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oldbear

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About oldbear

  • Rank
    Warrant Officer

core_pfieldgroups_3

  • Occupation
    Retired human, active bear!

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  • Gender
    Male
  • Location
    Haute-Provence
  • Interests
    Arma*, what else ... ?
  1. The concept of "Encore Plus" DLC, is to have a core of a few new assets adding some gameplay variations in the game plus some items and/or assets unfinished/left aside ... That's the case for SpawnAI factions and extend compositions groups list. That's also the case for AI skills management. I am still working on the list... We don't need much items as Community Modders are still doing a great job, but for the year to come, it will be great for all still playing Arma3 to have the skeleton crew and helping hands doing a check to finish a few things that were left out or to say that some of these things are now out of reach.
  2. Studying additions and after doing tests on "Encore" Dev version, have gave me some idea of further developments and an "Encore Plus" DLC. Navy - bring in Arma3 an updated version of Arma2 LHD with an open wet dock, - bring in LCAC - bring in small fast missile launcher patrol catamaran. Air - add grey camo for Navy helicopters - add slow flying COIN air plane based upon Caesar BTT Modules - extend SpawnAI factions and extend compositions groups list As I had explained before being lectured and getting a rap on the knuckles I am not speaking about a wish, or a simple idea, I am bringing in a concept. In the future, you will see that it's rather difficult for community dev to build a real full DLC. The beautiful job done by BRAVO ZERO ONE Studios for Jets DLC and upcoming Encore DLC is pro Devs jobs, the quality level for Arma3 being very high. I know that some Community members are working hard on their projects, nevertheless, making a complete DLC is full time work for a team. So as I say, I bring in a concept for the core of an other semi-official/ official DLC, no less, no more.
  3. Encore Plus

    Thanks to lecture me, but it's not necessary. I am not speaking about a wish, or a simple idea, I am bringing in a concept. In the future, you will see that it's rather difficult for community dev to build a real full DLC. The beautiful job done by BRAVO ZERO ONE Studios for Jets DLC and upcoming Encore DLC is pro Devs jobs, the quality level for Arma3 being very high. I know that some Community members are working hard on their projects, nevertheless, making a complete DLC is full time work for a team. So as I say, I bring in a concept for an other semi-official/ official DLC, no less, no more.
  4. Based on what I found myself when upgrading from DDR4 Crucial 2400 MHz to G-Skill 3200 MHz, the gain is noticeable.
  5. @ POLPOX : the GTX 1050 Ti is OK, but the GTX 1060 3GB is better, and on the RX 470 level . ATM, depending on the country you live in, there can be a small gap between GTX 1050 Ti and GTX 1060 3GB prices and even get a GTX 1060 3GB at a lower price ... [4GB vs 3GB effect].
  6. @ Tobur : your rig will run better if you allow dual channel by populating the 2nd slot [probably DIMM4] with the same RAM 1x 8GB Team Elite Group DDR4 2400mhz you have already on 1st slot [probably DIMM2], you must have look at the f** manual to get the right slots locations.
  7. Encore Plus

    Sorry, I don't understand the joke ...
  8. Encore Plus

    Studying additions and after doing tests on "Encore" Dev version, have gave me some idea of further developments and an "Encore Plus" DLC. Navy - bring in Arma3 an updated version of Arma2 LHD with an open wet dock, - bring in LCAC - bring in small fast missile launcher patrol catamaran. Air - add grey camo for Navy helicopters - add slow flying COIN air plane based upon Caesar BTT Modules - extend SpawnAI factions and extend compositions groups list
  9. @ -Snafu- : let have a look at the before Arma3 run check list ... 1° CPU : the fastest and more efficient you can afford, it looks like the i7-****HQ are the fastest, 2°RAM : the fastest RAM you can afford, even if 2400 MHz is good, 3000/3200 MHz is better, In fact on your laptop you must prefer frequency over quantity, 8Go @ 3200MHZ is rather good! 3° GPU : the better you can get, because a high level one will allow you to play Arma3 without any sacrifice on some sexy lighting, AA&PP parameters. The best you can get will also enhance rig global performances level, nevertheless a 1050 is enough ... 4° Laptop build and ventilation,you must have a close look at how the rig is reported to react under heavy load, on a laptop playing Arma3 is a bit like doing a torture test ! About AMD : I don't know how AMD components works when used on a laptop. What I can say is that with Ryzen, AMD is back in game but Intel is still the fastest for Arma3 gaming. So far, I have built entry level Arma3 PCs working quite well based upon a R3 1300X and R3 2200G plus discrete GPU such as GT 1030 and RX 550. Arma3 is using PhysX library for CPU computation and render ... since NVIDIA PhysX SDK 3.x, released in May 2011, you don't need any NVIDIA hardware.
  10. As far as I know, one of the secret behind Broadwell-K very special level of performance in Arma3 is related to L4 128 Mo eDRAM. Have a look here Core i5-5675C : Broadwell côté CPU en test yes, I know it's in French* but gaming tests results deserves a look. Like this one :
  11. @ -Snafu- : welcome back The "MSI GP62MVR 7RFX-880 Leopard Pro" designated target looks globally correct, nevertheless if the size of ssd-128 GB is sufficient for Windows and the basic Arma3 library, it will quickly show its limits with the addition of mods and the surrounding apps and programs paraphernalia. To be complete, I have doubts about the circuits "Killer" because of very bad experiences caused by the drivers. I ended up buying a TPLink card to handle the issue on my # 2 gaming rig
  12. Welcome, From what I know and use, there are 2 main knowledge bases - Arma 3 Assets from the Arma3 Wiki on Bohemia Interactive - Armed Assault Wiki on independent WIKIA fan site
  13. @ TheDeadlyScorpion : welcome ! Be advised, I am no guru nor tech specialist, only a dedicated armavangelist roaming the Armaverse. Try 1st to tweak your rig following the Old Bear method ™ Don't forget to set down "Visibility" Video parameter in order to get the FPS level suiting your usage. With a minimum but playable CPU such as the i5-7400 2500m/3000m is a probably OK. Please run some YAAB* tests in order to have an idea of your rig level performances. Think about buying a small SSD large enough to have Windows and Arma3 on it. Try not to play on WiFi, but using an Ethernet cable. YAAB ou Yet Another Arma Benchmark -> http://steamcommunity.com/sharedfiles/filedetails/?id=375092418&searchtext=yaab
  14. @ K3vokiller : I believe you have not read the end of my post ... Then go back to General and set down "Visibility" Video parameter in order to get the FPS level suiting your usage. "Visibility" Video parameter is not a GPU parameter, it's a 100% CPU parameter ! From a practical point of view, 2500/3500 m is OK for most usages. Even if after Visual Upgrade & Apex release performance in Arma3 are also impacted by GPU efficiency, this game is still totally CPU dependent. I must also add, it's also over sensitive to RAM, amount, frequency and management as well as storage high level perfs greedy. In order to get the best performances in Arma3, you must get the best CPU performer, a GPU efficient enough, the fastest RAM & SSD affordable. Nevertheless, even with the best performer you will never reach very high FPS level. The engine is not "bad", in fact I believe it's very good, doing a lot of things it has not been built for, it's just a bit outdated now. One of the main visible limitation of the Virtual Engine is its inability to handle parallelism. That's one of the reasons why BI is working on a new game engine, but that an other story.
  15. Frequent freezing

    Yes, I remember about the audio issue, but so far I have been unable to find it. I will also suggest, even if it sounds a bit like a magic trick ... try to play with a new profile
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