DnA 5143 Posted July 4, 2016 Any idea what this is? ENGINE Tweaked: Improved depth priming for distant vegetation It's an attempt to mitigate framerate drops when viewing through zoomed optics at dense vegetation (overdraw e.g.). If you observe new rendering glitches, especially connected to vegetation, please report :) 9 Share this post Link to post Share on other sites
Guest Posted July 4, 2016 We really need to decouple frames per second from from server-client, most of the time we are capped to 30 fps or less, which sucks. Also DX12 was indeed necessary, multiGPU support and fewer CPU stress alone would have been a great addition... but money is money and implementing DX12 cost money. Share this post Link to post Share on other sites
pettka 694 Posted July 4, 2016 Config errors discussion has been moved to its own topic :icon_twisted: 3 Share this post Link to post Share on other sites
danil-ch 165 Posted July 4, 2016 It's an attempt to mitigate framerate drops when viewing through zoomed optics at dense vegetation (overdraw e.g.). If you observe new rendering glitches, especially connected to vegetation, please report :) 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted July 4, 2016 So that issue that was occuring several weeks ago seems to have reared it's ugly head.The issue where framerate would suddenly plummet from 60 to 5 and stay there.A lot of people have been reporting it in the last few days and it has happend to me also.Anyone else here?-it seems to be Dev branch mainly. Share this post Link to post Share on other sites
Vasily.B 529 Posted July 4, 2016 Its not a bug. Its for sake of performance - if youw ant this tree to stay at high detail LOD, increase detail (object) distance and object quality to Ultra. So that issue that was occuring several weeks ago seems to have reared it's ugly head.The issue where framerate would suddenly plummet from 60 to 5 and stay there.A lot of people have been reporting it in the last few days and it has happend to me also.Anyone else here?-it seems to be Dev branch mainly. Not yet on RC branch. 1 Share this post Link to post Share on other sites
Kydoimos 916 Posted July 4, 2016 Hi all - still experiencing vehicles exploding randomly, when you enable simulation via script. Can anyone confirm? It's hard to pin it down, as it is not very consistent. Share this post Link to post Share on other sites
2nd ranger 282 Posted July 4, 2016 So that issue that was occuring several weeks ago seems to have reared it's ugly head.The issue where framerate would suddenly plummet from 60 to 5 and stay there.A lot of people have been reporting it in the last few days and it has happend to me also.Anyone else here?-it seems to be Dev branch mainly. I've had that happen in MP a couple of times, but I've just built a brand new system and I attributed it to problems with that. What are your specs? Share this post Link to post Share on other sites
ineptaphid 6413 Posted July 4, 2016 I've had that happen in MP a couple of times, but I've just built a brand new system and I attributed it to problems with that. What are your specs? It's nothing to do with specs.It was a widespread problem affecting hundreds of people a few weeks ago-it was a memory issue often caused by using custom mallocs. My specs: GTX980 i54690k@4.2Ghz 16GB HyperX Savage Ram @ 2400Mhz Z-97k motherboard 250GB Samsung SSD windows10 1 Share this post Link to post Share on other sites
kylania 568 Posted July 4, 2016 Hi all - still experiencing vehicles exploding randomly, when you enable simulation via script. Can anyone confirm? It's hard to pin it down, as it is not very consistent. Sounds like a feature and not a bug to me! :) Share this post Link to post Share on other sites
road runner 4344 Posted July 4, 2016 Love the new wind sounds up in the higher grounds through the trees 1 Share this post Link to post Share on other sites
lexx 1363 Posted July 4, 2016 Did something change with the way enableSimulation works? Look at the screenshot below:Left side is from the 3den editor and right side is ingame. One or two days ago (I think), ingame would look exactly as in 3den (with allowDamage false and enableSimulation false). But now it doesn't anymore- actually I can even push the helicopter around as if enableSimulation is *not* false (object still takes no damage, though). Bug or feature? 1 Share this post Link to post Share on other sites
Electricleash 133 Posted July 4, 2016 Some texture errors thrown up today. You're probably aware of them already but related to the bridges. Share this post Link to post Share on other sites
tpw 2315 Posted July 5, 2016 Getting really bad flickering of vegetation on Tanoa with this latest dev update, particularly with the small red and yellow bushes. It's as though the LOD blending is refusing to work. Share this post Link to post Share on other sites
jumpinghubert 49 Posted July 5, 2016 It's an attempt to mitigate framerate drops when viewing through zoomed optics at dense vegetation (overdraw e.g.). If you observe new rendering glitches, especially connected to vegetation, please report :) Many thanks, it is a big problem for me still with a R9 290 @ 1200mhz. I will test it :) 1 Share this post Link to post Share on other sites
lexx 1363 Posted July 5, 2016 I don't want to make the impression of being on the edge or something, but is there no dev-branch update today? :> Share this post Link to post Share on other sites
roberthammer 582 Posted July 5, 2016 I don't give to make the impression of being on the edge or something, but is there no dev-branch update today? :> http://www.timeanddate.com/holidays/czech/saints-cyril-and-methodius and probably won't be any update :P 2 Share this post Link to post Share on other sites
TrueCruel_Nobody 35 Posted July 5, 2016 http://www.timeanddate.com/holidays/czech/saints-cyril-and-methodius and probably won't be any update :P And tomorrow - tomorrow there won't be any updates too :P Share this post Link to post Share on other sites
lexx 1363 Posted July 5, 2016 Huh, normally there is an update if there will be no update. Now I feel betrayed. :> Share this post Link to post Share on other sites
oukej 2910 Posted July 5, 2016 (edited) Yup, no updates. Czech national holiday. http://www.timeanddate.com/holidays/czech/saints-cyril-and-methodiusfor today. And tomorrow it is https://en.wikipedia.org/wiki/Jan_Hus#Execution Edited July 5, 2016 by oukej ...or are they? 1 Share this post Link to post Share on other sites
TrueCruel_Nobody 35 Posted July 5, 2016 Yup, no updates. Czech national holiday. for today. And tomorrow it is https://en.wikipedia.org/wiki/Jan_Hus#Execution Execution of what? Your fanbase :P? Share this post Link to post Share on other sites
NoPOW 59 Posted July 5, 2016 I don't want to make the impression of being on the edge or something, but is there no dev-branch update today? :> Today's SitRep: "Around the time of publishing this report, we're also planning to stage the Apex Playable Content to Dev-Branch, so you may already see it there when reading this." On the edge now? :P Share this post Link to post Share on other sites
froggyluv 2136 Posted July 5, 2016 On the edge now? :P Im just curious is it just the playable content meaning the campaign or are does that include a variety of things like new combat and hit animations etc, new features..? Share this post Link to post Share on other sites
TrueCruel_Nobody 35 Posted July 5, 2016 Im just curious is it just the playable content meaning the campaign or are does that include a variety of things like new combat and hit animations etc, new features..? It's campaign and other missions like showcases (maybe) and End Game scenarios Share this post Link to post Share on other sites
byku 13 Posted July 5, 2016 ... first of all, damn, working at this hour. Second, I hope they will publish it :D, couse i'm waiting. Share this post Link to post Share on other sites