-
Content Count
807 -
Joined
-
Last visited
-
Medals
Everything posted by POLPOX
-
Hey, what about localization of Third-Party DLC? Same as all official contents?
- 226 replies
-
How to "random setObjectTexture" ?
POLPOX replied to roguetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
My method: _object setObjectTexture [0,"#(argb,8,8,3)color("+str random 1 + "," + str random 1 + "," + str random 1+",1)"] ; -
Ah sorry, it was activated by "Hold Breath" key. IIRC it is LShift by Arma 3 Preset. I forgot to change them before upload. Maybe next version.
-
They actually re-used their assets. It is Japanese though, my blog post will show you the connection.
- 226 replies
-
I want accept the desicion whatever it is better or worth. Still, I can't see what contents will be a Third-Party DLC. Maybe it took a lot of time - or until the moment of the first Third-Party DLC release - to understand. Huh? I thought Arma 3 Jets was created re-using assets from MODs. How about that? They replace F/A-18X Black Wasp with F/A-181 Black Wasp II isn't it? This is pretty sad for me. Using/testing assets from DLCs before purchase is a good criterion to decide to buy it.
- 226 replies
-
- 1
-
Yes, ignore it please. I forgot to remove that hint.
-
Script manual in maintenance
POLPOX replied to celludriel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah this is a work by lazy Czechs. Nice work. JK. Maybe you can use cache by Google or In-Game script commands help (which can be achieved by pressing F1) - these will help you. -
You don't need to install the Dev-Branch. The latest Performance Binary (which is sized only 41MB) will works well and also able to join a stable server. Go get it from here:
-
Solved on the latest Dev-Branch, is the everything I can say.
-
Ahhhh finally, finally the good news is here! It's time to join the Dev-Branch.
-
razazel commented on the feedback post... Well, good news.
-
Questions about Dynamic Loadout
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you for reply @IceSword. After post the first I found some answers for these (and I didn't post it, my bad) but of course codes by you and every scripter are always happy and thankful for me and us. BTW, few things. 1. I mean this. Some say it is unable to achieve... 2. It is achieved by: (((getPylonMagazines _veh) select _pylonIndex - 1) 3 and 4. It is achieved by the code you posted. 5. I mean, after using animateBay (even if run as -1) the bay will never be opened (even if you fire a weapon inside the bay). It is achieved by: for "_i" from 1 to 10 do { _this animateBay [_i,-1,true] ; } ; but seems a bug don't you? Is this just only for me? Once again, thank you and good night! -
Woah, really? Any screenshots? As far as I serched there aren't CZ 805.
-
They did. On the official trailer and Community Guide. Ah no, this shame. As I said, razazel claimed this task but nothing is done by now.
-
Pumpkin is too strong against explosion.
-
POLPOX's attach USS Freedom script This is a script for attach USS Freedom, the latest version. Old one is here. Syntax: _nil = [ <object name here>, <optional, attach position>, <optional, 7-length array which contains defense systems>, <optional, disable airport> ] execVM "plp_attachFreedom.sqf" ; Indexs for turrets: Note: You CANNOT land on the spawned carrier. drive the spawned carrier. attack the spawned carrier. Download: from google drive
-
POLPOX's attach USS Freedom script
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Heads up, the new version is incoming - now USS Freedom is be attached properly. Forever. -
I just found them - what is Sphere (Geometry)? What is difference between normal Sphere and Sphere (Geometry)?
-
Particles disappear problem on DEV branch
POLPOX replied to ruPal's topic in ARMA 3 - DEVELOPMENT BRANCH
This is serious thing though but you have similar post: Anyway, this must be fixed but it is not fixed yet. WTF is wrong with you BI? EDIT: Ah nevermind. This is a dumb post since I was blind... -
Some LOD don't have cargo doors on Kajman.
-
Laws of War DLC Playable Content (Campaign / Showcases / Time Trials)
POLPOX replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
I just completed Remnants of War, this is nice, and something important for... everyone. Anyway, this should make the campaign better. And, an idiotic question... EDIT: -
createSimpleObject will crash the game when you tries to create a weapon(eg "A3\Weapons_F_Exp\Rifles\AKM\AKM_F.p3d") (Am I posting at correct topic?)
-
Oh well thats why. I didn't notice that lbSetCurSel fires lbSelChanged too...
-
Just for warn... If you use lbSetCurSel inside onLBSelChanged, the game will CTD.
-
You can slingload Truck, Hatchback, Kart, MB 4WD, Offroad, Quad Bike, SUV.