Victruso 179 Posted November 3, 2017 19 hours ago, broduz said: wondering if it would be possible to get some SF Combat Uniforms for NATO faction; in MTP, Tropical, and Woodland? like a mix and match of Kerry's uniform and the Gendarmarie uniform with existing textures. I coded the ones in the picture as an example -snip- Wait, so the button up shirt actually has two hiddenselections? Also, what line did you use to get the shemagh on some of the units? Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 3, 2017 (Small) SITREP time! Today's report brings an entirely new gender to the table! Spoiler That's right, Apache attack helicopter! Totally not a dead meme by now... The AH-1 Navajo is used by NATO's British forces and AAF (digital camouflage version soon). It's currently in an alpha-beta state, but works! Just gotta tone down that glass shine. :P Next update will come within November! 6 2 4 Share this post Link to post Share on other sites
broduz 71 Posted November 3, 2017 17 hours ago, Victruso said: Wait, so the button up shirt actually has two hiddenselections? Also, what line did you use to get the shemagh on some of the units? Yes lol the gendarmerie uniform with the crye pants is basically the same as Kerry's worn uniform but without gloves I've found that my hidden selection lines only work with Night515's mod. See the spoiler tabs below. Also, the shemagh is from Night515's awesome mod here :) you can just use the editor Kerry's Uniform (Desert) + Black Shirt Spoiler this setObjectTextureGlobal [1, "\a3\characters_f\blufor\data\clothing1_co.paa"]; Kerry's Uniform (Tropical) + Green Checkered Shirt Spoiler this setObjectTextureGlobal [1, "\A3\Characters_F_Aegis\BLUFOR\Data\U_BT_Soldier_F_tna_CO.paa"]; this setObjectTextureGlobal [0, "\A3\Characters_F_Gamma\Guerrilla\Data\ig_guerrilla2_2_co.paa"]; Gendarmarie Uniform (Desert) + Black & White Shirt Spoiler this setObjectTextureGlobal [1, "\a3\characters_f\blufor\data\clothing1_co.paa"]; this setObjectTextureGlobal [0, "\A3\Characters_F_Exp\Syndikat\Data\U_I_C_Soldier_Bandit_4_F_1_co.paa"]; Gendarmarie Uniform (Tropical) + Dark Green Shirt Spoiler this setObjectTextureGlobal [1, "\A3\Characters_F_Aegis\BLUFOR\Data\U_BT_Soldier_F_tna_CO.paa"]; this setObjectTextureGlobal [0, "\A3\Characters_F_Exp\Syndikat\Data\U_I_C_Soldier_Para_3_F_1_co.paa"]; 1 Share this post Link to post Share on other sites
Victruso 179 Posted November 4, 2017 Ah, thanks for that. The more textures I can change, the merrier. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 8, 2017 SITREP time! Some progress since the last few SITREPs! There's still stuff I've yet to show but here's some stuff 'till then. New vehicles for the NATO Atlantic Forces! (It's no Eurofighter but the Gryphon will do.) Two new vehicles, Hyena and Goliath, are being worked on as well. Seen above is the Hyena, which will serve as the NATO Atlantic and AAF light strike vehicle. Carrier Lite (UK MTP) and variants. LBV Harness (Sand) and variants. New textures for the police uniform! Rangemaster Cap (Grey) Rangemaster Cap (Tan) Several new headgear and facewear options! There is of course more to come! Next release is sometime this month! :) 10 1 Share this post Link to post Share on other sites
Ex3B 266 Posted November 8, 2017 Awwww yiiisshhhh, an Apache.... FWIW, I made a relatively simple sector control map that requires Aegis and the Atlas LHD (with the ATLAS_Weapons.pbo deleted so it doesn't screw up ASRAAMs): http://steamcommunity.com/sharedfiles/filedetails/?id=1195264717 Some lines in the init fields do undo some of the Aegis changes (marshal's gun goes back to a 40mm, the blackfoot ammo count goes back up). I thought somebody might like to take a look at the combination some Aegis assets + LHDs, without using CUP Spoiler Its "simple" in that its just a sector control map, but the sectors are all over Tanoa. AAF is non-playable, but starts in control of all the sectors, with AI defending them all. Soo... initially Blufor and Opfor could work together to take AAF sectors to stop ticket bleed caused by AAF holding >2/3rds of the sectors. Both sides start on LHDs nearly 50km away from each other with Tanoa in the middle. Players respawn on the LHDs, no vehicles respawn except 1x MH-9 Hummingbird for Blufor, and 1 M-900 for Opfor. Blufor has 1x Blackfish, so if its lost early, they'll have no way of delivering their marshals to Tanoa. Opfor has special Ifrits with a black body that can't carry passengers, but do pack a 30mm cannon as an answer to the Blufor Marshals. Scattered around the island are additional vehicles with dynamic simulation on, which can be used. In particular, there are military vehicles at the airports/airstrips, including Buzzards and Gryphons. These may be particularly valuable for Opfor to seize, as the Xians aren't likely to do well against the F-35s of Blufor (Bluefor is now packing 7x F-35s, 6 below deck, 1 on the deck) Various supply boxes are also available on each LHD to be airlifted where needed. In the "island" of each LHD is a supply box with "virtual" storage, so infantry equipment is unlimited unlike vehicles and their supplies Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 10, 2017 Jackal/Hyenas! These will be used by the NATO Atlantic Forces and AAF. The FIA has also managed to get ahold of a few! 9 Share this post Link to post Share on other sites
General Kong 148 Posted November 10, 2017 Loving what I am seeing so far man! excellent work 1 Share this post Link to post Share on other sites
Ex3B 266 Posted November 11, 2017 Hmmm... if you're still doing more ports of arma 2 content, and not just for the Ruskies but also NATO, any chance of the Striker MGS? As far as my earlier comments about the warfare 50 vs the lynx, the difference isn't such a big deal between the standard ammo. Its really just the APDS ammo for the lynx that makes these two guns so unequal. The ADPS ammo does seem a bit too potent though. Taking out the engine of a MRAP in a single hit? Taking down the armored turret of the Marshal (need to test the Mora)... that APDS can even give you mobility kills against MBTs. Maybe tone it down an then add APDS ammo for the warfar 50 as well. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 11, 2017 1 minute ago, Ex3B said: Hmmm... if you're still doing more ports of arma 2 content, and not just for the Ruskies but also NATO, any chance of the Striker MGS? As far as my earlier comments about the warfare 50 vs the lynx, the difference isn't such a big deal between the standard ammo. Its really just the APDS ammo for the lynx that makes these two guns so unequal. The ADPS ammo does seem a bit too potent though. Taking out the engine of a MRAP in a single hit? Taking down the armored turret of the Marshal (need to test the Mora)... that APDS can even give you mobility kills against MBTs. Maybe tone it down an then add APDS ammo for the warfar 50 as well. No plans for a Stryker MGS as the Stryker platform as a whole has been replaced by the AMV-7 Marshall platform by 2035. I'll look into adding .50 BMG APDS but no promises. 1 Share this post Link to post Share on other sites
ahmedslimkw 223 Posted November 11, 2017 (edited) On 10/11/2017 at 10:17 PM, Night515 said: Jackal/Hyenas! These will be used by the NATO Atlantic Forces and AAF. The FIA has also managed to get ahold of a few! Oh I'm gonna enjoy this one! Old british vehicles used by FIA forces instead of those offroad trucks in assaults will be an interesting surprise for the opposing forces :D Loving the small details you added like those bags! Still wondering when BI will employ you :P Keep up the awesome work! Edited November 13, 2017 by R0adki11 removed quoted image 1 Share this post Link to post Share on other sites
Ex3B 266 Posted November 11, 2017 6 minutes ago, Night515 said: No plans for a Stryker MGS as the Stryker platform as a whole has been replaced by the AMV-7 Marshall platform by 2035. Its really a shame that BI doesn't allow the arma 3 assets to be modified. The AMV-7 is supposed to be a Armored Modular Vehicle, with a variety of different variations/turret modules. As I mentioned in a previous post, the real world vehicle that the AMV is modeled after does have a variant with a 105mm gun. The 30mm/40mm/AT missiles of other IFVs are nice to be sure... but it would be nice to have a direct-fire support vehicle that just carries a big gun, without having to go all the way to a MBT. Its a gameplay niche that is lacking. Just a little nitpick... if the AMV is replacing all the wheeled IFV designs, why did you do NATO skins for the gorgon ? Spoiler I'm guessing its because it was already in the game files, and all you had to do was tint it green for the pacific NATO forces: There's still room in the lore to say that lesser powers are using old ones... like I don't think there'd be a lore/story conflict with the AAF acquiring old Strikers, maybe FIA knew where some were left as scrap, and restored them, even syndicate could somehow end up with some if the strikers were sold around the world to various organizations that may be more prone to corruption or having things simply "go missing".. etc etc 1 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 13, 2017 The "Axiom" update is nearly upon us! I'm ironing out the last few issues (missing placeholder UI, missing backpacks, minor equipment changes and consistency) and what not currently. Keep in mind some assets like the Jackal and Navajo in particular are WIP, though still usable. Expect some issues though. The changelog is rather lengthy for this update and not all changes were recorded - but there's a lot! Also I finally gave in. :P RIP SF TRG-20: 2012 - 2017 4 Share this post Link to post Share on other sites
Davewinkleman 30 Posted November 14, 2017 Wait so all the other NATO nations (Spain, France, Poland etc) are gonna be released in the next update? 1 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 14, 2017 24 minutes ago, Davewinkleman said: Wait so all the other NATO nations (Spain, France, Poland etc) are gonna be released in the next update? Some of the major ones relevant to the 2035 setting. :) Specifically: • Czech Republic • France • Germany • Italy • Netherlands • Norway • Poland • Spain Release day is November 30th. 4 Share this post Link to post Share on other sites
wsxcgy 1960 Posted November 14, 2017 1 hour ago, Night515 said: Release day is November 30th. that's mighty brave of you, I could never commit myself like that lol. 3 Share this post Link to post Share on other sites
Hvymtal 1251 Posted November 14, 2017 Until it's actually out there, everything is subject to change, dates included. There's a reason most creators go with "Soon(tm)" and "When it's Done." treat it as an estimate and not an affirmative date, things can go wrong even, nay especially during upload 3 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 15, 2017 Truth be told, update is actually pretty much ready. I decided however, that I'd delay for Tac Ops to cram in some last minute changes and additions. A few new uniforms and gear, new faction - CSAT (African) - and some minor changes to CSAT's gear (helmet and vest colors, weapon colors, etc). CSAT's African Forces (Scimitar Regiment) - whom made their debut in Tac-Ops DLC - are iller equipped than their Chinese and Iranian counterparts. Sneak peek: Gear is subject to change and they will receive some helmets. Another sneak peek... Hope y'all like this short tease. This is the largest update yet, so large we're going into beta! 8 2 Share this post Link to post Share on other sites
bars91 956 Posted November 20, 2017 Quote Tweaked: Apex Expansion data are now decrypted and downloaded to all users (Content Licensing applies) Soo... 2 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 21, 2017 13 hours ago, bars91 said: Soo... Most of it has been decrypted for a while, this is just the Tanoa related stuff. :) Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 22, 2017 We'll be good to go for 30th November release! I'm currently hard at work making sure everything is top notch! ;) 1 3 Share this post Link to post Share on other sites
DruidicRifleman 13 Posted November 24, 2017 Any chance of a desert/multicam CTRG stealth uniform suit Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 24, 2017 A new optional file will be made available alongside Aegis's release. This simply replaces CSAT's NVGs with those from Apex, and arms some FIA units with AKs and RPGs. 1 hour ago, DruidicRifleman said: Any chance of a desert/multicam CTRG stealth uniform suit No plans for such. 3 Share this post Link to post Share on other sites
EO 11275 Posted November 24, 2017 9 minutes ago, Night515 said: ...and arms some FIA units with AKs and RPGs. ^^ 3 Share this post Link to post Share on other sites
wsxcgy 1960 Posted November 25, 2017 AK-Armed FIA sounds like awesome! No militant group can properly call itself an insurgency without AKs, those TAR-21s always bugged me. 4 Share this post Link to post Share on other sites