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Scripting General
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in BI Forum Ravage Club's Forum Topics
5.How to keep Zeds within a 10-20 meters radius : -
Mods Discussion
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in BI Forum Ravage Club's Forum Topics
Suggested by : By GilliganTrevor93 Mods and Scripts for Ravage. https://steamcommunity.com/id/painkiller9010 Here you guys can add a collection of Mods and or scripts that improve the Ravage Mod. 1. GEORGE FLOROS GR Script - Mod Complilation. https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ 2.ETG Supply Drop and Helicopter Crash Script with changeable Loot tables and time between drops. http://www.armaholic.com/page.php?id=29519 3.Easy Loot Spawn Setup with Changeable Loot Tables and Building Exclusion. http://www.armaholic.com/page.php?id=25668 4.Random Earthquake Script with 5 types of earthquakes fully adjustable. http://www.armaholic.com/page.php?id=33581 5. Improved Fatigue System (Mod). http://www.armaholic.com/page.php?id=25495 6 Combat Realism Scripts. http://www.armaholic.com/page.php?id=33240 7.Heli Crash script and Flyovers. http://www.armaholic.com/page.php?id=27339 8.Bullet-Wind Interaction System [ALPHA]. http://www.armaholic.com/page.php?id=20297 9. A3 Wounding System. http://www.armaholic.com/page.php?id=24088 10.T@W Suicide Script. http://www.armaholic.com/page.php?id=22165 11.AEGIS - Surrender Script (Ace3 Required). http://www.armaholic.com/page.php?id=30646 12.Enhanced Arma 3 Inventory. http://www.armaholic.com/page.php?id=32002 13.Fuel consumption - Script. http://www.armaholic.com/page.php?id=31769 14.Unit SFX - Body fall sounds & hit screams. http://www.armaholic.com/page.php?id=28888 15.In Depth Effects [Beta] Fatigue-Damage. http://www.armaholic.com/page.php?id=21951 16.STALKER like anomalies. http://www.armaholic.com/page.php?id=33602 17.[HG] Simple Weapon Shop System. http://www.armaholic.com/page.php?id=30372 18.Enhanced Arma 3 Inventory. http://www.armaholic.com/page.php?id=32002 19.Blood Lust LITE. http://www.armaholic.com/page.php?id=31529 20.Unit SFX - Body fall sounds & hit screams. http://www.armaholic.com/page.php?id=28888 21.Takedown & Knockout. http://www.armaholic.com/page.php?id=25681 22.Galz Wind Ballistics. http://www.armaholic.com/page.php?id=23731 23.Ace3 No Medical. https://steamcommunity.com/sharedfiles/filedetails/?id=1220544202 24.Goko ballistic Impact https://steamcommunity.com/sharedfiles/filedetails/?id=1273833677 25.AI First Aid Support [BETA]. http://www.armaholic.com/page.php?id=19424 26.Ambient Helicopters. http://www.armaholic.com/page.php?id=29209 27. Bens Drag&Drop. http://www.armaholic.com/page.php?id=25675 28.BTK Wirecutter [BETA]. http://www.armaholic.com/page.php?id=22374 29. Zipline/grappling Hook. https://steamcommunity.com/groups/Ravage-Squad/discussions/0/1697167355217578368/ -
Thanks mate, v1.1 has been published with some bugfixes and new features: https://steamcommunity.com/sharedfiles/filedetails/?id=1655727065 enjoy;) cheers vd
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Youtube Ravage Channel
Vandeanson replied to GEORGE FLOROS GR's topic in BI Forum Ravage Club's Forum Topics
Gents, I highly recommend following Prospekt Myrs Ravage playlist on YT;) He is trying out various settings mods and maps. Enjoy! Cheers VD -
Daily News
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in BI Forum Ravage Club's Forum Topics
More news for Ravage ! Vandeanson's Apocalypse A "plug and play" mod that will spawn various sites and AI, fully randomly placed that will be dynamically de and respawning for ongoing survival action! Thanks to Vandeanson's Great work and Haleks Ravage Mod , we can spend more time playing and wandering , to our lovely fields of the ARMA apocalypse theme !!! This is just a great addition , especially for Ravage Mod and a must have in missions ! THANKS: Thanks to all the great guys on the BI forum for their help and advise. With special thanks to George Floros GR, Johnnyboy, Mr H., Larrow, pierremgi, Haleks, Grumpyoldman, Gunter Severloh, the Ravage folks, all followers of my topic thread and anyone i might have forgotten right now. Cheers VD -
Scripting General
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in BI Forum Ravage Club's Forum Topics
also : You can create a zedBlacklist zone via a trigger... -
Scripting General
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in BI Forum Ravage Club's Forum Topics
I'll see what I can do for another update, meanwhile yes, you can do this with a repeatable trigger : condition check (set it to "any player, present" with a short timer) : this && (({_x inArea thisTrigger} count (entities [["zombie"], [], false, true])) < 5) onActivation : [_pos, _type, _fastNum, _hordeSize, _hordeRadius, _triggerRadius, _hordeBehaviour, _z_uniforms] spawn rvg_fnc_horde_spawn; Params : _pos = spawn pos, you can use "position thistrigger" _hordeType = possible values are "Runners", "Walkers" and "Both" _crawlersFactor = percentage of bolter zombies _hordeSize = number of zeds _hordeRadius = how far zeds spawn from _pos _triggerRadius = player distance check before zed spawns _hordeBehaviour = True or False. If true, spawns a group of zombie units instead of agents. False is recommended _uniforms = Array of uniforms for this horde, or empty string -
Daily News
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in BI Forum Ravage Club's Forum Topics
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Daily News
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in BI Forum Ravage Club's Forum Topics
The chopper would sometimes wave off before landing again during extraction. I've also adjusted the ghost population to better fit each phase of the mission. Enjoy guys! -
Daily News
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in BI Forum Ravage Club's Forum Topics
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Mission Collection
anaximandross replied to GEORGE FLOROS GR's topic in BI Forum Ravage Club's Forum Topics
Hello everyone! I created a new mission that utilizes Ravage. It features things such as claimable bases, constructable base facilities to produce scrap and food, and much more! Here's a link to the forums topic: -
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Blacklist Reports
GEORGE FLOROS GR replied to chernaruski's topic in BI Forum Ravage Club's Forum Topics
This issue with STEAM is really annoying ! There are a lot of guys there that really do anything they want! I will add this topic , on the Forum Topics . -
Place to report mods that use & repack Ravage Mod files , despite Haleks's clear statement "You may not reupload this mod on Steam" at the original Ravage Mod topic. Extinction Mission Mods - https://steamcommunity.com/sharedfiles/filedetails/?id=882350776 11thmeuzombieX - https://steamcommunity.com/sharedfiles/filedetails/?id=1206802838
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Ravage Zed Detector This script "converts" the mine detector into a basic zed detector. Player must have a mine detector in their inventory, bring up the Zed Detection HUD by pressing the "[" or "]" keys. (or whatever keybinds you have for the Custom Info Panels) zedDetector.sqf execvm "zedDetector.sqf" Credits: Original script by mrcurry. (slightly modified by EO)
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Streams Screenshots Videos
EO replied to GEORGE FLOROS GR's topic in BI Forum Ravage Club's Forum Topics
Will do. 👍 -
Streams Screenshots Videos
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in BI Forum Ravage Club's Forum Topics
This is very nice ! If you find it , you can add this if you want here , in order to create a Script Library List : -
Streams Screenshots Videos
EO replied to GEORGE FLOROS GR's topic in BI Forum Ravage Club's Forum Topics
I'll take a little look... -
Streams Screenshots Videos
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in BI Forum Ravage Club's Forum Topics
Hello there EO ! Is the Modified Script working for Ravage , from @mrcurry 's original script , available , in order to add this in the scripts here ? Thanks ! -
Daily News
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in BI Forum Ravage Club's Forum Topics
Hello there to Everyone ! For those who knows about , follow or not : This is a not published project that i was trying to add a HUD and i had in mind to create a new Scipt - Mod similar to the Status bar and Ravage Status bar. It works differenlty , with drawIcon3D. Thanks ! -
Scripts Discussion
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in BI Forum Ravage Club's Forum Topics
Once i can i'll check this as well jimbob ! I have two actually here : -
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Scripts Discussion
jimbob6661 replied to GEORGE FLOROS GR's topic in BI Forum Ravage Club's Forum Topics
Thank you George, I'll dig in and see if he's blocking any ravage loot from there. I did figure out that I'd keep the tents but sleeping bags and the cash are in my way hahaha. EDIT: Oh I see, this is basically overriding the lslists (or w/e is used in the mod, I read somewhere it's based on ls spawner) this may work. Don't you have a custom loot script in your collection as well George? I'll go look. 😄 EDIT2: So after a bit of digging and cross referencing His script is calling the lootworldObject_list in the ravage.pbo, I see how this is working, I should be able to get ls loots in my mission to grab that no prob. Thank you and Mr. bl2ck dog your website is down. -
Scripting General
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in BI Forum Ravage Club's Forum Topics
How to add a Custom texture respawnable uniform on players or units. For Player : initPlayerlocal.sqf [] execVM "GF_Custom_Uniform\GF_Custom_Uniform_init.sqf"; create a folder ex : GF_Custom_Uniform inside the GF_Custom_Uniform: GF_Custom_Uniform_init.sqf [] execVM "GF_Custom_Uniform\GF_Uniform_Prisoner\GF_Uniform_Prisoner.sqf"; // or #include "GF_Uniform_Prisoner\GF_Uniform_Prisoner.sqf"; create a folder ex : GF_Uniform_Prisoner inside the GF_Uniform_Prisoner: GF_Uniform_Prisoner.sqf GF_Uniform_Prisoner = { _Unit = _this select 0; removeUniform _Unit; _Unit forceAddUniform "U_C_WorkerCoveralls"; [_Unit,[0,"GF_Custom_Uniform\GF_Uniform_Prisoner\GF_Uniform_Prisoner.paa"]] remoteExec ["setObjectTexture",0,true]; _Unit addEventHandler ["Respawn", { params ["_Unit", "_corpse"]; removeUniform _Unit; _Unit forceAddUniform "U_C_WorkerCoveralls"; [_Unit,[0,"GF_Custom_Uniform\GF_Uniform_Prisoner\GF_Uniform_Prisoner.paa"]] remoteExec ["setObjectTexture",0,true]; }]; }; [player] spawn GF_Uniform_Prisoner; GF_Uniform_Prisoner.paa or .jpg -.paa is always prefered. and here is my example custom made prisoner uniform : Pics here : Download also available here : GF_Custom_Uniform_Script.zip Expires in: 4 Weeks | Size: 2.3 MB | Thanks ! -
Scripts Discussion
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in BI Forum Ravage Club's Forum Topics
Hello there jimbob ! I was checking the mission of bl2ck dog and noticed , as i understand that he is using a script for a custom list. If it's possible bl2ck dog , let us now. Here is the mission and the script that i notice. See if you can test and confirm jimbob as well. scripts\b2_ravage_loot.sqf -
Scripts Discussion
jimbob6661 replied to GEORGE FLOROS GR's topic in BI Forum Ravage Club's Forum Topics
I have a question regarding Loot tables and scripts and have searched the main ravage topic and google extensively and can't find anything. My question is: Is there any way by script to blacklist certain ravage items from the loot lists? I am adding the modules to a MP mission that has it's own cash system in place and do not have a need for the bank notes, sleeping bags and tents for they are useless and will make people ask what they are for more times than I wish to answer. Any help is greatly appreciated. -
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Server List
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in BI Forum Ravage Club's Forum Topics
It's good to hear that you're playing guys ! see if we can get some nice pics yo add here , if you want ! Thanks and have a good game !
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