Jump to content

jonipetteri

Member
  • Content Count

    73
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

1 Follower

About jonipetteri

  • Rank
    Corporal

Recent Profile Visitors

312 profile views
  1. jonipetteri

    Trigger enabling a trigger?

    Try this: (triggerActivated trigger1) && player1 in thisList OR (triggerActivated trigger1) && player2 in thisList;
  2. jonipetteri

    Marker to location of object?

    Solution: "myMarker" setMarkerPos (getPosATL myObject);
  3. Hi guys! I’m using empty markers for random placement of an object in the editor. How can I set marker to the location of the object? Thanks!
  4. Hi guys! So, I can change some objects color putting this into init box: this setObjectTextureGlobal [0, "#(rgb,8,8,3)color(0,1,2,1)"]; For some reason it works on some objects and on some objects it doesn't... What's wrong? Is there something I can do about it? Thanks Joni
  5. Yep, thats true. It needs a bit scripting.
  6. jonipetteri

    TRIGGER for a SPECIFIC UNIT

    Just set your truck5 as trigger owner by right clicking trigger - set trigger owner - and sync it to your truck5.
  7. jonipetteri

    Your opinion?

    I like to use ALiVE.
  8. jonipetteri

    Your opinion?

    That was my first thought. But there is no editing or scripting in my question. Asking opinions of already made scripts and/or mods.
  9. jonipetteri

    Your opinion?

    Hi guys! Just wanted to ask opinion of what is your favorite "populating" script or mod for AI, and why? Regards Joni PS. Moderators feel free to move this post if needed.
  10. Hello there! Like the topic says, I'm looking for a skilled scripter to do few small (I guess) scripts for me (and my small unit). Yes, this may sound stupid, but I'm simply running out of my free time at this point. So, if you are familiar with Arma editor, editing and scripting, do not hesitate to contact me. To be fair guy, I'm willing to pay for your efforts. Half when we have agreement and half when wanted results are done and tested. Thanks. Joni
  11. jonipetteri

    Randomish waypoint

    Thank you, sir.
  12. Hi guys! I've placed down a unit in the editor and gave it some move waypoints. Going to activate first with trigger. Is there a way to give, lets say five pre-defined locations for second waypoint and randomly choose one of those? Also, I'm going to add some playMoveNow code to that waypoint... Thanks.
  13. jonipetteri

    Object to terrain level

    Like I said, sarogahtyps code works fine. I run it via Game Logic-module in the editor. I've attached cable1 to ied2 by writing cable1 init box this: ied2 attachTo [cable1, [0, 0, 0] ]; and this code is not working after I run sarogahtyps code.
  14. jonipetteri

    Object to terrain level

    Read last post, please.
  15. jonipetteri

    Object to terrain level

    Okay, for some reason this code is messing up my attachTo setup. I've placed (in editor) IED, in this case ied1, and another IED, in this case ied2. I've also placed down third small object (in editor), HDMI-Cable, in this case cable1. I've attached cable1 to ied2 using attachTo command (to make it look a bit differend than normal), and wrote it in init box of the cable1. Now, the code above works just fine, but it somehow "removes" my attachTo command, and this cable1 will now stay in the same place where I put it it the editor. Any idea why?
×