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About jetset22a

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    Lance Corporal


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  1. This actually works really well for a Liberation edit I've been working on. Along these lines though, is there a line of code I can use to add Cargo Menu Options to an object as well?
  2. jetset22a

    NIArms Release Thread

    Loving the new sig 550 series! I finally made the plunge to go with your all-in-one pack on the steamworkshop because everything you guys do is such high quality, but I had one small gripe that has more to do with the steam workshop uploads. If it's not too much of an inconvenience, could you remove the requirements off the compatability files so that those of us that play with the All-in-one pack don't get the pesky notifications when switching between mod presets? edit: EEEEEEEEEEK just saw your release on the workshop! THANKS!
  3. Loving the mod, keep up the great work! I voted for not having the flag patches to allow for flexible use of the gear, but I can imagine players from countries that get less attention would appreciate them. Why not both? I also assume that you did your due diligence and got permission for the icon. There was an iranian mod on SW recently that did something similar and changed it at RHS's request. Just a heads up.
  4. jetset22a

    [MP][CTI-COOP] Liberation (continued)

    Ah I see, I didn't realize that. Thanks for the clarification :)
  5. jetset22a

    [MP][CTI-COOP] Liberation (continued)

    Thanks, that's what I figured, but I was hoping that was not the case. I just wanted confirmation because I did some research before I asked and you had previously mentioned that this was possible.
  6. jetset22a

    [MP][CTI-COOP] Liberation (continued)

    Say for example my resistance preset was filled with FIA units, and my OPFOR preset was filled with AAF units. They're both defined as Independent factions in the base game. Basically what's happening is sometimes AAF units are spawned as resistance fighters. Except in this case I'm using GREF as the resistance preset, and using a custom preset using Project Opfor's Iranian Faction. None of the units I'm using as opfor are in the resistance preset, but they're still spawning as resistance fighters.
  7. jetset22a

    [MP][CTI-COOP] Liberation (continued)

    I may have run into a bug when filling the opfor preset with independent faction units. I used Project Opfor's Iranian faction for the opfor preset. Sometimes, vehicles spawned as sector defenders spawned as "friendly" and when killed, I had a resistance fighter was killed text pop up. Only seems to happen with units spawned in vehicles, otherwise infantry units are hostile. I used the default preset for Resistance fighters so I know that they weren't supposed to be friendly or ID'd as resistance fighters.
  8. ACE has everything you're looking for, including an advanced and basic medical system, both of which are much more involved and advanced than the vanilla medical system and include firemans carry, drag, and ability to put wounded into a vehicle. Anything outside of the medical you might not want I believe you can switch off based on preference. Alternatively you can add A3 Wounding System (AIS by Psycho) script to your missions. This doesn't require mods which can be advantageous if you're looking for accessibility.
  9. Love this mod! The newest update is awesome, I love the little cutscene for teleporting into the plane. Can we ever expect to see an official steam workshop release? I know you mentioned considering it quite a while ago, but the most recent authorized upload is from July and causes a few minor errors. It would be great to be kept up to date more easily, as well as have it more accessible to my friend group of casual arma players.
  10. I would prefer to see the update/merge. Keeps my mod list nice and organized . But I don't see the harm in doing both for those who want the option.
  11. I've seen the falling vehicles as well a few weeks ago, to the point where I just got rid of ambient vehicles bc it occurred pretty frequently. I'll turn them back on to see if it still occurs since the update.
  12. jetset22a

    Project OPFOR

    Nice, I can't wait for the hilux! Will we only be seeing the technical or can we expect to see civilian variants as well?
  13. jetset22a

    Arma 3 Aegis

    Loving the shotguns, especially the keltec! Arma's definitely been in need of good shotties ever since Purple stopped working on his m4 pack. Is there any plan to have CBA joint rails compatibility so we can use other mods' accessories on your weapons? Also, just out of curiosity, why did you decide to make the m8 standalone rather than part of this pack? Not complaining, it just seemed like a perfect fit for Aegis.
  14. jetset22a

    Zee Identity Pack

    Ah okay I understand now. I think it would work well as a standalone as is since heads and faces seem to be a little lacking in Arma and even if you plan to make a new one it would serve as a good placeholder in the meantime :) Thanks for your quick responses!