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POLPOX

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Everything posted by POLPOX

  1. https://steamcommunity.com/sharedfiles/filedetails/?id=1341387001 https://steamcommunity.com/workshop/filedetails/discussion/1341387001/1742229167188512017/ https://forums.bohemia.net/forums/topic/215637-polpoxs-artwork-supporter/ Anywhere related to the MOD directly. Yes. The way you've done before as shown in the first post is the right way.
  2. Sorry for late reply, but I've tried to make one before. That hits the performance (Because needed to check uniform, parameter and surface type for every units for every once in a while) so hard however so I considered that's not an ideal thing. That's one of the thing I really wish to see in Arma, but I'm not smart enough to make one in a performance-friendly way.
  3. Hey, hotfix's already up. Did you satisfied?
  4. For some and obvious reason, the tutorial video project was aborted. Instead, I just launched late but better than never the guide! https://steamcommunity.com/sharedfiles/filedetails/?id=1877568946
  5. Sorry, that command is not implemented for now because I forgot to do after the refactor not working properly. I'll launch a hotfix. Now, why not ask somewhere related to Artwork Supporter? Sounds like that is MOD overlord for me, and you're using my MOD in a wrong way.
  6. The competition concluded! I hope the video will be released within two weeks.
  7. By the way, all of your questions will never be answered by devs, because even if they're doing the Arma 4 Project, they can't say anything about it until BI unveils it. KEEP IT MIND.
  8. Announcing an important thing!
  9. Artwork Supporter v2.0 is up! In this update, some tweaks, refactorings and fixes are the main. See changelogs in Steam Workshop! Also, POLPOX's Base Functions is required MOD now. Don't forget to subscribe!
  10. New MOD alert - POLPOX's Base Functions and its showcase mission is up. Also, the MOD mentioned just above got a fix, it's working now.
  11. Confirmed musics were added to enoch. Thanks for quick update.
  12. Thanks for the update, confirmed some assets in Contact have been moved to Enoch. However, is it only for me that musics are missing in neither Contact nor Enoch? tried verify game files yet still missing. Also, will more things such as Facewear Overlays move to Enoch?
  13. Well, so I assumed your goal and here's my answer, which is really stupid way but simple and work well. _trg1 = createTrigger ["EmptyDetector",[0,0,0]] ; _trg1 setTriggerActivation ["NONE","PRESENT",true] ; _trg1 setTriggerStatements [ "getPosATL vehicle player#2 < 10 and speed vehicle player < 5", "hint 'Stay still for 10 seconds to fix and rearm your jet.'", "" ] ; _trg2 = createTrigger ["EmptyDetector",[0,0,0]] ; _trg2 setTriggerActivation ["NONE","PRESENT",true] ; _trg2 setTriggerStatements [ "getPosATL vehicle player#2 < 10 and speed vehicle player < 5", " _veh = vehicle player ; _veh setDamage 0 ; _veh setFuel 1 ; _veh setVehicleAmmo 1 ; hint 'Fixed and rearmed, locked and loaded!' ", "" ] ; _trg2 setTriggerTimeout [10,10,10,true] ;
  14. Do not use "" inside "". Also, onMapSingleClick also accepts code {} so I'd really recommend to use code instead. Also addWaypoint accepts group not an object. openMap true ; onMapSingleClick { openMap false ; _grp = group player ; _grp setBehaviour "CARELESS" ; _grp setCombatMode "BLUE" ; vehicle playewr limitSpeed 220 ; vehicle playewr forceSpeed 60 ; _wp = _grp addWaypoint [_pos,0] ; _wp setWaypointType "LOITER" ; _wp setWaypointLoiterType "CIRCLE_L" ; _wp setWaypointLoiterRadius 1500 ; onMapSingleClick {} ; } ;
  15. primaryWeapon requires unit to work. So, (_veh ammo primaryWeapon _veh) == 0 is the code supposed to be... BUT, primaryWeapon only works for a soldier not for vehicles. Also the question, the short answer is it just does, the long answer is while needs a code which defined in {} rather than regular brackets () because needs to evaulate the code everytime when it starts another loop to get the boolean. If is while ((player ammo primaryWeapon player) == 0) do {/*thing*/}; and if the player's rifle's empty when it runs, will never stop even if it's not empty anymore. It's unlike an if statement, which only needs to get the boolean for once.
  16. this means nothing in a script, but _this does work for a script. Note the difference between this and _this. Don't forget this and do not miss the underscore. params ["_veh"]; is really useful way to assign multiple variables. Of course, you just can _veh = _this select 0 or _veh = _this#0 also. (select and # are equivalent. I prefer the later.) Also, GOM missed a thing so it won't work. _this = [this] execVM "scripts\jetFixer.sqf"; Try this instead. At least, it will work, as not intended as your wish though.
  17. POLPOX

    3rd-person key stopped working in Eden

    Change Game Options > Difficulty > 3rd Person View setting. Pardon?
  18. POLPOX

    Arma 3 Aegis

    https://steamcommunity.com/sharedfiles/filedetails/?id=1855374151 Aw fuck... you uploaded that only 10 minutes before mine(and I forgot to post it here)! Did you included a key into the MOD?
  19. POLPOX

    Arma 3 Aegis

    I give you and everyone the permission here. Feel free to share or should I post it to Steam Workshop? APL-SA.
  20. execVM "description.ext"; 🤔 Surely you don't need this. More like, NEVER do this. Just remove this line and everything's alright, I'm pretty sure.
  21. You would need this article. Hang on, you're getting this! https://community.bistudio.com/wiki/Class_Inheritance
  22. authorUrl = {}; I think I missed this, line 10. = {}; is allowed only for an array, with [] suffix. A proper array is like line 38. Thus, this authorUrl is illegal. Replace {} with "". EOF error is really useless to assume what's wrong. I often got that when I missed something with an array.
  23. = 2, Line 68, probably this. I've no idea actually it does what but I think enum {...}; don't need to run.
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