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About oldbear

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    Warrant Officer


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    Retired human, active bear!

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    Mt Ventoux North Face
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    Arma*, what else ... ?

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  • Biography
    Player for 70 years ... playing video games since Pong.
    Played on Apple IIe, MO5, N64, Atari1024ST, MacIntosh LCIII / PowerMac6100 / 66.
    OFP / Arma / Arma2 / Arma3 player
    Clan [ADO] member - Arma2 Terrain-Maker
    Self-proclaimed Armavangelist

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  1. In fact, we have no specific information from AMD on how the transition to Zen3 will materialize, so far, we have this screen and rumours. There may of course be technical reasons, but the fact that AMD wants to keep control of the high end chipset design is basically linked to AMD's strategy which made it clear that it was no longer the low cost solution supplier. This is probably also the reason for the delay in releasing the B550 chipset, AMD wants to make the most of the marketing of the most expensive solutions. Regarding Arma: Cold War Assault, you have to consider it for what it is, a collector's item that is still alive. 😎
  2. Not so expensive, have a look at what you need to get a playable Arma3 "Minimum Recommended" rig retrofitted to reach "APEX Standards" ™ 😎 CPU : AMD R5 2600 Mobo : B450M GPU : AMD RX 570 / Nvidia 1650 RAM : 16 GB Corsair LPX 3000 MHz SSD : 500 GB SATA PSU : 550W 80Plus Bronze
  3. Yes, switching the Shadows parameter to "Low" makes the game engine to transfer shadows rendering from the GPU to the CPU which is strange if not stupid if you have a correct graphics card and can have a counterproductive effect if the processor is struggling. Frankly the advice was especially valid for AMD FX CPUs who were desperately trying to extract FPS from a processor not cut for the job. In fact, there is a 2nd parameter you can play with. Quality > Terrain is a mixed CPU/GPU parameter because if rendering terrain is heavily CPU dependent, ground textures and clutters computing is GPU related. Clutters are objects associated with ground textures, such as grass, small rocks, fallen branches and mushrooms. Limiting the quality will lighten certain tasks and reduce waiting times, never set it on "Low", if you get an average rig, you can set this parameter on "Very High". What is important is the way the game is running in game. You have to worry about the settings before the game and never think about it in game. Arma3 is a game fully playable/enjoyable at 30 FPS and with an R5 2600 [ATM the minimum recommended CPU for Arma3] you can play in the 35 FPS range on 1080p and that's what counts.
  4. No, Operation Flashpoint: Cold War Crisis rebranded ARMA: Cold War Assault in 2011 is based on Real Virtuality 1 , the first public version of the game engine. It was running on a configuration with incredibly low performance by our current standards, it is single core and needs only a minimum display. Recommended system requirements: CPU: Pentium III 600 CPU or better RAM: 128 MB RAM GPU: Compatible 3D Graphics Card with 32MB RAM DX: DirectX 8 OS: Windows 95 / 98 / ME / 2000 / XP Store: 450MB Hard-Drive space Sound: 16Bit Direct Sound Compliant Sound Card ODD: 24x CD-ROM Note: Supported Chipsets: 3Dfx: Voodoo2, Voodoo Banshee, Voodoo3, Voodoo4, Voodoo5 ATi: Rage 128, Radeon. Matrox: G400, G450. Nvidia: Riva TnT, Riva TnT2, Geforce 256, Geforce 2 MX, GTS, Ultra, GeForce 4, GeForce 5 Series, GeForce 6 Series. S3: Savage 4, Savage 2000 3D Labs: Permedia 3. PowerVR: Series 3 (kryo) Source : https://gamesystemrequirements.com/game/operation-flashpoint-cold-war-crisis Even if I had spent probably more than 20 000h playing Operation Flashpoint on my AMD XP 2000/ATI 9500 Pro gaming rig, I think we must now consider this game as a collector's item or as a historic milestone even if from my point of view the campaigns developed for this version are without equivalent. 😢
  5. Well ... , for a given CPU, it is necessary to seek all the means to allow it to release its power by reducing the weight of the additional tasks. Here, in a previous post you can find how I try to manage this at the moment on my R5 3600X/B450 test platform. - never use "SAMPLING" over 110 % even if you want to count all the bolts from the enemy tank hull before firing, - never use "SHADOW" : Low settings if you get a real GPU - setting "VISIBILITY" > "OVERALL" to 12000m is "insane" as a well known Veteran Arma Dev officially declared a long time ago. Please use 3800m as a maximum if you are playing as a grunt. - disable VSYNC : it is extremely unlikely to be confronted with the image tearing, personally I have never encountered the phenomenon while playing Arma. You will have to play a bit with parameters in the AA&PP section - use balanced parameters in the Antialiasing part such as those I am using myself for a start as I has suggested in a previous post. The combination of a FSAA: 8 and a PPAA: SMAA Ultra can turn out to be a FPS killer. The effect of the parameters in that part depends on many factors, model of the card and operation of the drivers in particular, so here you are going to have to find the right balance by yourself.
  6. Ryzen 3000 users, be cautious with this Patriot Viper Steel Series DDR4 16 GB kit @ 4000 Mhz for it seems it doesn't allow stable operation. Patriot Memory PVR416G360C6K 16 GB Viper Gaming Series DDR4 @ 3600 Mhz seems OK but is currently unavailable.
  7. In order to understand the situation here, you have to remember the fundamentals for RV game engine and therefore for Arma3. Arma3 is based on the "aged 10 years" Real Virtuality Engine design, by many aspects, in particular, the priority given to simulation, the ability to manage an almost infinite open world, the modularity and the original structure of multiplayer game management, the game engine has no equivalent. Since the release of Operation FlashPoint in 2001, the engine has evolved, it has turned multicore with Arma2: Operation Arrowhead but is not much multithreaded. RV Engine does not allows any kind of parallelism in the processing, all is strictly dependent on the simulation running on a limited number of cores on the processor. The initial job for the engine is the calculation of the terrain, it's a 100% processor job. The processor load is easy to understand, it progresses like the square of the radius of the circle in the center. In game, the player is in the center and the radius of the circle is the global visibility parameter that's why the game is CPU dependent and the 12 000m Visibility an "insane" setting. This explains why, it is useless to have a high level graphics card. From the moment the graphics card will be able to improve the images with the best effects, it is sufficient for the task. In my own tests with graphic quality in "Ultra", both an RTX 2060 and a RX 5700 are only used at 40% maximum in play on a 1080p monitor. According to my own experience, a GTX 1060 6 GB has allowed the best balance. In my tests with an R5 2600, an R5 3600 and an R5 3600X,* I could see a real performances gap between the Ryzen 2000 and the Ryzen 3000. On the other hand, I did not find any really significant difference between the 2 Ryzen 3000, this stems from the R5 3600X's inability to maintain a high boot frequency. *Note : those tests are hosted on French CanardPC Forums, with an excessive use of French but also some images 😉
  8. Rhoo ! Ok, understood! You said "optimized the game using nvidia experience" and that is wrong. Nvidia experience tend to apply to your rig the parameters used by other players. It's not based on tests done by Nvidia, it's based on statistics, for short, if the majority of players set up their rig helter skelter, the proposals from GeForce experience will be non sense. Could you post here screenshots showing the 3 screens from the Arma3 Video Tab. Here, my own parameters, loosely based on the Old Bear method ™, I am currently using on my #1game rig [i7-7700K/RTX 2060 6Go/16 GB DDR4 3200/SSD M.2 500GB + SSD M.2 500GB/Z270] + Iiyama 144Hz 1080p, you had already seen my AA&PP video parameters. - never use "SAMPLING" over 110 % even if you want to count all the bolts from the enemy tank hull before firing, - never use "SHADOW" : Low settings if you get a real GPU - setting "VISIBILITY" > "OVERALL" to 12000m is "insane" as a well known Veteran Arma Dev officially declared a long time ago. Please use 3800m as a maximum if you are playing as a grunt. - disable VSYNC : with a high end rig as a test. - playing on a 4k monitor may be a highly disappointing experience because of the way the game engine works.
  9. Well ... something went wrong. We can try to understand what is wrong but from a distance it is almost impossible in particular if it is a hardware problem. I am telling you something is not right, because, here you can have a look at what I get when I had done some YAAB runs with a R5 2600/RX570/16GB_3200_C16 rig on ASRock AB350ITX Mobo + IIyama 1080p. It will be necessary to make a complete examination both from the hardware and software point of view. You will have to check the system, all the drivers and possibly the presence of malware, viruses and trojans.
  10. @ Spartanofficial could you please run YAAB bench mission 3 times using Standard settings and post here a screenshot of the results ? You can get YAAB [Yet Another Arma Benchmark] on the Steam Workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=375092418 How to : - Disable all the mods and addons you are using. - Set your rig to "Standard" settings, then start the mission and press "S" key . - Let the mission run to the end, save the result in the results UI. - Start it again ...
  11. Welcome 😎 Arma3 is based on the "aged 10 years" Real Virtuality Engine design, so you can't expect 2020 AAA game performances. Bohemia Devs have done an incredible job to bring it at the level it's still working now doing thing it hasn't been built for. Arma* has turned multicore with Arma2: Operation Arrowhead but is not much multithreaded. RV Engine does not allows any kind of parallelism in the processing, all is strictly dependent on the simulation running on a limited number of cores on the processor. So, in order to play Arma3 on the high end level, you need first a very fast CPU, the faster the better, a Intel Core i9-9900K @ 5.0 GHz on all cores [or a Ryzen 9 3900X on PBO], so your Intel i9-9920X is not the best suited but must do the job at a good level especially if the cooling solution used allows it to access the Turbo Boost Max 3.0 @ 4.5 GHz. Nevertheless, it should be right to check if the performances are not enhanced by disabling the multi threading, 12 cores seems more than enough. A GPU allowing to play without limitations, probably a GTX 2070S or a RX 5700XT in order to display the simulation in 1440p, here the GTX 2080Ti is an overkill, Quality can be set at "Ultra" level. A good and fast SSD hosting Windows 10 64bits and Arma3 giving high level read performances in order to allow the textures streaming, best option to get rid of stuttering and textures flickering. A 16 GB (2x8 GB) kit of fast DDR4 @ 3600 MHz C16. So, first, tell us tell us which disk is hosting Arma3. Second try to tweak AA&PP section such as : Note : these are the settings of my #1 gaming rig [i7-7700K-RTX 2060], it's not the rule to apply, just a track for different settings. To turn off what makes the game blurry is part of my personal fight as a myopic guy against the lack of sharpness, but the rotation blur setting is purely a gameplay setting to keep the feeling of the character in game just as keeping a minimum head bob.
  12. Groove_C : I have still a collection of Balistix and HyperX sticks not working on Ryzens used now on Intel builds and a lot of RAM return receipts to the seller due to non-functioning. Reezo : the gap in performances benching Arma3 between Corsair LPX 3200 C16 and G.Skill TridentZ NEO 3600 C16 is 1/3 FPS in YAAB, and invisible in game.
  13. It seems that the Trident Z Neo 32GB (4x8GB) DDR4 kit 3200MHz CL14-14-14-34 1.35V [F4-3200C14Q-32GTZN] , even if it is not referenced on the QVL list for the Asus ROG STRIX X470-F MoBo, is indeed present in the G.Skill QVL list, here : https://www.gskill.com/qvl/165/326/1562838559/F4-3200C14Q-32GTZN-Qvl
  14. In fact with the different twists and turns of this story I have a little trouble knowing what the current build is made of. Would it be possible to summarize the components? The G.Skill TridentZ NEO serie has been released with a "built for Ryzen 3000" tag, it must works on an AMD build ! I am currently using G.Skill TridentZ NEO 16 GB (2x8GB) 3600 C16 [16-19-19-39] on my Arma3 R5 3600X/ASUS TUF B450M-Pro Gaming test platform, it works!
  15. The fact is that the Ryzen platform is hyper sensitive to memory specifications. I myself have done a lot of experiments with barrettes that did not want to work at all or were limited otherwise to their native frequency. It really looked like a lottery. With the latest version of the BIOS, and the latest AGESA the number of usable DDR4 modules has considerably increased, but there is always the risk that the modules will not function in a nominal way, especially when 4 slots are populated. You must have a look at the QVL list on G.Skill site, it seems that this series [F4-3600C17D-16GVK as read on the pic you posted] is specifically intended for cards with an Intel chipset ... too bad!