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About Defunkt

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  1. Defunkt

    Changes Related to the Licensed Data Packages

    As I read it this is mostly of interest to DayZ modders who can now access the A2 sources for use in DayZ. I certainly don't begrudge them that but until such time as similar sources for DayZ SA are released under this license (which would allow porting to A3) there's not much new here of interest to A3 modders (so far).
  2. Defunkt

    BIS, enforce your own license

    What guarantee, or indeed motivation, exists that there will be a public release as long as they can make money off it remaining in 'testing'? Seems like it's already been in testing a long time. These things are best governed by black and white rules that aren't subject to interpretation or second guessing of intentions.
  3. Defunkt

    BIS, enforce your own license

    I don't know anything about the alleged IP infringement. What I do know that leads me to support the moderators' decision to shutdown the USP mod on these forums is this; USP Early Access will make it's [sic] return in the near future as a benefit for current and new $10+ pledgers. - https://www.patreon.com/onmaar
  4. Defunkt

    [WIP] Frith_Robots

    Aren't the 3D aircraft HUDs (assuming one can be instantiated other than within a vehicle) extremely limited in terms of data sources for the 'bones'? I'd have thought you could do a lot more using a standard 2D display and animation via a non-zero period on ctrlCommit. Or did Jets bring something more to the table in terms of scripted sources? EDIT: As you were, have just perused the new(-ish) MFD stuff in the scripting reference.
  5. Defunkt

    Arma 3 DLC - CONTACT

    I dunno, I guess I just take tight-lipped as the industry standard approach, and given some of the wailing that goes on whatever BI does I don't blame them for following that. Ultimately I'm still something of a fan-boi. They could never release another Arma and I'd still be grateful these crazy Czechs gave us something no other studio will likely ever even attempt.
  6. Defunkt

    Arma 3 DLC - CONTACT

    Might have something to do with the $200 million dollars the players fronted for development. Hardly something that can be held up as a norm. Besides, on past results I have far more faith in BI to deliver. It used to be I'd load up SC once a year to see what progress had been made but I haven't bothered for a couple now, each time I'd be immediately confronted by clipping through models and the lurching vomit-inducing canned animations and exit immediately wondering; how is this shit NOT 100 times more important than yet another ship re-do?
  7. Defunkt

    Arma 3 DLC - CONTACT

    Perhaps that's why all of BI's engine people are working on a new one? Do you actually want them taken off that to twiddle with the current 5-year old platform? Meanwhile other non-engine developers are probably most usefully engaged in generating development funds by releasing a content pack for the current game. If you don't want that fine, don't buy it, but it's daft to equate that with a failure to improve the platform (which obviously BI is very actively engaged in doing right now). Honestly it's like some of you have your dial so stuck on "Maximum Whinge" you can't even think the simplest of scenarios through.
  8. Defunkt

    Arma 3 DLC - CONTACT

    Sounds to me like the opinions you're presenting as 'what the players want' are quite diverse and you're pretty much at odds with all of them. Forgive me if I'm not convinced by your claim to know what 'the players' want. Right now this forum is fair bubbling with posts claiming to know what Arma is all about, what is the right way to play it and what BI should have done to support that. Funnily they often bear little resemblance to one another. Could be people just imagine that what they want is lent credibility by claiming to speak for everyone.
  9. Defunkt

    Arma 3 DLC - CONTACT

    What did the RPG/Life players tell you on the subject?
  10. I wish they'd make a tiling satout with a similar arrangement of fields as exist within the map proper.
  11. Defunkt

    Arma 3 DLC - CONTACT

    I'm good with aliens. I've never really used the vanilla 'near-future' content so it'd give me a setting/situation in which I might want to. Arma is a broad church.
  12. Thanks mate, I'll take it to the bug tracker.
  13. Noticed a strange issue on a couple of points on Altis. Happens with both 32 & 64 bit editions, no mods loaded (executable run directly from the install folder). At certain points on the map half the scene fails to render; SCREENSHOT: https://imgur.com/a/5fFCt02 REPORT: https://pastebin.com/JGrLAKHb MISSION: https://nofile.io/f/rCs7Y30DMNE/terrain_rendering_issue.Altis.zip Haven't taken the step of uninstalling GF Experience (I use this for recording) but think I've ruled out any other external factor. Wondering if somebody could download the mission and let me know if this happens for them also? Camera position and direction is preset to the problem location and this happens 100% of the time for me.
  14. Defunkt

    ANZINS Terrain

    Thus far only configured for the four official A3 terrains, all others should be unaltered. I have done some configuration work for Chernarus and Utes and I think it could definitely improve their appearance but I get a bit discouraged by those terrains' other problems. Not a criticism of the CUP team, these things only get improved if somebody who wants to work on them comes forward but to date I don't think they've traveled particularly well. Am contemplating a code change that might help obviate the worst issue (the blobs of black shadow baked into the satmap).
  15. Oh, nothing actually new in this thread, just bumped by somebody looking for updates (otherwise known here as spam).