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Kirill

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About Kirill

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    Corporal
  1. Kirill

    Next DLC and Expansion Speculation

    While not enough infantry completed yet. DLS must finally solve the biggest problems the series. focus on infantry combat. We do not have a normal system damage people. - A detailed division of the body into zones - A detailed division of protection zones (normal body armor) - A more complex system of treatment - Addition of lameness Plausible grenades and grenade launchers - fragments - The correct loading rpg (animation + time) - Addition of disposable grenade - The correct bags for grenades - fire lying overall - Holster with a gun - The ability to use the back to carry additional weapons - The ability to pass high fences
  2. Kirill

    Body armour & helmet protection feature

    http://www.youtube.com/watch?v=O_4uIuzWkiY
  3. There is a problem. Bullet with high energy often does not cast body. The bullet passes through it, the kinetic energy is transferred to the human body in large sizes.
  4. Version 1.22. The new system? ... The old system - a person's body fell under its own weight + vector of motion at the time of death The new system - a bowling ball or a sledgehammer hit man ALWAYS What kind of nonsense? Before, we ALWAYS had a perforating wound, now we ALWAYS have hit in plate\armor?:butbut: You have an idea of the desired results and the overall concept?
  5. We have 3 normal sound mods now. We have a bad and medium mods treatment system. But we do not have the mod system damage, simulation fragments and bullet-proof vests. This should be done by developers. 1 Damage Modeling (Body armor, Shrapnel Simulation, ect) 2 Medical Systems 3 AI 4 Modding Tools 5 FPS 6 Vehicle Simulation (Interiors, Driving Models) 7 Editor 8 Sound
  6. Very large crowding opponents. Looks very conditional. Better to remove from the blue lights on the gun.
  7. DEV! In the last few updates have a problem. Turn the game (after turning on the computer) - "scenario" - "scenario in workshop"-choose "subscribe" to the mission .... game crashes. After restart game - everything is fine.:butbut: And really need some new filters for the workshop. "SP", "MP", "Coop"
  8. https://www.youtube.com/watch?v=H_OgrHbvnUY#t=427 6.5 mm can destroy light vehicles with 15 rounds. 6.5 mm can destroy heavy armored turret with a 15-20 shot. The idea is good. But the realization (as always)) ... The rifle can damage the optics, but should not disable the heavy turret or explode armored vehicle!
  9. The main task of minigun - high density fire. You can increase the damage of 100, but will not increase the density of fire.
  10. Kirill

    Real Armor Mod

    Plastids (charge) has a very low power against the MBT. I'm talking about the charge laid under the bottom. ---------- Post added at 09:03 ---------- Previous post was at 09:00 ---------- Disagree. Armor the same change by 2035. It makes no sense to complicate.
  11. Dev! Many types of weapons have wrong rate of fire . For example, m134 minigun in the game has a rate of approximately 900-920 rounds per minute (one gun). In reality, it has a rate of 2000-4000 rounds per minute. In ARMA2 we could switch the speed. There is no such possibility. 30 mm. gun CTWS BTR " Reed " has rate of 195 rds . / min . And for example, 30 mm. gun 2A42 BMP-2 (adopted for service in 1980 ) has a maximum rate of fire of 550 rds . / min . + Can change the shooting mode . 35mm. gun ZSU- 39 "Tiger" has a rate of 463 rds . / min . on the trunk , and rate of 30 mm. gun 2A38 IRC " Tunguska" (entered service for 53 years before the events of the game) - 2400 rds . / min . Anti-air defense forces and aviation have this weapons in realiti - not just for lulz! Gun with a high rate of fire is a necessity. Time visual contact with the target - a little. + New system of body armor was introduced in game. This means that it became more difficult to hit infantry. Gameplay suffers from this. Reliability suffers from this. Correct this. http://feedback.arma3.com/view.php?id=17222
  12. Kirill

    Soldier protection (dev branch)

    I Added another screens. Look http://feedback.arma3.com/file_download.php?file_id=7323&type=bug http://feedback.arma3.com/file_download.php?file_id=7324&type=bug It's cruel! Naked soldiers) stood 5 hits 6.5mm (through a brick wall). In fact, he stood 7 hits (not in the hands or feet below the hips)!
  13. Kirill

    Soldier protection (dev branch)

    Are you all see first photo only?) There is another picture! Thickness of walls - half old brick.
  14. Kirill

    Soldier protection (dev branch)

    Well, you - Special Forces soldier) Let me shoot you in the leg through the block of foam or thin brick wall ...) Wounded in unarmored body parts (deformed bullet) - will not be easier. Perhaps they will be harder!
  15. Kirill

    Soldier protection (dev branch)

    But it is a problem of the game, this is not the problem of reality) Subtotal - penetration implemented in the game, but it is meaningless (main ammunition for assault rifles - are useless).
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