dna_uk
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Everything posted by dna_uk
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Indeed please fix these vests, such a small change but it they look so out of place at the moment.
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NMD Sandbox http://steamcommunity.com/sharedfiles/filedetails/?id=177262302 Changelog Let me know what you think, happy sandboxing! :)
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Something along the lines of 'ctrlSetModelTexture' would also be a very welcome addition.
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Even after today's update the Ifrit and Strider are still extremely fragile and 7.62 mm penetrates them like a knife through butter. Which vehicles does the changelog refer to exactly?
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This is still an issue: https://feedback.bistudio.com/T127889 The Hunter is able to withstand 7.62 mm caliber and protect the crew, but the Ifrit and Strider especially are like paper against it.
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For anyone interested in my NMD Sandbox series of missions on the Steam Workshop, I've extended support for the new Malden 2035 terrain. Enjoy! Description NMD Sandbox is a multiplayer mission focused on allowing players to use all the different assets the game has such as gear and vehicles. To do this I have designed a set of dialogs to make it easy for players to do a variety of otherwise impossible things. Features - Vehicle Spawner Menu (with categories, colour selection and is compatible with mods). - Map Menu (teleport around the map with the click of a button). - Service Menu (repair, refuel and rearm your vehicle anywhere, anytime). - Admin Menu (admin management, player management, god mode and full weather/date control). - BLUFOR, OPFOR and Independent sides. - Respawn with the same loadout. - Custom AI bases. - Zeus supported. - Virtual Ammobox System. - Optimized for maximum FPS. Steam Workshop NMD Sandbox - Malden NMD Sandbox Collection
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Fixed as of today's dev branch update.
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Seems today's update also doesn't allow me to adjust the vectoring angle of the Blackfish from 72° while it's grounded, making vertical take off impossible. Is that intended?
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Is this decision set in stone then? Loosing the ability to land the Blackfish without vectoring is going to completely ruin some community missions.
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Jets - Custom Panels (GPS, Camera feeds, ...)
dna_uk replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Not possible afaik. See the following:- 200 replies
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Jets - Custom Panels (GPS, Camera feeds, ...)
dna_uk replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
As far as I can tell there is no way to access most of the new custom info displays via scripts. Would be nice if RscCustomInfoMiniMap for example used: onLoad = "[""onLoad"", _this, ""RscCustomInfoMiniMap"", ""IGUI""] call (uiNamespace getVariable 'BIS_fnc_initDisplay')"; That way the displays would be stored in the uiNamespace and be accessible for scripters. Useful for drawing custom icons on the minimap like we can on the current stable build.- 200 replies
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Documentation for menuXXX comands
dna_uk replied to Kingsley1997's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Even on the latest dev branch the menu scripting commands do not work on a CT_MENU control, only CT_MENU_STRIP. Feedback tracker is yet to have any response on the issue: T116695. -
All of the following menu scripting commands don't appear to work with a CT_MENU type control they do however work just fine with a CT_MENU_STRIP type control. menuAction menuAdd menuChecked menuClear menuCollapse menuData menuDelete menuEnable menuEnabled menuExpand menuHover menuPicture menuSetAction menuSetCheck menuSetData menuSetPicture menuSetValue menuShortcut menuShortcutText menuSize menuSort menuText menuURL menuValue
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Changelog: Tweaked: Script functions related to audio were improved Any details on this?
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Splendid.
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All assets as far as I can tell.
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New branch out on Steam:
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At the very least it would be great to get an extra parameter for addAction that will adjust the default radius (15 I believe). Having to add a distance check to the condition of every addAction is a little tedious imo. As I mentioned TKOH had this parameter, so it just needs dusting off and implementing into ArmA 3 :)
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Any details on this? Maybe something like the addAction that was available in TKOH?
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Anyone else upset that there are still no shotguns in ArmA 3 even with Apex?
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For your viewing pleasure: http://i.imgur.com/6S56sUc.jpg
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Would be extremely useful.
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A temporary solution to blacklist line drawing based on channels: findDisplay 12 displayaddEventHandler ["KeyDown", { _this select 1 == 29 && {currentChannel in [0, 1]} }]; The above example disables line drawing in global and side.
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While disabling line drawing completely is a step forward, what would be more ideal is a config that will only allow line drawing in certain channels.