h - 169 Posted July 16, 2015 knowsAbout has it's uses when you want to for example trigger events based on generic enemy knowsAbout level about player/player's group (talking about SP here) and such, which I use a lot (they can know about you even if they didn't see you because the knowledge is shared throughout he whole side). Of course trying to do AI behaviour related stuff for individual unit or a group with it is pretty sucky so the new command fills a dire need there. Even though the new command is really good stuff these kinds of things should be made eventHandlers as well because having to loop this in some script/fsm is not always really ideal. Share this post Link to post Share on other sites
ImperialAlex 72 Posted July 16, 2015 Fixed: Ignoring forward declaration classes when setting source mods Could somebody please unpack that for me? I assume this is config-parsing stuff..? Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted July 16, 2015 Hey can I hear from a dev about this? I'd have expected it to change but it's been like this for a long time now... I'm talking about the CSAT texture: http://i.imgur.com/D0tKem5.jpg Share this post Link to post Share on other sites
nikiforos 450 Posted July 16, 2015 When do we get the main branch update? I thought it was yesterday but I didn't receive anything. Share this post Link to post Share on other sites
Greenfist 1863 Posted July 16, 2015 When do we get the main branch update? I thought it was yesterday but I didn't receive anything. "Logistical issues" yesterday. The next target is today. Fingers crossed. Share this post Link to post Share on other sites
Fushko 59 Posted July 16, 2015 "Logistical issues" yesterday. The next target is today. Fingers crossed. I thought this was the RC branch testing week? Or was it last week? D: Share this post Link to post Share on other sites
Greenfist 1863 Posted July 16, 2015 I thought this was the RC branch testing week? Or was it last week? D: The RC came out about 2 weeks ago, yesterday was supposed to be the stable update. Share this post Link to post Share on other sites
h - 169 Posted July 16, 2015 Anyone else getting a warning message "Cannot load texture a3\modules_f\data\portraithq_ca.paa." when using the Headquarters Entity module? I think it started happening at my end after yesterday's update Share this post Link to post Share on other sites
neokika 62 Posted July 17, 2015 Anyone else getting a warning message "Cannot load texture a3\modules_f\data\portraithq_ca.paa." when using the Headquarters Entity module?I think it started happening at my end after yesterday's update Yes, but should be fixed for today's dev branch. ;) Share this post Link to post Share on other sites
DancZer 65 Posted July 17, 2015 Feature or bug? When i go next to the enemy tank(or strider size vehicle and above) with my tank(eg.: T-100, M1A1) and i kill the tank with sabot(the tank explode) i will die inside the vehicle. Is this a feature or a bug? Shouldn't I survive it? nobody can comment it? Share this post Link to post Share on other sites
Alwarren 2767 Posted July 17, 2015 A general observation I just made: I was encoding the Force Recon units for CUP. When I got to Razor Team, I wanted them to have at least matching skin color heads so I defined identities. However, when placed in the editor, they still have my head when I started as them. I couldn't figure out why, so I looked at the configs for Miller and that was basically the same. So I though, why does it work for Miller? Well, the truth is, it doesn't work with Miller either, or any other of the Story characters. In Arma 2, when you placed e.g. Cooper and set him to player, he would look like Cooper. In Arma 3, when you place Miller and set him to player, he will not look like Miller. He will have the player's head setting.Tried it on the Dev and Stable branch. Is this intended behavior? Is this "don't care" territory? Or should I make a bug report? Share this post Link to post Share on other sites
DnA 5155 Posted July 17, 2015 Or should I make a bug report? Yes please :) Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted July 17, 2015 I just got killed by an Icebox. How? Because placing objects on the docks in editor, or in zeus, puts them on the ground below them, or inside of them, cause it to either explode, shoot out in a random dangerous direction, or die. Share this post Link to post Share on other sites
Tankbuster 1746 Posted July 17, 2015 I just got killed by an Icebox. How? Because placing objects on the docks in editor, or in zeus, puts them on the ground below them, or inside of them, cause it to either explode, shoot out in a random dangerous direction, or die. Yes, they do and this isn't limited to dev build. Docks are lethal in stable build too. Share this post Link to post Share on other sites
SilentSpike 84 Posted July 18, 2015 It's a quirk of the engine and I wouldn't be hopeful that BI can do anything about it at this stage :( Share this post Link to post Share on other sites
whiztler 137 Posted July 18, 2015 I just got killed by an Icebox. How? Because placing objects on the docks in editor, or in zeus, puts them on the ground below them, or inside of them, cause it to either explode, shoot out in a random dangerous direction, or die. Only thing that works for me is spawning them floating just above the docks/piers. Share this post Link to post Share on other sites
Alwarren 2767 Posted July 18, 2015 Yes please :) Done :) Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted July 18, 2015 Only thing that works for me is spawning them floating just above the docks/piers. It's super annoying though. If only we had a 3D editor. Share this post Link to post Share on other sites
tpM 478 Posted July 18, 2015 Try xCam. It's awesome. Share this post Link to post Share on other sites
R3vo 2654 Posted July 18, 2015 Is anyone else here experiencing a severe FPS loss when switching from 3rd person to 1st person when in a vehicle? I'm losing 10-12 FPS. 1st person 3rd person *See upper left corner of the screen. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted July 18, 2015 Is anyone else here experiencing a severe FPS loss when switching from 3rd person to 1st person when in a vehicle? I'm losing 10-12 FPS. 1st person 3rd person *See upper left corner of the screen. Yes, anyone who has PiP active. Share this post Link to post Share on other sites
St. Jimmy 272 Posted July 18, 2015 Yes, anyone who has PiP active. I'm actually wondering if the PiP was enabled in 3rd person before and it has changed now? PiP does drop performance usually by 10fps. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted July 19, 2015 Can someone help, I keep getting this... Arma 3 has quite in unusual manner. Info:Exit code:0xC0000005/ -1073741819 Time running: ~ 00: 15:35.8 https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit Happens so often. Share this post Link to post Share on other sites
killzone_kid 1331 Posted July 19, 2015 Can someone help, I keep getting this...Happens so often. Did the possible cause description from the link not help? Share this post Link to post Share on other sites
Sterlingarcherz101 15 Posted July 19, 2015 Can someone help, I keep getting this...Happens so often. Noted this when trying to join rc branch. Pm'd dwarden. It has been happening the last two patches probably even 3. have not heard anything from devs about it. Share this post Link to post Share on other sites