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Introduction
The primary purpose of this mod is to further complement Project Opfor and RHS packs to allow 3CB mission makers, and the wider community, to add extra units, vehicles, and weapons to their missions
By 3 Commando Brigade (http://www.3commandobrigade.com)
 

Contents

For full details of this and all our mods, plus our contributors, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-factions/

 

This mod adds the following complete factions:

 

BLUFOR

Altis Armed Forces

Altis Police Department
African Desert Army
African Desert Army Paramilitarie
African Desert Civilians
African Desert Civilian Militia
African Desert Militia
African Desert Police
Afghan National Army
Afghan National Army - Commandos
Afghan National Army - Afghan Partnering Unit
Afghan Border Police
Afghan National Police
Afghan National Police - Quick Reaction Force
Afghan National Police - National Interdictional Unit
Ardistan Army
Chernarus Civilians
Chernarus Local Defence Militia
Chernarus Police Department
Chernarussian Movement of the Blue Star
Chernarussian Movement of the Blue Star - Winter
Cold War (Early) US Forces
Cold War (Late) US Forces

Grozovia Armed Forces

ION Services
Karzeghistan Royal Guard
Livonia Defence Force
Livonia Forest Rangers
Livonia Nationalist Militia
Livonia Separatist Militia
Malden Defence Force
Middle East Insurgents
NAPA (The National Party)
NFA (Nogovan Freedom Alliance)
Nogova Police Department
Takistan Civilians
Takistan National Army
Takistan National Army - Special Forces
Takistan National Police
Takistan National Police - Quick Reaction Force
Takistan National Police - Counter Insurgency Bureau
Takistan Pro-Government Militia
United Nations

 

INDFOR

Altis Armed Forces

Altis Police Department
African Desert Army
African Desert Army Paramilitarie
African Desert Civilians
African Desert Civilian Militia
African Desert Extremists
African Desert Militia
African Desert Police
Ardistan Army
Chernarus Civilians
Chernarus Nationalist Militia
Chernarus Police Department
Chernarussian Movement of the Green Star
Chernarussian Movement of the Green Star - Winter

Grozovia Armed Forces

ION Services

Karzeghistan Royal Guard
Livonia Defence Force
Livonia Forest Rangers
Livonia Nationalist Militia
Livonia Separatist Militia
Malden Defence Force
Middle East Extremists
Middle East Insurgents
NAPA (The National Party)
NFA (Nogovan Freedom Alliance)
Nogova Police Department
Takistan Civilians
Takistan National Army
Takistan National Army - Special Forces
Takistan National Police
Takistan National Police - Quick Reaction Force
Takistan National Police - Counter Insurgency Bureau
Takistan Tribal Fighters
United Nations

 

OPFOR

Altis Armed Forces

Altis Police Department
African Desert Army
African Desert Army Paramilitarie
African Desert Civilians
African Desert Civilian Militia
African Desert Extremists
African Desert Militia
African Desert Police
Ardistan Army
Chernarus Anti-Government Militia
Chernarus Civilians
Chernarus Police Department
Chernarussian Movement of the Red Star
Chernarussian Movement of the Red Star - Winter
Cold War (Early) Soviet Forces
Cold War (Late) Soviet Forces

Grozovia Armed Forces

ION Services

Karzeghistan Royal Guard
Livonia Defence Force
Livonia Forest Rangers
Livonia Nationalist Militia
Livonia Separatist Militia
Malden Defence Force
Middle East Extremists
Middle East Insurgents
NAPA (The National Party)
NFA (Nogovan Freedom Alliance)
Nogova Police Department
Takistan Civilians
Takistan National Army
Takistan National Army - Special Forces
Takistan National Police
Takistan National Police - Quick Reaction Force
Takistan National Police - Counter Insurgency Bureau
Takistan Insurgents

 

CIVILIANS

Chernarus Civilians
Takistan Civilians

African Desert Civilians

 

In addition, this mod also adds extra vehicles to the following factions:

 

AAF

FIA
RHS CDF Regulars
RHS CDF National Guard

RHS HIDF
RHS US Army

Finnish Defence Force

 

Release notes 7.0.3

 

Added Mig-21 to ARD factions
Added Mig-21 to CDF Blufor Faction
Added Missing APD cap icons
Fixed ACE overlay issues on face gear gloves
Fixed Glass face ordering issue (blue passengers) on Hilux
Fixed Hatchback and Sedan steering too sharply
Fixed Incorrect Hilux Eden Preview images for FIA Closed and M2
Fixed Missing AAF pilot vest
Fixed Missing ACE hearing protection on caps with ear defenders
Fixed Missing APD Blufor groups
Fixed Missing Enfield ammo on the TKP Indfor Marksman
Fixed Missing magazines on the ION marksman and spotter units
Fixed Missing magazines on the LFR engineer unit
Fixed Scopecurator issue with static PKMs
Fixed SKS 10rnd magazine proxy position

 

Release notes 7.0.2

Fixed 6B27 helmets and 6B23 display names to match RHS standard
Fixed Bell 412 Dynamic loadout version missing from ION Services
Fixed Broken Enfield and Enfield Rail inheritance
Fixed DPM cap display name error
Fixed G36 blue UI fringing
Fixed G36 missing magazines on certain variants
Fixed GAF SF LAT unit missing NLAW missile
Fixed ION Services Woodland groups and static weapons being listed under Urban
Fixed Land Rover HMG and SF HMG gunner memory points being offset
Fixed Livonia Separatist Militia flag name
Fixed MELB attribute inheritance
Fixed MIG-21 missing gunsight options when remote controlling pilot via Zeus
Fixed MILAN maneuverability error 
Fixed MILAN reticule being incorrectly offset when zoomed in
Fixed Missing "attendant = 1;" medical setting to UH1H, MTLB, Hilux, and S1203 Ambulance / Medical variants
Fixed Pilot Vest and Leg bag backpack winter versions missing from ION Services Winter
Fixed PPSH-41 full auto sound being different from a single shot
Fixed Skoda Octavia appearing in NATO, AAF, CSAT car subcategories in Eden 
Fixed T-810 Eden Preview image reference error
Fixed UKM mixed white belt display name error

 

Release notes 7.0.0
 

Added Altis Police Department (APD) to all sides
Added Ballistic Face Masks
Added Bell 412s to CDF
Added Black DMR
Added Cap variants for ION
Added Cocaine bricks and pallets under Empty > Objects
Added Donated MT-LB Nogovan textures to Virtual Garage
Added Fast Roping ACE option to Bell 412 winch
Added FIA to all sides
Added FN P90 variants using RHS sounds and ammo
Added Gloves and Gloves / Glasses combinations to Facegear and NVG slots
Added Grozovia Armed Forces (GAF) to all sides
Added HSAT MKIII and HSAT P-Type helmets
Added Invisible Chestrigs and Invisible Chestrigs with plate
Added ION Services to all sides and in Desert, Urban, Winter and Woodland variants
Added G36 variants
Added MELB Little Bird and ION Textures
Added Merlin and Textures
Added Mig-21 CDF version
Added MKIV helmets
Added New Enfield No.3, No.3t, No.4, No.4t, No.5, No.5t, L8, L8t and L42 variants
Added New MT-LB BMP-1, 30mm, BTR-60 turrets and Ambulance variants
Added New Pickup weapon variants (GMG, Igla Chair, Metis, Rocket Pod, Rocket Artillery, SPG-9, TOW, Zu23 and ZU23 Front) 
Added Randomized Armour Plating to ADE, ADM, CHD, FIA, LNM, LSM and MEE faction Hilux and Pickups
Added Static MILAN Launchers
Added TFAR variants of SPC and UCP radio backpacks
Added Transit Van and Textures
Added VIP uniform and unit model

 

Fixed .50cal magazines using incorrect ammo
Fixed A number of incorrect or missing Eden preview images
Fixed AC-47 Eden crew issue
Fixed Bell 412 Flir operator get in/out memory point issue
Fixed Bell 412 Inspection panels not closing
Fixed Broken Igla Chair gunner KIA animation
Fixed Hilux, Land Rovers, and Pickup bodies being bulletproof 
Fixed Incoming Missile warning sound being inherited on Chieftain, M60A3 and T-series tanks
Fixed Incorrect Takistan Army naming error
Fixed Land Rover get-in / out points to stop ejected body appearing in the ground
Fixed Missing View Pilot LOD on M14 suppressor
Fixed Position of barrel attachment proxy on Steyer Aug HBAR variants
Fixed Rhib and Rhib gunboat broken cargo turret inheritance on Indfor / Opfor
Fixed Side mirrors on a number of vehicles being inverted
Fixed T-72BB Vehicle Garage textures

 

Removed Arma 2 Enfield but included class name inheritance to replace weapon in old missions with new Enfield variant

 

Screenshots

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lYgO5Uo.jpg

 

AMiBLf8.jpg

 

NUWxLWg.jpg

 

iV28LyZ.jpg


Download
Current version 7.0.3, released  3/5/2023

 

Download from:

Steam Workshop


License and Disclaimer
For details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer

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Now THIS. THIS is fantastic. 

 

-k 

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This is wonderful News !

Great addition !

Thank you very much and congratulations for the release !

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not sure if this is classified as a bug, but on workshop it says it 55.358 MB, but the download is actual three gigabyte

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8 minutes ago, AIF_Infantrymen said:

not sure if this is classified as a bug, but on workshop it says it 55.358 MB, but the download is actual three gigabyte

It's a Steam bug, 3CB can't do much about that.

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Thanks for clearing that up Dedmen. I wasn't aware of that myself. 🙂

 

Also, great screenshots @cu3b4ll. Shows off the different kit depending upon the side of the Takistan Police / Army faction (Pro-West, Independent, and Pro-Russia / Iran).

 

@TexTactical: More things will be likely be slowly added, but the aim is not to compete with CUP or Project Opfor in terms of quantity. I am adding things requested by 3cb mission makers for our Private Ops and Public Server. I am busy working on some Cold War Era Soviets at the moment to give our BAF and Spearpoint units something to fight against and I'd like to add the Cherno police.

 

 

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I encountererd a small bug, if one cosinder it a bug:

While placing units in editor, in my case groups of ANP, the soldiers didn't display their actual loadout, for example the DSHKM Bags are missing. They get their loadouts correctly after starting the mission however.

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Those first two screenshots are amazing (especially the first one). It looks like art, not screenshots. Can I ask how you made them? Software, Settings, Mod, Poses, etc?

 

Fantastic!

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@Laumi, that is working as intended.  The mod uses the same loadout mechanics as our BAF units.

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@lifetap if thats intended, fine. Haven't done much with the BAF Mods, tbh. It's just a little confusing to me 😕

 

Edit: Is that the same with the civillians? Does Randomization take place after Mission statup?

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Essentially the base unit is put down in Eden, then upon game load, the backpack, helmets and vests are randomized according to the class of the unit. In this case, they are given the gun or tripod of a static weapon. I suppose it is something I could fix in a future update. If it is an issue for taking images, just give the unit a pack via the Arsenal for now.

 

Also, if you want to turn off the randomization of a unit(s), just click into its properties and use the tick box to enable or disable 3cb randomization.

 

One more thing to mention, all randomized textures on vehicles - notably the civilian ones - should appear the same across multiplayer. They are server-side, not client, so all red cars will be red to everyone etc.... Useful for calling out sightings.

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Another outstanding addition to an already outstanding collection with 3CB.  Congrats fellas!

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Great job! Thank you for bringing a lot of good stuff in this mod! Appreciate your work! Just wanted to inform you about few issues. 1) Weapon RPK-74 in your mod should be called just "RPK" because RPK-74 uses 5.45 ammo and RPK uses 7.62. And it can't use 150 ammo box. 2) T-34 and T-55 tanks have issues with shooting sounds and effects. 3) Some RPG-7 fighters, UN for exaple, use knapsacks instead of RPG bag for rockets. Thank you!

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Thanks for the feedback. 1) RPK is a known issue. I'll correct the name. However it shouldn't be able to use the Zafir ammo so it must be inheriting it. I'll try and remove the option. 2) What is the issue with the sounds and the tanks? They use RHS ammo / sounds / shaders etc... What is happening exactly? 3) That shouldn't be the case. I'll check that. Are you seeing them with Knapsacks in Eden or in game?

 

Edit: 3) Just checked this. When AT unit is placed in Eden it has default rifleman pack. When loaded into game it correctly has the RPG pack so it's fine to play with / against. I can likely fix the Eden visuals in a future update.

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Congratulations on the release. Been looking forward to seeing these units since watching a preview on YT a week or more ago.

 

They're undoubtedly the product of a lot of sweat, care and attention to detail. Thank you!

 

If I might also offer some constructive criticism, IMHO this randomization process should be an optional feature (ideally enabled/disabled globally via a removable PBO) rather than something that needs to be opted-out of for each unit (with indeterminate/incomplete results). It replaces something expected, predictable and (I think more importantly) handled natively by the engine with user-scripting which creates additional load, dependencies and the opportunity for bugs or mod conflicts. Not suggesting it should be removed but re-architected as an extension to the game's default mechanics rather than something which out of the box seeks to subvert those mechanics.

 

Hopefully it goes without saying that you should make whatever you desire but I think the best of all worlds is possible here; fully specified loadouts for as many units as you care to define or feel it's appropriate to have listed in the editor, while retaining the ability to have still more variation through scripting. 2c.

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2 hours ago, evrik said:

Thanks for the feedback. 1) RPK is a known issue. I'll correct the name. However it shouldn't be able to use the Zafir ammo so it must be inheriting it. I'll try and remove the option. 2) What is the issue with the sounds and the tanks? They use RHS ammo / sounds / shaders etc... What is happening exactly? 3) That shouldn't be the case. I'll check that. Are you seeing them with Knapsacks in Eden or in game?

 

Edit: 3) Just checked this. When AT unit is placed in Eden it has default rifleman pack. When loaded into game it correctly has the RPG pack so it's fine to play with / against. I can likely fix the Eden visuals in a future update.

I tested this tanks in editor and yes, they have sounds but don't have visual effects like fire and smoke when they shoot.

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@Disgusting_Man: Thanks, I'll check it out. They should have the effects as they inherit it all from the BIS base tank. They have been tested prior to release and they did appear to have effects. Did you check it with just the Faction pack and required mods in case of a potential conflict with something else?

 

@Defunkt: Thanks for the feedback. Unfortunately your suggestion is not something we will be implementing. It would require a fundamental reworking / restructuring of the pack. Furthermore, the randomization process is something we already us in 3CB for our own BAF units and it has proven pretty robust. All it does is randomize uniforms, headgear, vests and backpacks from an approved list. The loadout - i.e. magazines, medical supplies etc... is not affected. It is only a visual randomization. Certain units are exempt from receiving certain helmets, vests, backpacks etc...

 

The option to turn this off is included should you wish to create your own specific loadouts for mission VIPs / targets. Should you wish to remove the option en-mass, you can select all placed units and turn them off in one go.

 

EDIT: @Defunkt: Totally forgot to mention, like our BAF units, there is a 3CB Factions module that is placable on the map in Eden. In there you also have several options to change loadouts. You can remove NVGs, reduce kit loadout so that units are running low in the field etc... It may also have some options that will help you.

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Nice work guys.

 

Time for another update...

 

Just one thing... is ther eny plan of a light edtion... with out all the blue fore?

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