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Everything posted by POLPOX
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POLPOX's attach USS Freedom script
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Heads up, the new version is incoming - now USS Freedom is be attached properly. Forever. -
I just found them - what is Sphere (Geometry)? What is difference between normal Sphere and Sphere (Geometry)?
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Particles disappear problem on DEV branch
POLPOX replied to ruPal's topic in ARMA 3 - DEVELOPMENT BRANCH
This is serious thing though but you have similar post: Anyway, this must be fixed but it is not fixed yet. WTF is wrong with you BI? EDIT: Ah nevermind. This is a dumb post since I was blind... -
Some LOD don't have cargo doors on Kajman.
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Laws of War DLC Playable Content (Campaign / Showcases / Time Trials)
POLPOX replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
I just completed Remnants of War, this is nice, and something important for... everyone. Anyway, this should make the campaign better. And, an idiotic question... EDIT: -
createSimpleObject will crash the game when you tries to create a weapon(eg "A3\Weapons_F_Exp\Rifles\AKM\AKM_F.p3d") (Am I posting at correct topic?)
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Oh well thats why. I didn't notice that lbSetCurSel fires lbSelChanged too...
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Just for warn... If you use lbSetCurSel inside onLBSelChanged, the game will CTD.
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You can slingload Truck, Hatchback, Kart, MB 4WD, Offroad, Quad Bike, SUV.
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IMO the Van should slingloadable. I tried to sling it up by using Huron but I couldn't - this is little bit weird.
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There ware a civil war, North against South. Sounds like Sudan, don't you?
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Speaking of Malden and Argo, there are graffiti "NEVER FORGET 8.2.2023". This must means something in Armaverse.
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You are doing very nice job as always! BTW it is just came to my mind, how about Green Hex Buzzard?
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Laws of War DLC Playable Content (Campaign / Showcases / Time Trials)
POLPOX replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
I know. I'm talking about the whole Chernarus map. IIRC this is the official whole map but they didn't use it. Why? -
Laws of War DLC Playable Content (Campaign / Showcases / Time Trials)
POLPOX replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
I have a doubt in Showcase IDAP... Why an unofficial map is used? Is Qom Province in Armaverse? -
Laws of War DLC Playable Content (Campaign / Showcases / Time Trials)
POLPOX replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
I mean In-game(Armaverse) Iran not real life Iran. If I am a member of IDAP and designer of the sims, I do it. -
Laws of War DLC Playable Content (Campaign / Showcases / Time Trials)
POLPOX replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Few things. In Showcase IDAP, the second tent from West in "International Humanitarian Law", Air Conditioner Hose of the tent is clipping to the tent(I don't know how should be but it seems glitchy). In Showcase Laws of War, the enemy entities must speak English but not Farsi, or make them quiet, to prevent criticism(especially from Iran). In Showcase Laws of War, instructor says "Didn't use clusters, wise choice" even if you use clusters in Strikes Sim. In TT11: Downhill Rumble, it is easy to get stuck at the ramp along the stadium. In TT13: Turbulence, you will die with the drone. This is ridiculous. EDIT: In Showcase Laws of War, disable environment sound while inside the tent. -
I guess Lombakka is solid. It might be a next expansion's crown jewel. The image is one of intel from Apex Protocol, as you can see, "Lombakka" is linked with some CSAT plans. And in the Survivors' Stories, there is a location name, "Kelakam". I search with that name and I found cities in India, and Niger. I swear they must creating a map based on Niger and Nigeria.
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You can open the doors via Edit Vehicle Appearance from context menu, or script command. van animateDoor ["Door_1_source",1]
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How about replace texture for clothes of Flames?
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Laws of War DLC Playable Content (Campaign / Showcases / Time Trials)
POLPOX replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
In Showcase Laws of War, you can jump off and be killed from the viewpoint of "Strikes" Sim using Step over(V). -
You guys did very splendid work! I excited with every new assets. But one thing, and just my opinion, using normal assets like dirty Offroads, vests or Mk20s in VR, is little bit unfit with VR environment. It is better if we receive assets for VR -Like cars, armors, rifles- just like VR Entity.
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...well. Now we know the "idap" mean!
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Sorry for late... I launched two Arma 3s, and test about that issue but I couldn't reproduce it. BTW looks like it is a issue about attachTo and Local Object. Then it may be solved.
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I don't know this is a good news but we can play problem-less Arma 3 with Arma 3 Diagnostics Exe. We might use this to take some machinima.