old_painless 183 Posted July 2, 2014 In the VR Arsenal, once you have tried (press Try), how do you go back to further configure your guy ? Esc makes you leave the Arsenal entirely (if you accept) or you can Restart which erases all your customizations Share this post Link to post Share on other sites
Brisse 78 Posted July 2, 2014 Old_Painless: Press ESC and then hit the button on the bottom. It is missing it's label. Share this post Link to post Share on other sites
old_painless 183 Posted July 2, 2014 Thanks Brisse, (the blank button under the Field Manual button) Share this post Link to post Share on other sites
tpw 2315 Posted July 2, 2014 I think I might have to chime in with my observation that performance has taken a bit of a hitwith the last couple of dev releases. FPS is a bit lower (maybe 15-20%) and the framerate seems a little choppier when looking around. Anyone else seeing something similar? Share this post Link to post Share on other sites
x3kj 1247 Posted July 3, 2014 (edited) I have a small request for VR: please add tire/track textures ("footprints") like for regular tarmac, to help seeing what a vehicle is doing while driving. Without it, it's hard to judge if it is sliding around, or if it has full traction. VR is a very nice addition for modding, a simple mission in it loads almost as fast as bulldozer. Thumbs up, BIS. Edited July 3, 2014 by Fennek Share this post Link to post Share on other sites
Greenfist 1863 Posted July 3, 2014 (edited) Tweaked: Spatialization of loud sounds It's great that you reduced the stereo downmix on loud sounds, it has made the direction detection much easier. But you may have gone over the top; intense close-by battle is too disorienting now because there's almost no downmix at all. Your right ear is deaf to a gunshot 5m to your left. Feels unnatural. AND this has broken at least the aircraft engine sound: do a quick turn and observe the sound source lag behind. I.e. turn left and the engine moves to the right. Edited July 3, 2014 by Greenfist Share this post Link to post Share on other sites
Vasilyevich 20 Posted July 3, 2014 old and still not fixed >> Hidden Sections on the HEMTT are not working >> Tempest has the same issue! Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted July 3, 2014 The VR suits should have variants in texture. For example, the AAF, NATO, and CSAT suits should use their respective camouflages, while the Civilian one will stay black. Just an idea, BIS. :) Share this post Link to post Share on other sites
omerc 10 Posted July 3, 2014 Latest devbranch says increased max memory to 3072MB. Has anyone tried this? Share this post Link to post Share on other sites
Greenfist 1863 Posted July 3, 2014 Latest devbranch says increased max memory to 3072MB. Has anyone tried this? I bet everyone following this thread has tried it by now. But at least I couldn't reach any higher than usual memory usage with my moderate efforts. That doesn't mean it doesn't work though. Share this post Link to post Share on other sites
13islucky 10 Posted July 3, 2014 The VR suits should have variants in texture. For example, the AAF, NATO, and CSAT suits should use their respective camouflages, while the Civilian one will stay black. Just an idea, BIS. :) Erm, I don't think that the AAF can afford these things. CSAT probably prefers training soldiers by sending them to the local villages for target practice, seeing as they're evil-looking people/aliens. Share this post Link to post Share on other sites
maddogx 13 Posted July 3, 2014 I bet everyone following this thread has tried it by now. But at least I couldn't reach any higher than usual memory usage with my moderate efforts. That doesn't mean it doesn't work though. I tried it yesterday, managed to get the game to use >2.2GB, but only by flying over Altis with 12km view+object distance and terrain+object details maxed out. Probably would have gone higher if I had thought to add some different AI units. It definitely works though. Share this post Link to post Share on other sites
John Kozak 14 Posted July 3, 2014 I tried it yesterday, managed to get the game to use >2.2GB, but only by flying over Altis with 12km view+object distance and terrain+object details maxed out.Probably would have gone higher if I had thought to add some different AI units. It definitely works though. You're speaking about process virtual memory, right? Share this post Link to post Share on other sites
maddogx 13 Posted July 3, 2014 You're speaking about process virtual memory, right? Yeah, I was just looking at the task manager on my second monitor. Share this post Link to post Share on other sites
2nd ranger 282 Posted July 3, 2014 The VR suits should have variants in texture. For example, the AAF, NATO, and CSAT suits should use their respective camouflages, while the Civilian one will stay black. Just an idea, BIS. :) I don't want to sound like one of those "BIS Y U MAKE THIS WHEN U COULD MAKE [my favourite thing]" guys, but if there's anything that doesn't need different variants, it's the VR suit. That's time that could be better spent making new civilian variants, for example. Even if they're just more reskins of the Rangemaster. Share this post Link to post Share on other sites
barakokula31 10 Posted July 3, 2014 The VR suits should have variants in texture. For example, the AAF, NATO, and CSAT suits should use their respective camouflages, while the Civilian one will stay black. Just an idea, BIS. :) Yes, because VR suits are usually used in actual combat, and therefore need to be camouflaged :rolleyes: Share this post Link to post Share on other sites
mistyronin 1181 Posted July 3, 2014 I don't want to sound like one of those "BIS Y U MAKE THIS WHEN U COULD MAKE [my favourite thing]" guys, but if there's anything that doesn't need different variants, it's the VR suit. That's time that could be better spent making new civilian variants, for example. Even if they're just more reskins of the Rangemaster. I'd welcome a police version of the rangemaster ( after all we already have a vest and cap ). Share this post Link to post Share on other sites
Guest Posted July 3, 2014 As NorX_Aengell said, ["Open",true] call BIS_fnc_arsenal; is broken and makes the game crash. It works fine with "spawn BIS_fnc_arsenal". I don't know if it's a known issue... Share this post Link to post Share on other sites
Wathagan 10 Posted July 3, 2014 (edited) Is anyone else getting this error in the editor when hitting Preview? image It seems to happen only when I have a Game Logic unit Zeus and the required zeus modules inserted. This is without any mods activated. No Steam cache integrity errors either. Edited July 3, 2014 by Wathagan changed the screen cap to a better one showing only the three objects I've inserted to my mission to reproduce the error. Share this post Link to post Share on other sites
moricky 211 Posted July 3, 2014 Where do you call ["Open",true] call BIS_fnc_arsenal from? Doesn't crash my Steam dev build. Share this post Link to post Share on other sites
zukov 490 Posted July 3, 2014 (edited) please more gears for CSAT and fix the texture issue on the assassin black helmet Edited July 3, 2014 by Zukov Share this post Link to post Share on other sites
Guest Posted July 3, 2014 Can you still use the insigna in the VR Arsenal since the last update ? ---------- Post added at 11:33 ---------- Previous post was at 11:30 ---------- The crash happened only when I use ["Open",true] call BIS_fnc_arsenal from the debug console during preview. I just tried with a trigger, and no crash. Share this post Link to post Share on other sites
zukov 490 Posted July 3, 2014 Can you still use the insigna in the VR Arsenal since the last update ?---------- Post added at 11:33 ---------- Previous post was at 11:30 ---------- The crash happened only when I use ["Open",true] call BIS_fnc_arsenal from the debug console during preview. I just tried with a trigger, and no crash. no doesn't work Share this post Link to post Share on other sites
moricky 211 Posted July 3, 2014 I'm afraid the unit insignia function is broken today, should be fixed in the next dev build update. Share this post Link to post Share on other sites
Guest Posted July 3, 2014 The sad work of developer... The less importants features are the most problematical :bounce3: Share this post Link to post Share on other sites