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Everything posted by POLPOX
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"Puppeteer" and "Dressing Doll" Achievements
POLPOX replied to Bruno ESPARZA Requena's topic in ARMA 3 - QUESTIONS & ANSWERS
This happened to me too. I did, and did nothing. Here is the feedback: https://feedback.bistudio.com/T125680 -
I forgot to mention about this, razazel claimed this problem and changed the task status to "Reviewed". So, this is a good news at last.
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I found incorrect image (mirrored) for Shikra. "a3\air_f_jets\plane_fighter_02\data\Numbers\Fighter_02_number_05_co.paa" "a3\air_f_jets\plane_fighter_02\data\Numbers\Fighter_02_number_06_co.paa"
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Now I can smile with this sorted style. Many MODs don't fit in with vanilla units unlike this. Here are my very first thoughts: Green Hex helicopters! I knew I loved these! Green Hex Texture for PO-30 Orca is too dark than another reworks. It is good if Clouds and Flames are added from Argo. How about Green Hex for Zamak? Poor pump-action shotguns' reload. Please RV4, support them. Textures for NATO variants of CH-49 Mohawk and WY-55 Hellcat are missing in Virtual Garage. EDIT: I read Arma 3 Tactical Guide by Dslyecxi again, and now I know why you added AA-12, Blue uniforms for NATO, ACOG or something...
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Sorry for late, something is wrong with my new PC. Maybe this take so long.
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Oops! I forgot about CWR.
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I noticed the className of Malden is "Malden" but not "abel". Really? Come on BI!
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I have good news and bad news, which do you want first? Good News: Bad News:
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I spotted an error. ...well.
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No, no, I mean editor, placeable object not a weapon that actually fires. I want these objects to make maintenance screenshots cooler.
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So... where are they?
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I can't say where is the soon™ but at least I can say it: I'm on it.
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why the heck I missed this solution for a few years...
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Yes. it should be. Hmmmm... I have no idea but one thing that I think suspicious is createVehicleLocal. I don't know how it behave in MP but think is correct, it cause the issue.
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I can't believe that they created the trailer without fix this problem.
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Unfortunately, no. Even the latest Dev-Branch! What is going on, BI?
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I found a issue... but I don't know should I post ticket to the feedback, so I post here... I place a defense system next to another defense system on a USS Freedom, and I approach them in an OPFOR helicopter, these systems will opens fire but they won't holds fire when another defense systems or USS Freedom itself are in its line of fire. So result will be blue-on-blue, or if it is a SAM, its missile will explode immediately after fire so self-destruct. (pic1, pic2) I know the issues are not a characteristic for the defense systems but... this is silly.
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i place this in init.sqf. note: USS Freedom is still WIP so classNames or positions may change.
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here is my solution: _data = [ ["Land_Carrier_01_hull_03_GEO_1_F",[-15,105,0]], ["Land_Carrier_01_hull_03_GEO_2_F",[15,105,0]], ["Land_Carrier_01_hull_04_GEO_1_F",[-25,60,0]], ["Land_Carrier_01_hull_04_GEO_2_F",[25,60,0]], ["Land_Carrier_01_hull_05_GEO_1_F",[-25,17,0]], ["Land_Carrier_01_hull_05_GEO_2_F",[25,17,0]], ["Land_Carrier_01_hull_06_GEO_1_F",[-25,-28,0]], ["Land_Carrier_01_hull_06_GEO_2_F",[25,-28,0]], ["Land_Carrier_01_hull_07_GEO_1_F",[-25,-75,0]], ["Land_Carrier_01_hull_07_GEO_2_F",[25,-75,0]], ["Land_Carrier_01_hull_08_GEO_1_F",[-25,-120,0]], ["Land_Carrier_01_hull_08_GEO_2_F",[25,-120,0]], ["Land_Carrier_01_hull_09_GEO_1_F",[-25,-165,0]], ["Land_Carrier_01_hull_09_GEO_2_F",[25,-165,0]], ["Land_Carrier_01_hull_01_F",[-0,162,0]], ["Land_Carrier_01_hull_02_F",[-0,140,0]], ["Land_Carrier_01_hull_03_F",[-0,105,0]], ["Land_Carrier_01_hull_04_F",[-0,60,0]], ["Land_Carrier_01_hull_05_F",[-0,17,0]], ["Land_Carrier_01_hull_06_F",[-0,-28,0]], ["Land_Carrier_01_hull_07_F",[-0,-75,0]], ["Land_Carrier_01_hull_08_F",[-0,-120,0]], ["Land_Carrier_01_hull_09_F",[-0,-165,0]], ["Land_Carrier_01_island_01_F",[30,-110,23.5]], ["Land_Carrier_01_island_02_F",[30,-110,23.5]], ["Land_Carrier_01_island_03_F",[45,-110,0]], ["DynamicAirport_01_F",[-0.413116,1.14539,23.695]] ] ; { _x params ["_class","_pos"] ; _part = createSimpleObject [_class,[0,0,0]] ; _part attachTo [<OBJECT NAME HERE>,_pos vectorAdd [0,0,-2]] ; _part setDir 180 ; } forEach _data ;
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Nice addition... but I feel little disappointed about UH-80. If they can fold their rotors, I can little more happy.
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This feature is pretty fun and useful for content creators. Is there any chance for add External Fuel Tank? I want see jettisoning tanks.
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As Greenfist said USS Freedom is not out yet but here are possibly classNames from BIS_fnc_Carrier01Init. "Land_Carrier_01_hull_01_F" "Land_Carrier_01_hull_02_F" "Land_Carrier_01_hull_03_F" "Land_Carrier_01_hull_04_F" "Land_Carrier_01_hull_05_F" "Land_Carrier_01_hull_06_F" "Land_Carrier_01_hull_07_F" "Land_Carrier_01_hull_08_F" "Land_Carrier_01_hull_09_F" "Land_Carrier_01_island_01_F" "Land_Carrier_01_island_02_F" Just keep it mind: this is still WIP.
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[Solved] switch, setPos, setDir
POLPOX replied to 1Gn0R's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I guess hpR is not defined outside the switch. Use private or define hpR(like hpR = 0;) before the switch should do. -
And if you change the active window (with Alt+Tab) and active the game again, the hidden particles appear again. WTF BI? I want make custom particles like snows, sparks of fire etc. Please!
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I forgot to subscribe the topic... silly mistake. Yeah I thought it was only for me but looks like there are many of players are playing with this problem. Another video: