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oldbear

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About oldbear

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    Warrant Officer

core_pfieldgroups_3

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    Retired human, active bear!

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    Male
  • Location
    Haute-Provence
  • Interests
    Arma*, what else ... ?
  1. Huge loss of FPS since few months

    From my own experience on 2 computers ... - i7-4970/GTX 1060 3Go/16 Go DDR3 1866 Windows 64bits Home - i7-7700K/GTX 1060 6Go/16 Go DDR4 3200 Windows 64bits home ... there is no such loss from "40 and 60fps with some drop to 20fps" to "20fps or less" in game. Edit 30/08/2018 : I have done some testing using YAAB, what I had observed is a 1 to 5 PS loss between tests done last year and results from today tests. But I am unable to tell if the loss in this test mission is related to the game itself, AI behaviour being rather different since Tank DLC release, or related to an external cause
  2. Huge loss of FPS since few months

    A SSD will change nothing on the FPS side but it helps to treat the stuttering and texture clipping issue so the game experience is far more fluid. Having installed some Adobe software, you must verify what are the programs launched in the background after PC initial boot. Arma is extremely sensitive to memory management and all apps and programs working in the background can cause issues. So at start, before a game session, no app must be allowed in the background*. I think that to use the Enable large page support option or "Autoriser pages volumineuses" in French is also a good thing to do. Perhaps, you will have to reverse this* before doing some job with Adobe software because they have their own requirements. Of course, in any case, it is necessary to close browsers and so-called social networks before testing or playing.
  3. Huge loss of FPS since few months

    "PhysX configured to GPU" is not a good idea. In Arma3, PhysX is running in Game engine on the CPU. Since PhysX SDK 3.x release an Nvidia GPU is no more needed. Any profile built in Nvidia Parameters must be deleted all parameters must only be tweaked by the program with the games settings. "... set the graphic to low... " is not a good idea either Doing so you will get low quality graphics and you add a workload to the processor. Having a good GPU and setting low quality switches some of the graphic jobs to the processor. In Arma3, FPS are mainly a CPU job, so, it looks like something hinders the smooth running of the processor. I will suggest some ideas ... - answer the question "what have you added on your PC?" during thess 4 months. - "during this 4 months" many updates have been released, so the 1st thing to do is to check the integrity of game files on Steam. Verify Integrity of Game Files note : I know it' quite tedious but you can also reload the game and as stanhope said " ...you have an SSD and arma isn't on that yet try doing that as well." - test the game with a brand new profile. - use "The Old Bear method ™"
  4. Black screen on launch of game

    OK, the 1st thing to try is to do is to check the integrity of game files on Steam Verify Integrity of Game Files If you are still having the issue, I am sorry to say that the thing to do is a clean reinstall of Arma3 after ... - deleting all files meaning also the Arma3profiles files created in you user Documents directories including of course the one that contains the .cfg file that you had edited. - doing a register clean-up using free CCleaner version.
  5. Black screen on launch of game

    1st thing to be checked is where do you you buy your Arma3 Steam key Steam or BI store ?
  6. Question about real satellite image

    This is one of the problem you must deal with when using a real satellite picture. On the Sat picture you are getting foliage dark green color, but on your Sat picture you must have a color matching the ground texture you are using. So, yes you must probably edit the picture ... I had used GIMP for all my A2 terrains ... some time ago.
  7. @ Dedmen : 1° of course I am carefully settings all parameters in BIOS before doing tests, so the game was running on the discrete GPU. I have done a lot of tests on this one before posting my own review on the Forums. 2° I am not using Nvidia Experience because this "asset" is not a reliable benchmarking tool.
  8. @ Javier Corco : the minimum you can get in order to play Arma3 is the Pentium G4560 (2 cores/4 threads @ 3500 MHz) such as featured in the "Cotizaciones gamer : Básico". You can play Arma3 on this kind of minimum configuration. Still looking for minimaI playable hardware configuration for Arma3, I had also tested a Pentium G4560 .... Jouer à Arma3 avec un Pentium [2] - L'Empire contre-attaque But, with this one you will get minimum performances! ATM, my choice -on the related site- will be something like ... "AMD Ryzen 3 1300X/GTX 1050/ 8GB (2x4GB) DDR4/ASUS PRIME B350M-E/SSD M.2 SATA 240/256 GB" * the game will be still playable on average Graphic Quality with a GT 1030, ** a B350 chipset offers some room for low level OC *** having a SSD for Windows and Arma3 will help to get rid of texture clipping and stuttering in game.
  9. Welcome on the forums The answer is rather simple, NO, you can't play Arma3 on an AMD A8-9600 APU. Just before Ryzen released, I had bought on purpose an A8-9600 in order to test it. You can read my short review -in French- on CanardPC forums : Jouer à Arma3 avec un AMD APU A8-9600 - Rogue Zero Final thoughts '' They '' were right ... even if the game runs on an APU AMD based config, Arma3 is not playable*. Despite the promising technical sheet, it does not work and adding a graphics card** does not change anything. It is the processor by itself that by its design is unable to do the job***. * you can work on the editor and test some SP missions ** tested with a GTX 750Ti *** averaging 17 FPS without a GPU, 18 FPS with the GTX on YAAB. Note : I must add that some less demanding game such as Argo is playable ! Speaking about playing Arma3 with an AMD APU, I am still doing tests with a Ryzen 3 2200G. Its playable ! Nevertheless, a GPU must be added in order to get an acceptable gaming level [over 30 FPS]. The integrated Vega8 is not powerful enough to allow average graphics quality on 720p. Arma 3 is very sensitive regarding memory management and sharing memory has a negative effect. Even a GT 1030 or an RX 550 can do the job! Have a look here : Jouer à Arma3 avec un AMD APU R3 2200G - Rogue One still in French on CanardPC Forums
  10. "Encore Plus" Update [to be continued], The core concept of "Encore Plus" is to finish the job on some needed assets left aside unfinished. As an example, the SpawnAI factions As I had already posted on July 4, 2016, we [speaking as mission maker] do need more groups to be used in SpawnAI Module, such as Gendarmerie groups, Irregular Tanoan FIA like groups, Irregular Tanoan Redside groups. Of course, I my own mission, I am using FAT32 from "Front d'Autodefense de Tanoa" siding the Gendarmerie against Syndikat and from mercenary groups from the "Xing Feng Shui" movement ..., but in those mission, I can't use Modules in order to spawn groups! As another example, AI skills. ATM, since last changes released 1 year ago, there is no document clearly explaining how to manage AI skills ... Value of each sub-skill is inherited from the value set by skill slider in Insert Unit dialogue or setSkill command, or more precisely with setSkill alternative syntax. This value is interpolated into ranges defined in CfgAISkill and multiplied by a value of AI Level Skill or Precision set in player's profile (.Arma3Profile file). Source : https://community.bistudio.com/wiki/AI_Sub-skills Giving insights into how this obscure and encrypted formula has been modified and how it can be concretely applied in game would probably be a tiny step for humanity but a certain relief for mission-makers. As a last example, Grass Cutters. A recent update has bring in nice Edit Terrain Object and Hide Terrain Object in the Environment Modules set and that's great, but in order to hide grass, you must still use "Grass Cutter" object. Having use "clutter cutter" while making terrains in a previous life, I know that the clutters status is different, nevertheless, I will be glad to use a Grass Cutter module stored in a more rational place, more flexible to use in my missions. I must add that it will make happy some missions makers all around.
  11. The concept of "Encore Plus" DLC, is to have a core of a few new assets adding some gameplay variations in the game plus some items and/or assets unfinished/left aside ... That's the case for SpawnAI factions and extend compositions groups list. That's also the case for AI skills management. I am still working on the list... We don't need much items as Community Modders are still doing a great job, but for the year to come, it will be great for all still playing Arma3 to have the skeleton crew and helping hands doing a check to finish a few things that were left out or to say that some of these things are now out of reach.
  12. Studying additions and after doing tests on "Encore" Dev version, have gave me some idea of further developments and an "Encore Plus" DLC. Navy - bring in Arma3 an updated version of Arma2 LHD with an open wet dock, - bring in LCAC - bring in small fast missile launcher patrol catamaran. Air - add grey camo for Navy helicopters - add slow flying COIN air plane based upon Caesar BTT Modules - extend SpawnAI factions and extend compositions groups list As I had explained before being lectured and getting a rap on the knuckles I am not speaking about a wish, or a simple idea, I am bringing in a concept. In the future, you will see that it's rather difficult for community dev to build a real full DLC. The beautiful job done by BRAVO ZERO ONE Studios for Jets DLC and upcoming Encore DLC is pro Devs jobs, the quality level for Arma3 being very high. I know that some Community members are working hard on their projects, nevertheless, making a complete DLC is full time work for a team. So as I say, I bring in a concept for the core of an other semi-official/ official DLC, no less, no more.
  13. Encore Plus

    Thanks to lecture me, but it's not necessary. I am not speaking about a wish, or a simple idea, I am bringing in a concept. In the future, you will see that it's rather difficult for community dev to build a real full DLC. The beautiful job done by BRAVO ZERO ONE Studios for Jets DLC and upcoming Encore DLC is pro Devs jobs, the quality level for Arma3 being very high. I know that some Community members are working hard on their projects, nevertheless, making a complete DLC is full time work for a team. So as I say, I bring in a concept for an other semi-official/ official DLC, no less, no more.
  14. Based on what I found myself when upgrading from DDR4 Crucial 2400 MHz to G-Skill 3200 MHz, the gain is noticeable.
  15. @ POLPOX : the GTX 1050 Ti is OK, but the GTX 1060 3GB is better, and on the RX 470 level . ATM, depending on the country you live in, there can be a small gap between GTX 1050 Ti and GTX 1060 3GB prices and even get a GTX 1060 3GB at a lower price ... [4GB vs 3GB effect].
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