ahmedslimkw 223 Posted August 25, 2017 Splendid update Night! :D I like the concept of the riot police officer, Could be a very handy asset in the Akhanteros coup. One suggestion for them would be some sort of a balaclava which covers the mouth :) I think most riot officers got a balaclava hiding their face for some weird reason (Makes them look badass though) That grenade launcher thing is going to make urban combat a tad bit interesting... 1 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted August 25, 2017 22 minutes ago, Cydoemus said: Splendid update Night! :D I like the concept of the riot police officer, Could be a very handy asset in the Akhanteros coup. One suggestion for them would be some sort of a balaclava which covers the mouth :) I think most riot officers got a balaclava hiding their face for some weird reason (Makes them look badass though) That grenade launcher thing is going to make urban combat a tad bit interesting... Thanks! They'll have a balaclava, don't worry. :) 1 Share this post Link to post Share on other sites
The_Tactician 56 Posted August 25, 2017 THAT M32 THO!!! 3 Share this post Link to post Share on other sites
wsxcgy 1960 Posted August 25, 2017 3 hours ago, 95thChosenMan said: Just because it's fictional doesn't mean I'm not aloud to ask...... all I would like is a foregrip option or even a A3 and the Dev gave me an answer. but fair enough your right about the generic NATO comment. Sorry. I was unnecessarily aggressive 2 Share this post Link to post Share on other sites
broduz 71 Posted August 26, 2017 love the new sounds, but I kinda liked the two tone look to the SCARS lol but that is just personal preference...you do you homie! haha is there any way you'd be able to add the Chest Rig and Rangemaster Belt together as a new vest? or perhaps make one a backpack? Share this post Link to post Share on other sites
drebin052 323 Posted August 26, 2017 So what's the zeroing like on the MGL? IIRC every other mod's M32 (even RHS') suffers from the same issue of having the barrel block the view for anything zeroed beyond 200m. 1 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted August 26, 2017 6 minutes ago, drebin052 said: So what's the zeroing like on the MGL? IIRC every other mod's M32 (even RHS') suffers from the same issue of having the barrel block the view for anything zeroed beyond 200m. Still sorting that out, worse case scenario I can just slap one of those red dots on the side in place of the proper scope. @broduz Nope. Share this post Link to post Share on other sites
AIF_Infantrymen 264 Posted August 26, 2017 i not sure if can be done, but think it would cool to have a RWS on the AMV-7 Marshall Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted August 26, 2017 Small update: Another MGL 40 mm screenshot. Civilian PO-30 Orca Air Ambulance. And yet another picture of the current grenade launchers. (Punisher's speculars have improved since this screenshot was taken.) 27 minutes ago, AIF_Infantrymen said: i not sure if can be done bu ti think it would cool to have a RWS on the AMV-7 Marshall Unfortunately I can't. 6 Share this post Link to post Share on other sites
pipewr3nch 71 Posted August 27, 2017 May I suggest adding a tailhook to the A-164 Wipeout? Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted August 27, 2017 5 minutes ago, pipewr3nch said: May I suggest adding a tailhook to the A-164 Wipeout? Can't. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted August 27, 2017 Cough. (vote pls, new weapon - Correction: Should be 5.45 x 39.) 5 Share this post Link to post Share on other sites
EfytheAce 3 Posted August 28, 2017 13 hours ago, Night515 said: Cough. (vote pls, new weapon - Correction: Should be 5.45 x 39.) So exited Share this post Link to post Share on other sites
flv*venom* 83 Posted August 28, 2017 Gosh I enjoy this mod so much, I am currently finishing moving, so over the weekend I'll finally have the time to take this baby in its newest version for a spin. I've said it before, but: many thanks for your effort and dedication you put into this. This mod is a must have! Oh, and I'm looking forward to the '35 BW Multitarn pattern :D 3 Share this post Link to post Share on other sites
jarrad96 1940 Posted August 29, 2017 Roadrunner made a Multitarn like pattern a while back, you can ask him for permission to use it if you don't want to make your own. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted August 29, 2017 7 hours ago, jarrad96 said: Roadrunner made a Multitarn like pattern a while back, you can ask him for permission to use it if you don't want to make your own. Already made my own: (Camo itself is actually from a Facepunch user named Tounishi.) 5 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted September 4, 2017 The Development Build for Arma 3 Aegis was just released, and will be frequently updated. Have fun and let me hear your feedback. :) 6 Share this post Link to post Share on other sites
Hvymtal 1251 Posted September 6, 2017 *Realizes he's two months late to the party* *Subs on WS* *Kills A3.exe* *Loads mod within the same second it has finished downloading* *Continues as previously, failing to hide deep shame at being two months late to the party* 5 Share this post Link to post Share on other sites
Davewinkleman 30 Posted September 6, 2017 First off, outstanding mod it truly compliments the A3 lore very well. As someone who plays with mods that are oriented towards the lore of Arma3, I appreciate your effort in creating an extension to the already awesome assets. I have one question though. Correct me if I'm wrong but were you working on USMC units for the mod as well?. This was back in he WIP thread so, I'm not sure if you changed your approach towards what to include. All in all, thanks for the mod. Keep doing what you do :) 3 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted September 6, 2017 So I noticed that Laws of War is releasing tomorrow, so the next version of Aegis will too! The next update will not include the new AK variant however, but there's still plenty of new stuff! 28 minutes ago, Davewinkleman said: First off, outstanding mod it truly compliments the A3 lore very well. As someone who plays with mods that are oriented towards the lore of Arma3, I appreciate your effort in creating an extension to the already awesome assets. I have one question though. Correct me if I'm wrong but were you working on USMC units for the mod as well?. This was back in he WIP thread so, I'm not sure if you changed your approach towards what to include. All in all, thanks for the mod. Keep doing what you do :) Thank you so much! USMC units were initially planned but currently I have no plans to add them into Aegis. A separate addon however... ;) 3 Share this post Link to post Share on other sites
Pingas 58 1 Posted September 6, 2017 1 hour ago, Night515 said: Thank you so much! USMC units were initially planned but currently I have no plans to add them into Aegis. A separate addon however... ;) Do you plan to do this for the European Union from wip, or was that scraped? Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted September 7, 2017 3 hours ago, Pingas 58 said: Do you plan to do this for the European Union from wip, or was that scraped? Scrapped, sorta. Instead it's evolved into Arma 3 Axiom which is something I'm working on in the background. That's what those German and etc soldiers are from. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted September 7, 2017 Laws of War DLC update - enjoy! Added: MGL 40 mm Added: EGLM 40 mm Added: Small Boat (2 liveries) Added: Close-Combat Optic Added: Cannon Pod and S-5 Rocket Pod (see Pylon settings of Hellcat and OPFOR aircraft)Added: AAF woodland camouflage infantry and equipment Added: Guerrilla Garment (Khaki) Added: Syndikat Uniform (Brown) Added: Syndikat Uniform (Officer) Added: Syndikat Uniform (Brown, Officer) Added: Booniehat (Tropic) [CTRG] Added: Assassin/Defender/Protector Helmet (Arid Hex) Added: Olive variant of the Mk20 Added: Khaki variant for the TRG-20 Added: Tan variant for the Katiba (WIP) Added: Black livery for the XH-9 Added: Black livery for the CH-49 Mohawk Added: Green Hex livery for the Zamak (WIP) Added: Green Hex livery for the Taru Pods Added: Green Hex livery for the To-201 Shikra Added: Grey Hex livery for the Ih-150 Cormorant Added: Blue and Green Hex liveries for the To-199 Neophron Added: Vrana and Wave liveries for the EH302 Added: Hunter variants for the NATO (Atlantic) faction Added: Recon UAV Operator and SF UAV Operator for the NATO and CSAT faction Added: Sharpshooter for the AAF faction Added: SCAR weapons have received new sounds Added: Laws of War DLC support Added: China map marker set Tweaked: Specop units and groups were renamed to SF units and groups Tweaked: Flames weapons were overhauled Tweaked: Clouds weapons were overhauled Tweaked: CSAT special forces weapons were overhauledTweaked: Civilian equipment and apparel was partially overhauled (WIP) Tweaked: FIA equipment and headgear randomization was overhauled Tweaked: Clouds headgear is now randomized Tweaked: Flames headgear is now randomized Tweaked: CTRG equipment is partially overhauled Tweaked: PO-30 Orca Medical's textures for the Civilian faction Tweaked: Flames Uniform textures Tweaked: Booniehat [CTRG] textures, it should now match CTRG's Mediterranean camouflage Tweaked: CTRG Mediterranean infantry are now equiped with ENVG-II instead of standard NVGs Tweaked: F-35F's textures and materials were improved slightly Tweaked: Zeroing a weapon now produces a more noticeable sound Tweaked: NATO (Pacific) olive liveries were improved Tweaked: The SCAR weapons' textures and materials were improved Tweaked: The SA80's textures were improved Tweaked: The Bulldog's textures and materials were improved Tweaked: UCPT faction renamed to Militia Tweaked: Militia Uniform's model has been replaced Fixed: Punisher 25 mm was absent from the virtual arsenal Fixed: NATO sage and woodland infantry had incorrect headgear Fixed: Raven Coveralls weight was incorrect Fixed: Clerical Robes materials were incorrect Fixed: CSAT (Pacific) Mi-280 Taru co-pilots were incorrect Fixed: CSAT Fighter Pilot carried incorrect magazines Fixed: NATO (Atlantic) vehicles carried MXs instead of SA80s Fixed: Flames vehicles didn't carry the correct weapons and magazines Fixed: Mk26 rate-of-fire was too slow, and as a result the hammer didn't animate properly Fixed: All files were re-signed with a new BIKEY Removed: AA-40's semi-automatic firemode 7 Share this post Link to post Share on other sites
TacticalDropBear 56 Posted September 8, 2017 Absolute legend, I can't wait to finish the download! Keep up the good work man, you're killing it. 1 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted September 8, 2017 Quick hotfix to remedy some of the issues + some bonuses. Added: Green Hex livery for the Zamak Fuel Tweaked: F-35F Lightning II was renamed to F-38 Thunderbolt Tweaked: F-38 Thunderbolt's liveries Fixed: Start-up pop-up error Fixed: Raven PO-30 Orca didn't spawn with pilots and caused a pop-up error Fixed: Police Uniform was invisible Fixed: Gendarmerie Marshal's texture was incorrect 3 Share this post Link to post Share on other sites