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Shouldn't it be using yellow tracers?

Depends on what's loaded, but by default it's an AAF weapon and their tracers should be yellow.

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Added: New MP commands "hideObjectGlobal" and "enableSimulationGlobal"

Very nice additions, good to see all these new global commands.

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Added: New MP commands "hideObjectGlobal" and "enableSimulationGlobal"

Thx. That certainly will be useful.

Now the only script command I'm really missing is addWeaponTurret...

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DEV! In the last few updates have a problem.

Turn the game (after turning on the computer) - "scenario" - "scenario in workshop"-choose "subscribe" to the mission .... game crashes. After restart game - everything is fine.:butbut:

And really need some new filters for the workshop. "SP", "MP", "Coop"

Edited by Kirill

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DEV! In the last few updates have a problem.

Turn the game (after turning on the computer) - "scenario" - "scenario in workshop"-choose "subscribe" to the mission .... game crashes. After restart game - everything is fine.:butbut:

I had this last night and assumed it was my computer being spazzy rather than the game so didn't report it. Confirmed issue with this one, I guess.

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DEV! In the last few updates have a problem.

Turn the game (after turning on the computer) - "scenario" - "scenario in workshop"-choose "subscribe" to the mission .... game crashes. After restart game - everything is fine.

Unfortunetely we are not able to reproduce this. Just to make it clear the use case is: start arma - play - scenarios - select some scenario - click scenario button - in steam overlay click unsubscribe (not subscribe since it's not available) - game crash. Is that right? Are you still able to reproduce this crash i.e. is it still happening to you? Does it happen for any mission or some specific one?

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To the DEVS, apparently, it's here that we have to post feedback trackers, I replayed the first campaign episod, multiples bugs were found. I created a ticket:

http://feedback.arma3.com/view.php?id=17260

:)

No offense, but that really shouldn't be posted in this thread. The devs read the feedback tracker so don't think your issue won't be fixed. If it is already mentioned / fixed, then don't post unneeded feedback.

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And really need some new filters for the workshop. "SP", "MP", "Coop"

Singleplayer and multiplayer are already available tags.

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I really think we need a proper Medical vehicle instead of the HEMTT. I reckon a Ghosthawk Medivac and a Marshall Ambulance or something for NATO. I remember reading about a Medical version of the Marshall in the Field Manual back in Beta.

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Is there a special command which would disable this "postprocessing" effect which is frustrating me^^ This black corners which pulse on the screen when the player is out of breath are so "/%&$/=)(§%$ :cool:

Is there such a command which would disable this?

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This is not the same. On your video through the wall can look, in Control tower can go.

Of course, look through the wall - too bad.

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The tracer module is an armed boat with a minigun and this is what creates the tracers, its rendered invisible about +10ft AGL.

The navigation lights are still visible

**Using a minigun weapon to create the tracers means it has the minigun's firing sounds and it cannot be changed into a more reasonable distant sound without changing the sound of miniguns because of its classname**

The water sounds around the boat are all still audible

Stock

http://youtu.be/dCwQC3SNuyQ

When modding the M134 minigun sound

http://youtu.be/vzZWSnSBY4A

Words fail me :pet5:

Edited by Bigpickle

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As a matter of fact at a mission I'm bulding with A3MP/Takistan the boat was fully visual and even got attacked by AI.

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Wow! Zeus is here! Awesome thank you so much for that! :)

EDIT: I've just tried that and that editor is so awesome! Any chance that it'll replace the standard 2D editor or somehow synchronize these two together to create ultimate 2D-3D editor? I love all the stuff it offers - you can see the lenght of each song in the list of songs, I also love all the icons and stuff - for example you can select Postprocess, and you can see how it will look like before you even apply that. That's it for editor. What I can tell about the mode itself - I like that they have all the things resolved so the Zeus cannot be that annoying much - For example he cannot throw objects right into your face (you can set up it so player must be like 100m from the Zeus if he want to create something). But I love all the stuff he can do - like lightning strike - however it should have more splash damage because I threw it like meter from the soldier and it did not do anything to him even when he was laying in the big hole it made lol. Things i don't like is that Zeus can spam the lightning strike if you hold Ctrl and the sound of the lightning strike is like REALLY LOUD. Anyway thank you again for this awesome mode and I hope that this 3D editor will be used in more things than only in Zeus mode as It'd be pity if it didn't.

Edited by danny96
I sort of expanded my post

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I overlooked that this is the dev-branch forum. Nevertheless I'm on stable branch and can repoduce it. My tracer module is a hovering, full-manned attackboat that fires in the air and gets shot down as soon as its detected.

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Hey Bis, thanks for the unexpected release of Zeus on the wekeend. pretty damn cool.

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It happens both branches that's right. Dev branch forums is the best place to post bugs. Thanks for overlooking it.

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Can someone please test this quickly in the editor? I can not hear sounds when a hunter GMG is firing, other GMG variants work fine.

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What's up with the holo sights? Are the misaligned on the guns? They seem to be too much on the right of the gun rails.

Notice how the screws are in relation to the gun top railing: http://i.imgur.com/79qj7fY.png

Here I tried to draw a vertical center line along the gun, but I think the perspective is off: http://i.imgur.com/1z3Mno9.png

Edit, more pics, notice the screw positions in relation to the railing:

http://i.imgur.com/K08eaKi.png

http://i.imgur.com/A6c9XX6.png

I'm not an expert on gun sights so I don't know if the holo sight in question is so asymmetrical or if it's just the perspective ;)

Edited by Xendance

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What's up with the holo sights? Are the misaligned on the guns? They seem to be too much on the right of the gun rails.

Notice how the screws are in relation to the gun top railing: http://i.imgur.com/79qj7fY.png

Here I tried to draw a vertical center line along the gun, but I think the perspective is off: http://i.imgur.com/1z3Mno9.png

Edit, more pics, notice the screw positions in relation to the railing:

http://i.imgur.com/K08eaKi.png

http://i.imgur.com/A6c9XX6.png

I'm not an expert on gun sights so I don't know if the holo sight in question is so asymmetrical or if it's just the perspective ;)

I also have the Scope's cross hair displaying next to the white cursor when in 1st person and 3rd person view - Same scope as shown in the pictures above, haven't tested other scopes..

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