Jump to content

Search the Community

Showing results for tags 'bis'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • Mercurious Brotherhood +2347063372861's +2347063372861>> I WANT TO JOIN OCCULT FOR MONEY RITUAL
  • 123betcasino01's Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 7 results

  1. Hello so im creating a mission with a song that triggers when I start the mission. So in my description.ext file i've got this class CfgMusic { tracks[] = {}; class MyIntro { // display name name = "intro"; // filename, volume, pitch sound[] = { "\music\sound1.ogg", db + 0, 1.0 }; }; class MyOutro { name = "outro"; sound[] = { "\music\sound2.ogg", db + 10, 1.0 }; }; }; Copy and pasted from Bohemia's website on how to import the music/make it play and in my init.sqf file i've got the following execVM "description.ext"; playMusic "MyIntro"; vehicle player switchCamera "EXTERNAL"; Now everything works, the mission loads up, it forces you to 3rd person and even starts playing the music however no matter who's code I use I always am getting presented with this error '...s\Sniper.Stratis\description.ext" class |#|CfgMusic {tracks[] = {}; class MyIntro ...' File C:\Users\Brandon\Documents\Arma 3\mpmissions\Sniper.Stratis\desc..., line 1 Error Missing ; This above error pops up in black box on the screen the moment the mission loads. It's missing a semi colon but I have no idea where and i keep adding one and nothing, works. Any Ideas?
  2. Is there a way to change BIS' jukebox function so that it selects the tracks from a custom array instead of the whole cfgMusic? Here's the function:
  3. Hello. I am using this script to get all the cities into an array, then make a marker on them. 95% of the time it works, and then rarely it just creates a marker at [0,0,0] and then the script is just useless. Help, please. tasknumber = ["task1","task2","task3", etc ... ]; publicVariable "tasknumber"; publicVariable "current_tasknumber"; publicVariable "current_task"; cities = nearestLocations [getPosATL officer_jeff, ["NameCity"], 25000]; publicVariable "cities"; _city = cities call BIS_fnc_selectRandom; _citypos = locationPosition _city; _citymarker = createMarker ["citymarker", _citypos]; current_taskmarker = _citymarker; current_tasknumber = tasknumber call BIS_fnc_selectRandom; [west,[current_tasknumber],["Clear out the area","Clear out",current_task],[0,0,0],true,2,true,"attack",true] call BIS_fnc_taskCreate; [current_tasknumber,current_task]call BIS_fnc_taskSetDestination; [current_tasknumber]call BIS_fnc_taskSetCurrent; ....spawn enemies etc ...
  4. Hi guys, I'm currently confronted with a really strange problem that I can't solve on my own. No vehicle in my mission can move its turret if it's operated by a human player and run on a dedicated server. AI can turn the turrets just fine. It doesn't matter if it's a stock BIS vehicle or an addon vehicle (tested with RHS addons). The funny thing is I'm only working on a half-finished logistics script which doesn't even touch technicals, APCs, tanks or attack helicopters except tacking on a setVariable [ "VVD_processed", "OK" ]. It only happens on a dedicated server too, when running the mission locally or in the editor everything is fine. I'd really appreciate if someone could help me out with this. I have a mostly addon-less version, hopefully I can attach it once I've posted this. Mission is playable online on unshaved-coop.de:2302 if you'd like to see for yourself quickly. Only dependencies are CBA and MCC Sandbox. P.S. Looks like I can't attach files, but here is a download link.
  5. Hello all I have some questions and suggestions to developers (and players if you have the answer) 1) Is he expected in the future that the arsenal is equipped with predefined loadout (list of units like in the editor / Zeus, which should not be too difficult to include) rather than having to create a big list we almost never use 2) New official MPmissions / Gamemode planned ? Like classic Warfare/CTI (Already requested by the community it seems), coop, or new game mode (Zeus + players vs AI for example) And two stupid questions: 3) I think I know the answer but still raises the question : New vehicles of control mode ? (like the classic control of Arma:CWC, with the mouse to point the direction, particularly for aircraft) 4) During the game, it often happens that someone is AFK temporarily, there is a command for the AI take control of the character temporarily? (like Intro / Outro in editor) Thank you ;) P.S : Sorry if my english is bad =S
  6. Arma 4 is still some years away, but that means that development of Arma 4 could begin at literally any time, if it hasn't begun already. Thus, I put forward to the community this question: do you want to see the next Arma game continue to use the Real Virtuality engine? Or do you want to see BIS make a change that has yet to happen in fifteen years, and move to a new, better engine? Personally (warning, rant): I am sick and tired of the RV engine, and all the shit it entails. You heard about the upcoming vehicle-in-vehicle transport feature, I assume? Guess what, we won't be able to actually drive vehicles up a ramp into another vehicle, thanks to, hey-ho, engine limits. However, the limits are only half of what I hate; in fact, what I hate most about the RV engine is the horrendously poor quality of its animations. Arma 3, literally, has the worst animations of a top dollar game and a standard of its genre. Then, of course, you have the lack of detail that's gone into weapons and vehicles. Arma 3 is the definition of quantity over quality, and even then they fail in proper quantity. What really pisses me off, though, is that BIS markets Arma 3 like its animations, visuals, and so on are of Battlefield quality. Hearing Jay Crowe talk about Arma 3 like it's this super smooth, super refined platform when in fact it's a clunky clusterfuck saved only - ONLY - by the modding community and all those mods that bring high quality content and features. Imagine, for a moment, Arma 3 without mods. Yeah. I just watched the Apex trailer (I am buying Apex, by the way), and surprise surprise, BIS makes out Arma 3 as it's not; having gorgeous visuals and 100 FPS, flawless texture and model quality, and best of all, seamlessly smooth and real-looking animations. COME ON! You can fool those who've never played, but you can't fool us! Case in point, I love Arma, but I've been ready for a new engine for a very long time, and Arma 4 seems like the perfect platform for BIS to engine change. I don't care if we have to wait another five years, I want to see a new engine in a new Arma game.
  7. Hi does someone here on the forums used this module before ? I tested it in mission on local server when grouping units to the module, it works you get kicked from the mission after killing one team mate. There is no options in the module to set for example after 3 kills kick the player or something like that, only a init field. Also does someone knows what to use if the module is sync to a trigger in condition field ? I searched the web but there is nothing on that module explained or mission examples ! I want to achieve players fire the module when they abuse teamkill with a trigger ! I'm gonna try to search a solution if someone can help me would be nice! thanks
×