Damian90 697 Posted January 17, 2015 RHS team,I cant seem to figure out the RPG-7.Is there a way to range with it?It seems zeroed at 100m but my zeroing key does nothing. I checked documentation,but am i missing something?Is it just designed this way? I might be wrong, but there was some bug, it is fixed in our internal version probably (didn't tested it yet), I would wait for fix in next version if there is a bug indeed. Or try to use RPG-7 with optical sight, there you just use reticle to properly compensate granade drop. Share this post Link to post Share on other sites
SilentSpike 84 Posted January 17, 2015 Love RHS, thanks for your time and energy guys. I'm curious as to why you've chosen to create your own vehicleClass for men instead of using the default one (the side effect of this is that scripts which filter the config file need to specifically account for RHS)? Share this post Link to post Share on other sites
redarmy 422 Posted January 17, 2015 I might be wrong, but there was some bug, it is fixed in our internal version probably (didn't tested it yet), I would wait for fix in next version if there is a bug indeed. Or try to use RPG-7 with optical sight, there you just use reticle to properly compensate granade drop. Yes optical sight dosent fix it.No worries will wait for release(or not,i actually like compensating now,more satisfyting) Grateful for the scope guys,thanks Share this post Link to post Share on other sites
ironmentalist 10 Posted January 17, 2015 thanks for answering very gentle:) Share this post Link to post Share on other sites
soul_assassin 1750 Posted January 17, 2015 RHS team,I cant seem to figure out the RPG-7.Is there a way to range with it?It seems zeroed at 100m but my zeroing key does nothing. I checked documentation,but am i missing something?Is it just designed this way? You mean the iron sight or the PGO-7V3? With the PGO you need to aim with the left, right or central numbers depending on the round you load. Share this post Link to post Share on other sites
nsnipe 10 Posted January 17, 2015 I'm sorry if it was mentioned before, but quick search didnt find anything related - Is that a problem because of the porting or its workaround for smth. I dont remember that happening in A2? I mean M-8ts hanging above ground even tho they supposed to be standing? https://www.dropbox.com/s/rex375yfcqw6dyd/2015-01-18_00001.jpg?dl=0 Share this post Link to post Share on other sites
Bl00dWolf 15 Posted January 18, 2015 Any chances to see 2С19 Msta-S in RHS? https://upload.wikimedia.org/wikipedia/commons/0/00/AlabinoTraining0904-34.jpg (991 kB) Share this post Link to post Share on other sites
mistyronin 1181 Posted January 18, 2015 Any chances to see2С19 Msta-S in RHS? There are chances, as it's in our wishlist ( as with most US & Russian equipment ). Which means that we would like to have it some time in the future. Share this post Link to post Share on other sites
soul_assassin 1750 Posted January 18, 2015 I'm sorry if it was mentioned before, but quick search didnt find anything related - Is that a problem because of the porting or its workaround for smth. I dont remember that happening in A2? I mean M-8ts hanging above ground even tho they supposed to be standing?https://www.dropbox.com/s/rex375yfcqw6dyd/2015-01-18_00001.jpg?dl=0 Do you have 0.3.5? This was a problem with Advanced Flight Model and should be fixed in 0.3.5. Share this post Link to post Share on other sites
flatbear 19 Posted January 18, 2015 You guys should either make some spetzsnaz/OMON units like the ones that Massi has or you should ask Massi if you guys can collaborate and use some of his Spetzsnaz/OMON units in your mod. RHS has a lot of good normal Russian armed forces units but it seems a bit missing in the special forces department for spetzsnaz or gru type units. Share this post Link to post Share on other sites
Graf Schenko 10 Posted January 18, 2015 (edited) You guys should either make some spetzsnaz/OMON units like the ones that Massi has or you should ask Massi if you guys can collaborate and use some of his Spetzsnaz/OMON units in your mod. RHS has a lot of good normal Russian armed forces units but it seems a bit missing in the special forces department for spetzsnaz or gru type units. Sorry for making this statement. Edited January 19, 2015 by Senko Share this post Link to post Share on other sites
DGeorge85 10 Posted January 18, 2015 Massis mods aren't that good tbh. Wow, I'm sorry, but this is flat out useless and disrespectful. I have to ask, who are you and what do you offer? The facts: Massi has 4 unit packs in the top 7 at Armaholic sorted by hits, including #1. His unit packs might not be the highest quality around, but he covers a nice variety, and the they simply work. They are some of the most comprehensive bug free unit packs around, and work absolutely great with ALiVE. Yea, a slacker for sure, right? Share this post Link to post Share on other sites
law-giver 190 Posted January 18, 2015 Massis mods aren't that good tbh. I don't want to start anything but seriously comments like that shouldn't be posted on these forums. As DGeorge85 this shows a lack of respect towards Massi. Shameful! :( Share this post Link to post Share on other sites
Desty 10 Posted January 18, 2015 Hey guys, i have 3 little questions! 1) Most Russian vehicles (GAZ23301s, URALs, GAZ66s) have extreme problems with going up small gradients. [tested on smd_a3 and most AiA Maps] I understand that they are supposed to be slower uphill, but this is just to extreme imo. They slow down to 8-10 km/h, i hope this is not intuitive? 2) The firerate on the M134s of the UH60 are a little bit low, is this just a mistake? Normally they should be between 2000 and 4000 rp/m. 3) Will we see some GAZ23301s or old UAZs with mounted weapons? (like dshkm) thanks for your time! PS: Couldn´t find information on the pages before, i´m sorry if this was answered before... Share this post Link to post Share on other sites
Damian90 697 Posted January 18, 2015 1)Most Russian vehicles (GAZ23301s, URALs, GAZ66s) have extreme problems with going up small gradients. [tested on smd_a3 and most AiA Maps] I understand that they are supposed to be slower uphill, but this is just to extreme imo. They slow down to 8-10 km/h, i hope this is not intuitive? RedPheonix should answer that, but I suspect it is not our fault but physx, simply because RedPheonix gives vehicles realistic engine power, rpm, gearboxes and such stuff, and this might cause some glitches with current physx system. 2)The firerate on the M134s of the UH60 are a little bit low, is this just a mistake? Normally they should be between 2000 and 4000 rp/m. Might be something that we didn't noticed when other, more noticable and serious bugs were detected and fixed. 3)Will we see some GAZ23301s or old UAZs with mounted weapons? (like dshkm) It is on our wishlist, so hopefully yes. Butthe wishlist is long, and we are short on manpower when it comes to people actually creating content, to make all that stuff quickly and with RHS quality in mind. Also remember that we have official feedback tracker, you can post things like detected bugs. http://feedback.rhsmods.org/view_all_bug_page.php Share this post Link to post Share on other sites
semiconductor 309 Posted January 18, 2015 Do you have 0.3.5? This was a problem with Advanced Flight Model and should be fixed in 0.3.5.We have the same problem with Mi-17 helicopters without AFM. They spawn as one would expect but the moment somebody hops in them they "draw in" their landing gear and appear to be floating. We use AGM though. Share this post Link to post Share on other sites
jonpas 294 Posted January 18, 2015 Indeed above happens, it doesn't break anything (like wheels under the ground did in 0.3.0). I found it's also not synced, I saw the helicopter normally on the ground while my friend saw it floating. Share this post Link to post Share on other sites
Desty 10 Posted January 18, 2015 RedPheonix should answer that, but I suspect it is not our fault but physx, simply because RedPheonix gives vehicles realistic engine power, rpm, gearboxes and such stuff, and this might cause some glitches with current physx system.Might be something that we didn't noticed when other, more noticable and serious bugs were detected and fixed. It is on our wishlist, so hopefully yes. But the wishlist is long, and we are short on manpower when it comes to people actually creating content, to make all that stuff quickly and with RHS quality in mind. Also remember that we have official feedback tracker, you can post things like detected bugs. http://feedback.rhsmods.org/view_all_bug_page.php Thanks for the fast response! It feels like you try to drive the hill up in the highest gear, maybe a problem there. But i will open a ticket in your feedback tracker. Share this post Link to post Share on other sites
maquez 141 Posted January 18, 2015 RHS Independed Faction does not work with ALiVE it spawns only soldiers with AT's. Share this post Link to post Share on other sites
Redphoenix 1540 Posted January 18, 2015 Thanks for the fast response!It feels like you try to drive the hill up in the highest gear, maybe a problem there. But i will open a ticket in your feedback tracker. Try to lift up from "W" or whatever your Throttle Key is. The stupid automatic gearbox is sometimes stuck in an higher gear. Share this post Link to post Share on other sites
Kaxii 11 Posted January 18, 2015 Anxiously waiting for the 3000 facebook surprise announcement :cool: Share this post Link to post Share on other sites
megazogg 14 Posted January 18, 2015 (edited) RHS, I noticed few things playing the mod lately: 1. Some textures are a bit noisy, which in my experience happens then you work with compressed dds texture and saves it again. By the noise I mean red pixels mainly, like rust. For example check out PKP and some sights. If you guys have psd or bmp originals of such textures, it could be easily fixed. Examples: Bad textures: http://cloud-4.steamusercontent.com/ugc/26227796676761911/EECC97717B7F9BD7DF2ACB1F2B19B719CC6A2048/ http://cloud-2.steamusercontent.com/ugc/26227796676762680/3171FCE3B352A5B5E491988785E32A34E7B25424/ (also low ply wheel) http://cloud-4.steamusercontent.com/ugc/26227796676762314/0835612943B3B69335EE298C07EAE9E0E89C88BF/ (rather low res texture, a lot of noise, IMO the only way to fix it is to redraw it from scratch) Good textures: http://cloud-4.steamusercontent.com/ugc/26227796676762059/2A19C355DF0D715F8DC734A767B07C7786D2830A/ http://cloud-4.steamusercontent.com/ugc/26227796676762168/3C3EAF2ACEA99E5E180BF0BA95F8CCD963468607/ http://cloud-4.steamusercontent.com/ugc/26227796676762548/D8950EC74DFF1C45C56B3C17D8E8E77167DF601C/ 2. Grey camo on Russian aircrafts differ significantly - ka-52, su-25 have better grey color, with a bit of blue, mi-24s are light grey, while mi-8 have dirty grey and ka-60 having dark grey. Can this be fixed? If you don't have time for this but have original textures in psd or bmp I can fix them for you. Example: http://cloud-2.steamusercontent.com/ugc/26227796676761774/BDF538F720B0FD8E345C66BC886BCC79702FB47C/ Edited January 18, 2015 by megazogg Share this post Link to post Share on other sites
markh7991 10 Posted January 18, 2015 Tried to get a Russian chopper to work with the Alive player support- transport module but no luck using the provided class names on the website. Got it to work fine with vanilla and massi heli. Tried adding O_ to it also. Share this post Link to post Share on other sites
Redphoenix 1540 Posted January 18, 2015 Bad textures: http://cloud-4.steamusercontent.com/ugc/26227796676761911/EECC97717B7F9BD7DF2ACB1F2B19B719CC6A2048/ http://cloud-2.steamusercontent.com/ugc/26227796676762680/3171FCE3B352A5B5E491988785E32A34E7B25424/ (also low ply wheel) http://cloud-4.steamusercontent.com/ugc/26227796676762314/0835612943B3B69335EE298C07EAE9E0E89C88BF/ (rather low res texture, a lot of noise, IMO the only way to fix it is to redraw it from scratch) It's because most of those things with bad textures are ports from A2. Share this post Link to post Share on other sites
inlesco 233 Posted January 18, 2015 Trust me, nobody really cares about such minor visual details. We simply want more top-notch functional content without too many dependencies ;) Share this post Link to post Share on other sites