petek 62 Posted March 13, 2015 Left Dev branch for a while, decided to jump back on to try out the new resting/deployment mechanics, gotta say besides the bugs, of which I cant think of any I've seen thus far that haven't already been brought up, I'm loving it. But I've got to ask, what happened to the firing from commander positions thing, did that get scrapped or what? I know it seemed to be working pretty good when I tried it a few months ago but now its gone. Hiya FFV from commander is still there but only certain vehicles currently (both slammers, marshall, scorcher, kuma, mora, gorgon). Also for the kuma the gunner can FFV. Never got any feedback on why only the CSAT Sochor gets FFV love! We also had co-pliot FFV for the hummingbird for a bit but that's been temporarily removed (I Hope!!!) Still hope these are being worked on (as with all FFV) Would love to be able to FFV from MRAP hatches. cheers Share this post Link to post Share on other sites
odie0351 67 Posted March 13, 2015 Thanks for the info man, was flying the Pawnee when I noticed it was missing and of course instead of trying any of the vics you mentioned I tried the T100 lol Share this post Link to post Share on other sites
petek 62 Posted March 13, 2015 No worries mate. Really hope FFV is an area BIS keep improving....... we haven't forgotten the time of openable vehicle doors!!! Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted March 13, 2015 The Reloading while prone bug still persists. Reloaded, but no animation plays, an i remain stuck for ever. Share this post Link to post Share on other sites
metralla 19 Posted March 13, 2015 No worries mate. Really hope FFV is an area BIS keep improving....... we haven't forgotten the time of openable vehicle doors!!! We hope to see someday to open vehicle doors.... And being able to move freely within the Huron helicopters. I remember in Arma2, in aircraft Lockheed C-130 Hercules you can move freely inside and starting to parachute. :icon_hm: Share this post Link to post Share on other sites
CaptainObvious 95 Posted March 13, 2015 The Reloading while prone bug still persists. Reloaded, but no animation plays, an i remain stuck for ever. Which weapon, haven't noticed this myself? Share this post Link to post Share on other sites
R3vo 2654 Posted March 13, 2015 (edited) Has anyone noticed the changes to the multiplayer browser? Edit: I'd like to see another tab for Favorites Edited March 13, 2015 by R3vo Share this post Link to post Share on other sites
gossamersolid 155 Posted March 13, 2015 We hope to see someday to open vehicle doors.... And being able to move freely within the Huron helicopters. I remember in Arma2, in aircraft Lockheed C-130 Hercules you can move freely inside and starting to parachute. :icon_hm: You most definitely could not move around in the arma 2 C-130, so not sure what game you were playing. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted March 13, 2015 You most definitely could not move around in the arma 2 C-130, so not sure what game you were playing. In the parachute tutorials for Arma 2/OA, there were static prop versions of the C-130 and V-22, but they were only that, static props that didn't move. Though I do agree, some transport planes like a V-22 or C-130 would be sweet. Share this post Link to post Share on other sites
metralla 19 Posted March 13, 2015 You most definitely could not move around in the arma 2 C-130, so not sure what game you were playing. I do not remember well, remembering just might be the game ¿"America's Army"?. it would be nice to move freely within certain aerial vehicles Share this post Link to post Share on other sites
R3vo 2654 Posted March 13, 2015 I do not remember well, remembering just might be the game ¿"America's Army"?. it would be nice to move freely within certain aerial vehicles To be honest, It's a feature that would need a lot of work, and would never look perfect. Just image moving in a helicopter with the current rotation point? Guess it's not that great if you glitch through the wall. In addition, I don't see much use for it anyway. Share this post Link to post Share on other sites
komalt 10 Posted March 13, 2015 I do not remember well, remembering just might be the game ¿"America's Army"?. it would be nice to move freely within certain aerial vehicles Indeed there was a mission like that in America's Army. However In AA it was an illusion that the plane was moving. The plane was actually stationary and there was animation of clouds moving around it. You could see it if you entered the "mpcheat ghost" cheat in offline. So what they did is not as impressive and indeed would take a lot more work if the plane was moving. The desync experienced in Arma among many other issues like the physics and inertia of being inside the plane, would make this feature probably impossible for a long time. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted March 13, 2015 The only vehicle that can realistically be walked on whilst moving is a Naval Vehicle. This has been done in a scripting thread, called "attachtowithmovement", and is one of the only ways anyone knows how to accomplish such a task as walking around on/in a moving object. In the air, is a whole new beast. You'd have to be going straight, i would imagine, and any turns would be major disaster. Share this post Link to post Share on other sites
scruffy 22 Posted March 13, 2015 Does anyone else run a dedicated server on dev branch? We tried again tonight and couldn't run any mission. Server and users running vanilla, without mods on dev version 129736 Standard coop "Headhunters" threw us back to mission selection with "No entry 'config.bin/CfgVehicles/O_Heli_Light_02_unarmed_F.tailBladeCenter'." and most others as one of the Zeus training missions "No entry 'config.bin.CfgWeaponHandling'." Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted March 14, 2015 I'm getting a ton of CTD with decent duration times of MP sessions. Say 30 minutes or less, using a DLC weapon, bipods, engaging targets, and eventually, it freeze's, unfreeze's, and 2-3 seconds after it unfreeze's, it just crashes. Black screen and it says Arma has stopped working. No idea the cause of this, it's happening very often, and hasn't failed. Share this post Link to post Share on other sites
kbbw123 115 Posted March 14, 2015 Lots of errors ingame. the complete stringtable is fubared. resume button is missing and allot of controls are missing because of it. Share this post Link to post Share on other sites
kilo1-1 1 Posted March 15, 2015 http://feedback.arma3.com/view.php?id=23111 BIS, can you please look into this simple fix for bis_fnc_compatibleItems? If this issue gets fixed, we can have an official version 'Joint Rails' where weapon mods won't require ASDG Joint Rails for weapon attachments. This will be a huge win for both BIS, modders, and players. Don't forget to vote it up! Share this post Link to post Share on other sites
ussmarines 18 Posted March 15, 2015 Do you give .PSD files of the news weapons and equipments as you did for the previous DLC? Because you have given them .PSD of the two helicopters that are accessible via the Arma3Tools Best, ussmarines Share this post Link to post Share on other sites
Robalo 465 Posted March 15, 2015 (edited) http://feedback.arma3.com/view.php?id=23111BIS, can you please look into this simple fix for bis_fnc_compatibleItems? If this issue gets fixed, we can have an official version 'Joint Rails' where weapon mods won't require ASDG Joint Rails for weapon attachments. This will be a huge win for both BIS, modders, and players. Don't forget to vote it up! Seems you misunderstood the issue. You'd still need something like JR to provide the common config classes but if the bug if fixed there won't be any more need for JR to ship with modified BIS functions (like arsenal or compatibleitems). BIS, please look into this one too: http://feedback.arma3.com/view.php?id=23043 It's a huge, game-breaking bug, easily reproducible. It's one of the reasons I'm stuck with 1.38 (bug seen in 1.40 stable and current 1.43 dev). Edited March 15, 2015 by Robalo Share this post Link to post Share on other sites
zukov 490 Posted March 16, 2015 603 mb on update today......... someone has tested? Share this post Link to post Share on other sites
danil-ch 165 Posted March 16, 2015 (edited) Graphical artifact after last update. http://i.imgur.com/WshyC2h.jpg (252 kB) Edited March 16, 2015 by Danil-ch Share this post Link to post Share on other sites
2nd ranger 282 Posted March 16, 2015 Standard characters like Marksmen and Autoriflemen have the Marksman DLC icon next to their class in the editor unit menu. I guess because their guns have bipods now, as if the bipod attachments are regarded as DLC content. Share this post Link to post Share on other sites
pettka 694 Posted March 16, 2015 Standard characters like Marksmen and Autoriflemen have the Marksman DLC icon next to their class in the editor unit menu. I guess because their guns have bipods now, as if the bipod attachments are regarded as DLC content. This is just a temporary issue as we adjust the equipment for "standard characters", it should disappear as the tweaking is finished :icon_evil: But thanks a lot for letting us know. Share this post Link to post Share on other sites
petek 62 Posted March 16, 2015 (edited) Graphical artifact after last update.http://i.imgur.com/WshyC2h.jpg (252 kB) Looks like there is some errors with the scopes. The mx GL is again not showing the front sight texture again with the ACO (which seems to have 2 aiming dots now - poss the same sight as the holosight now?) and the non-zoomed MRCO cheers Edited March 16, 2015 by petek Share this post Link to post Share on other sites
2nd ranger 282 Posted March 16, 2015 Changed: Collimators have been changed to a new technology But they're all still really dim at night : ( Share this post Link to post Share on other sites