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lex__1

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About lex__1

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  1. When Tanks DLC was released, it was enough to change the control keys to get a completely manageable model. I did it, and did not experience a problem with it. I was able to set up a control that reproduced the old control model. Based on my vehicle control key model, I wrote on my ticket some edits for some of the fixes. But now (in DEV 1.93) there is a problem that is completely broken by another problem. My last comment on this ticket describes the problem https://feedback.bistudio.com/T127310.
  2. I tried different options. I tried to assign other control keys. The result is one, in the chat and the sound of the command of the commander are reproduced correctly, there is no driver action on the commands of the commander. If you sit down as a tank driver and return to the commander’s position, the driver will carry out the commands of the commander. If you press any key to control the vehicle from the commander, the driver will stop executing the commands of the commander.
  3. There is a problem in the management of the tank. My last post on this ticket https://feedback.bistudio.com/T127310#1856599 Hope this doesn’t get into RC 1.92. Can someone check this for RC 1.92?
  4. In which version are you checking it now? I do not know, unfortunately, as it is in 1.90 and RC1.92, since I am on DEV 1.93. I checked it today in DEV 1.93.145618. Tank control is broken and has problems. The problem is that under certain circumstances, the commands of the commander will not be carried out by the driver of the tank. This problem occurs when the tank commander takes control of the tank movement. Can someone check this for RC 1.92?
  5. If you change the control method, turns and moves forward / backward from the keys, and the mouse control does not participate in the turn - you will have no problems with control. The only thing that remains a problem is an order for continuous movement and waypoints (their influence on the driver of the crew). 1. Command Commands for the AI driver - https://feedback.bistudio.com/T127310 2.AI the driver doesn't keep the Tank position - https://feedback.bistudio.com/T127626
  6. All tickets - on the RPG-7 launcher Ammunition Rocket grenades - https://feedback.bistudio.com/T121841 Sights optics - https://feedback.bistudio.com/T121840 Bipod - https://feedback.bistudio.com/T121842 Power Rocket grenad - https://feedback.bistudio.com/T121846
  7. lex__1

    Arma 3 - Creator DLC Discussion

    This DLC will definitely be interesting to those who know and remember OFP "COLD WAR". For many, this was the first acquaintance in the Arma series, 18 years ago.
  8. lex__1

    Arma 3 - Creator DLC Discussion

    Nobody talks about the dangers of the Arma franchise. There is a conversation about the DLC, which everyone probably expected, thinking that it would expand the content base and be competitive content in Arma. In the Creator DLC, the content of the 80s - GLOBAL MOBILIZATION - COLD WAR GERMANY, which implies a certain style of play against the equipment and weapons of the time "COLD WAR". This divides the game style into "COLD WAR" and "WAR 2035".
  9. lex__1

    Battleye Corrupted Memory #0

    Check that start arma3launcher.exe, the BattlEye section, there should be BattlEye enabled. Click the "Play" button and see which messages appear in the launcher in the BattlEye section.
  10. lex__1

    Arma 3 - Creator DLC Discussion

    1. What makes the Creator DLC different from the Mods that the community likes to use? I understood everything about the quality that does not solve the existing problems in the game. But I didn’t understand at all about the remuneration of the Creator DLC participants, the selection of which took place without taking into account the wishes of the community. How much will it be claimed by the community? 2. Restrict the sharing of owners / non owners Creator DLC. What is the main point of such a decision? Content Creator DLC is not supposed to be used in conjunction with the content of other DLC, they can not put the general game opposition, or something else? 3. In terms of marketing. Owners of previous DLC aroused interest in the players to buy DLC, being in a joint game process. The content of the previous DLCs was and remains in full view of everyone; this increases the chance of a decision to buy a DLC and does not separate the players playing on the same server. New circumstance can reduce the estimated profit? 4. Each Mods server evaluates the wishes of its players about which Mods to integrate on the server. Any restriction or problems in Mods always caused a failure to use it on the server. Let me remind you that most servers with Mods find their fans and not many servers can provide a platform for everyone to play on the server. What is the chance for those who bought Creator DLC not to be left alone with Creator DLC, or to play on several overpopulated servers?
  11. lex__1

    Arma 3 - Creator DLC Discussion

    Break the community on the release of DLC, bravo guys. I'm just wondering how long you thought about this decision or didn't you think at all? Do I buy this DLC and continue to play with those guys who have not bought a DLC, or spit in their direction and play with the DLC? Did the releases of previous DLCs cause community division problems.
  12. lex__1

    Please Help,

  13. lex__1

    Please help.

    1. Check under what user name the game starts (in the main menu of the game, in the top with the right), select the name under which you usually play. 2. If the user name is correct, but there are no keyboard settings, then configure all keys 3. Back up the "Username" directory - С :\ Users \ Username \ Documents \ Arma 3 - Other Profiles \ Username Keep a copy in a safe place.
  14. lex__1

    Is "old man" dead ?

    Still alive, but every sitrep can't make it younger. Beard is always growing ☹️.
  15. lex__1

    Rocket Ranges

    Can you try to reproduce a problem in the editor of Arma3, without Mods, to write down the video and steps of emergence of a problem?
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