DnA 5141 Posted April 11, 2013 (edited) Sometimes it's useful to discuss updates to the Steam Development branch in one centralized place. Let's use this thread for that. The changelog thread can stay clean and do its thing. It mainly serves for our team to rapidly see if a daily update is very broken or very epic :ph34r: Dev-Branch is not final software; content and technology is subject to change and may still contain errors/ lack certain features. Dev-Branch may have special profiling tools enabled which, ironically, impact performance while being used to profile performance issues. Next to that there is the real possibility that any new feature / fix temporarily affects performance in an unintended manner. Actual issue reporting should still happen via the Feedback Tracker of course. Thank you! Edited August 12, 2015 by dna 2 Share this post Link to post Share on other sites
zhrooms 1 Posted April 11, 2013 (edited) I wouldn't say "Fixed: Picture-in-Picture of ships and SDV drastically decreased framerate" is fixed, still drops from 120 to 80 FPS (1/3) in the Ships, 1/3 is just way to high to be viable in the long run, the obvious thing to do is to turn it off, and put those extra fps to use in some other settings since PIP is rarely used. Edited April 11, 2013 by zhrooms Share this post Link to post Share on other sites
kremator 1065 Posted April 11, 2013 Thanks DnA ... will be useful. Share this post Link to post Share on other sites
toiletguy 1 Posted April 11, 2013 239 mb patch was a sneaky one, just picked up the RPG and crashed then found out the game is updating. Share this post Link to post Share on other sites
[kh]jman 49 Posted April 11, 2013 For info. As of: 11-04-2013 EXE rev. 103960 Some class names have been renamed. Here are two I've come across whilst updating missions: RoadBarrier_long -> RoadBarrier_F RoadCone -> RoadCone_F Share this post Link to post Share on other sites
SneakyDuck 1 Posted April 11, 2013 (edited) After today's update I am now getting following error when trying to launch ArmA 3; Already tried the following; - Clear launch options - Verify game files - Restart Steam - Reboot PC - Run as administrator(both Steam and ArmA) All to no avail. I will now revert to the default branch and see if that works, if not, it might not be the dev branch's fault although I can't imagine what else it could be, I had not rebooted my PC since yesterday. EDIT: Looks like I found the culprit. After reverting to the default branch I was able to start the game up. I took a look at the Expansions menu and noticed that one of my mods was still being loaded even though my launch options were empty. I disabled it ingame, went back to the dev branch and all is well. False alarm. Edited April 11, 2013 by SneakyDuck Share this post Link to post Share on other sites
byku 13 Posted April 11, 2013 Much better fog right now, great work! Thx! :) Share this post Link to post Share on other sites
sqb-sma 66 Posted April 11, 2013 Much better fog right now, great work! Thx! :) Any chance of a screenshot? Still dling over here. Share this post Link to post Share on other sites
gpha5e 1 Posted April 11, 2013 ok, please remove the standing-up-animation-inside-choppers bug, right now player models can even rotate around a chopper instead of sitting inside, and make motion blur a separate feature please, so we can turn it off without sacrificing bloom and shadowing, thanks Share this post Link to post Share on other sites
Lucasmnunesk 2 Posted April 11, 2013 I've tested the new version and didn't saw the standing up on choppers, are they still there? tested on the MH Share this post Link to post Share on other sites
Rolling 1 Posted April 11, 2013 make motion blur a separate feature please, so we can turn it off without sacrificing bloom and shadowing, thanks Yes please, not only do I not like motion blur, but is also seems to give me fps drop when I turn quickly. Share this post Link to post Share on other sites
maddogx 13 Posted April 11, 2013 Here. Vote it up. Let's please not turn this thread into yet another wishlist. Share this post Link to post Share on other sites
Lucasmnunesk 2 Posted April 11, 2013 Just to be sure, yesterday i was playing and when i was accessing the map while prone, sometimes when i exit the map my character played the animation of when healing himself when prone, it looked kind of random but it happened while acessing maps, could someone try to reproduce it to see if it is only on my side? Share this post Link to post Share on other sites
DnA 5141 Posted April 11, 2013 Yes, please use this thread exclusively to comment on existing changes in the Development branch; not for wishes. Thanks for understanding :) Share this post Link to post Share on other sites
kadinx 12 Posted April 11, 2013 Can we discuss the switch of primary weapon to the left side when "adjusting" left? Or should I make a separate thread elsewhere? Maybe a poll? Share this post Link to post Share on other sites
pettka 694 Posted April 11, 2013 Can we discuss the switch of primary weapon to the left side when "adjusting" left? Or should I make a separate thread elsewhere? Maybe a poll? There is already a thread for that http://forums.bistudio.com/showthread.php?151404-Left-handed-option :icon_twisted: Share this post Link to post Share on other sites
metalcraze 290 Posted April 11, 2013 Whereas fog was overdone (e. g. started too early before) now it begins too far. This looks better than how it was before but you can see how it begins abruptly - like you get normal unfogged ground and then everything is fogged without smooth gradient transition. The better solution will be something in the middle between how it was before and how it is now. Share this post Link to post Share on other sites
dmarkwick 261 Posted April 11, 2013 Is fog based on a curve or linear? Share this post Link to post Share on other sites
zhrooms 1 Posted April 11, 2013 Here. Vote it up.Let's please not turn this thread into yet another wishlist. That's one of the biggest problems with ArmA, the lack of settings and the settings don't need 6 different stages like Very Low all the way to Very High, it could be made so much simpler very easy. And description when hovering above a setting so you know what it does. Share this post Link to post Share on other sites
gpha5e 1 Posted April 11, 2013 we still have that annoying bug, when you exit the map and press W to move forward, the character starts running and controls become unresponsive, the only thing that helps is when you press Spacebar, the character starts to change weaps and stops running, it's easily reproduced Share this post Link to post Share on other sites
Bee8190 10 Posted April 11, 2013 I've tested the new version and didn't saw the standing up on choppers, are they still there? tested on the MH This is happening to me on ATV's but I'm yet to experience this in choppers Share this post Link to post Share on other sites
schaefer 53 Posted April 11, 2013 I have seen this in MP many times! Everyone ecept me is standing in the chopper with a pistol animation. Share this post Link to post Share on other sites
GranolaBar 10 Posted April 11, 2013 Nice update of fog, it's possible to increase it again i think in the range of 0 to 2000 m when you fall, the circle of fog is so present. With this update of fog : maybe a new problem ? : In 3d view of soldier, i have many clipping when you are upper than 1000m. In 1st view of soldier, no problem all the time. Share this post Link to post Share on other sites
christud 0 Posted April 11, 2013 Not sure if it's the fog or if it's been mentioned elsewhere but I'm getting better performance according to FRAPS. Not massive but up from 42 fps at the start of the helo showcase (standing still at beginning) to 47-48. Feels smoother in general and getting higher numbers everywhere. Good stuff Bohemia - keep it up. Share this post Link to post Share on other sites
chortles 263 Posted April 11, 2013 Can anyone verify if this issue has been resolved yet or not? Also, although the EBR was rechambered to 7.62 x 51 mm NATO, the filename for the magazines was still "20Rnd_762x45_mag", has that changed as well? Share this post Link to post Share on other sites