Blue1 10 Posted August 5, 2013 okay - again, i am not sure about what this shall say us.... which of us can shed tears of happiness now!? ... is it for the Singleplayerguys,..or the MP-Community? Simulation tasks can now potentially use one more CPU core Share this post Link to post Share on other sites
TSAndrey 1 Posted August 5, 2013 okay - again, i am not sure about what this shall say us....which of us can shed tears of happiness now!? ... is it for the Singleplayerguys,..or the MP-Community? Agree. What does this mean? How will this affect performance? Share this post Link to post Share on other sites
nikiforos 450 Posted August 5, 2013 Where can these trees be found?Edit: Nevermind, found them at Agia Marina. They look okay, just their trunks have an odd (white) texture. Do Greek pines look like that? I don't think so. . Please check the images that I posted above. I'm not sure they are called pine trees. But now there is images you can check. Share this post Link to post Share on other sites
petek 62 Posted August 5, 2013 Anyone finding the echo / reverb on the pawnee's rockets a bit too much in first person? It sounds really good in 3rd person in my opinion but 1st person just sounds wrong Share this post Link to post Share on other sites
sofianebilal 10 Posted August 5, 2013 Some stutter here as well. No FPS gain here.Any idea if the pine trees are going to be replaced or changed? I don't like how they look. http://i.imgur.com/NrRug7c.jpg http://i.imgur.com/bg7oMvg.jpg All other trees are nice :). i agree the pine can be much better http://dafina.net/forums/file.php?52,file=216309,filename=Pin_Tayersane_1.jpg Share this post Link to post Share on other sites
-ghost-tf 12 Posted August 5, 2013 okay - again, i am not sure about what this shall say us....which of us can shed tears of happiness now!? ... is it for the Singleplayerguys,..or the MP-Community? it's slight improvement of utilizing another core for some simulation tasks (randering, particles, object preparations etc.) ... this resource was in past reserved for some case which is not not used/needed anymore if you want numbers then 10% is good approximate gain ... it might be more and it might be less in depedence on what's going on scene few pages back. Share this post Link to post Share on other sites
SaOk 112 Posted August 5, 2013 Still worried for my earlier stutter to come back, but now that all seems to work good - The performance is very smooth including my livefeed PiP-footage of mortars firing that before dropped FPS very noticeable more. Also when driving with units/other stuff deleting/spawning on background, it still nicely smooth. Share this post Link to post Share on other sites
Blue1 10 Posted August 5, 2013 thanks a lot Ghost-TF as i downloaded the updates even before the Changelog was online, i haven't thought about to check back "a few pages back" of this thread. *giggling* i was so exited!!! just to get disappointed again ;) 10%? i know, i know - be happy what you get. yaddayadda.... but - this sounds like some scalings made. And, as always, i assume things... ah, forget about it.... but: Y U NO MADE IT 20%, 25% or 50% scaling off to other cores? mehh,..i don't want to complain or repeat our collection of guessings and proven facts anymore. Obviously i just don't understand - but if you have your hands on an issue, that has been mourned by everyone thats into (yeah i know,..i repeat myself) editing/hosting providing YOUR game with more contents.... Why don't you just take a little more time to think about how to fix a EPIC showstopper/bottleneck!? mehh,... looking forward what happens on my DEV servers and what results on Server-FPS can be achieved. FYI: atm 63 players at 13 Server-FPS on stable. cya Share this post Link to post Share on other sites
Ekko 1 Posted August 5, 2013 i agree the pine can be much better http://dafina.net/forums/file.php?52,file=216309,filename=Pin_Tayersane_1.jpg Well, its probably too late... Share this post Link to post Share on other sites
ericfr 0 Posted August 5, 2013 Im noob with steam, how to subscribe at workshop, doesn't work ingame. Share this post Link to post Share on other sites
terox 316 Posted August 5, 2013 your chatting about trees and the like when the latest dev patch broke the majority of MP? Share this post Link to post Share on other sites
Blue1 10 Posted August 5, 2013 sorry, i could'nt resist - again.... i mean ... you are talking about Tree-Design here?! the "singleplayer only"-guys are excused somehow,... but - i still don't get it how can you talk about freaking Trees while,... someone tells you about an large epic nice balanced Militarygame... i mean, do you really think of a "console-like-yeah i am going to shoot bots on that huge island" or do you think about multiplayer? I mean, Multiplayer of 2013!? (i don't think any gamer needs examples of what is possible at 2013) the more threads i read, the more i think they are going for "console-like" singleplayer... or co-op. ......will splitscreen come before or after MP-issues/bottlenecks fixed? (sarcasm!) i am off forums now for a while - maybe except my own mission/server-related threads. i have enough. Greetings to Xeno Cya all Share this post Link to post Share on other sites
progamer 14 Posted August 5, 2013 your chatting about trees and the like when the latest dev patch broke the majority of MP? Went for a drive and the tree image noticeably changed and follow my vehicle when I was a few meters from it. This breaks the immersion. Share this post Link to post Share on other sites
das attorney 858 Posted August 5, 2013 Nice inclusion of being to be able to download missions from Steam Workshop. Could you have a parameter mission makers can include in their missions so when you join a server hosting the mission, you download from workshop instead of server (to lessen strain on hosting server)? Share this post Link to post Share on other sites
kylania 568 Posted August 5, 2013 i mean, do you really think of a "console-like-yeah i am going to shoot bots on that huge island"or do you think about multiplayer? I mean, Multiplayer of 2013!? Yeah, actually I do. Because bots don't teamkill. Bots don't hack. Bots don't DDoS if they don't get their way. Bots don't destroy servers for lulz. Bots don't ask why there aren't zombies everywhere. Bots don't spawn camp. Bots don't blow things up because they are bored. Bots don't cheat. Bots don't spam chat and VON and Teamspeak. Multiplayer is pretty wretched for the most part, public multiplayer 1000x worse, so yes I do think about co-op vs AI when I think about Multiplayer. Share this post Link to post Share on other sites
KeyCat 131 Posted August 5, 2013 Joystick input still broken for me in 0.75.108.541, can anyone else confirm? My HOTAS works fine in other games. /KC Share this post Link to post Share on other sites
Blue1 10 Posted August 5, 2013 (edited) Yeah, actually I do. Because bots don't teamkill. Bots don't hack. Bots don't DDoS if they don't get their way. Bots don't destroy servers for lulz. Bots don't ask why there aren't zombies everywhere. Bots don't spawn camp. Bots don't blow things up because they are bored. Bots don't cheat. Bots don't spam chat and VON and Teamspeak. Multiplayer is pretty wretched for the most part, public multiplayer 1000x worse, so yes I do think about co-op vs AI when I think about Multiplayer. yes, but,..you better not forget - BIG COOP / PVE missions rely on the same Multiplayer/server/engine as the guys that like PVP,... and then we will see where you at (no, not at poor 20-40 players and 200-300 silly AI on a huge island) i am not sure what to answer further. Everybody has its own taste - but i still can't - and i don't think i ever will understand why Multiplayer isn't that big number 1 priority of BIS. *EDIT: OH, crap - i can answer that!!! BE AN ADMIN, or ask someone to do that - so you can kick / ban everyone that is messing around / disturbing yours and others gameplay =) it's easy like that. Edited August 5, 2013 by Blue1 Share this post Link to post Share on other sites
themaster303 22 Posted August 5, 2013 Joystick input still broken for me in 0.75.108.541, can anyone else confirm? My HOTAS works fine in other games./KC i dont have a hotas, i have a combinatian of a logitech extrema pro 3d and a thrust control from saitek x52pro. (the x52pro-stick is sadly broken). but on my side its working as everytime. could you PM me what exactly is going wrong on your side. eventually we find a solution. Share this post Link to post Share on other sites
barakokula31 10 Posted August 5, 2013 Bots don't spam chat and VON 2, SITREP. 2, where are you? 2, engage that Missile specialist [AA]. 2, engage that car. 2, engage that Rifleman. 3, KIA. 4, engage that Rifleman. 4, engage that team leader. ---------- Post added at 20:49 ---------- Previous post was at 20:48 ---------- Pine trees don't look like this http://dafina.net/forums/file.php?52,file=216309,filename=Pin_Tayersane_1.jpg. At least I never saw one looking like that. Share this post Link to post Share on other sites
themaster303 22 Posted August 5, 2013 At least I never saw one looking like that. http://www.natursymphonie.com/images/Kiefer_wiki.JPG they do look nearly like ingame so no need to change Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 5, 2013 did helicopters get weaker in this update? a sniper can near enough take down a helicopter with 1 or 2 shots. depending where its hit. just falls from the sky. also noticed the commanche and possibly others dont like engaging infantry units Share this post Link to post Share on other sites
Champy_UK 1 Posted August 5, 2013 (edited) Someone care to explain what the foot print thing is about?? Got some random noise whilst searching there body, that sounds like someone having a .... :confused: and then i walked back and there were footprints on the floor, which disappeared after a few seconds http://puu.sh/3UBtu.jpg Edited August 5, 2013 by Champy_UK Share this post Link to post Share on other sites
marcai 1 Posted August 5, 2013 Finding a lot of repeating sound bugs this dev patch. When opening the inventory I get a bit of super-speed tapdancing and hopping into an AH-9 caused every sound to repeat with reverb until it faded out- ie, I heard the missile fire, then again, and again, and again... Share this post Link to post Share on other sites
barakokula31 10 Posted August 5, 2013 Finding a lot of repeating sound bugs this dev patch. When opening the inventory I get a bit of super-speed tapdancing and hopping into an AH-9 caused every sound to repeat with reverb until it faded out- ie, I heard the missile fire, then again, and again, and again... Confirmed in the latest Dev build. Share this post Link to post Share on other sites
liquidpinky 11 Posted August 5, 2013 Someone care to explain what the foot print thing is about?? Got some random noise whilst searching there body, that sounds like someone having a .... :confused: and then i walked back and there were footprints on the floor, which disappeared after a few seconds http://puu.sh/3UBtu.jpg Maybe tried to raid to much gear off the guy and gave yourself a prolapse, the footprints were caused when walking backwards with your own internals and shit being trampled in by your boots. The footprints disappeared thanks to the Mediterranean heat drying them up pretty quickly. Just be thankful they haven't simulated smell in A3 yet. Share this post Link to post Share on other sites