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6 hours ago, R3vo said:

Since today's update one can also set the leaflet type via Pylon settings for all medical drones. Is that intended?

On a further note; Good job on the new SFXs for explosives!

Eden Editor 
Added: Leaflets can be now equipped for Utility Drones through the "Pylon Settings" tab

Will this change also mean we can drop leaflets from any aircraft that uses pylons?

Grumpys Aircraft Loadout mod allows the ability to use all available weapons on any aircraft with loadout support.

I could picture a Blackfish or GhostHawk dropping propaganda leaflets when a drone isn't available asset depending on scenario.

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15 hours ago, R3vo said:

Since today's update one can also set the leaflet type via Pylon settings for all medical drones. Is that intended?

Collateral feature? :don9:

It's not its primary purpose, but perhaps there are situations where it would be desired - like it spreading information about an epidemic over an area (via the custom leaflets)?

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9 hours ago, Jnr4817 said:

Eden Editor 
Added: Leaflets can be now equipped for Utility Drones through the "Pylon Settings" tab

Will this change also mean we can drop leaflets from any aircraft that uses pylons?

Grumpys Aircraft Loadout mod allows the ability to use all available weapons on any aircraft with loadout support.

I could picture a Blackfish or GhostHawk dropping propaganda leaflets when a drone isn't available asset depending on scenario.

It already does, my script reads stuff from the config. You only need to set

GOM_fnc_allowAllPylons = true;

in the parameters file.

It's configured as a pylon -> my script will use it.

Simple as that.

 

You probably need to add custom leaflet classes to make it work.

 

Cheers

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On 28.8.2017 at 2:14 PM, Grumpy Old Man said:

Any chance to finally get rid of those annoying "Hand to the face" idle animations?

Good reminder, they annoy me at times... IIRC Koffeinflummi removed the animations with his AGM mod which was before ACE3 came out.

 

Guys I was absent from modding for a longer time and just recognized, in ArmAs main menu there is now room for mod options (settings that can be defined by mods), can you please point me to documentation/keywords for this?

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On ‎29‎/‎08‎/‎2017 at 8:15 AM, x3kj said:

Thank you so much. The ranges that you could rocket snipe with jets where insane.

 

Have you actually tried this in game yet?  Does it add the dispersion factor to existing rockets already?

 

If so Im super happy about this for the exact reason you mentioned.

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Is the rocket dispersion based on rocket type?

 

For example, could the larger rocket pods (EG Kajman) have a wide dispersion range to make it easier to saturate a target area, compared to the smaller rocket pods (EG the ones on the A-164) having a tighter spread so are more accurate? 

 

That would mean there were be a reason for choosing to have a smaller pod instead of always using the largest possible.

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Rocket dispersion will be configured after Low Dlc release - right now there is strict data lock engaged & while in theory adding customized dispersion parameters shouldn't cause any issues (since next stable version will be without working dispersion for rockets), it's still safer to keep it as it is.

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Yeah was just about to come here and report that there's no dispersion as yet for the rockets.  Building the back end.

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since next stable version will be without working dispersion for rockets

 

:dontgetit:

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Hello Dev Team,

Will the ticket I raised regarding the clipping of 2 pieces of Laws of War equipment be addressed before official release?...the ticket his currently "acknowledged" but not assigned.

Official release of premium content is days away and these are new assets which clip badly when combined with each other....https://feedback.bistudio.com/T126492

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Can anyone confirm that

add3DENConnection ['Group',get3DENSelected 'Object',player]

isn't working? When "Group" is replaced with "TriggerOwner" it works just as intended...

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18 hours ago, Imperator[TFD] said:

 

Have you actually tried this in game yet?  Does it add the dispersion factor to existing rockets already?

 

If so Im super happy about this for the exact reason you mentioned.

I'm on a different playground, because i can implement stuff right away for my total conversion ;)

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Will there be a fix for the marker text issue coming with the next stable update ?

XZSX3cC.jpg

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^ yeah, this is annoying me since weeks now. A mod already fixed that if I remember right, so it can't be such a big deal?

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BIS_fnc_vectorDirAndUpRelative is broken.  

 

It returns [array,array]

 

Looks like it's missing the params entry to define the inputs.  It was there some time ago so not sure why it's missing now but anyway:

 

Here is the function:

/*
    Author: 
        Killzone_Kid
    
    Description:
        Returns vectorDirAndUp of object 1 relative to object 2
    
    Parameter(s):
        0: [Object] - object 1
        1: [Object] - object 2
        2: [Boolean] - (Optional) if true - result is in render scope, false - simulation scope. Default: true
    
    Returns:
        [Array] in format [vectorDir, vectorUp]
    
    Example:
        _vectorDirAndUp = [tank, car] call BIS_fnc_vectorDirAndUpRelative;
*/

/// --- validate input
#include "..\paramsCheck.inc"
#define arr [objNull,objNull]
paramsCheck(_this,isEqualTypeParams,arr)
if (_visual isEqualTo true) exitWith
{
    [
        _obj2 vectorWorldToModelVisual vectorDirVisual _obj1,
        _obj2 vectorWorldToModelVisual vectorUpVisual _obj1
    ]
};
[
    _obj2 vectorWorldToModel vectorDir _obj1,
    _obj2 vectorWorldToModel vectorUp _obj1
]

 

This works:

/*
    Author: 
        Killzone_Kid
    
    Description:
        Returns vectorDirAndUp of object 1 relative to object 2
    
    Parameter(s):
        0: [Object] - object 1
        1: [Object] - object 2
        2: [Boolean] - (Optional) if true - result is in render scope, false - simulation scope. Default: true
    
    Returns:
        [Array] in format [vectorDir, vectorUp]
    
    Example:
        _vectorDirAndUp = [tank, car] call BIS_fnc_vectorDirAndUpRelative;
*/

/// --- validate input
#include "..\paramsCheck.inc"
#define arr [objNull,objNull]
paramsCheck(_this,isEqualTypeParams,arr)
params ["_obj1","_obj2",["_visual",true]]; // <====================== this line is missing
if (_visual isEqualTo true) exitWith
{
    [
        _obj2 vectorWorldToModelVisual vectorDirVisual _obj1,
        _obj2 vectorWorldToModelVisual vectorUpVisual _obj1
    ]
};
[
    _obj2 vectorWorldToModel vectorDir _obj1,
    _obj2 vectorWorldToModel vectorUp _obj1
]

 

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16 hours ago, Evil Organ said:

Will the ticket I raised regarding the clipping of 2 pieces of Laws of War equipment be addressed before official release?

Hi, very likely not sadly. It's not feasible in A3 character gear tech to avoid all clipping. We've adjusted asset meshes and skinning over the course of development to fit as best as possible together, but there are going to be cases that will not work well together visually. This applies also to combinations between existing vanilla gear. We'll try if it's somehow possible to solve without side effects here. The risk of adjusting them to solve this case is that usually it creates clipping for another combination.

 

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1 hour ago, DnA said:

Hi, very likely not sadly. It's not feasible in A3 character gear tech to avoid all clipping. We've adjusted asset meshes and skinning over the course of development to fit as best as possible together, but there are going to be cases that will not work well together visually. This applies also to combinations between existing vanilla gear. We'll try if it's somehow possible to solve without side effects here. The risk of adjusting them to solve this case is that usually it creates clipping for another combination.

 

This is a shame. Because I was hoping to get a bigger holster for my magnum. If you catch my subtle drift. If not then I'm talking about my monster dong. 

 

if it's a toss up between nothing or more options but sometimes with certain combinations clipping gonna happen? I'll take the latter all day.

 

Appreciate the straight forward honesty. 

 

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Who can explain the function in menu - "support", what is it and what is it intended for?
And associated glare of the screen, the lack of the ability to use UAV fully, after using the function in menu - "support" - what it all means. A change in the UAV mode menu does not change the UAV behavior, UAV tends to return to the point where the "support" mode was turned on. https://feedback.bistudio.com/T120280

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Quote

Tweaked: Crew of vehicles now better react to small forces (acceleration, gun fired) 

Any details on this?

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The IFV-6c Panther has an issue with its side skirts. The selection isn't rotating along the right axis/any axis, and this is the distance that you'll see it at:

 

X1BQq7q.jpg

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 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.drawStyle'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Wrong location draw style - ""
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.texture'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.color'.
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.size'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.shadow'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.textSize'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.drawStyle'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Wrong location draw style - ""
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.texture'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.color'.
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.size'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.shadow'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.textSize'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.drawStyle'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Wrong location draw style - ""
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.texture'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.color'.
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.size'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.shadow'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.textSize'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.drawStyle'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Wrong location draw style - ""
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.texture'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.color'.
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.size'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.shadow'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.textSize'.
 8:03:43 Warning Message: '/' is not a value

 

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Spoiler

 

1 hour ago, das attorney said:


 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.drawStyle'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Wrong location draw style - ""
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.texture'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.color'.
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.size'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.shadow'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.textSize'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.drawStyle'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Wrong location draw style - ""
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.texture'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.color'.
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.size'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.shadow'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.textSize'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.drawStyle'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Wrong location draw style - ""
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.texture'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.color'.
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.size'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.shadow'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.textSize'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.drawStyle'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Wrong location draw style - ""
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.texture'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.color'.
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.size'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.shadow'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.textSize'.
 8:03:43 Warning Message: '/' is not a value

 

 

Hi, could you provide some more details about this? I tried placing makers on map & couldn't reproduce those .rpt error neither on devbranch or RC so more data (whole .rpt file + some steps to reproduce it) will be more than welcome. Thanks!

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