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About prykpryk

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  1. prykpryk

    [MP][CTI-COOP] Liberation (beta)

    It takes more time than 1 minute though. And rate of rearming in arma depends on the type of ammo, larger takes longer.
  2. prykpryk

    [MP][CTI-COOP] Liberation (beta)

    Why does vehicle resupply use some kind of a script making you wait for getting ammo, fuel, repair? Wouldn't it be better to just use of arma build-in resupply actions (which are still there) and give resupply boxes/vehicles very large amount of ammo/fuel/repair using: ammobox setAmmoCargo 1e100;... The arma system is working quite well actually and works for drones too (current Liberation script doesn't).
  3. Any devs reading this? Please, how many times do we have to report a bug that is there since beta... https://feedback.bistudio.com/T75211 https://feedback.bistudio.com/T70752 https://feedback.bistudio.com/T85460 https://feedback.bistudio.com/T68540 https://feedback.bistudio.com/T84491 https://feedback.bistudio.com/T82792 https://feedback.bistudio.com/T85909 https://feedback.bistudio.com/T69532 https://feedback.bistudio.com/T72892 https://feedback.bistudio.com/T76947 https://feedback.bistudio.com/T69646 https://feedback.bistudio.com/T76947 https://feedback.bistudio.com/T83323 https://feedback.bistudio.com/T79829 https://feedback.bistudio.com/T81648- not Zafir LOL https://feedback.bistudio.com/T82098 https://feedback.bistudio.com/T82317 https://feedback.bistudio.com/T70892 This is actually funny, please at least say it won't be fixed ever...
  4. It's still in 1.64 now. IHUNTERI Yep, you can't drive when that's called.
  5. prykpryk

    Arma 3 targeting review - revision 2

    Related SACLOS guidance bug https://feedback.bistudio.com/T120172
  6. Nice idea. Thanks. PS. Removing _text = "" in outer scope did break it :)
  7. Hi. I'm working on a script: Pryk_fnc_hitTranspose = { _array = getAllHitPointsDamage _this; _text = ""; _newarray = []; for "_i" from 0 to ((count (_array select 0))-1) do { _hitpoint = _array select 0 select _i; _dmg = round ((_array select 2 select _i)*100); _text = composetext [_text, linebreak, _hitpoint , ": ",str _dmg, "%"]; }; //_text = formatText ["<t align='left'>%1<t/>",_text]; //My best bet _text; }; This function returns a structured text with linebreaks in it. I'm displaying this using another hint function somewhere outside. However I also want the text to be aligned to the left. My attempt of doing this is commented. parseText only accepts strings and turning _text into a string loses linebreaks. Any ideas?
  8. I extracted full config for Arma 3 Apex 1.62 with all DLCs - no mods apart from MapBuiled, profiling branch. Thanks for the script authors, its very usefull. 7z seems to compress the config very well, here it is just 1.5 MB - https://mega.nz/#!eFsj2BpL!iYbGFfh0m-hwcBzkw0-frAQ6aR1tH9JXn2GNHNbUK5M
  9. Tiny issue. Polish flag isn't that white. It looks too bright on uniforms. https://pl.wikipedia.org/wiki/Flaga_Polski#Odcie.C5.84_bieli_na_polskiej_fladze Pozdro
  10. Does anybody know what performance I can expect from switching to laptop config. That is Current PC: i5-3570k@4ghz, gtx660, 8gb 1600mhz, Arma on SSD @1440x900 Hypothetical Laptop: Intel Core i5-4210H, GeForce GTX 860M, similar RAM @FHD Will this laptop allow to play medium-scale multiplayer fluently? Also what part should change in the laptop to get better perf. CPU or GPU?
  11. I'm trying to develop my old script http://forums.bistudio.com/showthread.php?170825-Uav-Marker-Script so UGVs could detect mines. However it seems that its impossible to setVariable to a planted mine/explosive. Is this intended? Storing data and timestamp in objects namespace is how my script works. Any ideas of creating an invisible object at mines position so it could store some data or other workaround? Thanks, prykpryk
  12. prykpryk

    Polish Armed Forces Mod

    Hi! Did you fix that there are two Zafir MGs available in game while using your mod? One of them is a base weapon for UKM, it weighs nothing and some scopes doesn't work on it. You should set scope to 0 :)
  13. prykpryk

    Advanced Helicopter FDM Feedback

    I tried once to overspeed the rotor in Littlebird (by pulling high-g turns at low collective) and it oversped so much that the game crashed :)
  14. Thanks, Lesson 2: Do not trust forum search engine :D Edit: Uncheking Autonomous box fixes that? I hope so :D Now question regarding tracked artillery. It has laser guided shells which are indeed laser guided. It has also guided shells which should have much smaller spread region. However they're not guided at all. Try yourself. In my tests only 1 out of 5 shots hit the target. Rest went even beyond the spread range. It would be great if, by default, artillery had more laser guided rounds when we have Laser Designators, Uavs and such. Or just make guided shells precise :D Thanks guys!