Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

417 Excellent


About Defunkt

  • Rank
    Warrant Officer

Contact Methods

  • Steam url id

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Defunkt

    ZEPHIK Female Characters

    Congratulations, this is difficult work and will be a highly valued addition.
  2. Defunkt

    ANZINS Terrain

    Small enough that it's hard to measure, for me (960GTX) typically less than 1 FPS.
  3. Defunkt

    ANZINS Terrain

    VERSION 1.2.2 (2019-09-09) - Minor tweak of Altis configuration. - Livonia; https://steamcommunity.com/sharedfiles/filedetails/?id=1856859227 Haven't spent much time in Arma since Contact dropped but I wanted to have a crack at Livonia (for all it's already very pretty). Not final, but a start. Choices were largely subservient to a desire to try and get the wheat field clutter to transition a little better (in terms of both texture and colour - albeit only on average). Comparison (with vanilla).
  4. Defunkt

    ANZINS Terrain

    81,863,817 bytes will show in explorer as (approximately) 79 kilobytes (you need to right-click > Properties to see the actual byte count). But if it's come down again it's almost certainly the latest. So, interested in your mod list but honestly, we'll get to the bottom of it much quicker if you (being the person who already has all of the mods you use), engage in a process of trial by elimination. Start with running A3 with just this mod and testing whether the issue occurs (without any other mods). Assuming it doesn't it's then just a case of adding mods back in stages and checking again until the issue manifests again. Once I know which mod is behind the conflict (so I can recreate the problem here) I can set about debugging the issue.
  5. Defunkt

    ANZINS Terrain

    @CAWA Gaming Hey, obviously just check first that your installed copy has updated (dta\bin.pbo should be 81,863,817 bytes - as of a small unrelated change posted this morning). Failing that I'd want to start with your RPT file (so I can see what mods you have loaded). The problem I fixed most recently was a conflict with Laxemann's Suppress (seemingly use of DynamicBlur with a priority < 1000) - just checked again and that issue remains fixed (for me at least).
  6. Defunkt

    ANZINS Terrain

    VERSION 1.2.0 (2019-09-01) - Blend away extreme satmap-shadows on approach. - Terrain normal now influences detail intensity. - Fix 'black square' noise when combined with PPFX (L_Suppress).
  7. Try these; @NoBlurA2: https://1drv.ms/u/s!ArhvvVXLrvRXg-1pBpZdadA5HChpmg?e=dAoan3 @NoBlurAO: https://1drv.ms/u/s!ArhvvVXLrvRXg-1oWp0eURnP3sNU0w?e=Khu7bt
  8. Defunkt

    Changes Related to the Licensed Data Packages

    As I read it this is mostly of interest to DayZ modders who can now access the A2 sources for use in DayZ. I certainly don't begrudge them that but until such time as similar sources for DayZ SA are released under this license (which would allow porting to A3) there's not much new here of interest to A3 modders (so far).
  9. Defunkt

    BIS, enforce your own license

    What guarantee, or indeed motivation, exists that there will be a public release as long as they can make money off it remaining in 'testing'? Seems like it's already been in testing a long time. These things are best governed by black and white rules that aren't subject to interpretation or second guessing of intentions.
  10. Defunkt

    BIS, enforce your own license

    I don't know anything about the alleged IP infringement. What I do know that leads me to support the moderators' decision to shutdown the USP mod on these forums is this; USP Early Access will make it's [sic] return in the near future as a benefit for current and new $10+ pledgers. - https://www.patreon.com/onmaar
  11. Defunkt

    [WIP] Frith_Robots

    Aren't the 3D aircraft HUDs (assuming one can be instantiated other than within a vehicle) extremely limited in terms of data sources for the 'bones'? I'd have thought you could do a lot more using a standard 2D display and animation via a non-zero period on ctrlCommit. Or did Jets bring something more to the table in terms of scripted sources? EDIT: As you were, have just perused the new(-ish) MFD stuff in the scripting reference.
  12. Defunkt

    Arma 3 DLC - CONTACT

    I dunno, I guess I just take tight-lipped as the industry standard approach, and given some of the wailing that goes on whatever BI does I don't blame them for following that. Ultimately I'm still something of a fan-boi. They could never release another Arma and I'd still be grateful these crazy Czechs gave us something no other studio will likely ever even attempt.
  13. Defunkt

    Arma 3 DLC - CONTACT

    Might have something to do with the $200 million dollars the players fronted for development. Hardly something that can be held up as a norm. Besides, on past results I have far more faith in BI to deliver. It used to be I'd load up SC once a year to see what progress had been made but I haven't bothered for a couple now, each time I'd be immediately confronted by clipping through models and the lurching vomit-inducing canned animations and exit immediately wondering; how is this shit NOT 100 times more important than yet another ship re-do?
  14. Defunkt

    Arma 3 DLC - CONTACT

    Perhaps that's why all of BI's engine people are working on a new one? Do you actually want them taken off that to twiddle with the current 5-year old platform? Meanwhile other non-engine developers are probably most usefully engaged in generating development funds by releasing a content pack for the current game. If you don't want that fine, don't buy it, but it's daft to equate that with a failure to improve the platform (which obviously BI is very actively engaged in doing right now). Honestly it's like some of you have your dial so stuck on "Maximum Whinge" you can't even think the simplest of scenarios through.
  15. Defunkt

    Arma 3 DLC - CONTACT

    Sounds to me like the opinions you're presenting as 'what the players want' are quite diverse and you're pretty much at odds with all of them. Forgive me if I'm not convinced by your claim to know what 'the players' want. Right now this forum is fair bubbling with posts claiming to know what Arma is all about, what is the right way to play it and what BI should have done to support that. Funnily they often bear little resemblance to one another. Could be people just imagine that what they want is lent credibility by claiming to speak for everyone.