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Splendid update Night! :D I like the concept of the riot police officer, Could be a very handy asset in the Akhanteros coup.

 

One suggestion for them would be some sort of a balaclava which covers the mouth :) I think most riot officers got a balaclava hiding their face for some weird reason (Makes them look badass though) 

 

That grenade launcher thing is going to make urban combat a tad bit interesting... 

 

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22 minutes ago, Cydoemus said:

Splendid update Night! :D I like the concept of the riot police officer, Could be a very handy asset in the Akhanteros coup.

 

One suggestion for them would be some sort of a balaclava which covers the mouth :) I think most riot officers got a balaclava hiding their face for some weird reason (Makes them look badass though) 

 

That grenade launcher thing is going to make urban combat a tad bit interesting... 

 

 

Thanks! They'll have a balaclava, don't worry. :)

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3 hours ago, 95thChosenMan said:

Just because it's fictional doesn't mean I'm not aloud to ask...... all I would like is a foregrip option or even a  A3 and the Dev gave me an answer. but fair enough your right about the generic NATO comment. 

Sorry. I was unnecessarily aggressive

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love the new sounds, but I kinda liked the two tone look to the SCARS lol but that is just personal preference...you do you homie! haha

 

is there any way you'd be able to add the Chest Rig and Rangemaster Belt together as a new vest? or perhaps make one a backpack?

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So what's the zeroing like on the MGL?

 

IIRC every other mod's M32 (even RHS') suffers from the same issue of having the barrel block the view for anything zeroed beyond 200m.

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6 minutes ago, drebin052 said:

So what's the zeroing like on the MGL?

 

IIRC every other mod's M32 (even RHS') suffers from the same issue of having the barrel block the view for anything zeroed beyond 200m.

 

Still sorting that out, worse case scenario I can just slap one of those red dots on the side in place of the proper scope.

 

@broduz Nope.

 

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i not sure if can be done, but think it would cool to have a RWS on the AMV-7 Marshall

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Small update:

 

Another MGL 40 mm screenshot.

Yko7vNU.jpg

 

Civilian PO-30 Orca Air Ambulance.

JT1e96z.jpg

 

And yet another picture of the current grenade launchers. (Punisher's speculars have improved since this screenshot was taken.)

pfDwBoL.jpg

 

27 minutes ago, AIF_Infantrymen said:

i not sure if can be done bu ti think it would cool to have a RWS on the AMV-7 Marshall

 

Unfortunately I can't.

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5 minutes ago, pipewr3nch said:

May I suggest adding a tailhook to the A-164 Wipeout?

 

Can't.

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13 hours ago, Night515 said:

 

 

Cough. (vote pls, new weapon - Correction: Should be 5.45 x 39.)

 

 

 

So exited

 

 

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Gosh I enjoy this mod so much,

 

I am currently finishing moving, so over the weekend I'll finally have the time to take this baby in its newest version for a spin. I've said it before, but:

many thanks for your effort and dedication you put into this.

This mod is a must have!

Oh, and I'm looking forward to the '35 BW Multitarn pattern :D

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Roadrunner made a Multitarn like pattern a while back,  you can ask him for permission to use it if you don't want to make your own. 

uGY1Nfs.jpg

 

8oiPlSL.jpg

 

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7 hours ago, jarrad96 said:

Roadrunner made a Multitarn like pattern a while back,  you can ask him for permission to use it if you don't want to make your own. 

 

Already made my own:

 

WfAn33w.jpg

 

(Camo itself is actually from a Facepunch user named Tounishi.)

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*Realizes he's two months late to the party*

*Subs on WS*

*Kills A3.exe*

*Loads mod within the same second it has finished downloading*

*Continues as previously, failing to hide deep shame at being two months late to the party*

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First off, outstanding mod it truly compliments the A3 lore very well. As someone who plays with mods that are oriented towards the lore of Arma3, I appreciate your effort in creating an extension to the already awesome assets. I have one question though. Correct me if I'm wrong but were you working on USMC units for the mod as well?. This was back in he WIP thread so, I'm not sure if you changed your approach towards what to include. All in all, thanks for the mod. Keep doing what you do :) 

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So I noticed that Laws of War is releasing tomorrow, so the next version of Aegis will too! The next update will not include the new AK variant however, but there's still plenty of new stuff!

 

28 minutes ago, Davewinkleman said:

First off, outstanding mod it truly compliments the A3 lore very well. As someone who plays with mods that are oriented towards the lore of Arma3, I appreciate your effort in creating an extension to the already awesome assets. I have one question though. Correct me if I'm wrong but were you working on USMC units for the mod as well?. This was back in he WIP thread so, I'm not sure if you changed your approach towards what to include. All in all, thanks for the mod. Keep doing what you do :) 

 

Thank you so much! USMC units were initially planned but currently I have no plans to add them into Aegis. A separate addon however... ;)

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1 hour ago, Night515 said:

Thank you so much! USMC units were initially planned but currently I have no plans to add them into Aegis. A separate addon however... ;)

Do you plan to do this for the European Union from wip, or was that scraped? 

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3 hours ago, Pingas 58 said:

Do you plan to do this for the European Union from wip, or was that scraped? 

 

Scrapped, sorta. Instead it's evolved into Arma 3 Axiom which is something I'm working on in the background. That's what those German and etc soldiers are from.

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Laws of War DLC update - enjoy!

  • Added: MGL 40 mm
  • Added: EGLM 40 mm
  • Added: Small Boat (2 liveries)
  • Added: Close-Combat Optic
  • Added: Cannon Pod and S-5 Rocket Pod (see Pylon settings of Hellcat and OPFOR aircraft)Added: AAF woodland camouflage infantry and equipment
  • Added: Guerrilla Garment (Khaki)
  • Added: Syndikat Uniform (Brown)
  • Added: Syndikat Uniform (Officer)
  • Added: Syndikat Uniform (Brown, Officer)
  • Added: Booniehat (Tropic) [CTRG]
  • Added: Assassin/Defender/Protector Helmet (Arid Hex)
  • Added: Olive variant of the Mk20
  • Added: Khaki variant for the TRG-20
  • Added: Tan variant for the Katiba (WIP)
  • Added: Black livery for the XH-9
  • Added: Black livery for the CH-49 Mohawk
  • Added: Green Hex livery for the Zamak (WIP)
  • Added: Green Hex livery for the Taru Pods
  • Added: Green Hex livery for the To-201 Shikra
  • Added: Grey Hex livery for the Ih-150 Cormorant
  • Added: Blue and Green Hex liveries for the To-199 Neophron
  • Added: Vrana and Wave liveries for the EH302
  • Added: Hunter variants for the NATO (Atlantic) faction
  • Added: Recon UAV Operator and SF UAV Operator for the NATO and CSAT faction
  • Added: Sharpshooter for the AAF faction
  • Added: SCAR weapons have received new sounds
  • Added: Laws of War DLC support
  • Added: China map marker set
  • Tweaked: Specop units and groups were renamed to SF units and groups
  • Tweaked: Flames weapons were overhauled
  • Tweaked: Clouds weapons were overhauled
  • Tweaked: CSAT special forces weapons were overhauledTweaked: Civilian equipment and apparel was partially overhauled (WIP)
  • Tweaked: FIA equipment and headgear randomization was overhauled
  • Tweaked: Clouds headgear is now randomized
  • Tweaked: Flames headgear is now randomized
  • Tweaked: CTRG equipment is partially overhauled
  • Tweaked: PO-30 Orca Medical's textures for the Civilian faction
  • Tweaked: Flames Uniform textures
  • Tweaked: Booniehat [CTRG] textures, it should now match CTRG's Mediterranean camouflage
  • Tweaked: CTRG Mediterranean infantry are now equiped with ENVG-II instead of standard NVGs
  • Tweaked: F-35F's textures and materials were improved slightly
  • Tweaked: Zeroing a weapon now produces a more noticeable sound
  • Tweaked: NATO (Pacific) olive liveries were improved
  • Tweaked: The SCAR weapons' textures and materials were improved
  • Tweaked: The SA80's textures were improved
  • Tweaked: The Bulldog's textures and materials were improved
  • Tweaked: UCPT faction renamed to Militia
  • Tweaked: Militia Uniform's model has been replaced
  • Fixed: Punisher 25 mm was absent from the virtual arsenal
  • Fixed: NATO sage and woodland infantry had incorrect headgear
  • Fixed: Raven Coveralls weight was incorrect
  • Fixed: Clerical Robes materials were incorrect
  • Fixed: CSAT (Pacific) Mi-280 Taru co-pilots were incorrect
  • Fixed: CSAT Fighter Pilot carried incorrect magazines
  • Fixed: NATO (Atlantic) vehicles carried MXs instead of SA80s
  • Fixed: Flames vehicles didn't carry the correct weapons and magazines
  • Fixed: Mk26 rate-of-fire was too slow, and as a result the hammer didn't animate properly
  • Fixed: All files were re-signed with a new BIKEY
  • Removed: AA-40's semi-automatic firemode

Yko7vNU.jpg

CLPT3Pj.jpg

aYsfLW7.jpg

zpAeqG2.jpg

B99itJt.jpg

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Quick hotfix to remedy some of the issues + some bonuses.

 

  • Added: Green Hex livery for the Zamak Fuel
  • Tweaked: F-35F Lightning II was renamed to F-38 Thunderbolt
  • Tweaked: F-38 Thunderbolt's liveries
  • Fixed: Start-up pop-up error
  • Fixed: Raven PO-30 Orca didn't spawn with pilots and caused a pop-up error
  • Fixed: Police Uniform was invisible
  • Fixed: Gendarmerie Marshal's texture was incorrect
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