barakokula31 10 Posted July 20, 2013 are we gona see bootcamp, like it was last year at E3 presentation? Or was this sor of prototype for campaign? The idea was really nice, to test all the stuff, from a single mission, without need to close and start a new one. I don't think so, no. Share this post Link to post Share on other sites
Flaky 10 Posted July 20, 2013 (edited) Some small/hopefully easy to implement ideas I thought I'd throw out there: - Different 'bullet whizz' sounds for 20/30mm shells. They should have more impact than the waspish small arms. - Reflectors. There are loads of reflectors on vehicles/street signs that do not reflect light! It would be much cooler if they did. - Maybe have a blue/colder tone to some lights to simulate LEDs rather than incandescent/halogen globes. Eg. Panther headlights. And one more ambitious one: - Smoke/particles might be improved? Faster building/banking and dispersed more by wind. Also, 'screen' style smoke shells/launchers. ie. https://www.youtube.com/watch?v=TODr5NKNuCg Edited July 20, 2013 by Flaky Share this post Link to post Share on other sites
gliptal 25 Posted July 20, 2013 are we gona see bootcamp, like it was last year at E3 presentation? Or was this sor of prototype for campaign? The idea was really nice, to test all the stuff, from a single mission, without need to close and start a new one.Check Jester's firing range...Yay! Share this post Link to post Share on other sites
barakokula31 10 Posted July 20, 2013 Check Jester's firing range...Yay! ...or SwagKitty69's armory. It's way better. Share this post Link to post Share on other sites
NeuroFunker 11 Posted July 20, 2013 Some small/hopefully easy to implement ideas I thought I'd throw out there: - Different 'bullet whizz' sounds for 20/30mm shells. They should have more impact than the waspish small arms. - Reflectors. There are loads of reflectors on vehicles/street signs that do not reflect light! It would be much cooler if they did. - Maybe have a blue/colder tone to some lights to simulate LEDs rather than incandescent/halogen globes. Eg. Panther headlights. And one more ambitious one: - Smoke/particles might be improved? Faster building/banking and dispersed more by wind. Also, 'screen' style smoke shells/launchers. ie. https://www.youtube.com/watch?v=TODr5NKNuCg light reflections could be perhaps with new shading BIS gona implement after release. Who know... Share this post Link to post Share on other sites
Tyl3r99 41 Posted July 20, 2013 (edited) hi all, i think i have found another bug, when trying to create a independent spawn using the script "respawn_independent" etc... they spawn at the marker named "respawn_west" as i have 3 sides with 3 respawn markers. if you are independant and die... you will spawn at the nato's base ;) [edit] the independent spawn with less gear than they died with, i tried this with blufor and they are fine so it appears Edited July 20, 2013 by tyl3r99 addition to text Share this post Link to post Share on other sites
barakokula31 10 Posted July 20, 2013 hi all, i think i have found another bug, when trying to create a independent spawn using the script "respawn_independent" etc... they spawn at the marker named "respawn_west" as i have 3 sides with 3 respawn markers. if you are independant and die... you will spawn at the nato's base ;) [edit] the independent spawn with less gear than they died with, i tried this with blufor and they are fine so it appears Don't independent respawn at "respawn_guerrilla"? Share this post Link to post Share on other sites
Tyl3r99 41 Posted July 20, 2013 Don't independent respawn at "respawn_guerrilla"? can someone try this as im about to go out and wont be back till later i was told that to use the independent name not guerrilla. i also had a conversation with Dwarden about this and he said to post it on here. Share this post Link to post Share on other sites
jw custom 56 Posted July 20, 2013 Don't independent respawn at "respawn_guerrilla"? I think it's respawn_guerrila Share this post Link to post Share on other sites
barakokula31 10 Posted July 20, 2013 I think it's respawn_guerrila Yep, you're right, although the proper spelling is "guerrilla", I believe. Share this post Link to post Share on other sites
Tyl3r99 41 Posted July 20, 2013 ok if that sorts out the respawn issue, there is still the case of them spawning with less gear than they started with i.e. you will notice no grenades Share this post Link to post Share on other sites
dale0404 5 Posted July 20, 2013 ok if that sorts out the respawn issue, there is still the case of them spawning with less gear than they started with i.e. you will notice no grenades Is that not a side effect of spawning at the wrong marker though? Share this post Link to post Share on other sites
Tyl3r99 41 Posted July 20, 2013 Is that not a side effect of spawning at the wrong marker though? nope it seems with all units now, i spawned with only 2 mags :( Share this post Link to post Share on other sites
froggyluv 2136 Posted July 21, 2013 What happened to the old death camera where you can see who shot you in SP? Been there since Moses, why forsaketh? Share this post Link to post Share on other sites
chrisb 196 Posted July 21, 2013 What happened to the old death camera where you can see who shot you in SP? Been there since Moses, why forsaketh? I miss that too.:(. Share this post Link to post Share on other sites
five_seven5-7 56 Posted July 21, 2013 What happened to the old death camera where you can see who shot you in SP? Been there since Moses, why forsaketh? And also the death quotes Share this post Link to post Share on other sites
runekn 3 Posted July 21, 2013 *comes home from vacation, reads the latest dev branch changes* "ADDED: Commander position for Marshall and Kamysh" Commander position for Marshall Commander position for Marshall VICTORY!!!! Share this post Link to post Share on other sites
Tyl3r99 41 Posted July 21, 2013 anyone noticed the AT iron sights have got the old type scope effect... is this intended?? thank you Share this post Link to post Share on other sites
barakokula31 10 Posted July 21, 2013 AT iron sights I suppose you mean the scopes on the RPG and PCML. old type scope effect I suppose you mean the hole-in-a-box scope. No, it's not intended. Share this post Link to post Share on other sites
Tyl3r99 41 Posted July 22, 2013 I suppose you mean the scopes on the RPG and PCML. yes that's correct. I thought id bring this up anyway for the devs to see Share this post Link to post Share on other sites
barakokula31 10 Posted July 22, 2013 yes that's correct.I thought id bring this up anyway for the devs to see I believe they said it's WIP. Share this post Link to post Share on other sites
chortles 263 Posted July 22, 2013 (edited) Interestingly enough, today's changelog is the first time that we're seeing an official reference from NVIDIA's end with regards to Arma 3, as opposed to months of nothing and being told that NVIDIA was holding off due to Arma 3's instability... even if it is specifically a mention about SLI. Edited July 22, 2013 by Chortles Share this post Link to post Share on other sites
13islucky 10 Posted July 22, 2013 Hiding in the now grass affects AI better (configuration on Stratis surface types done) Wonder how that'll work. Share this post Link to post Share on other sites
Varanon 892 Posted July 22, 2013 Hiding in the now grass affects AI better (configuration on Stratis surface types done) What is that supposed to mean ? "Now" grass is probably a typo and should be "new" grass. Does that mean that Ai won't be able to spot you as easily lying down in high grass ? Share this post Link to post Share on other sites
zimms 22 Posted July 22, 2013 That's my guess too. Maybe they simply switched the words 'grass' and 'now' by accident. "Hiding in the grass now affects AI better" makes sense. Share this post Link to post Share on other sites