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BI Forum Ravage Club , is an open Club and it is including topics , based on Ravage Mod. Thanks Haleks for this great Mod. Join in our Discord.

  1. What's new in this club
  2. GEORGE FLOROS GR

    Daily News

    Update Mod version : 0.1.80 (2019.11.02)
  3. GEORGE FLOROS GR

    Daily News

    Update Mod version : 0.1.79 (2019.10.26) *It's basically just the brown version of the default underwear´╗┐ "uniform". It sounds like a stupid detail, but hey, there's no way anyone could keep their underwear that clean and white after a few weeks in the wastelands! Let me know if you guys notice any changes performance-wise with the last updates, bad or good. I don't think it will have much impact in a dedicated environment, but hopefully low-end configs might notice some improvements in local MP or SP. As always : have fun, and thanks to my supporters! ­čśë
  4. GEORGE FLOROS GR

    Daily News

    I realised this week-end that I added a function to handle that in a previous version - but the script failed to identify emptied weaponHolders... That is fixed on my current build - no more opening empty weaponHolders, and the overall "looting experience" is a tad more fluid. I still have to test the fix on CUP structures with proxies, but I'm confident it will solve all related problems. Regarding a more detailed repair system for vehicles, it is very much needed indeed. It probably won't be part of the next update, but I reckon a lot of props from recent DLCs can be put to good use. ­čśë Here's the planned changelog : Right now I have a ready-to-release build, but I want to have a go at something that has been bothering me lately, which is the vanilla AI being pretty much completely deaf... They simply don't hear gunshots beyond a very small range, unless they're directly being shot at. Since I have a pretty solid "enhanced audio perception" for zombies already, I figure it shouldn't be too much troubles to work something out for the vanilla AI. The update should happen sometime this week, maybe followed by another one before November.
  5. GEORGE FLOROS GR

    Scripting General & Library

    26. How to make a Hostage , Join-Disband / Release-Tie addaction ex from my GF_Missions script :
  6. GEORGE FLOROS GR

    Daily News

    Sorry , i totally forgot about it R0adki ! Thanks !
  7. R0adki11

    Daily News

    Can we not quote images as per our forum rules - Thanks
  8. damsous

    Daily News

    Just notice i didn't add any link about the mod dependency, i will add this tomorow sorry
  9. GEORGE FLOROS GR

    Daily News

    Ravage Persistent Server By damsous For more info :
  10. GEORGE FLOROS GR

    Missions

    https://steamcommunity.com/sharedfiles/filedetails/?id=1859288055 NSMSB3 (Namalsk Stalker Mini Sand Box for ARMA3) By grimwald For more info :
  11. GEORGE FLOROS GR

    Streams Screenshots Videos

    NSMSB3 (Namalsk Stalker Mini Sand Box for ARMA3) By grimwald
  12. Vandeanson

    Daily News

    Hi all I posted a VA roadmap here: https://forums.bohemia.net/forums/topic/223648-vandeansonÔÇÖs-apocalypse-v217/?do=findComment&comment=3377599 Cheers VD
  13. GEORGE FLOROS GR

    Scripting General & Library

    25. How to make reserved slots
  14. GEORGE FLOROS GR

    Missions

    RAVAGE REDUX (DMD Edition) by JakeHekesFists https://forums.bohemia.net/profile/1162743-jakehekesfists/
  15. GEORGE FLOROS GR

    Daily News

    Update Mod version : 0.1.779 (2019.09.05)
  16. GEORGE FLOROS GR

    Daily News

    News from : Sullen Skies, Ambient Animals, Animals Module-Extended By EO For more info :
  17. GEORGE FLOROS GR

    Daily News

    Update : Mod version : 0.1.778 (2019.09.02) This update will be closely followed by another "technical" one. A lot of the scripts in Ravage are executed in the scheduled environment; I think moving most of them in non scheduled environment will reduce the overall execution time for the background systems, that could improve performances in SP & local sessions - SP especially, where intensive scripts are more noticeable framerate-wise. Have fun guys, and thank you for your continued support!
  18. Vandeanson

    Daily News

    Fyi, v2. 15 is now live on steam:) NEW USAGE SYSTEM for medical treatment!! - key to open all addaction for bandaging, blood transfusion, anti virus injector use and anti virus pill consumation: Shift + F -> requires you to have the respective items and be under the effects of the relevant issues (bleeding or infected) - press Shift + F again to hide the addactions Site spawners - position finder optimized - no more debugg zone spawns - spawn ONLY in map by default, no more marker placement needed -> except Shipwrecks and Boats, where I am still looking for a good solution - FPS optimized, hidden when noone near - Bandit Camps, Crashsites, Hideouts and Shipwrecks have an scrollwheel action to scavence for lootbox - AI FPS saving mechanics - feral and patrol dog sounds fixed - you can now chose side (east, west, independent or random) that will spawn at any site The Living features: bleeding: - updated (dynamic animation/animation interruption, bleed effects) - applied some fixes so bleeding only starts in intendet scenarios healing: - added autohealing that starts when: not bleeding, above 80 blood, (and if ravage) above 80 hunger and thirst No FAK: - option to remove FAKs updated, faks are removed from inventory at spawn/respawn and relpaced with bandages at pickup -Animal spawner updated (Sheep, goats, cocks and wild-boars hooked to the caching function) - first iteration of scripted (Event-handler "fired near") fleeing behavior of animals General: - Debug notifications added, you will see a hint summary of what has been spawned in. - Auto recognition of ravage (disables ravage related content if ravage is not active) - Healing system added: once the player has 90+ blood, is not bleeding and (ravage only) has 80+ hunger and thirst, he will heal every X seconds for Y amount of health. X and Y can be adjusted in the VA - Player settings. The feature can be turned off. I recommend to pair with the feature to disable FAK
  19. GEORGE FLOROS GR

    Daily News

    Enhanced Tents by EO Configured to add an inventory to all Arma 3 camping tents. Can be used as Simple Objects via their "special states" attribute. Unbinarized config file, feel free to edit the config to suit your own needs. Current Maximum Load: 2000 Current TransportItems: First Aid Kit, Map, Compass. Includes a server key. More info here :
  20. GEORGE FLOROS GR

    Scripting General & Library

    24. Template mission that will spawn haleks Ghosts
  21. GEORGE FLOROS GR

    Daily News

    News from Vandeanson's Apocalypse :
  22. GEORGE FLOROS GR

    Scripting General & Library

    23. How to set a Zed face to a unit
  23. GEORGE FLOROS GR

    Daily News

  24. Vandeanson

    Daily News

  25. GEORGE FLOROS GR

    Daily News

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