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HeroesandvillainsOS

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About HeroesandvillainsOS

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    Chief Warrant Officer

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  1. Anizay

    Mission makers, here is the ALiVE index. Place the X folder in your mission root and ALiVE will automatically read it. When ALiVE has its next update, this index will be included (in which case this file will be redundant so you can delete the X folder when ALiVE updates): https://www.dropbox.com/s/qdrjmj6xqyg6yfh/tem_anizay.zip?dl=0
  2. Anizay

    @Temppa I’ve been getting requests to index your map for ALiVE and was wondering, are the buildings and buildings placement in the current version of the map relatively finished? Our map indexing process works with building ID’s. So for example, if I index it and let’s say you add a new building, that will essentially break our map index and we’ll have to do it over again. As a result, we tend to not index maps that are still WIP and/or are receiving frequent updates of buildings. No biggie if the map is still WIP. Just curious how you consider this current version in that regard.
  3. Hi @icebreakr If your newest update added any buildings or altered the order or amount of building ID’s then yes it will need a new indexing to be ALiVE compatible. Assuming you haven’t obfuscated your PBO files, which in the past was never an issue (I’ve indexed quite a few of your maps) an indexing can be completed with public tools we make available which are included in the ALiVE mod (it has a pretty UI and everything!). http://alivemod.com/wiki/index.php/Map_Indexing I tend to be one of our most prolific indexers, but haven’t Arma’d in a couple months now (RDR 2 owns me). I’m certainly not opposed to doing it when I have some time, however if anyone needs it lickity-split for an OP or whatever I encourage that person to give the indexer a whirl. Otherwise I’ll do it when I’m able (your maps take a couple uninterrupted hours generally due to the copious amount of objects) and link it in your thread until we can include it in a future release.
  4. @spyderblack723 ? More like spydercan’tcode723 amiright?
  5. [ALiVE, SP/COOP 1-20] Battle of Lythium

    Hmm really not sure. Is this happening with my most recent update over on Steam? Is your ALiVE up to date? Either way, this is not an insurgency any more so the civs don’t really matter. This is an assault mission now with 3 large areas to clear. I decided to drop the insurgency template and shift it to an assault op because Lythium was causing problems with ALiVE Insurgency (lack of civs, etc). Honestly, I was tired of the complaints on Steam because fixing it is out of my control. That fix, if even possible, has to come from either the map devs or JBAD devs.
  6. Release notes are here: https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.8.0.1808241
  7. FYI we’ve updated on Steam Workshop and probably our website. Not sure when or if we’ll have an official release post; just wanted to give everyone a heads up ALiVE has updated.
  8. ALiVE ORBAT Creator - Write Files ?

    Can we get a mod to merge this into the ALiVE thread? Sorry I don’t use ORBAT much myself but I’d at least like to see your question get to the right place and looked at by the right people.
  9. CBA - Community Base Addons - ARMA 3

    Just a heads up the Steam page for CBA doesn’t seem to be working.
  10. [IceBreakr/IBIS] Southeast Angola 1974

    Here's the map index which you can use with ALiVE until the next release is out. Place the X folder inside your mission's root folder (where the mission.sqm is. Put it in the same place) and ALiVE will pick up the index automatically. https://www.dropbox.com/s/byvwju67zwtq31o/seangola.zip?dl=0
  11. [IceBreakr/IBIS] Southeast Angola 1974

    Custom Objectives should work for now. Haven’t had a chance to DL the map yet. Are there enough buildings placed to justify a proper ALiVE index, or will it need to be all Custom Objectives regardless? If we’re talking dozens of buildings, an index probably wouldn’t matter. If it’s much more than that, yeah I’ll index it. Let me know. EDIT: It’s been brought to my attention Custom Objectives may not work anymore on unindexed maps (they used to and should but it’s possible something changed). I’ll try to index it ASAP.
  12. Can you post a vanilla mission and/or a rpt file from a vanilla mission that won’t load? Some errors have been reported and seen internally with Logistics, but no reports of an error preventing a mission from loading completely have been shared directly with the devs yet. This would be useful if you could.
  13. @fycj If you get a chance to confirm if this is with a fresh start of the mission, or when loading a save, that would help me out seeing as it’s a mission I made and don’t have a ton of testing time testing on my own right now.
  14. Alive Respawn Question/Issue

    I’m not totally sure on the respawn thing, but for AI to teleport to you on mission start, look through this thread: http://alivemod.com/forum/1613-ai-teammates-location-persistence-solved/0 But read through it in its entirety, I think Spyder made some adjustments to the code as the thread went on.
  15. Community Factions Project

    This should get you access: https://discord.gg/T8Vnjj
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