icebreakr 3157 Posted November 6, 2012 Woo, I'm so happy for you -Martin-! Glad you made it to v1.0! Share this post Link to post Share on other sites
jakerod 254 Posted November 6, 2012 Congratulations! A long time in the making. Share this post Link to post Share on other sites
AZCoder 921 Posted November 6, 2012 I think that bridge is bigger than some maps! Great work, been looking forward to this for a long time, thanks! Share this post Link to post Share on other sites
Silv3rback 1 Posted November 6, 2012 idk if this is happening to anybody else but when i look at a certain direction of the map the game gets very glitchy as in laggy. i havent had this problem with any other maps but this problems has also happened to me with the beta version. my pc specs are i7 2600k @4.1ghz, evga gtx 570, and 16gb hyperx ram, i dont think my computer is the problem here because i run the game at 40-58 fps avg in game with battles on high-very high settings. Share this post Link to post Share on other sites
.kju 3244 Posted November 6, 2012 Big respect for your achievement and stunning job :bounce3: I can see having a lot of great games on Taviana Share this post Link to post Share on other sites
Duggedank 0 Posted November 6, 2012 Job well done! This is impressive :) Loving all the custom buildings! Just needs some more interiors :D I did a quick run around the map and found a bunch of little bugs pretty quickly, but for some reason I didn't take time to write down coordinates :confused: Not sure if you want bug reports here, but anyway: - The stadium is sunk into the ground (looks intentional) but I managed to get out on the field and then couldn't get back to the spectator area, the fence is too high and there's no entrances. - A couple of other buildings appear to be sunk into the ground too, one custum brown building with small roofs over the entrances was lowered so that you could only see half the doors (sorry no coordinates :butbut: ) - The big scaffoling (several scaffoldings stacked on top of each other) was placed too close to each other so you couldn't use all the walkways to get up (sorry no coordinates :butbut: ) - I stumbled over a school desk hovering in the middle of a field close to a city (sorry no coordinates :butbut: ) I'll try and get some coordinates if you want them, don't have much time this week though :( Share this post Link to post Share on other sites
V3C1C 1 Posted November 6, 2012 Great job indeed. found one bug (I am using ACE2, RHS) once I step on race track I strat to jump, same with cars Share this post Link to post Share on other sites
tyxo 12 Posted November 6, 2012 Dude, I have no word for this. just, AWESOME :O *-* Grats for you release, and grats for us too :D Share this post Link to post Share on other sites
NeuroFunker 11 Posted November 6, 2012 awesomeness! Is this a bug? Try to play this map at night, 1am for example, autobahn (highway) lamps not lighting at all + in the cities its pretty dark, street lamps only lighting when your getting close to them, about 3 meters, then its dark again. Also tested with alice module, seen only few civiilians in a city. Share this post Link to post Share on other sites
defwen 12 Posted November 6, 2012 Thanks for another island for Arma 2. I found some bugs so reporting ;) 1) Some tunnels have invisible walls so you can't go thru them http://defwen.com/gallery/taviana/06.jpg 2) You can go thru some buildings, mostly the white ones http://defwen.com/gallery/taviana/05.jpg 3) Some stairs ain't working properly and cause that player can go thru them http://defwen.com/gallery/taviana/08.jpg 4) Glass in big buildings have normall wall value so you can't shoot thru them http://defwen.com/gallery/taviana/02.jpg Share this post Link to post Share on other sites
krycek 349 Posted November 6, 2012 Congrats for releasing Tavi 1.0 Martin.With both islands completed I can say it's the best representation of a small country so far. Didn't had time to play much on it,but I found that the new apartment buildings in Kraznosnamen'sk in combination with Alice module spawns dead civilians very often. Also since you finished with building Tavi,do you plan to optimize it some more for AI??Having an AI follow you is still very problematic with off ramps at highways,I'm thinking to put a repair truck at every off ramp.:p Share this post Link to post Share on other sites
jakerod 254 Posted November 6, 2012 not to be a stickler, but I'm an aviation fanboy:Runway numbers are all wrong. Runway are numbered by the direction your facing to the nearest 10 degrees. In other words, if you had a runway going east/west, taking off and landing going east to west would be Runway 27 and at the other end, taking off and landing going west to east would be Runway 09. Take offs and landings are typically done in the same direction (and into the wind if possible). North-South would be 36(?) and 18. I know the Rasman Airport on Takistan has it's numbers backwards, but look at the Loy Manara one. Too many trees around approaches and departures. western airport runway isn't smooth. AI doesn't seem to wanna taxi and take off, even if I place them ON the runway and give them waypoints straight ahead. I don't wanna disparage the skill and time that you obviously put into this work of art, just giving you shit ;) As far as runway number designs go. This would be the proper way to use them (.pdf Page 4): Runway Font Share this post Link to post Share on other sites
-=seany=- 5 Posted November 7, 2012 Amazing map, Thank you! Share this post Link to post Share on other sites
grub 10 Posted November 7, 2012 Wow, you did it! Well done! Share this post Link to post Share on other sites
jadehorus 10 Posted November 7, 2012 Amazing work! It was already a gorgeous map as a beta, now it just got better!Nicely done. Share this post Link to post Share on other sites
oldbear 390 Posted November 7, 2012 @Martin : Thanks for such a masterpiece ! New on front page at Armed Assault.info Link to updated mirror : Taviana Island for Arma2 (v 1.0)) : http://www.armedassault.info/index.php?game=1&cat=islands&id=169 Share this post Link to post Share on other sites
Patriot123 1 Posted November 7, 2012 (edited) Thanks for this map! Good work! In package missing bisign key for file usec_rig_a.pbo. And missing all bikeys for servers. Administrators can create bikeys files, but the best result will be, if this files included in archive with maps. Edited November 7, 2012 by Patriot123 Share this post Link to post Share on other sites
sickboy 13 Posted November 7, 2012 Thanks for this map! Good work!In package missing bisign key for file usec_rig_a.pbo. And missing all bikeys for servers. Administrators can create bikeys files, but the best result will be, if this files included in archive with maps. Also the included bisigns are the old v1 format, not usable on nowadays servers with v2-only as recommendation. On the SIX Updater Network (Play withSIX, SIX Updater) are SIX v2 bisigns+keys for each: http://play.withsix.com/mods/312-taviana Share this post Link to post Share on other sites
spooky lynx 73 Posted November 7, 2012 Thanks a lot for the map, it's just great! One question: it's written in the handbook that Taviana gathered independence after 1917 revolution and established socialist government. But at the same time it's described as one of the Soviet republics on the map that is in the handbook. So is it independent state and close ally of USSR (like Tuva SSR was before its joining to USSR) or part of Union after 1917? Share this post Link to post Share on other sites
rs3rr 1 Posted November 7, 2012 WOW.....I mean WOW, the amount of effort and work shines through what you have created. I applaud you and the group that have put this together. I am still exploring and still finding new things, but I have also found some bugs and would like to inform you about them. They concern the underground train station in Sabina. If you enter the station from outside the tunnel you cannot get on top of the landing, could use stairs. If you try and "V" on to it you only get halfway through and run around while in the floor, and then you cannot access the escalator. If I find more I will inform you. I also found that I had to use your installer, when I tried just making a MOD folder some of the files did not come out in the unzip, maybe just promote using the installer makes it a lot easier. I hope this is new information for you. Great job. Share this post Link to post Share on other sites
sgtredphoenix 6 Posted November 7, 2012 (edited) Stunning work :) Edited November 7, 2012 by SgtRedPhoenix Share this post Link to post Share on other sites
jacknorrisuk 146 Posted November 7, 2012 I think that bridge is bigger than some maps! Ha, pretty sure it is...I've had some epic drag races on that bridge! Congrats on the release, I've already spent a good 50+ hours of gameplay on the beta releases, so this is gonna be badass. Thanks!! Share this post Link to post Share on other sites
pathetic_berserker 4 Posted November 8, 2012 The new buildings and level of detail to urban layout show this has been a true labour of love, well done! Share this post Link to post Share on other sites
Fox '09 14 Posted November 9, 2012 congrats on the release, thank you for the opportunity to test in the earlier versions. Incredible stuff, glad to see that it finally is here. Share this post Link to post Share on other sites
VolvoJocke1337 17 Posted November 9, 2012 This island is really awesome! Nice work! :D But I have one question; in one of the Beta trailers you see a military base with units that seem to be custom made. Are these in the works or have I missed them? Is it an already released addon? Share this post Link to post Share on other sites