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Showing results for tags 'unitcapture'.
Found 4 results
ChlckenWlng posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGEverything works with unitCapture but not with weapons. When I copy the weapon fire data the output is always  but movement works just fine. What did I do wrong? My scripts: _Player1move = ; Player1dothings = [player1, _Player1move] spawn BIS_fnc_UnitPlay; [player1] spawn BIS_fnc_UnitPlayFiring; Trigger script: [player1, 600, 60, true, 10] spawn BIS_fnc_UnitCapture; Thanks for any help
Well, first i had issues getting the unitcapture to record the data and now its not re playing it, it shows an error of an unknown variable but there is nothing in that spot. Error in-game: https://gyazo.com/0f2145c636d11937df87796a51385890 Script in file: https://gyazo.com/1aefd8d4c3caf51e639e30197bd0ff33 Any help would be greatly appreciated! EDIT: I launched without mods and now it doest even show the black box in the top right that signals im recording
Lorflord Denninard posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGSo, im making a mission in which 2 helicopters land on a certain spot but they do so using the following functions: rec = [unitname,180] spawn BIS_fnc_UnitCapture; rec =  spawn path1; But after the helicopters land and end the recording the immediatly take off, no time for the units inside to get out of it, so i was wondering if there was a way to make helicopters stay landed or if i needed to end the animation just a Little bit close to the ground and then issue an "Unload Vehicle" order. Thanks guys!
Hi folks I have two unitPlay scripts in my mission, and currently make them work separately using radio triggers. Radio Alpha for heli1, Radio Bravo for heli2 etc. Each trigger has this in the init: Radio Alpha: nul =  execVM "heli1.sqf" Radio Bravo: nul =  execVM "heli2.sqf" I would like to call both heli scripts using just one trigger. I tried this in the init of a trigger, but it didn't really work: nul =  execVM "heli1.sqf"; nul =  execVM "heli2.sqf"; ... it only triggered one of the scripts. Is there an easy way to do this? I find unitCapture / unitPlay to be a bit quirky sometimes, so though there might be a known technique here. Do I need to write in a short delay between the two? Cheers RM