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Everything posted by General Kong
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Getting workshop mods with steamcmd
General Kong replied to Antistasi Community's topic in ARMA 3 - SERVERS & ADMINISTRATION
The problem however with being able to get workshop mods without owning the game, will be that it could help pirates with using mods from the workshop on their illegal copies (not saying that you yourself have one)- 6 replies
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- dedicated server
- mods
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Ahh fare enough so
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You cannot change the 3D Model of any official assets because Bohemia locked them, we can only retexture (once the samples come out), which is possibly what Night is doing, since the samples for the Tanks DLC stuff is not out yet
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Help: Why won't AI shoot any rocket launcher in arma 3?
General Kong replied to wika_woo's topic in ARMA 3 - GENERAL
@wika_woo If you placed down soldiers that are using AT ammo for their launchers, the only use them on ground vehicles, while they use AA missiles only for Air vehicles -
Project ASTFOR - Astelandic Armed Forces
General Kong replied to PTV-Jobo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I am really sorry that you were forced to close this. I wish you luck in your future endeavors, and hope to see you around again, people with your vision and wish to see it happen are hard to come by- 657 replies
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Help: Why won't AI shoot any rocket launcher in arma 3?
General Kong replied to wika_woo's topic in ARMA 3 - GENERAL
what are you having them fights against? they fire at tanks just fine for me. Are you using any AI altering mods? -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Need help with a popup error fro some custom vests: here is the code: @Locklear -
@oOKexOo: Thank you for the mod man, I cant Zeus without this, I wanted to ask, if you might either expand upon the AI animation tool to be able to use mod animations and poses? or even create a new tool altogether so that we can put static animations and such on the AI for screenshot purposes?
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LAxemann's "Mount" - Animations for attaching rifle items
General Kong replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@laxemann someone has uploaded your mod to steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1353491173&searchtext= -
he was possibly considering it, especially as it does not look like it is a pic from Arma 3
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@Hvymtal: You sadly cant change the HEMTT bed colour, the problem is on bohemias end.
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just letting you know, Night has fixed the suppressor bug internally
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Pete's Texture Templates
General Kong replied to IndeedPete's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@IndeedPete: I wanted to thank you for these templates and camos, they really helped me out with my mod :D -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
New question, does anyone have any templates (with Layers) for the Light NATO helmet, the AK12, The AAF Vest's and the black Stealth Balaclava? -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
It has been fixed -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Righty, so I have gotten to the point of retexturing some vanilla assets, however, while my vehicle retextures are so far fine, the uniform retexture I have done is not showing up Here is the code relevent to the Uniform, the unform is meant INDFOR and OPFOR units, but I also want to have it available to be used by CIV and WEST class CfgVehicles { class B_Soldier_F; class RC_Uniform: B_soldier_F { author = "GeneralKong"; _generalMacro = "B_soldier_F"; scope = 0; displayName = "Custom Soldier"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "RC2035_FACTION"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO modelSides[] = {0,1,2,3}; uniformClass = "RC_Camo"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"VE_Essentials\Data\RC_SoldierFatigue_CO.paa"}; weapons[] = {"arifle_TRG20_ACO_Flash_F","Throw","Put"}; respawnWeapons[] = {"arifle_TRG20_ACO_Flash_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; }; class CfgWeapons { //UNIFORMS////////////////////////////////////////////////////////////////////////////// class ItemCore; class UniformItem; class Uniform_Base: ItemCore { class ItemInfo; }; class RC_Camo: Uniform_Base { scope = 2; displayName = "Combat Fatigues(Red Cell)"; picture = "VE_Essentials\Data\RC_SoldierFatigue_CO.paa"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; hiddenSelectionsTextures[] = {"VE_Essentials\Data\RC_SoldierFatigue_CO.paa"}; class ItemInfo : UniformItem { uniformClass = "RC_Uniform"; containerClass = "Supply50"; mass = 50; }; }; -
cqb mechanics Unit Voiceovers
General Kong replied to goko--'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
does this have different voice's depending on the voice chosen? for instance I choose Farsi and my character will shout out in Farsi? -
LM UNited Rebirth
General Kong replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
oh damn, sorry to hear that man, If you decide to call it, I wont blame you -
LM UNited Rebirth
General Kong replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@LykosMactire: A bit late of a response, but I can imagine that everyone would be fine with your units having to use only vanilla weapons -
Thanks a lot Man :D
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Any chance of having a version with only Crosscom? so that we dont have to download other mods (or at least only CBA)?
- 76 replies
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- ghost recon
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ahh I see, in that case I dont blame you for not releasing on the workshop If you can, excellent, if not, aww well
- 76 replies
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Has your stance changed on releasing this to the steam workshop?
- 76 replies
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- ghost recon
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Yeah, missed that last time I read it, aww well, guess you cant really have your cake and eat it too.....
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Wait, BI are dropping their DLC model when it comes to Third Party DLC? So we are going to see divided multiplayer communities now?
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