novahot
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Zeus Multiplayer Virtual Entities Die on Start
novahot replied to smashballs's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A mission I built in old editor works in multiplayer, but as soon as I convert it into eden 3d editor and export it to multiplayer, the zeus curator entity won't work, only player zeus does. -
@Dusa What can we look forward to concerning overall soundscape like realistic far distant battle sounds?
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Jafit, that's not funny at all. I wasn't driving, I was commanding the driver. ;) But for real. Indirectly you are right but let's not get started with AI. These walls are everywhere. Why isn't it possible to make these walls for vehicles above a certain weight (Merkava 60+ tons) or track-driven ones clipping? Because of the desastrous situation on public servers, I play a fair amount of time Wasteland. 2t-Pick-Ups at fences are another story.
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Since first time Showcase Tanks came out, I once again played tonight. It' s been five minutes into the mission. Because of a cheap little wall it's over. Track damaged, crew got out, I wasn't able to get the tank back driving. My question is headed to the community and BI. Will this ever be fixed or do I have to live with fact, that we are not supposed to play heavy machinery? I've got lots of questions concerning vehicles (Michael Bay movie explosions, turned-out driver view for every tank) but this ... this!
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Speeding up time in game magically makes those graphic fps issues no problem
novahot replied to bravo409's topic in ARMA 3 - GENERAL
Doesn't Speedx4 result in framesx4 in the gamers eye? With croppy 15 FPS you're getting 60 FPS but for the cost of Altis beeing a Benny Hill Show? -
Laser guided artillery, how to use it reliably?
novahot replied to Bamse's topic in ARMA 3 - QUESTIONS & ANSWERS
Still not working. Any statement from a developer on this or a feedback tracker that needs some upvotes? -
Guided Artillery Shells never hitting or completely disappears
novahot replied to WhiskeySixx's topic in ARMA 3 - TROUBLESHOOTING
On my mission I lased from a SDV (Submarine). Arty doesn`t hit shit with the laser-marker spot on. Did try with Scorcher. Rounds were way off or never hit bottom. Also tried CAS with A-164. It won't even attack. WTF is wrong? -
Will someone explain the whole Zeus game mode to me?
novahot replied to beavis_5000's topic in ARMA 3 - ZEUS
Could someone plz edit the titel of this thread? Admin? Plaese? -
The thing is: I don't think this a bug. It's a cheap workaround for something, that should be an ambient effect. This is how it looks to me in the editor with @alive, @cba, @a3mp, @caf_ag, @task_force_radio. And if this effect has to draw polygons and one single AI, it has to be a factor with performance. (100 effect modules tracer = 100 AI + polygons of 100 boats) http://i.imgur.com/0VALUCb.jpg This is not a bug. It's not even in range of tolerance!
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I'd stick with your answer, but Moricky is not just anybody at BI. I'm happy with Zeus and looking forward to it but he is a Senior Developer and there is tons of other things that shoud be taken care of.
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I overlooked that this is the dev-branch forum. Nevertheless I'm on stable branch and can repoduce it. My tracer module is a hovering, full-manned attackboat that fires in the air and gets shot down as soon as its detected.
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As a matter of fact at a mission I'm bulding with A3MP/Takistan the boat was fully visual and even got attacked by AI.
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But the countdown should still be going for three hours.
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This will be great on public servers. Imagine the wrath of an unbalanced 13 year old game-master-god. Gotta be a very origin experience concerning the Twelve Olympians.