bigpickle 0 Posted May 6, 2013 (edited) From the dev news thread, in case anyone missed it (the existing post was edited) 01-05-2013 and 02-05-2013 were already announced to not see updates, but we are also unable to publish Friday (03-05-2013) and Monday (06-05-2013). Hopefully we can resume (including the audio changes) on Tuesday. Edited May 6, 2013 by Bigpickle Share this post Link to post Share on other sites
DnA 5154 Posted May 6, 2013 Basically we were needing to repackage all sound content and use new compression in the pipeline. This took a little longer than expected, but we now have it in place for tomorrow's update. We could not release a new EXE with this change, but not the new data. There may very well be broken / missing sounds initially, but our audio team will explain why this all is beneficial to the game and modders :) Share this post Link to post Share on other sites
jumpinghubert 49 Posted May 6, 2013 thanks for the news! Share this post Link to post Share on other sites
gpha5e 1 Posted May 6, 2013 best devs ever, seriously! Share this post Link to post Share on other sites
delta99 34 Posted May 6, 2013 and I already mentioned in my previous answers we looking into 'solutions' Thanks for the response Dwarden. Thinking about it further it probably makes sense to fully remove these commands for now in the Alpha. I keep forgetting we are in Alpha stage here since so far things are so great!!! I think my solution still does have a bit of merit though since by default these commands would not be available. Admins with the knowledge and likely keeping their servers locked would be able to allow them. But then again, that wouldn't stop a hacker from putting up a server and opening things up, letting people connect and screwing their installations. So, in that case it probably makes sense to remove fully. Share this post Link to post Share on other sites
marcai 1 Posted May 6, 2013 Really appreciate the updates, Dwarden and DnA, cheers! Share this post Link to post Share on other sites
victim913 10 Posted May 7, 2013 I posted this a couple pages ago, but everyone only seems to care about the cheating issue. But can someone confirm this for me so I can make sure the dev build was the issue. Every single green "cargo house" has been locked down. You can't get in or out. There is no option to open doors and every tower has it's windows shut too. Only allowing a slit for guards to look through making them impossible as guard towers or bukers. This happened after my developers build updated. So can we stop arguing about cheating and see if this is the dev or someones addon that broke it. I would appreciate it thanks Share this post Link to post Share on other sites
204 Kallisto 14 Posted May 7, 2013 is Sound Hardware Acceleration already in planning? i know since vista we have no directx sound but we can use openal arma1 used already openal Share this post Link to post Share on other sites
Dwarden 1125 Posted May 7, 2013 no, since A2 we use Xaudio2, hw audio and OpenAl was dropped due to very bad driver support and issues with API ... (and yes I do own X-fi, but certain IHV totally messed the driver and openal support) Share this post Link to post Share on other sites
byku 13 Posted May 7, 2013 (edited) First of all, in the dev patch, ifrit gunner screen is messed up ;). Those new sounds are interesting, any other news? Got about two messages in the main menu about some stuff missing. Edit: .... ifrit gunner screen seems to be working now... strange.... Edited May 7, 2013 by Byku Share this post Link to post Share on other sites
metalcraze 290 Posted May 7, 2013 (edited) Why not use EFX from OpenAL? It has totally software emulated (no need for any drivers) EAX 1 and 2 on any soundcard that doesn't even have basic EAX support (like mine... yet I have full EAX through OpenAL EFX emulation in Thief 1/2, SS2 after new patches) - which should be more than enough for environmental reverb effects that will make hangars sound different from forests. And best of all EFX doesn't have aliasing effects present in hardware EAX1/2 (that high freq noise you can hear on old EAX soundcards when echo happens) producing clean reverb tails. Edited May 7, 2013 by metalcraze Share this post Link to post Share on other sites
Simas 12 Posted May 7, 2013 What about fmod? I am no expert at this, but from what I have heard fmod is pretty much the leading sound engine? By the way, the new dev update has already landed on steam, just no changelog yet. The positioning sounds are improved. You can judge the range to the heli right now based on sound alone (when they were just popping in and out previously). Share this post Link to post Share on other sites
gvse 10 Posted May 7, 2013 I think suppressor sounds are missing. Share this post Link to post Share on other sites
Twix 1 Posted May 7, 2013 HOLY CRAP!! Didn't have time to check anything on that 0.57 yet but: sounds_f.pbo went from 2Gb to 200Mb!! This should help Verifysignature checks like crazy! In the name of my hard drive, I thank you! :) Share this post Link to post Share on other sites
schaefer 53 Posted May 7, 2013 I got alot of sounds misssing! Like footsteps , relodsounds and stuff. Anyone else got a similar Problem? Share this post Link to post Share on other sites
maddogx 13 Posted May 7, 2013 I got alot of sounds misssing!Like footsteps , relodsounds and stuff. Anyone else got a similar Problem? It's listed under the known issues, so yeah, it will be the same for everyone. Share this post Link to post Share on other sites
gpha5e 1 Posted May 7, 2013 it's all great but there are no good DEV servers online Share this post Link to post Share on other sites
Tonci87 163 Posted May 7, 2013 Try this: Place a Littlebird, see if you and the copilot have a visible body. The texture for the Blufor Pilot seems to be missing. Share this post Link to post Share on other sites
kremator 1065 Posted May 7, 2013 Juset awesome changelog for the newest beta. Can't wait to try this bad boy out this evening! Share this post Link to post Share on other sites
Twix 1 Posted May 7, 2013 Is there any way to stop some error messages from being logged into the RPTs? They're growing mighty fast with the "missing sounds" errors (dozens of lines per second) Share this post Link to post Share on other sites
squelch 0 Posted May 7, 2013 (edited) Has anyone else had this? It's preventing me from getting todays update. [Edit] It seems I have todays release, so please disregard that part. The message is still odd though. Edited May 7, 2013 by Squelch update Share this post Link to post Share on other sites
elpresidente 1 Posted May 7, 2013 Mh, the Bluefor-MG has a new bipod Sadly, it's just visual (for now...) Share this post Link to post Share on other sites
NeuroFunker 11 Posted May 7, 2013 Has anyone else had this? Share this post Link to post Share on other sites
DnA 5154 Posted May 7, 2013 Has anyone else had this? Share this post Link to post Share on other sites