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law-giver

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About law-giver

  • Rank
    First Sergeant

core_pfieldgroups_3

  • Interests
    Playing Mil' Sim's!
  • Occupation
    Support Worker

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  • Gender
    Male
  • Location
    ENGLAND

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  1. law-giver

    [SP/MP] BeCTI

    http://www.filedropper.com/a3becti097
  2. law-giver

    [SP/MP] BeCTI

    PLEASE DELETE!!!
  3. Nice one George, but dare i ask again. Hehe ๐Ÿ˜
  4. @GEORGE Thanks for the weapon jam script, added to my warfare and becti edits. ๐Ÿ˜‰ What's next? ๐Ÿ˜Š Have a happy new year George. Best wishes to you and your family for 2020 and beyond. ๐Ÿ˜‰
  5. law-giver

    Warlords

    Man that's weird, i popped on and read your post scrolled up and my pic is there. Now i'm confused! Errrr.... :-) I think i'd better re-edit the post......doh! Apologies Dedmen. ;-)
  6. law-giver

    Warlords

    Hi guys/gals, Here's my Warlords edits i've had sitting around with some cool scripts added that were made by George Floros for example and a few others. Enjoy! http://www.filedropper.com/warlordslg Thanks to BI and Jezuro for turning me into a Warlords addict! ๐Ÿ˜‰ I should like to give credits to George Floros as he made some cool scripts that i've used and he fixed an issue really quick, top man. ๐Ÿ˜‰
  7. law-giver

    [SP/MP] BeCTI

    Hey everyone, I've come back after a while playing other things but on firing up my old becti edits i had the withRailway error in the UI's which i've since fixed. I don't know if anyone plays this much but if anyone wants a copy here's a link, i only zipped one 0.97 and a 0.98 version but i have others with Vcom and one with CAS added. Sh*t i made so many i can't remember, i also have Warlords edits that i'll add on the warlords page, that's got some cool scripts added to them. These are ai playable based on Bennys 0.97 and 0.98 with some additional sh*t i've tweaked, added or fixed. I'm not maintaining them for you or adding or removing anything you can do that yourself, i'm not interested in any bitching either as i'm getting too old to give a sh*t. All i want is to share my edits and for you to enjoy yourselves as i have and do on my personal server without any d*ck heads ruining the game! Do what you want with them but give credits if you edit and release to whoever i've credited in my edits, which i think is Benny, Sari etc. Respect and credits go a long way in saying thanks to everyone who made this awesome mission. OOh the link... http://www.filedropper.com/bectilg i can zip the vcom edits or the cas one as well if anyone wants them or just P.M me. I have Vcom new and an older version too, yeah i made too many. ๐Ÿ˜ Oh and any problems, i don't give a f@#k! ๐Ÿ˜Š๐Ÿ˜‰
  8. Hi Mitch I've just come back to ArmA and started tinkering with your cool mod settings pack but had this error when d*cking about with the icon settings. I probably should have taken a screenshot of what settings where selected, but i guess i could do that later if it helps. I see we're neighbours, you're from the UK and i'm from England.....๐Ÿ˜Š๐Ÿ˜‰
  9. law-giver

    GF Headshot + Killfeed Script

    For you George of course i will. ๐Ÿ˜‰
  10. law-giver

    Warlords

    I love this mission, created a couple of edits on Malden and Altis with a few additional scripts. Thanks Jezuro, i credited you in my mission edits similar to the page crediting Phronk in the screenshot below.
  11. law-giver

    GF Headshot + Killfeed Script

    I was playing my Warlords edit yesterday and it was making me laugh, was so glad i recorded it. I played it back and i laughed again. ๐Ÿคฃ
  12. law-giver

    GF Missions Script

    No worries George, take your time as family comes first mate. ๐Ÿ˜‰
  13. law-giver

    GF Auto Population Script - Mod

    Hi George, I'm getting this error. Hope it helps. ๐Ÿ˜‰
  14. law-giver

    GF Missions Script

    Hi George i get this error when playing. Played this the other day and had a lot of fun so hope you can fix it. Love it! ๐Ÿ˜‰
  15. law-giver

    GF Headshot + Killfeed Script

    Hi George just posting the issue and your fix that we discussed via PM so others can see what didn't work originally and also see that you took the time out to fix it. So i had this issue below when playing my edit of Warlord on my personal server and I sent it to George. He replied quickly with this fix which worked a charm, also adding []execVM "GF_Killfeed\GF_Killfeed.sqf"; to initPlayerLocal.sqf instead of init.sqf. So I just wish to thank George for taking the time on a Sunday to fix this issue. Top man! //________________ Author : GEORGE FLOROS [GR] ___________ 30.07.19 ___________ /* ________________ GF Killfeed Script ________________ https://forums.bohemia.net/forums/topic/206593-headshot-killfeed-script/ Please keep the Credits or add them to your Diary https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ ArmA 3 | Notepad ++ SQF tutorial https://www.youtube.com/watch?v=aI5P7gp3x90 and also use the extra pluggins (this way will be better , it will give also some certain colors to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ BI Forum Ravage Club Owner : https://forums.bohemia.net/clubs/73-bi-forum-ravage-club/ */ diag_log "//________________ GF Killfeed Script _____________"; if(hasInterface)then{ addMissionEventHandler ["EntityKilled",{ params ["_killed", "_killer", "_instigator"]; if(isNull _instigator)then{_instigator = _killer}; // player driven vehicle road kill if(isPlayer _killer)then{ if( _killed isKindOf "CAManBase" /* //________________ You can filter the side here ________________ && {((side group _killed) == west or (side group _killed) == east or (side group _killed) == independent or (side group _killed) == civilian)} */ )then{ _killed_Name = ""; _kill_HUD = ""; _killed_Color = "#99D5FF"; if(!(isplayer _killed))then{ _killed_Name = getText (configFile >> "CfgVehicles" >> format["%1",typeOf _killed] >> "Displayname"); }else{_killed_Name = name _killed}; private _distance = _killer distance2D _killed; private _weapon = getText(configFile >> "CfgWeapons" >> currentWeapon (vehicle _killer) >> "displayname"); _killed_Color = (side group _killed call BIS_fnc_sideColor) call BIS_fnc_colorRGBtoHTML; _weapon = currentWeapon _killer; _pictureweapon = gettext (configFile >> "cfgWeapons" >> _weapon >> "picture"); if(_pictureweapon == "")then{ _weapon = typeOf (vehicle _killer); _pictureweapon = (getText (configFile >> "cfgVehicles" >> _weapon >> "picture")); }; //________________ 1. Player HUD Notification ________________ // https://community.bistudio.com/wiki/BIS_fnc_dynamicText _kill_HUD = format["<t size='0.5'>Killed <t size='0.8'> <t color='%1'> %2 <t color='#FFD700'> %3 m</t>",_killed_Color,_killed_Name,floor _distance]; [_kill_HUD,0,0.3,2,0,0,7017] spawn bis_fnc_dynamicText; //________________ 2. systemChat Notification ________________ // runs on every PC showing kills on global , * You can disable the default arma [[format["%1 Killed %2 from %3 m with %4", name player,_killed_Name,floor _distance,_weapon]]remoteExec["systemChat"]]; //________________ 3. 2 Different notification types ________________ _kill_info = format["<img size='1' shadow='1' image='%1'/> %2 Killed <t color='%3'> %4 <t color='#FFD700'> from %5 m with <t color='#FF0000'> %6 </t>",_pictureweapon,name _killer,_killed_Color,_killed_Name,floor _distance,_weapon]; //________________ 1. Hint parsetext ________________ // hintsilent parsetext _kill_info; //________________ 2. Left Corner up display ________________ _Spawn_kill_info=[["<t size='0.6' align='left' with %4 >" + _kill_info + "</t>",safeZoneX,safeZoneY,10,0,0,7016] remoteExec ["BIS_fnc_dynamicText"]]; //________________ playSound notification ________________ playSound "Killfeed_notification"; }; }; }]; }; Also love the headshot script with audio, very amusing! ๐Ÿ˜‰
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