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The question is - when are we going to get Campaign on dev branch ;)

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The question is - when are we going to get Campaign on dev branch ;)

If the previous campaign was anything to go by about a week before normal release. Maybe.

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Just tried to repro on my PC and get same results - invincible AI when in tall grass.

Vanilla - stable branch

Only snippet of code used was this setCaptive true in the init of my unit.

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Yes I saw some weirdness with divers like this last night. They were underwater shooting at targets 200 metres away on land.

Supercavitating rounds can do this, maybe not quite as effective as shooting on land, but they will find and kill you. :681: especially on .50 cals :D

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Suppressors are fixed - good news guys :p

Must be the "cool stuff" we all are waiting for :D

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Bring back the ability to place street lights, lamps, and base lights in the Editor.

I'd also like to know what's going on with this

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Suppressors are fixed - good news guys :p

How are they fixed? Is the unrealistic effect on bullets removed?

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How are they fixed? Is the unrealistic effect on bullets removed?

Judging by the config, the ammo isn't subsonic anymore and doesn't take a penalty on damage.

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I'd also like to know what's going on with this

Yeah I miss my street lamps!

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what does

•Added several safety checks to prevent unnecessary AI calculations
mean?

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what does mean?

I suppose it means you check some things that are easy to verify before you go into a complex one. LIke a bounding volume check before going into complex physics simulation.

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so its a performance related addition?

yes, it is. Basically, make sure that you aren't doing computations that are unnecessary.

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so its a performance related addition?

Unnecessary calculations are being prevented so yes, definitely.

The question is: how many unnecessary calculations are we talking about?

Time to break out that old AI performance repro mission. ;)

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Judging by the config, the ammo isn't subsonic anymore and doesn't take a penalty on damage.

Awesome! A small step for BIS, but a big one for our enjoyment.

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I have created a mission in the Limni marshes for my community, no wonder we cant complete it!

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•Added several safety checks to prevent unnecessary AI calculations

Does this also mean that AI will have a chance to react differently in various situations?

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Sounds like you guys start to work with optimizations and thats good. I really hope for the sake of many of players and the future of Arma 3 that we can see some difference the 21 of january. :)

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Feedback tracker item ? Let's vote - this is outrageous !

-OP

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Curious if anyone else get's an odd firing behavior on single shot mode? For example if I fire in single shot mode I can get a three shot burst that's staggered randomly like pop .. pop ........ pop, or I can get a pop ................ pop for example. I believe I was using the MXM when this happened, haven't really tested it much though except for that one occasion.

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