bis_iceman 7384 Posted May 20, 2014 Thread created for users to highlight old, yet still valid issues. Can also serve as a discussion platform regarding feedback tracker issues, management and feedback. Please keep the discussion civil and on the topic. Thank you. Share this post Link to post Share on other sites
roberthammer 582 Posted May 20, 2014 Here you got some old and still valid issues http://feedback.arma3.com/view.php?id=5153 http://feedback.arma3.com/view.php?id=4774 Share this post Link to post Share on other sites
Dwarden 1125 Posted May 20, 2014 posting just so I can watch this easier ;) Share this post Link to post Share on other sites
bullet purveyor 85 Posted May 20, 2014 The 'Take cover' command is still broken: http://feedback.arma3.com/view.php?id=17392 Share this post Link to post Share on other sites
da12thMonkey 1943 Posted May 20, 2014 Strider's vehicle commander position still has this odd effect when using the Head Roll function: http://feedback.arma3.com/view.php?id=12616 Share this post Link to post Share on other sites
L3TUC3 32 Posted May 20, 2014 The MRCO causes a graphic error on the front sights of the MXGL, Katiba GL, Sting and PDW2000. Also with various mod weapons, but those are probably within the realm of their respective creators. This was the original ticket: http://feedback.arma3.com/view.php?id=9960 This is the one kept, but it's incomplete as it focuses just on the MXGL, while it affects other weapons as well. I added the others in the notes. http://feedback.arma3.com/view.php?id=16983 It's bugging the crap out of me as this is a very obvious glitch, had 15+ duplicate tickets and it'll have it's year anniversary soon too. As for the FT goes, do try to keep the support requests off it and moderate the feature requests as the postings tend to go madly off-topic and ranting. It's not a good conversation vehicle, that's what the forums are for. Share this post Link to post Share on other sites
heruon 1 Posted May 20, 2014 Assigned: http://feedback.arma3.com/view.php?id=6916 http://feedback.arma3.com/view.php?id=7187 Reviewed: http://feedback.arma3.com/view.php?id=11971 All three tested with latest dev-version Share this post Link to post Share on other sites
Anachoretes 10 Posted May 20, 2014 This little issue makes the Aiming Deadzone useless. Still here in latest dev build. Aiming Deadzone:Weapon stuck when turning during firing on the deadzone ends. http://feedback.arma3.com/view.php?id=17386 Share this post Link to post Share on other sites
oldy41 61 Posted May 21, 2014 And my favourite one in my sig below - antialiasing and shadows: 1353 . Honestly, I can't understand why this has not yet been done. Even people who did not yet observe the issue would recognize the visual improvements with this issue solved. Share this post Link to post Share on other sites
sofianebilal 10 Posted May 21, 2014 (edited) strange texture of dynamic light in particular with nvg's , this issue is till there since alpha version ! http://feedback.arma3.com/view.php?id=11732 another issue with light and dynamic light and dust , this issue is till also there since alpha version ! http://feedback.arma3.com/view.php?id=11733 Edited May 21, 2014 by sofianebilal Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted May 21, 2014 Oddly enough, this one... http://feedback.arma3.com/view.php?id=12106 For the sake of all pilots in the ArmaVerse, our lives depend on this one. :bounce12: Share this post Link to post Share on other sites
-=seany=- 5 Posted May 23, 2014 http://feedback.arma3.com/view.php?id=1533 Summary 0001533: Some controls still active while chatting Description While chatting in global channel in multiplayer I noticed that sometimes things like compass and watch will pop up while typing. This bug was fixed in Arma2. Share this post Link to post Share on other sites
roberthammer 582 Posted May 23, 2014 (edited) I forgot about this one http://feedback.arma3.com/view.php?id=8938 & http://feedback.arma3.com/view.php?id=18210 , Its interesting that this bug is still valid Edited May 23, 2014 by RobertHammer Share this post Link to post Share on other sites
.kju 3244 Posted May 23, 2014 Would be nice to see these finally addressed: Backwards compatibility task list Based on the request from BI leads for a more specific list for: Make A3 engine backwards compatibility to A2/OA content Share this post Link to post Share on other sites
dna_uk 30 Posted May 23, 2014 http://feedback.arma3.com/view.php?id=436 Probably one of the oldest and most annoying issues visually that we are yet to have any official word on. Share this post Link to post Share on other sites
krycek 349 Posted May 23, 2014 I'm glad AI drivers got a bit of attention(compared to A2) and I hope they will be improved even further: http://feedback.arma3.com/view.php?id=3233 Sometimes they still randomly turn into maniac drivers: http://feedback.arma3.com/view.php?id=2919 Not a bug but Imo it could be a necessity(maybe an addition when Helis DLC gets released) to introduce an hover command for AI gunships when engaging and stop them to fly exactly over their enemies. Share this post Link to post Share on other sites
Fushko 59 Posted May 23, 2014 http://feedback.arma3.com/view.php?id=5830 LOD popping/flickering, especially on grass. The most distracting visual issue, preventing many people to immerse theirselves in the game. Ticket is over a year old, with lots of votes. Share this post Link to post Share on other sites
k0rd 3 Posted May 23, 2014 @iceman Long ago, I submitted http://feedback.arma3.com/view.php?id=7961 This is an issue where bodies in destroyed buildings stay floating. I understand that the fix could cause substantial performance impact, and understand if you guys choose not to fix it, but the original BIS comment implied that it *will* be fixed - "Please keep the issue monitored to see when it is fixed." I haven't seen any updates from you guys since Alpha.. so I was hoping to get some feedback as to whether or not we should expect a fix or workaround. Share this post Link to post Share on other sites
papanowel 120 Posted May 23, 2014 Custom face still broken since the alpha (avatar has a purple body), I know it's a minor thing but a fix would be very welcome. http://feedback.arma3.com/view.php?id=5758 Share this post Link to post Share on other sites
das attorney 858 Posted May 23, 2014 What about that massive bug that lets you see the bottom of the sea... Currently, there's zero incentive to do any sort of marine ops when players can see everything in the sea from miles away. Here is a ticket. http://feedback.arma3.com/view.php?id=678 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 26, 2014 Hey guys, thank you for the reports so far. Please keep up, I'm looking into them and trying to push/solve some. :bounce3: Share this post Link to post Share on other sites
Fushko 59 Posted May 26, 2014 Here's some more, (probably) easily fixable bugs that existed since the alpha. Building "Barracks (new)" has walls that don't cast shadows from the sun http://feedback.arma3.com/view.php?id=15870 Camera gets stuck in zoom when player dies while looking through a scope http://feedback.arma3.com/view.php?id=18946 And btw good job Iceman. Keep it up. Share this post Link to post Share on other sites
CaptainObvious 95 Posted May 26, 2014 These would greatly enhance the gaming experience, the last two would probably be rather easy to fix too. 0001819: You should be able to move while changing weapons 0002899: Thermals, and their use as mechanics. 0008564: Effect of night vision devices (NVGs) Share this post Link to post Share on other sites
prykpryk 11 Posted May 27, 2014 Great graphics downside - http://feedback.arma3.com/view.php?id=15758 Share this post Link to post Share on other sites
SilentSpike 84 Posted May 29, 2014 This year old issue sounds like a simple typo fix, but I have no idea where that value is so I can't be sure. Semi related to this month old issue, which could potentially be a simple fix if it's also just a value change - obviously not taking into account any testing and such. Share this post Link to post Share on other sites