Jnr4817 215 Posted August 29, 2017 6 hours ago, R3vo said: Since today's update one can also set the leaflet type via Pylon settings for all medical drones. Is that intended? On a further note; Good job on the new SFXs for explosives! Eden Editor Added: Leaflets can be now equipped for Utility Drones through the "Pylon Settings" tab Will this change also mean we can drop leaflets from any aircraft that uses pylons? Grumpys Aircraft Loadout mod allows the ability to use all available weapons on any aircraft with loadout support. I could picture a Blackfish or GhostHawk dropping propaganda leaflets when a drone isn't available asset depending on scenario. 1 Share this post Link to post Share on other sites
DnA 5162 Posted August 30, 2017 15 hours ago, R3vo said: Since today's update one can also set the leaflet type via Pylon settings for all medical drones. Is that intended? Collateral feature? It's not its primary purpose, but perhaps there are situations where it would be desired - like it spreading information about an epidemic over an area (via the custom leaflets)? 11 Share this post Link to post Share on other sites
Grumpy Old Man 3550 Posted August 30, 2017 9 hours ago, Jnr4817 said: Eden Editor Added: Leaflets can be now equipped for Utility Drones through the "Pylon Settings" tab Will this change also mean we can drop leaflets from any aircraft that uses pylons? Grumpys Aircraft Loadout mod allows the ability to use all available weapons on any aircraft with loadout support. I could picture a Blackfish or GhostHawk dropping propaganda leaflets when a drone isn't available asset depending on scenario. It already does, my script reads stuff from the config. You only need to set GOM_fnc_allowAllPylons = true; in the parameters file. It's configured as a pylon -> my script will use it. Simple as that. You probably need to add custom leaflet classes to make it work. Cheers 1 Share this post Link to post Share on other sites
tortuosit 486 Posted August 30, 2017 On 28.8.2017 at 2:14 PM, Grumpy Old Man said: Any chance to finally get rid of those annoying "Hand to the face" idle animations? Good reminder, they annoy me at times... IIRC Koffeinflummi removed the animations with his AGM mod which was before ACE3 came out. Guys I was absent from modding for a longer time and just recognized, in ArmAs main menu there is now room for mod options (settings that can be defined by mods), can you please point me to documentation/keywords for this? Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted August 31, 2017 On 29/08/2017 at 8:15 AM, x3kj said: Thank you so much. The ranges that you could rocket snipe with jets where insane. Have you actually tried this in game yet? Does it add the dispersion factor to existing rockets already? If so Im super happy about this for the exact reason you mentioned. Share this post Link to post Share on other sites
jarrad96 1940 Posted August 31, 2017 Is the rocket dispersion based on rocket type? For example, could the larger rocket pods (EG Kajman) have a wide dispersion range to make it easier to saturate a target area, compared to the smaller rocket pods (EG the ones on the A-164) having a tighter spread so are more accurate? That would mean there were be a reason for choosing to have a smaller pod instead of always using the largest possible. Share this post Link to post Share on other sites
reyhard 2082 Posted August 31, 2017 Rocket dispersion will be configured after Low Dlc release - right now there is strict data lock engaged & while in theory adding customized dispersion parameters shouldn't cause any issues (since next stable version will be without working dispersion for rockets), it's still safer to keep it as it is. 3 Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted August 31, 2017 Yeah was just about to come here and report that there's no dispersion as yet for the rockets. Building the back end. Share this post Link to post Share on other sites
.kju 3245 Posted August 31, 2017 > since next stable version will be without working dispersion for rockets Share this post Link to post Share on other sites
BIS_Dantes 183 Posted August 31, 2017 On 8/29/2017 at 0:53 PM, pr9inichek said: Wounded soldier plays healing animation twice (when lying on the ground) https://feedback.bistudio.com/T126591 Hi, thanks! We will look on that. :) Cheers 4 Share this post Link to post Share on other sites
EO 11277 Posted August 31, 2017 Hello Dev Team, Will the ticket I raised regarding the clipping of 2 pieces of Laws of War equipment be addressed before official release?...the ticket his currently "acknowledged" but not assigned. Official release of premium content is days away and these are new assets which clip badly when combined with each other....https://feedback.bistudio.com/T126492 Share this post Link to post Share on other sites
R3vo 2654 Posted August 31, 2017 Can anyone confirm that add3DENConnection ['Group',get3DENSelected 'Object',player] isn't working? When "Group" is replaced with "TriggerOwner" it works just as intended... Share this post Link to post Share on other sites
x3kj 1247 Posted August 31, 2017 18 hours ago, Imperator[TFD] said: Have you actually tried this in game yet? Does it add the dispersion factor to existing rockets already? If so Im super happy about this for the exact reason you mentioned. I'm on a different playground, because i can implement stuff right away for my total conversion ;) Share this post Link to post Share on other sites
R3vo 2654 Posted August 31, 2017 Will there be a fix for the marker text issue coming with the next stable update ? 5 Share this post Link to post Share on other sites
lexx 1412 Posted August 31, 2017 ^ yeah, this is annoying me since weeks now. A mod already fixed that if I remember right, so it can't be such a big deal? Share this post Link to post Share on other sites
das attorney 858 Posted August 31, 2017 BIS_fnc_vectorDirAndUpRelative is broken. It returns [array,array] Looks like it's missing the params entry to define the inputs. It was there some time ago so not sure why it's missing now but anyway: Here is the function: /* Author: Killzone_Kid Description: Returns vectorDirAndUp of object 1 relative to object 2 Parameter(s): 0: [Object] - object 1 1: [Object] - object 2 2: [Boolean] - (Optional) if true - result is in render scope, false - simulation scope. Default: true Returns: [Array] in format [vectorDir, vectorUp] Example: _vectorDirAndUp = [tank, car] call BIS_fnc_vectorDirAndUpRelative; */ /// --- validate input #include "..\paramsCheck.inc" #define arr [objNull,objNull] paramsCheck(_this,isEqualTypeParams,arr) if (_visual isEqualTo true) exitWith { [ _obj2 vectorWorldToModelVisual vectorDirVisual _obj1, _obj2 vectorWorldToModelVisual vectorUpVisual _obj1 ] }; [ _obj2 vectorWorldToModel vectorDir _obj1, _obj2 vectorWorldToModel vectorUp _obj1 ] This works: /* Author: Killzone_Kid Description: Returns vectorDirAndUp of object 1 relative to object 2 Parameter(s): 0: [Object] - object 1 1: [Object] - object 2 2: [Boolean] - (Optional) if true - result is in render scope, false - simulation scope. Default: true Returns: [Array] in format [vectorDir, vectorUp] Example: _vectorDirAndUp = [tank, car] call BIS_fnc_vectorDirAndUpRelative; */ /// --- validate input #include "..\paramsCheck.inc" #define arr [objNull,objNull] paramsCheck(_this,isEqualTypeParams,arr) params ["_obj1","_obj2",["_visual",true]]; // <====================== this line is missing if (_visual isEqualTo true) exitWith { [ _obj2 vectorWorldToModelVisual vectorDirVisual _obj1, _obj2 vectorWorldToModelVisual vectorUpVisual _obj1 ] }; [ _obj2 vectorWorldToModel vectorDir _obj1, _obj2 vectorWorldToModel vectorUp _obj1 ] Share this post Link to post Share on other sites
DnA 5162 Posted September 1, 2017 16 hours ago, Evil Organ said: Will the ticket I raised regarding the clipping of 2 pieces of Laws of War equipment be addressed before official release? Hi, very likely not sadly. It's not feasible in A3 character gear tech to avoid all clipping. We've adjusted asset meshes and skinning over the course of development to fit as best as possible together, but there are going to be cases that will not work well together visually. This applies also to combinations between existing vanilla gear. We'll try if it's somehow possible to solve without side effects here. The risk of adjusting them to solve this case is that usually it creates clipping for another combination. 5 Share this post Link to post Share on other sites
teabagginpeople 398 Posted September 1, 2017 1 hour ago, DnA said: Hi, very likely not sadly. It's not feasible in A3 character gear tech to avoid all clipping. We've adjusted asset meshes and skinning over the course of development to fit as best as possible together, but there are going to be cases that will not work well together visually. This applies also to combinations between existing vanilla gear. We'll try if it's somehow possible to solve without side effects here. The risk of adjusting them to solve this case is that usually it creates clipping for another combination. This is a shame. Because I was hoping to get a bigger holster for my magnum. If you catch my subtle drift. If not then I'm talking about my monster dong. if it's a toss up between nothing or more options but sometimes with certain combinations clipping gonna happen? I'll take the latter all day. Appreciate the straight forward honesty. Share this post Link to post Share on other sites
lex__1 422 Posted September 1, 2017 Who can explain the function in menu - "support", what is it and what is it intended for? And associated glare of the screen, the lack of the ability to use UAV fully, after using the function in menu - "support" - what it all means. A change in the UAV mode menu does not change the UAV behavior, UAV tends to return to the point where the "support" mode was turned on. https://feedback.bistudio.com/T120280 Share this post Link to post Share on other sites
R3vo 2654 Posted September 4, 2017 Quote Tweaked: Crew of vehicles now better react to small forces (acceleration, gun fired) Any details on this? Share this post Link to post Share on other sites
POLPOX 779 Posted September 4, 2017 Some LOD don't have cargo doors on Kajman. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted September 4, 2017 The IFV-6c Panther has an issue with its side skirts. The selection isn't rotating along the right axis/any axis, and this is the distance that you'll see it at: Share this post Link to post Share on other sites
the_one_and_only_Venator 163 Posted September 5, 2017 The search functionality in the custom compositions group in 3den editor doesn't work. I made 50+ custom compositions and it would be very nice to have the ability to filter them. Share this post Link to post Share on other sites
das attorney 858 Posted September 6, 2017 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.drawStyle'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Wrong location draw style - "" 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.texture'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.color'. 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.size'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.shadow'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.textSize'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.drawStyle'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Wrong location draw style - "" 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.texture'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.color'. 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.size'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.shadow'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.textSize'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.drawStyle'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Wrong location draw style - "" 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.texture'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.color'. 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.size'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.shadow'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.textSize'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.drawStyle'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Wrong location draw style - "" 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.texture'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.color'. 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.size'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.shadow'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.textSize'. 8:03:43 Warning Message: '/' is not a value Share this post Link to post Share on other sites
reyhard 2082 Posted September 6, 2017 Spoiler 1 hour ago, das attorney said: 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.drawStyle'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Wrong location draw style - "" 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.texture'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.color'. 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.size'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.shadow'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.textSize'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.drawStyle'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Wrong location draw style - "" 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.texture'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.color'. 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.size'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.shadow'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.textSize'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.drawStyle'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Wrong location draw style - "" 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.texture'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.color'. 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.size'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.shadow'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.textSize'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.drawStyle'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Wrong location draw style - "" 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.texture'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.color'. 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: Size: '/' not an array 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.size'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.shadow'. 8:03:43 Warning Message: '/' is not a value 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.textSize'. 8:03:43 Warning Message: '/' is not a value Hi, could you provide some more details about this? I tried placing makers on map & couldn't reproduce those .rpt error neither on devbranch or RC so more data (whole .rpt file + some steps to reproduce it) will be more than welcome. Thanks! 4 Share this post Link to post Share on other sites