Jump to content

About This Club

BI Forum Ravage Club , is an open Club and it is including topics , based on Ravage Mod. Thanks Haleks for this great Mod. Join in our Discord.

  1. What's new in this club
  2. icarium

    Server List

    Oi! There is no ravage server up? A sad state of affairs: Name: Funkuchenhaus 2.0 IP: 84.200.7.250 Port: 2503 Password: test Required mods: -CBA_A3 -Ravage -Enhanced Movement Recommended mods: -JSRS Sound mod So for the love of flat-earth Santa stop tinkering and forum-lurking and drop in and play already. Go solo or team up with friends, PvP or PvE, whatever floats your boat. Yes, there may or may not be speedboats...
  3. GEORGE FLOROS GR

    Daily News

  4. GEORGE FLOROS GR

    Server List

  5. GEORGE FLOROS GR

    Daily News

    Same signatures, I'll probably do more of those little updates without changing the key - unless something major is tweaked or added. * The fix for the Loot Module needs confirmation though - I was unable to reproduce the problem.
  6. GEORGE FLOROS GR

    Daily News

    Update : Mod version : 0.1.77 (2019.06.15) Have fun guys!
  7. GEORGE FLOROS GR

    Daily News

    A lot of people have been asking for an option to make zombies more resistant to damage : that's now done. The 'damage coef' can be used to reduce or increase damage applied to zombies; the code won't reduce damage on headshots, so aiming for the head is always the way to go.
  8. Vandeanson

    Mods Discussion

    Vandeanson's Apocalypse v2.0 has been released. Much smoother FPS should await you;) https://steamcommunity.com/sharedfiles/filedetails/?id=1655727065 enjoy! cheers vd
  9. GEORGE FLOROS GR

    Scripting General & Library

    Thank you very much Vandeanson ! To be honest i was looking for it to post this in an other topic and while i was searching for this in the Ravage thread ( it took me a lot of time ! ) i decided to add this here as well.
  10. Vandeanson

    Scripting General & Library

    George is back in action ­čÖé nice script!
  11. GEORGE FLOROS GR

    Scripting General & Library

    19. How to create a restriction for the pickable items :
  12. GEORGE FLOROS GR

    Missions

    OUTCAST by Alert23 https://steamcommunity.com/sharedfiles/filedetails/?id=1738542416 A Former Ravage Special Forces Unit Deployed Into The Desert To Finally End The Z Plague. Find the Biomedical Research Facility and destroy it to bring back Peace to Altis. (saving is disabled,you cant run because its hard to move fast in a desertstorm and dont waste your ammo you gonna need.) beware of suicide zombies. Kill 50 Zombies to achieve an Easter Egg
  13. Alert23

    Scripting General & Library

    Hi EO, i tried this in a mission of mine but somehow it dosent turn the mine detector into a z-detector, any advise or clue what im doing wrong?
  14. GEORGE FLOROS GR

    Daily News

    Update : Mod version : 0.1.76 (2019.05.09) I did what I could to fix modules & functions init priorities; the big problem is that objects init fields are always called before modules are initialised. Since the modules rely on dynamically created functions and data, using some of the Ravage functions in init fields will always be tricky. I had to build-in a small delay inside rvg_fnc_equip to solve that; you no longer need to delay it yourself : [this] call rvg_fnc_equip now works as intended. You don't need to spawn either, a simple call will suffice. I want to apologize to server managers : it's a lot of updates in a small fraction of time, but things should be quieter now - I intend to focus a bit on other side-projects.
  15. GEORGE FLOROS GR

    Daily News

    Update : Mod version : 0.1.75 (2019.05.08) Important note for mission designers : Those changes won't break previously released missions, but might impact the intended design as some underlying mechanics have been updated to offer more possibilities. As a result, missions in wich vanilla weapons are supposed to be excluded will need to be updated with the new parameters. Friendly reminder : you can quick-test the effects of the gearpool module in editor mode with the rvg_fnc_equip function. [player] call rvg_fnc_equip About GM : The only thing left to achieve total support for GM is creating & adding data for the furnitures system. This is a huge task, given the number and complexity of GM structures, so it will take time. I'm working on a standalone script that will partially address this situation until the furnitures system is updated - more news on that soon! As always, have fun fellas, and thanks to the contributors & supporters who are helping me keeping Ravage alive!
  16. Ravage Guide This is a Small guide concerning how to Survive in Ravage. Made by Myself, Haleks, Gunter, EO, And Gill. Hope you all enjoy it!
  17. Vandeanson

    Daily News

  18. GEORGE FLOROS GR

    Daily News

    Update : Mod version : 0.1.73 (2019.05.01) Whatever terrain you're on, have fun everyone!
  19. GEORGE FLOROS GR

    Daily News

    Update : Mod version : 0.1.72 (2019.04.28) The "Dust" showcase has been updated to better reflect the possibilities offered by Ravage : zombies are almost blind but have a very good earing. It's easier to sneak past them, but firing an unsuppressed gun can have dire consequences... Also, as noted, I had change some things regarding locality when it comes to processing targets detected by zombies : that is going to increase network traffic, so please, if you notice any performance degradation caused by interactions with zombies in multiplayer, ring the alarm bell on this thread. As usual, special thanks to the patrons who made this update possible, and to EO for sharing amazing assets. Have fun guys!
  20. Vandeanson

    Daily News

    Some update on the Vandeanson's Apocalypse mod:
  21. GEORGE FLOROS GR

    Mission Collection

    A new mission , Sirens(Prelude) by EO added.
  22. GEORGE FLOROS GR

    Missions

    Sirens(Prelude) by EO https://steamcommunity.com/sharedfiles/filedetails/?id=1721295815 Sirens is a single player survival mission influenced by Silent Hill, and powered by the Ravage mod. This short mission acts as a prelude to future episodes. Altis has been laid to waste....a strange malevolant force has taken over it's towns and villages. The distant wail of the Siren brings out the dead, shrouding everything in a creeping fog.... Only evil remains. Your main objective is to locate and destroy the source of the Siren. Your secondary objective is to live long enough to perform the main objective! This scenario is probably not without it's flaws, poor mission design and maladroit implementation, but like everything I create for Arma it's made with big love. So if you like sneaking around a small village trying to avoid some badass Boss Zeds then this could be for you. Cr´╗┐edits: Haleks for the cool wandering B´╗┐oss Zed code and generally being awesome. Kodabar and Tou´╗┐rist for kindly play test´╗┐ing´╗┐.
  23. GEORGE FLOROS GR

    General Discussion

    Today we reach 50 members ! Hello there to everyone ! Maybe these members are enough to create a game event ! What are you guys saying ?!
  24. GEORGE FLOROS GR

    Daily News

  25.  
  • Newsletter

    Want to keep up to date with all our latest news and information?

    Sign Up
├Ś