HKFlash 9 Posted August 7, 2013 New dev branch build contains some interesting stuff: Overhauled soldier carrying capacity, bags, bag types, bag content, all items weights and also corresponding equation values for fatigue gain Decreased priority of touch off to prevent self destructive behaviour of our explosive specialists Technicians have taken some stronger light sources and installed them on speedboats Share this post Link to post Share on other sites
maddogx 13 Posted August 7, 2013 Overhauled soldier carrying capacity, bags, bag types, bag content, all items weights and also corresponding equation values for fatigue gain Better parallax textures on ground surfaces These two points from the latest changelog are particularly interesting. :) I wonder if the "melting ground" effect while crawling is gone now. (Can't test yet.) Share this post Link to post Share on other sites
comp_uter15776 1 Posted August 7, 2013 I found the commander thing quite funny... finally they're being all trained up! :D Share this post Link to post Share on other sites
nimrod123 11 Posted August 7, 2013 These two points from the latest changelog are particularly interesting. :)I wonder if the "melting ground" effect while crawling is gone now. (Can't test yet.) you mean where the unit sinks into the ground at long ranges? i thought that was WAD to overcome the lack of grass ETC at long ranges due to the preformence hit Share this post Link to post Share on other sites
byku 13 Posted August 7, 2013 (edited) Nice update, although still, having this one HUGE AA rocket inside this small backpack is... a bit silly, and it would be more rational if you would give the carry-all backpack to AA soldier with 1 rocket inside. Although i agree that 2 NLAW rockets inside this small backpack is spot on. Btw. Please give MI-48 pilot the possibility to shoot unguided rockets(you did a good job in beta patches in Arma 2 ;)) - and of course thousands other things :P but there is feedback tracker for that ;) Edited August 7, 2013 by Byku Share this post Link to post Share on other sites
Variable 322 Posted August 7, 2013 New dev branch build contains some interesting stuff: Overhauled soldier carrying capacity, bags, bag types, bag content, all items weights and also corresponding equation values for fatigue gain Yay! Finally no more being able to carry 4 Titan missiles, a launcher and an assault rifle? I really hope so... Share this post Link to post Share on other sites
maddogx 13 Posted August 7, 2013 you mean where the unit sinks into the ground at long ranges? No, I mean the way the ground close to you seems to "deform" visually while you're crawling (best seen from 1st person view). I'm pretty sure this was related to bad parallax textures, which have now apparently been improved. Share this post Link to post Share on other sites
dmarkwick 261 Posted August 7, 2013 No, I mean the way the ground close to you seems to "deform" visually while you're crawling (best seen from 1st person view). I'm pretty sure this was related to bad parallax textures, which have now apparently been improved. Ah yes, and probably also responsible for small objects & textures (addon blood etc) on the ground to appear to float. Share this post Link to post Share on other sites
eddieck 10 Posted August 7, 2013 No, I mean the way the ground close to you seems to "deform" visually while you're crawling (best seen from 1st person view). I'm pretty sure this was related to bad parallax textures, which have now apparently been improved. It's still bad. Share this post Link to post Share on other sites
SaOk 112 Posted August 7, 2013 The today's beta patch is giving superb performance again for me. Same as monday's. Yesterday, the game feeled like stucked to 17FPS. Share this post Link to post Share on other sites
chortles 263 Posted August 7, 2013 Yay! Finally no more being able to carry 4 Titan missiles, a launcher and an assault rifle? I really hope so... Why don't you fire up Wasteland and see? :lol: Well, unless you have another mission which can give us hard numbers as to "bag" capacities, as opposed to going into the Editor and having to mix and match... but if so, please link? :) Share this post Link to post Share on other sites
NeuroFunker 11 Posted August 7, 2013 These two points from the latest changelog are particularly interesting. :)I wonder if the "melting ground" effect while crawling is gone now. (Can't test yet.) it's still there, but i think, its few meters away now, so it's NOT that noticeable as before. Share this post Link to post Share on other sites
Victim9l3 11 Posted August 7, 2013 It mentions "Ddded camo selections for Independent infantry models. I'm guessing it means "added". But I don't see anything different. Same with opfor heli crew. Share this post Link to post Share on other sites
Anachoretes 10 Posted August 7, 2013 Fixed issue with parts of character clipping into 3D scope Confirmed. This ticket can be closed. http://feedback.arma3.com/view.php?id=10295 Share this post Link to post Share on other sites
petek 62 Posted August 7, 2013 "Fixed incorrect alpha sorting on Mk20GL with a 3D scope" - at last - that's been annoying me since the Beta release! Still can't resume showcases Still can't can't get AI to fire on empty vehicles when commanded from land vehicles. Share this post Link to post Share on other sites
Masharra 10 Posted August 7, 2013 (edited) Just random test. 5 nades 1 fak 5 mags 4 riflenades 4 Missiles (2)at+(2)ap 1mprl launcher 1 katiba GL rifle possible- has about a 7 second sprint time. mg + 450 rounds + mrpl launcher + 4 missiles + 5 nades + 1fak possible -- Near split second sprint time :D + 5-10 second jog time before fatigue kicks in Edited August 7, 2013 by Masharra Share this post Link to post Share on other sites
BigBoss 10 Posted August 7, 2013 So you can still fit a lot of giant stuff into tiny backpacks? That's disappointing. Share this post Link to post Share on other sites
Dwarden 1125 Posted August 7, 2013 To me, it was clear that if it was open to general public as an official way to report issues and feature requests along the vote mechanism, that it would require a HORDE of moderators to keep it clean. Now, we're only like 5 moderators here, plus a few devs and QA employees who like to look at stuff there. But the avalanche of chaotic tickets with unclear reports, most not even bothering to search for already existing tickets (pardon the generalization), keeps rolling in - you'd expect a wonder if it could all be tidied up constantly. But this has actually become clear within the first 2 weeks of the FT opening to public. I'm not saying "it's OK like that" - I'm just saying, it would require more volunteer moderators, because noone is going to pay someone who's exclusively sifting through such an easily abusable tool like the FT (same as with the BI forums), mostly in vain. Looking at all that, you'll also know why the FT isn't linked to their internal bugtracker.For those who know me, I'm available in Skype in the official channels (and obviously also in PM here) and if anyone has a good ticket let me know and I'll take a look and might promote it to those who are concerned, if it passes my review (bug tickets only, of course) - I'm the cherrypicker :dance1: Also if you would like to become a FT moderator and be of help, instead of complaining here, you can contact one of the moderator team (e.g. me; the others gonna hate me for that) or Dwarden with your application. Please include your nick on FT tracker and we will verify your eglibility and come back to you, maybe ;) - trolls will be ignored. :icon_twisted: confirmed ... any 'correctly' meant help is welcome ... so if you sure you can handle the nerve breaking volunteer job ... you know where find me :cool: Share this post Link to post Share on other sites
Victim9l3 11 Posted August 7, 2013 Thank god the opfor urban backpacks finally getting better textures. Has anyone else noticed that the opfor recon units have blue things sticking out of them. Looks like left shoulder and under vest. It looks like a mistake not something real. Share this post Link to post Share on other sites
barakokula31 10 Posted August 7, 2013 Quite a nice list of additions today. Overhauled soldier carrying capacity, bags, bag types, bag content, all items weights and also corresponding equation values for fatigue gainMinor tweaks in our ammo types calibers and typical speeds to better match their real life behavior New helmet camo selections for OPFOR Heli Crew Decreased priority of touch off to prevent self destructive behavior of our explosive specialists Better parallax textures on ground surfaces NVGs in enabled state are always visible inside vehicles Commanders of Panther have been trained to open hatch first and turn out just after that Technicians have taken some stronger light sources and installed them on speedboats Tweak: engagement ranges of 30 mm cannon and Skyfire rockets Fixed: SDAR dispersion set to more realistic value And, I can finally start retexturing, although it will turn out crap: Added camo selections for Independent infantry models Share this post Link to post Share on other sites
chortles 263 Posted August 7, 2013 So you can still fit a lot of giant stuff into tiny backpacks? That's disappointing.The philosophy that Masharra's example suggests is one of "penalize like hell" instead of actual exclusion. Share this post Link to post Share on other sites
Deceiver 10 Posted August 7, 2013 Added new animations for transition from rifle to binoculars and back Argh.. Transition animations are going from bad to worse. Rifle to binoculars transition before the 'addition' was much more natural. Why cling to this putting the rifle on the back thing? Why waste your resources worsening the animations when they are so limited? Share this post Link to post Share on other sites
petek 62 Posted August 7, 2013 "Fixed incorrect alpha sorting on Mk20GL with a 3D scope" - at last - that's been annoying me since the Beta release! Still can't resume showcases Still can't can't get AI to fire on empty vehicles when commanded from land vehicles. Ahh - dup post - can I delete this thing? Share this post Link to post Share on other sites
nmdanny 22 Posted August 7, 2013 Are there any news about the drone package or when it will arrive to the dev branch? Share this post Link to post Share on other sites
Masharra 10 Posted August 7, 2013 (edited) The philosophy that Masharra's example suggests is one of "penalize like hell" instead of actual exclusion. Essentially It isnt at ACE's level where you stumble/pass out (cmiiaw) but it def appears to be heavily penalized. Someone who is a better tester than me needs to look as it is 0627 and I am mostly asleep. As for Giant Stuff into tiny backpacks well yea.http://s10.postimg.org/5wm7evch5/screenshot_2013_08_07.png Missiles arent the only thing like that. Guess which one is a 150rd box and which one is a 9mm mag. http://s10.postimg.org/ddveu3209/screenshot_2013_08_07.png To be fair I dont think they will ever fix that unless they add specific backpacks for the missiles i.e the rpg backpack from OA..... Edited August 7, 2013 by Masharra Share this post Link to post Share on other sites