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Showing results for tags 'need help'.
Found 17 results
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Kick cause code: group=4 'DATA', reason=1 'RDB_MISMATCH'
Vizero XBL posted a question in Arma Reforger - Questions & Answers
Hello, since the release of 1.1 I've been the victim of a major bug that makes the game really frustrating. I've already tried everything, and the only solution is to uninstall all the mods. Being an Xbox Series X user, you can understand that it's not perfect. Every time I try to connect to a modded server, I get rejected and the game gives me the error : Kick cause: group=4 'DATA', reason=1 'RDB_MISMATCH' As a reminder, I only have this problem on modded servers, I have a fast and stable connection, this bug is completely random (one chance in 3) but when it's there, it's persistent, which means I just can't play. Please help me...... -
troubleshooting WINDOWS 11 - Arma Reforger crashing on startup.
theworstbbc posted a topic in Arma Reforger - Troubleshooting
Hey so i recently upgraded my computer Specs: Ryzen 7 7700x Asus 4070 Asus x670-p wifi 32 Gb DDR5 6000mhz Samsung 980 Pro And switched to Windows 11 The game will not open, on opening it crashes. Anybody know what might be causing this? Windows update? Drivers? It was a fresh install, nothing on my drives, the game loads for 5 seconds and then crashes.- 4 replies
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- crash
- windows 11
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Hey all, Does anyone know if it is possible to record custom animations with UnitCapture? I would like to capture the Alternative Running Animation as an example. Any help would be greatly appreciated.
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Hey all, I have been playing around with the GCAM and Helmet Cam mods and have implemented them into my multiplayer missions as part of the pbo, which has resulted in some awesome footage (if I do say so myself - will provide footage below) What I am trying to do is blend the two of them, so that I can use the helmet cam/gun cam view in GCam, however I think I am out of my depth. So after looking through the gcam sqf files, I found the following in the gcam.sqf which uses switchCamera I would like to replace one of the views, lets say "External/3rd Person View" with the helmet cam variables of < _wepCam attachTo [player, [0.18,-0.15,0.17], "head",true]; > which is used in the helmet cam mod. I am not sure if this is possible, but if anyone is able to help me out I would be grateful. The GCam folder and desciption.ext are available for viewing from the following link https://drive.google.com/drive/folders/1ThY1OffWCT-PwHn-MzUJIMMgSMX0QaHP?usp=sharing GCam and Helmet Cam Footage:
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Guten Tag, folgendes Problem. Ich hatte mir eine Mission abgespeichert und wollte diese heute wieder bearbeiten . Doch ich konnte Sie nicht einsehen im Spiel Arma 3 selbst sie wurde mich nicht angezeigt wenn ich auf "bearbeiten" gehe und dort "öffnen" drücke . war dort nichts zu sehen. Im Ordner selbst unter dem Pfad "Other Profiles" - mission" war zwar die Datei aber im Spiel konnte ich nichts auswählen. Bitte um Hilfe! Liebe Grüße
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I was trying to use some trigger to refuel/repair/rearm ground vehicles, heli and jets but when i reach the trigger, an error appears "scriptname.sqf not found" I already did the Scripts folder in the mpmissions folder, etc... I'm new at these script things, someone can help me with this? I just want to choose a place in my missions tô refuel/rearm/repair my vehicles
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Sloppy faction mods, faction category inheritance, and Achilles Reinforcements Module
Donny Quixotic posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
In short, I made a faction mod by using Drongo's Config Generator to create new units based on units from other mods and official platform updates. I took the faction mod config file into Notepad++ and edited it to add editor subcategories for my units to help improve organization and scenario compatibility. One problem remained: many of my units did not appear under the category of my faction in 3DEN or Zeus (though some arbitrarily did). Instead, they appear under the subcategory I assigned them, but under the faction category that the unit I had built them upon belonged to. This includes infantry, vehicles, turrets, and other such hardware. Squads and groups appear to function fine. In order to solve this, we went into the configs and added a class editorCategory under the same display name as the faction, then assigned this category to all the units in cfgVehicles. they all appeared, neat and organized, as desired. This for some reason broke compatibility with the Reinforcements Module of Achilles, and now my faction no longer appears under the Vehicle Faction selection dialogue, although it still appears under the squad selection dialogue for the same module. Since Achilles reinforcements only handles infantry in the form of groups, I think the issue at hand is not limited to only vehicles, but all units under cfgVehicles including infantry and others. Just as well, in cfgVehicles, all the units are assigned to my faction, and should be appearing under the appropriate category, but don't. There is no issue with selecting the faction as a playable faction in scenarios like Dynamic Recon Ops, and if the classname for the faction were somehow wrong in the config files, I would be getting all kinds of errors. This leads me to believe that, somehow, there is an issue with my units inheriting the faction editor categories of the factions their base units originated from. This is strange, because unless a unit can somehow belong to more than one faction simultaneously, they should not be inheriting these classes and the original faction category should be completely overriden by the new one. I am ready to provide photographic examples as necessary for clarification, and my config as well. -
pbo editing How do I make a vehicle variant
greywolf-sniper 442624 posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I want to make overpowered vehicle variants for my own fun, but for some reason I just can't do it right. I have Arma 3 tools and PBO manager at my disposal for this. If some people can tell me every step in a detailed way, I would really appreciate it. -
Hey all, I am currently running a X Files crossed with Special Forces themed event server and I was wanting to use ambient light source to give the below affect in a forest. Can I use the setLightAmbient syntax for this affect? I have had a look at the setLightAmbient wiki page, but have not figured it out. Is anyone able to give us hand or have any ideas? Regards, TPM
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need help Zeus arsenal loadout grayed out for unknown reason
Stupid Isaac posted a topic in ARMA 3 - TROUBLESHOOTING
My arsenal loadout were able to use and load up in Warloads and Virtual Arsenal, but not in Zeus for unknown reason, I had mod installed and loaded up, but I were using *play without mod* mode to play, I only play in official servers. *I saved a random loadout and tried to load it in Zeus, still doesn't work. * *I had some of my information changed on my steam profile recently.* *I tried deleting my arma 3 profile from document/arma 3 and make a new profile and loadout, loaded in zeus,new loadout still doesn't work.* -
I keep getting this error when i try to launch Arma 3. I've tried uninstalling and reinstalling numerous times and haven't been able to find a solution on the forums for this. Arma 3 Launcher Exception Log ============================= Arma 3 Launcher has encountered an unexpected error described below. Sorry for the inconvenience. Please report this on Arma 3 Feedback Tracker (http://feedback.arma3.com). Thanks to you we may fix the issue faster! ---------------------------- System information ---------------------------- Date: 2018-10-26 06:26:21 / 2018-10-26 02:26:21 -04 Current dir: C:\Program Files (x86)\Steam\steamapps\common\Arma 3 AppData dir: C:\Users\Scott\AppData\Local Command line: "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3launcher.exe" Version: 1.5.144.923 CLR version: 4.0.30319.42000 OS Version: 10.0.17134.0 (Microsoft Windows NT 10.0.17134.0) OS 64 bit: True Process 64 bit: False Personal dir: C:\Users\Scott\Documents Culture: en-US UI Culture: en-US Point of log: Unhandled Exception ---------------------------- Exception ---------------------------- System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at System.Windows.Media.Composition.DUCE.Channel.SyncFlush() at System.Windows.Interop.HwndTarget.UpdateWindowSettings(Boolean enableRenderTarget, Nullable`1 channelSet) at System.Windows.Interop.HwndTarget.UpdateWindowPos(IntPtr lParam) at System.Windows.Interop.HwndTarget.OnWindowPosChanging(IntPtr lParam) at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam) at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) ---------------------------- Modules and assemblies ---------------------------- - mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll - arma3launcher, Version=1.5.144.923, Culture=neutral, PublicKeyToken=null; C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3launcher.exe - log4net, Version=1.2.13.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a; C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Launcher\log4net.dll - System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll - System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll - System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll - System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll - SharedResources, Version=1.5.144.923, Culture=neutral, PublicKeyToken=null; C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Launcher\SharedResources.dll - PresentationFramework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.dll - WindowsBase, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\WindowsBase\v4.0_4.0.0.0__31bf3856ad364e35\WindowsBase.dll - PresentationCore, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\WINDOWS\Microsoft.Net\assembly\GAC_32\PresentationCore\v4.0_4.0.0.0__31bf3856ad364e35\PresentationCore.dll - System.Xaml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xaml\v4.0_4.0.0.0__b77a5c561934e089\System.Xaml.dll - Utils, Version=1.5.144.923, Culture=neutral, PublicKeyToken=null; C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Launcher\Utils.dll - UIAutomationTypes, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\UIAutomationTypes\v4.0_4.0.0.0__31bf3856ad364e35\UIAutomationTypes.dll - UIAutomationProvider, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\UIAutomationProvider\v4.0_4.0.0.0__31bf3856ad364e35\UIAutomationProvider.dll - arma3launcher.resources, Version=1.5.144.923, Culture=en-US, PublicKeyToken=null; C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Launcher\en-US\arma3launcher.resources.dll - SharedResources.resources, Version=1.5.144.923, Culture=en-US, PublicKeyToken=null; C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Launcher\en-US\SharedResources.resources.dll - System.Runtime.Serialization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll - System.Xml.Linq, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml.Linq\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.Linq.dll - SMDiagnostics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\SMDiagnostics\v4.0_4.0.0.0__b77a5c561934e089\SMDiagnostics.dll - PresentationFramework-SystemXml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework-SystemXml\v4.0_4.0.0.0__b77a5c561934e089\PresentationFramework-SystemXml.dll - System.ServiceModel, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel\v4.0_4.0.0.0__b77a5c561934e089\System.ServiceModel.dll - PresentationFramework-SystemCore, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework-SystemCore\v4.0_4.0.0.0__b77a5c561934e089\PresentationFramework-SystemCore.dll - PresentationFramework.Aero2, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework.Aero2\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.Aero2.dll - System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll - PresentationFramework-SystemXmlLinq, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework-SystemXmlLinq\v4.0_4.0.0.0__b77a5c561934e089\PresentationFramework-SystemXmlLinq.dll - SteamLayerWrap, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null; C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Launcher\SteamLayerWrap.dll - Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed; C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Launcher\Newtonsoft.Json.dll - System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a; C:\WINDOWS\Microsoft.Net\assembly\GAC_32\System.Web\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Web.dll - System.Management, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Management\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Management.dll ---------------------------- Assembly resolution ---------------------------- Any help would be greatly appreciated.
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USING ARSENAL IN A BECTI MISSION
spanishsurfer posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
OFPS is looking to integrate ARSENAL into BECTI. We have had great success using custom mods like CUP. However, the amount of GEAR we have now is INSANE. Our 3.5 year old gear menu that was developed by BENNY just isn't up to the task. We would like to use arsenal as a replacement. Here's what I'd like to know from you experienced scripters: 1. Is it possible to load arsenal and not go into the virtual arena? I'd like to load the menu but keep the player in the battle space he's in. 2. Is it possible to allow a player to access gear based on a team's upgrade level, assign a cost to every piece of equipment, and check that a player has that cash before granting him access to the gear? 3. Anyone here have talent with sqf scripting and would like to help us (OFPS/BECTI) implement this? :) Thanks! -SS- 6 replies
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- GEAR
- virtual arsenal
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Hey all, I need some help with creating a trigger which produces an image on the players screen for a few seconds and plays some sound affects. Trying to produce a hallucination or flashback affect. What I think needs to happen is have in the trigger (on activation) null = [] execVM "images\flashback.sqf"; playmusic "example1"; or playsound "example1"; But I am not sure what to put in the flashback.sqf to make the image display. I am new to scripting so any help would be awesome. Peace TPM
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I am making a mission where I have 2 AI + the player himself in a boat driving towards the shore. When at the shore I need them all to board a hatchback. Whatever I try I can't get this stupid AI to do the right thing. I've tried the most common option: unit1 assignAsCargo [car1]; unit1 orderGetIn true; Unfortunatly this doesn't work. The AI just keeps sitting in the boat. If I add the orderGetOut command first they DO get out of the boat but then just walk a bit around. When I make one of the AI's group leader, they hop out of the boat, walk around and then order me to get in the boat instead of the car. I also tried it with waypoints but that gave the same results. Does anyone know how I can get this to work? At the moment I am so frustrated of the AI that I just want to teleport them in. But that would not look very nice.
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script Can someone help me with this sound replacement script? for the mx
cheif22 posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Can someone help me with this. I'm Kinda new to the whole sound mod but am interested, I have no idea but gotten this far and im just Confused on how to proceed from this point on how i can even get sound through. if someone could help me Thank you. the export for the file is .wss mono out of a pcm 16bit mono wave file. the script is in a config.cpp file. class CfgPatches { class mx { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "A3_Data_F", "A3_Sounds_F", "A3_Weapons_F" }; version="1"; author="cheif22"; }; }; class CfgSoundShaders { class MX_Closure_SoundShader { samples[]= { { "\mx\shots\closure1", 1 }, { "\mx\shots\closure2", 1 } }; volume=0.17782794; range=5; }; class MX_closeShot_SoundShader { samples[]= { { "\mx\shot\closeshot1", 1 }, { "\mx\shot\closeshot2", 1 }, { "\mx\shot\closeshot3", 1 } }; volume=1; range=50; rangeCurve="closeShotCurve"; }; class MX_midShot_SoundShader { samples[]= { { "\mx\shot\midshot1", 1 }, { "\mx\shot\midshot2", 1 }, { "\mx\shot\midshot3", 1 } }; volume=0.79432821; range=1800; rangeCurve[]= { {0,0.2}, {50,1}, {300,0}, {1800,0} }; }; class MX_distShot_SoundShader { samples[]= { { "\mx\shot\distshot1", 1 }, { "\mx\shot\distshot3", 1 }, { "\mx\shot\distshot3", 1 } }; volume=1; range=1800; rangeCurve[]= { {0,0}, {50,0}, {300,1}, {1800,1} }; }; };- 1 reply
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- sound enhancement
- mod
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Hello everyone. I am trying to make a Multiplayer mission where people have to get teleported into a vehicle. I got a Blackfish called "unit1" flying, and I want every player in the server to be teleported into that vehicle. I have tried many different command but nothing seems to work. I thought "moveInCargo" should work, but that only works on local units, not remote units. Things that I tried: {_x action ["getInCargo", unit1]} foreach allPlayers Player1 moveInCargo [unit1, 1]; Player2 moveInCargo [unit1, 2]; Player3 moveInCargo [unit1, 3]; Player4 moveInCargo [unit1, 4]; Player5 moveInCargo [unit1, 5]; Player6 moveInCargo [unit1, 6]; Whatever I try, only me (The host) gets teleported into the vehicle. Other players don't. Does someone know how to make this work?
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Hello, Today i am asking if any advanced scripters are happy to take on the job of helping to create a Altis Life 'Like' variant. I wish to create a user friendly and mod friendly Life framework that is free to use. Features include the normal altis life like features: Cops, Civs, Federal Reserve, shops etc. Some of the features i want this framework to include in the default build are: Dynamic Economy and Market system, Custom Textured Phone/Tablet, Local Banks as well as the federal reserve up for robbery. It will also an inbuilt admin panel which will have multiple uses such as; comping players, banning and kicking (maybe), whitelisting (maybe), teleporting, godmode and a vehicle and weapon spawn system. This project will be 100% FREE, only that i ask that you leave the crediting in the files. Their are currently a Head Developer spot which i will give to a veteran scripter who can manage the overall development. I will just manage content of the mission file. Notes for anyone who is thinking of becoming a developer: Since i am looking to get skilled scripters any previous work would be great. Application Link: http://goo.gl/forms/cPkvxKOaeU This application's results will only be seen by myself and my community's other owner. Please only apply if you are serious Regards, Rowantrek
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- need help
- developers needed
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