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BI Forum Ravage Club , is an open Club and it is including topics , based on Ravage Mod. Thanks Haleks for this great Mod. Join in our Discord.

  1. What's new in this club
  2. RedChopper

    Scripts Discussion

    Hello! Please tell me if there is a standard in Ravage mod way to place EH on emerging AI units. By analogy with row in zombie module: "on init...on killed..."
  3. RedChopper

    Problems & Bugs

    Hello! Caught flying crates "Land_WoodenCrate_01_F". Livonia map Modul "loot system" - included "ambient furnitures". The reason: is that the crates coordinates for are not correct, building "Land_Shed_10_F"
  4. HereIsJones

    Scripts Discussion

    Does anyone know how to access Ravage objects in code? I'm trying to COUNT how many objects are in a player's inventory, and for vanilla items I get a returned number, but for Ravage items I get 0. I've tried rvg_guttingKnife, rvg_Chicken_Meat, rvg_baconEmpty using: {"rvg_baconEmpty" == _x} count (items player); It seems to work for vanilla (i.e. FirstAidKit), but not Rvg. Thanks! EDIT - for anyone who needs this, it's {_x == "rvg_baconEmpty"} count (magazines player);
  5.  EO

    Scripts Discussion

    @HereIsJones Not a scripted solution as you asked for but you can create a ZedBlacklist Zone with a trigger.... Hope it helps.
  6. HereIsJones

    Scripts Discussion

    Is there a way to programmatically spawn a ZedBlacklist zone via script? I found init_zedBlackList, but I don't know the method to call it, or params it might need. Right now I'm spawning bandit groups at roadblocks/camps that are dynamically generated, and I'd like a zedBlacklist around them, even if it's using the default params like 350m etc. Thanks for your help!
  7. icarium

    Server List

    Funkuchenhaus is still up and going for a No AI weekend - come one come all 😉 193.135.10.106:2263 mods required: @cba, @ravage, @enhanced_movement, @MagRepack mods supported: @jsrssoundmod
  8. GEORGE FLOROS GR

    Server List

  9. GEORGE FLOROS GR

    Missions

    https://steamcommunity.com/sharedfiles/filedetails/?id=1967328698 Virus X - Patient Zero by JTS Introduction Open world post-apocalyptic cooperative mission with a story line. This is the continuation of Virus X - Scientists & Virus X - Antidote. Search for food, ammo and weapons to survive. The nights are dark and the weather is hostile. For more info :
  10. GEORGE FLOROS GR

    Scripting General & Library

    29. How to Eject from air vehicles :
  11. GEORGE FLOROS GR

    Scripting General & Library

    28. How to make a Simple weapon jam , with or without overheat : and overheat added :
  12. GEORGE FLOROS GR

    Scripting General & Library

    27. How to make a simple teamkiller :
  13. GEORGE FLOROS GR

    Daily News

    Update Mod version : 0.1.80 (2019.11.02)
  14. GEORGE FLOROS GR

    Daily News

    Update Mod version : 0.1.79 (2019.10.26) *It's basically just the brown version of the default underwear "uniform". It sounds like a stupid detail, but hey, there's no way anyone could keep their underwear that clean and white after a few weeks in the wastelands! Let me know if you guys notice any changes performance-wise with the last updates, bad or good. I don't think it will have much impact in a dedicated environment, but hopefully low-end configs might notice some improvements in local MP or SP. As always : have fun, and thanks to my supporters! 😉
  15. GEORGE FLOROS GR

    Daily News

    I realised this week-end that I added a function to handle that in a previous version - but the script failed to identify emptied weaponHolders... That is fixed on my current build - no more opening empty weaponHolders, and the overall "looting experience" is a tad more fluid. I still have to test the fix on CUP structures with proxies, but I'm confident it will solve all related problems. Regarding a more detailed repair system for vehicles, it is very much needed indeed. It probably won't be part of the next update, but I reckon a lot of props from recent DLCs can be put to good use. 😉 Here's the planned changelog : Right now I have a ready-to-release build, but I want to have a go at something that has been bothering me lately, which is the vanilla AI being pretty much completely deaf... They simply don't hear gunshots beyond a very small range, unless they're directly being shot at. Since I have a pretty solid "enhanced audio perception" for zombies already, I figure it shouldn't be too much troubles to work something out for the vanilla AI. The update should happen sometime this week, maybe followed by another one before November.
  16. GEORGE FLOROS GR

    Scripting General & Library

    26. How to make a Hostage , Join-Disband / Release-Tie addaction ex from my GF_Missions script :
  17. GEORGE FLOROS GR

    Daily News

    Sorry , i totally forgot about it R0adki ! Thanks !
  18. R0adki11

    Daily News

    Can we not quote images as per our forum rules - Thanks
  19. damsous

    Daily News

    Just notice i didn't add any link about the mod dependency, i will add this tomorow sorry
  20. GEORGE FLOROS GR

    Daily News

    Ravage Persistent Server By damsous For more info :
  21. GEORGE FLOROS GR

    Missions

    https://steamcommunity.com/sharedfiles/filedetails/?id=1859288055 NSMSB3 (Namalsk Stalker Mini Sand Box for ARMA3) By grimwald For more info :
  22. GEORGE FLOROS GR

    Streams Screenshots Videos

    NSMSB3 (Namalsk Stalker Mini Sand Box for ARMA3) By grimwald
  23. Vandeanson

    Daily News

    Hi all I posted a VA roadmap here: https://forums.bohemia.net/forums/topic/223648-vandeanson’s-apocalypse-v217/?do=findComment&comment=3377599 Cheers VD
  24. GEORGE FLOROS GR

    Scripting General & Library

    25. How to make reserved slots
  25. GEORGE FLOROS GR

    Missions

    RAVAGE REDUX (DMD Edition) by JakeHekesFists https://forums.bohemia.net/profile/1162743-jakehekesfists/
  26. GEORGE FLOROS GR

    Daily News

    Update Mod version : 0.1.779 (2019.09.05)
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