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Checked it out. Very cool so far. I'm guessing / hoping this saves my progress somehow.
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Forgot to mention another thing about my script. It nudged the player every so often so that your course would never be exactly the direction you started moving in. In the real world you cannot just select a bearing (eg 23 degrees) and press W on your keyboard and continue in that direction perfectly. This combined with not allowing the compass on the screen encouraged the player to check their direction and use real-world type orienteering concepts to head follow their bearings.
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Stumbled upon this thread. I definitely need to look into this. I’ve dabbled with Orienteering type of missions and systems since Arma2 although mostly been out of the Arma space for a long time. I don’t think I ever finished a mission I was creating for Arma3. Involved a scenario where you were shot down in a helo and you only knew your general location and had to determine it via landmarks and triangulation. You also knew a general pickup location along the coast somewhere that you had to escape to. In the meantime the enemy was converging on your downed location in attempt to capture / kill you. It was a non-combat mission for the most part as you only had a pistol and if you engaged you probably wouldn’t make it. So it was best to stay out of sight and figure out how to navigate and get to the coast. I was able to write a script to prevent having the compass on screen while you were moving as I considered that not to be realistic. Of course the mission was totally random each play through. This just rekindled my interest in this type of thing once again.
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Doh, I guess I should have thought of that. Makes total sense now!! 🙂
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Dumb question. Why does it have to wait for the next update?
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Mission Template Stand Alone GAIA - Make missions FAST by using MCC GAIA engine
delta99 replied to spirit6's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Personally I would keep the name the same so there is no confusion. -
Tophe's Arma Dedicated Server Tool (TADST)
delta99 replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Great to hear you are back in action @tophe -
Well I can say I've been using MCC for many years and it seems to work well with just about anything. Does it have conflicts? Yes, but mostly its with mods that MCC SHOULDN'T be used with anyway.
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large [SP/MP][COOP] Patrol Operations - Official Thread
delta99 replied to roy86's topic in ARMA 3 - USER MISSIONS
Looking forward to a release!!! -
Wow, welcome back @Rydygier
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a.i. Tactical Combat Link - TypeX
delta99 replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I haven't seen my AI unmount static guns. They will stay there for the duration. -
a.i. Tactical Combat Link - TypeX
delta99 replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I haven't had anything special to do. They will just mount and sue it as far as I see. HOWEVER, I've only ever seen the mortars fire against vehicles. They don't seem to fire against infantry at least in 30 play tests I've done of my mission. Is this something set by TCL or is this standard BIS behaviour. In other scripts I've used like DAC, AI will fire mortars at infantry no problem. -
I'm not sure what you are showing in that video @R3vo - The dialog boxes come and go so quickly. Even then, not sure what you are trying to show.
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Enemy occupation system (eos)
delta99 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
My mistake. Yeah, I would think some other mod / script causing a conflict or something -
Enemy occupation system (eos)
delta99 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Agreed but I think we are talking bananas and oranges. I never get [0,0,0] either and no units are moving there. Pato said he tried your changes to BIS_fnc_randomPos and still has the same thing. But I think it is just with the transport helo that goes off map as it is probably designed to do.