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law-giver

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Everything posted by law-giver

  1. law-giver

    [SP/MP] BeCTI

    Yeah i'm pretty much the same, fired up ArmA3 today first time in a while and it crashed, not had that in a while but i've since sorted it. I'm just hoping if ArmA 4 is ever released that it returns to the magic of old and uses an engine that's not as sh*t as this is, apologies bohemia but it's pretty poor to be honest. I have spent a lot of money on my hardware because i love hardware and i love gaming but this plays like a turd on my PC. It's great for what it does i suppose but it's just not good enough to keep an old school ArmA/OFP player like myself who's been a fan since OFP and has owned every ArmA game since to play this anymore. This game was rinsed dry years ago and only nostalgia brings me back once in a while, but never have i played as much as i did when OFP was released. ArmA2 OA is much better than ArmA3, obviously that's my opinion and i'm not shoving that down anyone's throat. And ArmA 3 may look better than OFP and ArmA2 but underneath it's a turd, sorry but I can't play it. Out of all of them it's at the bottom of the pile, and if it wasn't for the amazing script/mission makers and modders this game would be dead in the water. Still i credit Bohemia for the magic they've given us over the years and even my fondest gaming memories is because of that magic. No other game comes close to the OFP/Arma series and i hope it continues. It would be a sad day indeed if ArmA3 was the last ArmA game to be released, i'd probably die that day. And lastly credits to all you scripters, mission and mod makers who have given their time for nothing more than a thank you and the odd pillock giving them sh*t they don't deserve. And thank f*ck for MFCTI/Becti and Cleanrock/Kastenbiers crCTI and Dommination, I'd be bored sh*tless without you guys! Thankyou all!!!! Stay safe everyone and be good! ๐Ÿ˜‰
  2. law-giver

    [SP/MP] BeCTI

    Who was that directed at mate? Myself anyway, i've been playing since the original OFP back in the day and every version since, not so much ArmA3 as I lost interest. I don't even play ArmA3 anymore, it never had what OFP did back then.....oh the memories. I've still got all the warfare missions, mfcti, crcti the sector control missions and loads i edited plus mods, makes me realise how much ArmA3 has lost it's way. I still have OFP installed with my own missions and mike melvins - mfcti and cleanrocks - crcti. ๐Ÿ˜Š
  3. law-giver

    [SP/MP] BeCTI

    http://www.filedropper.com/a3becti097
  4. law-giver

    [SP/MP] BeCTI

    PLEASE DELETE!!!
  5. Nice one George, but dare i ask again. Hehe ๐Ÿ˜
  6. @GEORGE Thanks for the weapon jam script, added to my warfare and becti edits. ๐Ÿ˜‰ What's next? ๐Ÿ˜Š Have a happy new year George. Best wishes to you and your family for 2020 and beyond. ๐Ÿ˜‰
  7. law-giver

    Warlords

    Man that's weird, i popped on and read your post scrolled up and my pic is there. Now i'm confused! Errrr.... :-) I think i'd better re-edit the post......doh! Apologies Dedmen. ;-)
  8. law-giver

    Warlords

    Hi guys/gals, Here's my Warlords edits i've had sitting around with some cool scripts added that were made by George Floros for example and a few others. Enjoy! http://www.filedropper.com/warlordslg Thanks to BI and Jezuro for turning me into a Warlords addict! ๐Ÿ˜‰ I should like to give credits to George Floros as he made some cool scripts that i've used and he fixed an issue really quick, top man. ๐Ÿ˜‰
  9. law-giver

    [SP/MP] BeCTI

    Hey everyone, I've come back after a while playing other things but on firing up my old becti edits i had the withRailway error in the UI's which i've since fixed. I don't know if anyone plays this much but if anyone wants a copy here's a link, i only zipped one 0.97 and a 0.98 version but i have others with Vcom and one with CAS added. Sh*t i made so many i can't remember, i also have Warlords edits that i'll add on the warlords page, that's got some cool scripts added to them. These are ai playable based on Bennys 0.97 and 0.98 with some additional sh*t i've tweaked, added or fixed. I'm not maintaining them for you or adding or removing anything you can do that yourself, i'm not interested in any bitching either as i'm getting too old to give a sh*t. All i want is to share my edits and for you to enjoy yourselves as i have and do on my personal server without any d*ck heads ruining the game! Do what you want with them but give credits if you edit and release to whoever i've credited in my edits, which i think is Benny, Sari etc. Respect and credits go a long way in saying thanks to everyone who made this awesome mission. OOh the link... http://www.filedropper.com/bectilg i can zip the vcom edits or the cas one as well if anyone wants them or just P.M me. I have Vcom new and an older version too, yeah i made too many. ๐Ÿ˜ Oh and any problems, i don't give a f@#k! ๐Ÿ˜Š๐Ÿ˜‰
  10. law-giver

    LRG Fundamentals

    Hi Mitch I've just come back to ArmA and started tinkering with your cool mod settings pack but had this error when d*cking about with the icon settings. I probably should have taken a screenshot of what settings where selected, but i guess i could do that later if it helps. I see we're neighbours, you're from the UK and i'm from England.....๐Ÿ˜Š๐Ÿ˜‰
  11. law-giver

    GF Headshot + Killfeed Script

    For you George of course i will. ๐Ÿ˜‰
  12. law-giver

    Warlords

    I love this mission, created a couple of edits on Malden and Altis with a few additional scripts. Thanks Jezuro, i credited you in my mission edits similar to the page crediting Phronk in the screenshot below.
  13. law-giver

    GF Headshot + Killfeed Script

    I was playing my Warlords edit yesterday and it was making me laugh, was so glad i recorded it. I played it back and i laughed again. ๐Ÿคฃ
  14. law-giver

    GF Missions Script

    No worries George, take your time as family comes first mate. ๐Ÿ˜‰
  15. law-giver

    GF Auto Population Script - Mod

    Hi George, I'm getting this error. Hope it helps. ๐Ÿ˜‰
  16. law-giver

    GF Missions Script

    Hi George i get this error when playing. Played this the other day and had a lot of fun so hope you can fix it. Love it! ๐Ÿ˜‰
  17. law-giver

    GF Headshot + Killfeed Script

    Hi George just posting the issue and your fix that we discussed via PM so others can see what didn't work originally and also see that you took the time out to fix it. So i had this issue below when playing my edit of Warlord on my personal server and I sent it to George. He replied quickly with this fix which worked a charm, also adding []execVM "GF_Killfeed\GF_Killfeed.sqf"; to initPlayerLocal.sqf instead of init.sqf. So I just wish to thank George for taking the time on a Sunday to fix this issue. Top man! //________________ Author : GEORGE FLOROS [GR] ___________ 30.07.19 ___________ /* ________________ GF Killfeed Script ________________ https://forums.bohemia.net/forums/topic/206593-headshot-killfeed-script/ Please keep the Credits or add them to your Diary https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ ArmA 3 | Notepad ++ SQF tutorial https://www.youtube.com/watch?v=aI5P7gp3x90 and also use the extra pluggins (this way will be better , it will give also some certain colors to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ BI Forum Ravage Club Owner : https://forums.bohemia.net/clubs/73-bi-forum-ravage-club/ */ diag_log "//________________ GF Killfeed Script _____________"; if(hasInterface)then{ addMissionEventHandler ["EntityKilled",{ params ["_killed", "_killer", "_instigator"]; if(isNull _instigator)then{_instigator = _killer}; // player driven vehicle road kill if(isPlayer _killer)then{ if( _killed isKindOf "CAManBase" /* //________________ You can filter the side here ________________ && {((side group _killed) == west or (side group _killed) == east or (side group _killed) == independent or (side group _killed) == civilian)} */ )then{ _killed_Name = ""; _kill_HUD = ""; _killed_Color = "#99D5FF"; if(!(isplayer _killed))then{ _killed_Name = getText (configFile >> "CfgVehicles" >> format["%1",typeOf _killed] >> "Displayname"); }else{_killed_Name = name _killed}; private _distance = _killer distance2D _killed; private _weapon = getText(configFile >> "CfgWeapons" >> currentWeapon (vehicle _killer) >> "displayname"); _killed_Color = (side group _killed call BIS_fnc_sideColor) call BIS_fnc_colorRGBtoHTML; _weapon = currentWeapon _killer; _pictureweapon = gettext (configFile >> "cfgWeapons" >> _weapon >> "picture"); if(_pictureweapon == "")then{ _weapon = typeOf (vehicle _killer); _pictureweapon = (getText (configFile >> "cfgVehicles" >> _weapon >> "picture")); }; //________________ 1. Player HUD Notification ________________ // https://community.bistudio.com/wiki/BIS_fnc_dynamicText _kill_HUD = format["<t size='0.5'>Killed <t size='0.8'> <t color='%1'> %2 <t color='#FFD700'> %3 m</t>",_killed_Color,_killed_Name,floor _distance]; [_kill_HUD,0,0.3,2,0,0,7017] spawn bis_fnc_dynamicText; //________________ 2. systemChat Notification ________________ // runs on every PC showing kills on global , * You can disable the default arma [[format["%1 Killed %2 from %3 m with %4", name player,_killed_Name,floor _distance,_weapon]]remoteExec["systemChat"]]; //________________ 3. 2 Different notification types ________________ _kill_info = format["<img size='1' shadow='1' image='%1'/> %2 Killed <t color='%3'> %4 <t color='#FFD700'> from %5 m with <t color='#FF0000'> %6 </t>",_pictureweapon,name _killer,_killed_Color,_killed_Name,floor _distance,_weapon]; //________________ 1. Hint parsetext ________________ // hintsilent parsetext _kill_info; //________________ 2. Left Corner up display ________________ _Spawn_kill_info=[["<t size='0.6' align='left' with %4 >" + _kill_info + "</t>",safeZoneX,safeZoneY,10,0,0,7016] remoteExec ["BIS_fnc_dynamicText"]]; //________________ playSound notification ________________ playSound "Killfeed_notification"; }; }; }]; }; Also love the headshot script with audio, very amusing! ๐Ÿ˜‰
  18. law-giver

    [CTI,TvT,CooP] Dissension

    Hi genesis92x I've been away from ArmA3 for quite a while and started playing recently literally a couple of days as well as updating my warfare, warlord edits. Anyway i fired up dissension on my home server and on respawn the main concrete bunker was on top of a wall and other structures constructed on the roads. I remember Kastenbier crcti would remove walls, trees and other obstructions with a cool and hilarious chainsaw sound. Any chance a similar kind of script/scripts which could remove such obstructions without a chainsaw sound obviously and a script to check for roads when building structures for example? ๐Ÿ˜‰ Loving dissension otherwise genesis92x. Regards, LG ๐Ÿ˜‰
  19. law-giver

    Warfare BE: ACE Edition

    Here's my edits of ACE Warfare. Link Removed!!
  20. law-giver

    [SP/MP] BeCTI

    11 hours.......Jeez, they were probably tired mate. I'd be tired playing that long. 5 hours give or take a couple of minutes is the longest I've played. Server restart following my exit. Oh and guys I won't be editing this anymore as i'm done with it. Having a break from ArmA 3 as there are too many games released that I've paid for on Steam and haven't even played yet. Plus i just built another PC for my Oculus Rift and it's sat here with a plastic bag over it. My addiction to ArmA 1 + 2 + 3 has to end at some point. Well for a little while. Feel free to edit my edits as I edited Benny Sari Tasty & Onno's. Credits to these wonderful guys!
  21. law-giver

    [SP/MP] BeCTI

    Strange never had a crash after playing for hours on my dedi, but must admit not played it since 1.76. Anyway ain't got time to f*ck about with it as got work in a bit and DIY over the weekend. I may have a deeper look into it later as i can't remember half the sh*t i've done because i haven't played ArmA3 in a while. I do tend to get my test edits muddled up with my finished edits. Doh! Just tried on local and no errors opening equipment and factory menu and even respawning. Will test on my dedi when i get home from work later on. Ran it with no mods running. While eating breakfast which is important, i tried it quickly with selective ACE files, latest CBA, Dynasound, ASRAI and a few other mods and again albeit local no errors. Never had a crash as you have mate, or errors on screen and i have played it for 4 hours+ at one point a few weeks back on my dedi with the mods above too. I will as i said above give it a play on my dedi with the latest 1.76 and see what happens. Won't be playing for over 4 hours as my wife would surely remind me of the DIY i should be doing.
  22. law-giver

    [SP/MP] BeCTI

    I agree, absolutely stupid and pointless tbh. Anyway here's my Malden version with additional stuff from 0.98 as in my Altis edit. I actually prefer this one as it's closer town wise as opposed to Altis. More fun! https://www.dropbox.com/s/ahhn55saa40pmnl/becti_0097_latest_lg.malden.pbo?dl=0 Again credits to the usual suspects and 0.0000001 % for me
  23. law-giver

    [SP/MP] BeCTI

    I recently turned 48 so it comes with age, hehe! I'll have a play over the weekend and if it does indeed halt then i'll let Benny know. I made my own versions on Malden an Altis as didn't like the Stratis version and i'm sure i never had the problems of ai halting. I could be wrong as i'm 48 now.
  24. law-giver

    [SP/MP] BeCTI

    If i remember right Benny told me in an email that some scripting needed the Dev version enabled. But today Arma3 has been updated to 1.76 so i assume it should work now. Not tested myself lately as i'm on an ArmA3 break if such a thing exists. When i ran it on Dev It worked fine, that was several weeks ago mind. Understand though it is WIP and there is a stable version as well. https://github.com/BennyBoy-/BECTI/tree/Benny-Current & https://github.com/BennyBoy-/BECTI/tree/Benny-WIP Here's a link to my personal edit if you have trouble with the above. It's an older version but with some of Benny's new stuff added. I have other versions but i'm a tight ass! This is my personal edit so if you don't like something, TOUGH SHIT!!! https://www.dropbox.com/s/yk7hl1i6l0wi7z1/becti_0097_latest_lg.altis.pbo?dl=0 <======= ALTIS VERSION 0.97 READ POST AT TOP OF PAGE FOR WHAT'S CHANGED!!!!
  25. law-giver

    [SP/MP] BeCTI

    That could be the Peacetime parameter, change it to disabled and see if that works.
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