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Showing results for tags 'bis_fnc'.
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Bis_fnc_taskdestination at 000000
JeyR posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGHello. I am using this script to get all the cities into an array, then make a marker on them. 95% of the time it works, and then rarely it just creates a marker at [0,0,0] and then the script is just useless. Help, please. tasknumber = ["task1","task2","task3", etc ... ]; publicVariable "tasknumber"; publicVariable "current_tasknumber"; publicVariable "current_task"; cities = nearestLocations [getPosATL officer_jeff, ["NameCity"], 25000]; publicVariable "cities"; _city = cities call BIS_fnc_selectRandom; _citypos = locationPosition _city; _citymarker = createMarker ["citymarker", _citypos]; current_taskmarker = _citymarker; current_tasknumber = tasknumber call BIS_fnc_selectRandom; [west,[current_tasknumber],["Clear out the area","Clear out",current_task],[0,0,0],true,2,true,"attack",true] call BIS_fnc_taskCreate; [current_tasknumber,current_task]call BIS_fnc_taskSetDestination; [current_tasknumber]call BIS_fnc_taskSetCurrent; ....spawn enemies etc ...
Nach posted a topic in ARMA 3 - DEVELOPMENT BRANCHHello There a misc bug when we actived this function in the Windows debug into the editor. Other when the player set to the height for the jump the addaction for deploy the parachute " it' s the first arm" ? Thanks Nach