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Found 20 results

  1. Hi guys, I'm learning how to import the models into Workbench by following the wiki and Puddy300's knowledge on youtube, but it's still not colliding. I used a cube to try to learn as simply as possible. NOTE: The objects shared on the FBX Import wiki break when imported into Workbench. I created this video demonstrating what I'm doing:
  2. I reinstalled windows, and now the service says its running at 300 but everything is in the green saying its functioning as should. All servers no matter where they are located are 600-900ping. These are the same exact servers Ive been playing that were under 30. But when I join a game it says I'm getting 7-12ms. wtf is going on. Its so annoying. Every single game I join now I get a message that this is a high ping server yet no one else is having a problem and my network shows no problem whatsoever. Never in my entire life of gaming since 1998 have Ive seen anything like this before. Wtf is Bohemia doing? How do I fix this trash so I can join a server without being halted and told its a high ping server when its NOT.
  3. Hello whenever I try to join a server on arma reforger my internet gets disconnected after I press join. My connection is fine on other games. This issue occurred once before but fixed itself somehow but now it's back. Anyone habe any ideas?
  4. It's useful to discuss updates to the Steam Experimental build in one centralized place. The changelog thread can be found here. This thread mainly serves for our team to rapidly see if a daily update is very broken or very epic. Actual issue reporting should still happen via the Feedback Tracker. Thank you!
  5. Staghorn... an Admin of Darkgru told me, I had to pay to get access to the darkgru gear. I was hesitant when he told me this. It didn't sound right to me. I continued to press him about it. I asked him how much I had to pay to be apart of the group and he said 20 pounds. I told him I live in the US and he then change the amount to $40 USD. He went on to tell me how expensive the servers are and how much he pays for it. Which was 100 pounds per month. I was on their city warfare server. When I screen recorded on my Xbox his voice wasn't captured. Which is common from what I Googled. How do I report this to developers.
  6. С чего начать изучение скриптинга в arma reforger? Википедия почти полностью не понятная ибо без примеров и тд/ How do I start learning scripting in arma reforger? Wikipedia is almost completely incomprehensible because without examples and so on
  7. Hey System WIN 10 22H2 Arma Reforger - Equipmet page switch buttons (Q, E) starts to flicker when trying to click on ith with a mouse and even if changing page with keyboard and than pick an item it seems like i get stuck, can only drop it out of menu, if a want to move it from exmp. trausers to chest rig it dissapears and all the other options in the menu becomes very laggy. Tried everything from reinstalling drivers, deleted older C++ versions, change resolution, various in-game graphic and Nvidia CP GPU settings, disabled mods, change USB slots for mouse and keyboard, ... and nothing helps
  8. I cant connect to arma servers from xbox series s, i deleted mods by xbox menu, but when i try to open game its texts me about synchronization of data, and xbox showing 24gb of my mods that they still be, but arma shows that theres 0 of them, and often i cant even check it in workshop bcs its texts me network issue and 999+, when i finally somehow connect to arma servers and go in workshop i see my mods and see that everyone from then is 0 bytes, i redownloaded arma and thats still be, i rebooted xbox, rebooted wi-fi, i even resected xbox to factory settings, but thats problem still be UPD: I dont have live gold on mane account, i have it on second account
  9. So ive been looking around for decent server hosting/ rental services for a reforger private server for myself and my friends I’ve found a lot of interesting options but nothing solid at this moment we need something that’s cross platform friendly so that friends on Xbox can actually join and play I’ve specifically been looking at this company called Streamline servers And they have reforger servers available but say nothing about crossplay, does anyone have any experience with streamline or any other services they can recommend? Anything helps
  10. Hi i need help with god mode not work and need help with editing script i have mod modded script workshop and how to enable in enfusion thnak you 🙂 class God { static void OnPlayerSpawned(EntityAI player) { godMode(player); } static void godMode(EntityAI player) { player.SetHealth(1000000) } }; "OnPlayerSpawned" addPublicVariableEventHandler { params ["_unit"]; God.OnPlayerSpawned(_unit); };
  11. I configured v.0.9.7.53 dedicated server without setting the internet address ( gameHostRegisterBindAddress="", 😞 In this way I can see the server in the steam server list, and I can connect from home from another PC from the Server's LAN, double clicking on the server name in the server list and then also, trying the "direct access" option, digiting the exact LAN IP address of the server. In this configuration the PING is 9999 and more than this, friends can't connect to it due to the PRIVATE IP address. When I set the gameHostRegisterBindAddress="my wan address", then I can see the PING value, but the SERVER is not more accessible from home through the server list (getting a connection error) and neither through the "direct access". At this time is pretty impossible for me sharing the server and at the same time playing on it from my home. This situation is very unconfortable and I'm sure that something is wrong. This is the tested config.json file that lets connecting from the LAN but it don't share the WAN IP, so nobody can connect to it. It is the standard config.json with very few modifications: { "dedicatedServerId": "xxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxx", "region": "EU", "gameHostBindAddress": "", "gameHostBindPort": 2001, "gameHostRegisterBindAddress": "", "gameHostRegisterPort": 2001, "adminPassword": "**********", "game": { "name": "[ITA] Conflitto nell'isola di Arland - FabLab UDINE GameServer", "password": "", "scenarioId": "{C41618FD18E9D714}Missions/23_Campaign_Arland.conf", "playerCountLimit": 32, "autoJoinable": false, "visible": true, "supportedGameClientTypes": [ "PLATFORM_PC", "PLATFORM_XBL" ], "gameProperties": { "serverMaxViewDistance": 2500, "serverMinGrassDistance": 50, "networkViewDistance": 1000, "disableThirdPerson": false, "fastValidation": true, "battlEye": true, "VONDisableUI": true, "VONDisableDirectSpeechUI": true, "missionHeader": { "m_iPlayerCount": 40, "m_eEditableGameFlags": 6, "m_eDefaultGameFlags": 6, "other": "values" } }, "mods": [] }, "a2sQueryEnabled": true, "steamQueryPort": 17777 } and this is the bat file to start the server, it's very minimal: ArmaReforgerServer.exe -config ".\configs\Conflitto_Arland.json" -maxFPS 30 -language it_it -disableShadersBuild I think that there is the need of an option to let accept connections as from LAN and as from WAN at the same time. This should be already possible because "gameHostBindAddress": "", option means that the server accepts connections from everywhere, but it doesn't work; I already tried adding "-a2sIpAddress" or "-bindIP" options in the starting bat file, to overide the json configuration file with the same results. Please does anyone know any tip to solve this problem? May be that it is just a Bohemia job and I need to wait for new versions? Thanks in advance for any help.
  12. when i try to load a saved game inside my server it loads a mission i no longer have saved. I've tried deleting all my saved games and starting from scratch but it will still load the same thing.
  13. Hello since the big update of the helicopter that enters the servers that have a lot of mods the game is stuck and the game does not move and everything gets slow and the fps become low
  14. 3rd Battalion, 5th Marines The 3rd Battalion, 5th Marines MilSim is a community-based in Arma Reforger that strives to have a tactical and realistic experience while still having fun. Founded in June of 2022 and through many hardships, we set out on our mission to establish a disciplined, organized, and respected community. Our unit is built on the backing of a strong and competent staff, with a combined 10 years of MilSim experience inside of our staff team. Beneath the surface of our structured in-game atmosphere, we tend to keep an extremely healthy, and happy community. We believe that having a sole focus on the in-game aspects only gets you so far, whereas a strong community creates so much more than just a "clan". As a result, on the off hours of our operations, you can experience a lively community with whom you can game, socialize, and just be yourself. In-game, you can expect a wide variety of missions in a multitude of settings. Our extremely talented Operations team works tirelessly throughout the weeks to ensure all of our Ops are of the highest quality for you to enjoy. In these missions, we strive to make every firefight feel immersive and every mission feel alive. General requirements: A - You must be around 16 years of age (show maturity) B - You must possess a legal copy of Arma Reforger C - You must be able to fluently speak and understand English If you make the decision to join our ranks, you will be provided a lot of opportunities to advance through our ranks and as a player. offer a wide variety of MOS' to choose from but do take into consideration that you may be placed in a role that your squad needs and not what you applied for. A couple of examples are: 0351 Infantry Assault Marine 0331 Machine Gunner 0365 Infantry Squad Leader 1800 Basic Tank and AAV Marine 3500 Basic Motor Transport marine 7597 Marine Corps Basic Rotary Wing Pilot 1371 Combat Engineer Game Master (ODIN) Operation times: 7:00 PM EST throughout the week. Applications for JNCO/NCO are available. Additionally, there are various events and training sessions hosted throughout the week at 7:00 PM EST. If you are interested, please join the discord for more information! https://discord.gg/RGR5p9usRp
  15. Kalvoy YouTube Trailer/Showcase I'm currently hosting a Free-For-All server on this map! Can't guarantee it will have players, but search for "Kalvoy" in the server browser if you wanna hop on & try it out 🙂 Kalvoy (Kalvøy) is a small & dense map based in southern Norway. The map currently contains 3 walled off Free-For-All modes, and a plain sandbox mode. I've been working on this map for a few weeks, and plan on adding a couple of missions + doing playtests & bug-fixing. Bugs are to be expected, so feel free to comment here or @ me in the Arma discord if you want to report bugs or just give some feedback. Cheers! Doktor Plekter
  16. How do you upload these custom maps to the config file?????????? It's widely known the scenarioID blah blah blah... where is the actual scenarioID for all these custom maps to play on multiplayer???? Your help is greatly appreciated. #ArmaReforgerGateKeeping
  17. Someone pls halp, I am hosting one of the only populated servers in the game right now and I have been racking my brain trying to implement a custom scenario/map. I have applied the proper formatting for the mod in my config JSON file to no avail. "mods": [ { "modId": "5A54BB9103829754", "name": "BARZAN", "version": "1.3.0" }, What am I doing wrong? Right now, I suspect it is not possible at the moment but I am persistent and want to deliver a fresh experience for my community. Thank you for any clarification.
  18. Hello all! By trade, I am a 3D artist, and I hope to create many mods for Arma Reforger and Arma 4. My 3D skills are still in their early stages, but I hope to improve to AAA quality and continue to work on my passion project in my spare time. I intend to create a Ghost Recon conversion mod heavily influenced by the GRAW and GRAW2 games, but in a modern setting. My work will be referred to as RGAW for copyright reasons. RGAW (Recon Ghosts Advanced Warfighter). The 3D aspect of the first gun for the project (MR-C) is complete. Now I have to make sure I export it correctly and get it working in the engine. Wish me luck Anyone who wishes to reach out to me is welcome, I would love to join a mod community if there is one for the Infusion Engine (Discords etc.).
  19. Hi all, New to the forums and reforger modding but was looking for some help with the vehicle creation wiki tutorial [here]. I have been following along using the golf model file provided in the sample new car mod on github [here]. I get to a point where I can enter/exit the vehicle with the start car animations all working. However the car remains static with no movement or steering. I feel like the tutorial is either missing some critical steps or I have misunderstood at some point. I'll lay out where I get a little confused with the process below and hopefully someone can help point me in the right direction or provide some external resources! Action Contexts - [here] Using the model listed in the github repo I cannot find any of the door_xxx_int options as action contexts. And whenever I reach this section, when I drag my prefab into the world editor I can enter/exit the vehicle however it remains static with no drop to the ground physics, steering or engine noise upon the character start animation (I always assumed this should happen later when setting up VehicleWheeledSimulation). Wheel/Tyres - [here] Once I have completed the majority of engine setup When I try to select a class for Tyre it would crash my workbench, I later inherited "VehicleSimulationonTire_M151A2.conf" from the arma reforger prefab that would allow me to set the tyre class without crashing the workbench. Once I have completed the above I am either left with a car that I can enter/exit but not move, or as soon as i spawn into the world editor to test the car, the entity will simply disapear. So I am Hoping for any kind of help as I'm excited with the possibilities, assuming my car starts to move :).
  20. Just gonna post this here since Discord is giving me headaches... I'm trying to add a new ActionListener on the "CharacterWalk" action, but for some reason it never fires... 😕 I've overridden the UpdateLocalPlayerController method in the SCR_PlayerController component : All debug hints are printed in the log console - except for "TEST W key down". I'm tempted to believe that for some reason that specific action doesn't fire - but it does have 2 vanilla methods (OnWalk and OnEndWalk) plugged to it... What's going on here?
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