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About HeroesandvillainsOS

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    Chief Warrant Officer

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  1. General Discussion (dev branch)

    Lol what? If that’s the case this is the most hidden and worst explained keybinding in history. You are a true hero!
  2. Ravage Mod

    Anyone care to link me to one of their Chernarus Redux missions?
  3. [ALiVE, SP/COOP 1-12] October Skies

    To my avatar: Why hath thou forsaken me? EDIT: Ok it’s working again :)
  4. [ALiVE, SP/COOP 1-12] October Skies

    Here’s a rough and dirty port of this mission to Chernarus Redux: https://www.dropbox.com/s/72jsnh0ypwh32a2/October_Skies.chernarusredux.pbo?dl=0 Completely untested. Also I’m sure AI will have problems navigating the clutter (amongst other possible issues) but figured it was worth a try porting this over because the map is definitely incredible.
  5. Tembelan Island

    @-ben- @cbff33 If the map is adding new objects, then we should probably wait and have a new index done. FYI I did test the one cbff33 submitted last night and it works perfectly. But it makes no sense to merge it into master if it’s going to need to be redone this soon. @cbff33 please resubmit the index after this map updates again and you index the map again and we’ll get it into a future ALiVE release.
  6. Chernarus Redux [WIP Release]

    I have to say I agree. Not that it’s an aesthetically a bad choice, just that BI’s Apex lighting clutter LOD pop-in bug is a special kind of issue that tops my list of biggest complaints with Arma in general. The last version of Chernarus Redux was nearly perfect in this regard. I read on dev branch discussions that BI was working on minimizing this wherever possible. Is there a chance maybe this fixes itself when Tanks releases (please don’t say this fix is already in stable. I haven’t been following too closely)?
  7. Chernarus Redux [WIP Release]

    ALiVE index for mission makers to use while awaiting official integration in the next ALiVE release: http://alivemod.com/forum/3856-complete-index-of-chernarus-redux
  8. [ALiVE, SP/COOP 1-20] Inshallah [Insurgency]

    According to the 3CB team the error is fixed on their end, we just need to be patient and wait for an update to their mods.
  9. General Discussion (dev branch)

    I have to say I agree, some missions are designed to go on essentially forever. I love the idea of having to resupply more often, and quite enjoy missions which make this a thing to consider, but please don’t lower the amount the supply assets themselves hold. Imagine having to end a mission simply because a fuel truck ran out of fuel. Or make mission makers have to place an infinite amount of fuel trucks. IMO having to resupply more often = good. Having the resupply assets run out of supplies = bad from a gaming standpoint.

    Ah nice. Some of your steam posts sounded ominous as if you weren’t interested in modding Arma anymore, glad to see you’re still at it! The new Clafghan has me especially exited as well.
  11. [MP][CTI-COOP] Liberation (continued)

    Squad as in grouped AI? AI in your group are not persistent. For them to save, be near a FOB and ungroup them using the Zeus interface.
  12. ALiVE doesn’t handle low level AI behavior. If groups are spawned it has nothing to do with ALiVE. Try without any AI mods or another AI mod that isn’t the one you’re using. If you’re using a headless client also try without. If you aren’t using any of these things, and can see this in an ALiVE and CBA only mission, please post the mission here and list the repro steps.
  13. Just switch it in the Data module to local.
  14. Flax's Arma Server Tool (F.A.S.T.)

    Can you give me an example for how to do that? I see two options, one to add mods from the launcher, which takes me to my Arma profile folder in my Documents (I have no idea what to click in this path), and the other which is to add a mod URL. So like, does that mean the website link? I have my workshop mods in !Workshop in my Arma root. Let’s pretend I subscribed to CBA, what do I click on or type? Excellent tool, by the way. For now I just copy pasted my mods to my root and played a few hours with the server and it’s incredible! Did some Liberation and everything is working perfectly and buttery smooth now (local host wasn’t cutting it).
  15. Flax's Arma Server Tool (F.A.S.T.)

    Can anyone help me with figuring out how to add Steam Workshop mods to the Mods section? The tool recognizes mods in the Arma root automatically, but I can’t for the life of me figure out how to add mods mods from the Workshop! folder.