-
Content Count
676 -
Joined
-
Last visited
-
Medals
-
Medals
-
-
Theseus Services has been updated to version 1.8.0!
-
Theseus Services has been updated to version 1.7.0!
-
Community Upgrade Project - CUP Terrains
jonpas replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Make an issue on the CUP Feedback Tracker, or it will get lost in discussions on this topic. -
Theseus Services has been updated to version 1.6.0!
-
Advanced Combat Radio Environment 2 (ACRE2)
jonpas replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes. Possibly (look here). No (any channel works, auto-move will move you to anything named "ACRE" that fits, otherwise it simply won't). -
Advanced Combat Radio Environment 2 (ACRE2)
jonpas replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, latest TS3 Client and TS3 Server should work without issues. -
Theseus Services has been updated to version 1.5.0! A few screenshots of the Walther P99 retexture: https://imgur.com/a/CaA51A4
-
@Eutyches follow ACE3's development guide, it is analogous for Theseus Services (except that you do NOT need CBA): https://ace3mod.com/wiki/development/setting-up-the-development-environment.html
-
Advanced Combat Radio Environment 2 (ACRE2)
jonpas replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's not true, it disables all outgoing communications (direct or radio), but nothing incoming, you should still be able to hear voices around you if I remember correctly. Either way, if you believe it's an issue, head over to the ACE3 issue tracker. -
Community Upgrade Project - CUP Terrains
jonpas replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Only Core. Specifically: "CABuildings" "CAStructuresHouse_A_FuelStation" "CAStructures_E_Ind_Ind_FuelStation" "CAStructures_PMC_FuelStation" -
Theseus Services has been updated to version 1.4.0!
-
Advanced Combat Radio Environment 2 (ACRE2)
jonpas replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks! ^^ If you are using ACE3, then it's ACE Medical that is disabling communications (ACRE2 or TFAR) while you are unconscious. If you are not using a communications mod, well then it can't disable anything (does vanilla medical even have unconscious, I don't think so). -
Advanced Combat Radio Environment 2 (ACRE2)
jonpas replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not at the moment, there are plans to rework/improve it. Not ACRE2's feature, but those of the medical system you are using. Maybe you should rethink tactics and check your buddies more often. ;) -
Advanced Combat Radio Environment 2 (ACRE2)
jonpas replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It wasn't looked in yet properly, every time when Tobii Eye Tracking and ACRE2 were in conflict (it's trying to use same internal Windows functions btw) people simply disabled it and no one ever said about actually wanting to use it. That combined with Tobii Eye Tracking actually being disabled for a bit in vanilla Arma 3 some time ago, looked like it doesn't work at all, thus we never bothered. If that changed now, make an issue on GitHub and join our Slack. I can't promise a quick fix, or a fix at all, but none of us have the device and to even test possible fixes we need someone who is able to test them. -
Advanced Combat Radio Environment 2 (ACRE2)
jonpas replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Make an issue on GitHub, should be possible to switch between all I think.