lexx 1412 Posted August 23, 2017 You have to hold it for a little bit. They already decreased the time a bit, though I wonder why a single spacebar hit doesn't do it (holding down the spacebar isn't how it's done in any other part of the vanilla game.. e.g. the intro quotes). Share this post Link to post Share on other sites
Wiki 1558 Posted August 23, 2017 7 hours ago, lexx said: You have to hold it for a little bit. They already decreased the time a bit, though I wonder why a single spacebar hit doesn't do it (holding down the spacebar isn't how it's done in any other part of the vanilla game.. e.g. the intro quotes). Retried this morning, still doesn't work. Share this post Link to post Share on other sites
BIS_Dantes 183 Posted August 23, 2017 (edited) 20 hours ago, x3kj said: Could you have a look at bomb reticles again too? Dropping unguided bombs will always result in beeing off target. Choose a flat target (i.e. a decal on a runway) and do some runs on it with the A-10 without extreme dive angles. You will notice that the bomb always overshoots by 20-30m, depending on speed altitude and angle. Idk if that deviation is because of some direct trajectory calculation issue, or if there is some delay after pusing the trigger, before the bomb starts flying. If this potential delay is not accounted for in the calculation then it will always overshoot. Hello, I am not able to reproduce it here, all unguided bombs dropped from plane (even via CAS support), hits targeted area as they should. Could you provide please more information or optionally video? Thanks and regards! :) Edited August 23, 2017 by Karloff 1 Share this post Link to post Share on other sites
pr9inichek 133 Posted August 23, 2017 Sorry for my English Developers, please check information below [Suggestion] Turrets don't show empty status Please add some new empty models.Players must know, what cat alive or not turrets haven't ammo visually Spoiler https://feedback.bistudio.com/T126546 In my opinion some CSAT bags must have right textures (Hex), now it's "Coyote" https://feedback.bistudio.com/T126547 Share this post Link to post Share on other sites
x3kj 1247 Posted August 23, 2017 8 hours ago, Karloff said: Hello, I am not able to reproduce it here, all unguided bombs dropped from plane (even via CAS support), hits targeted area as they should. Could you provide please more information or optionally video? Thanks and regards! :) Try with A-10, GBU-12 (hits normally) and then try with Mk82 (flies over). countermeasue bound to mouse button, so point of drop more noticeable. First bomb is gbu-12 - hits correct, others are mk82 - they all overshoot. It makes a much bigger difference when flying in faster jets or trying to hit stuff on reverse incline / mountain top. 2 Share this post Link to post Share on other sites
the_one_and_only_Venator 163 Posted August 24, 2017 8 hours ago, x3kj said: Try with A-10, GBU-12 (hits normally) and then try with Mk82 (flies over). countermeasue bound to mouse button, so point of drop more noticeable. First bomb is gbu-12 - hits correct, others are mk82 - they all overshoot. It makes a much bigger difference when flying in faster jets or trying to hit stuff on reverse incline / mountain top. Yes, I can confirm this. When dropping unguided bombs from the Neophron or one of the new and faster DLC jets it is even worse. Share this post Link to post Share on other sites
Vasily.B 529 Posted August 24, 2017 5 hours ago, the_one_and_only_Venator said: Yes, I can confirm this. When dropping unguided bombs from the Neophron or one of the new and faster DLC jets it is even worse. +1, Just tested. Share this post Link to post Share on other sites
POLPOX 779 Posted August 24, 2017 Just for warn... If you use lbSetCurSel inside onLBSelChanged, the game will CTD. 2 Share this post Link to post Share on other sites
das attorney 858 Posted August 24, 2017 6 minutes ago, POLPOX said: Just for warn... If you use lbSetCurSel inside onLBSelChanged, the game will CTD. I found that a while ago as well. IIRC I think what was happening was I set an "lbSelChanged" EH for 2 different listboxes on the same dialog. Here's my notes from when I did it: // crashes game - stack overflow - lbSetCurSel triggers onLBSelChanged as well so A triggers B, which triggers A etc etc... 2 Share this post Link to post Share on other sites
POLPOX 779 Posted August 24, 2017 5 minutes ago, das attorney said: IIRC I think what was happening was I set an "lbSelChanged" EH for 2 different listboxes on the same dialog. Oh well thats why. I didn't notice that lbSetCurSel fires lbSelChanged too... Share this post Link to post Share on other sites
BIS_Dantes 183 Posted August 25, 2017 On 8/23/2017 at 9:47 PM, x3kj said: Try with A-10, GBU-12 (hits normally) and then try with Mk82 (flies over). countermeasue bound to mouse button, so point of drop more noticeable. First bomb is gbu-12 - hits correct, others are mk82 - they all overshoot. It makes a much bigger difference when flying in faster jets or trying to hit stuff on reverse incline / mountain top. On 8/24/2017 at 6:02 AM, the_one_and_only_Venator said: Yes, I can confirm this. When dropping unguided bombs from the Neophron or one of the new and faster DLC jets it is even worse. On 8/24/2017 at 11:07 AM, Vasily.B said: +1, Just tested. I see that, in higher speeds with this kind bomb reproduced. We will look on that, thanks. :) Regards. 5 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted August 25, 2017 On 8/14/2017 at 9:30 AM, haleks said: Hello! Since we are going to spend a lot of time looking down for mines, I thought I would bring this up (again) : It ruins a lot of the efforts that have been made over the years to make Arma visually more realistic and convincing. Regarding Halek's question and this ticket about grass and clutter pop-in: https://feedback.bistudio.com/T124606 Is this maybe just out of the scope of the current development resources and plans? I see the ticket isn't assigned to anyone at all still, though it was mentioned in this thread awhile ago by a dev it would be passed along to the art team. Is there any chance at all anyone would be able to look into what's causing this? 2 Share this post Link to post Share on other sites
EO 11277 Posted August 25, 2017 4 hours ago, HeroesandvillainsOS said: Regarding Halek's question and this ticket about grass and clutter pop-in: https://feedback.bistudio.com/T124606 Is this maybe just out of the scope of the current development resources and plans? I see the ticket isn't assigned to anyone at all still, though it was mentioned in this thread awhile ago by a dev it would be passed along to the art team. Is there any chance at all anyone would be able to look into what's causing this? Maybe the party line is to simply ignore the repeated requests for any kind of feedback/response, then the noise will eventually quieten to a whisper..... It's no different to the Visual Feedback thread, where there have been numerous and passionate posts from long-standing community figures asking for more detailed documentation relating to the lighting system....all ignored. If pleas from @.kju go unanswered, what chance do we have with our vexations. 4 Share this post Link to post Share on other sites
KizzouUl 21 Posted August 26, 2017 Hi everyone, please dear devs, can you make " Sort by mods " by default in virtual arsenal ( I'm not English I don't know if " Sort by mods " is the right expression in English game version ), o7 1 Share this post Link to post Share on other sites
Wiki 1558 Posted August 27, 2017 -In the showcase "combined arms", the Blackfoot doesn't fire anymore. It just comes, fly by the camp and hovers behind it. It no longer circle above nor fire at the enemy. 1 Share this post Link to post Share on other sites
lexx 1412 Posted August 27, 2017 Just noticed that if you have a UAV (Darter etc) with engine on and disassemble it, the backpack will keep making sound. If you then assemble it again, the UAV is back with engine on. Also it wanted to follow its last waypoint. 5 Share this post Link to post Share on other sites
x3kj 1247 Posted August 27, 2017 4 hours ago, lexx said: Just noticed that if you have a UAV (Darter etc) with engine on and disassemble it, the backpack will keep making sound. Can't argue with that logic 4 Share this post Link to post Share on other sites
lex__1 422 Posted August 27, 2017 1 hour ago, x3kj said: Can't argue with that logic To do this, we need gaming logistics, which does not allow the appearance of unacceptable actions. Otherwise, it is used in an unacceptable way. https://feedback.bistudio.com/T85691 This is logical, but does not work https://feedback.bistudio.com/T120491 This is not logical, but it work https://feedback.bistudio.com/T126543 1 Share this post Link to post Share on other sites
joostsidy 685 Posted August 27, 2017 On 8/17/2017 at 10:14 AM, kllrt said: [added hidden selections] I am glad you like it, I was surprised when I found out that it's missing, so I added that to all weapon. Also, sadly, attachments can't be retextured. Can the integrated grip/bipod of the LIM-85 be made a hidden selection or just colored black by default? It now looks weird on Tanoa with its khaki colour. With a black grip it would look very nice on CTRG soldiers for instance. 1 Share this post Link to post Share on other sites
kllrt 154 Posted August 28, 2017 Yup, I'll add hidden selection to it. 2 Share this post Link to post Share on other sites
BIS_Dantes 183 Posted August 28, 2017 On 8/25/2017 at 5:20 PM, HeroesandvillainsOS said: Regarding Halek's question and this ticket about grass and clutter pop-in: https://feedback.bistudio.com/T124606 Is this maybe just out of the scope of the current development resources and plans? I see the ticket isn't assigned to anyone at all still, though it was mentioned in this thread awhile ago by a dev it would be passed along to the art team. Is there any chance at all anyone would be able to look into what's causing this? Hi there! We are dealing with this issue. :) Thanks for your feedback and stay tuned! :)) 10 Share this post Link to post Share on other sites
peegee 118 Posted August 28, 2017 19 hours ago, lex__1 said: Ah the Zafir optics issue. This has hurt my soul since the whole weapon was introduced. Share this post Link to post Share on other sites
DnA 5162 Posted August 28, 2017 1 hour ago, Karloff said: We are dealing with this issue. :) But to temper expectations, it may not see (significant) improvements. The source problem may lie rather deep in the LOD / clutter tech, and changes may cause worse glitches elsewhere. What's happening is a fresh investigation, but no fix is on the horizon at the moment. 7 Share this post Link to post Share on other sites
-LUGER- 14 Posted August 28, 2017 Aiming deadzone is broken in latest dev version, zooming while using aiming deadzone causes camera to auto center. Share this post Link to post Share on other sites
teabagginpeople 398 Posted August 28, 2017 1 hour ago, DnA said: But to temper expectations, it may not see (significant) improvements. The source problem may lie rather deep in the LOD / clutter tech, and changes may cause worse glitches elsewhere. What's happening is a fresh investigation, but no fix is on the horizon at the moment. Please do try go balls deep on this one DnA . Arma 3 looks pretty damn good. as far as visual glitches go , the pop in on the clutter it is an immersion killer. 6 Share this post Link to post Share on other sites