the changelog refer to exactly?
  4. This is still an issue: https://feedback.bistudio.com/T127889 The Hunter is able to withstand 7.62 mm caliber and protect the crew, but the Ifrit and Strider especially are like paper against it.
  5. For anyone interested in my NMD Sandbox series of missions on the Steam Workshop, I've extended support for the new Malden 2035 terrain. Enjoy! Description NMD Sandbox is a multiplayer mission focused on allowing players to use all the different assets the game has such as gear and vehicles. To do this I have designed a set of dialogs to make it easy for players to do a variety of otherwise impossible things. Features - Vehicle Spawner Menu (with categories, colour selection and is compatible with mods). - Map Menu (teleport around the map with the click of a button). - Service Menu (repair, refuel and rearm your vehicle anywhere, anytime). - Admin Menu (admin management, player management, god mode and full weather/date control). - BLUFOR, OPFOR and Independent sides. - Respawn with the same loadout. - Custom AI bases. - Zeus supported. - Virtual Ammobox System. - Optimized for maximum FPS. Steam Workshop NMD Sandbox - Malden NMD Sandbox Collection
  6. Fixed as of today's dev branch update.
  7. Seems today's update also doesn't allow me to adjust the vectoring angle of the Blackfish from 72° while it's grounded, making vertical take off impossible. Is that intended?
  8. Is this decision set in stone then? Loosing the ability to land the Blackfish without vectoring is going to completely ruin some community missions.
  9. Not possible afaik. See the following:
  10. As far as I can tell there is no way to access most of the new custom info displays via scripts. Would be nice if RscCustomInfoMiniMap for example used: onLoad = "[""onLoad"", _this, ""RscCustomInfoMiniMap"", ""IGUI""] call (uiNamespace getVariable 'BIS_fnc_initDisplay')"; That way the displays would be stored in the uiNamespace and be accessible for scripters. Useful for drawing custom icons on the minimap like we can on the current stable build.
  11. Even on the latest dev branch the menu scripting commands do not work on a CT_MENU control, only CT_MENU_STRIP. Feedback tracker is yet to have any response on the issue: T116695.
  12. Changelog: Tweaked: Script functions related to audio were improved Any details on this?
  13. All assets as far as I can tell.