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Found 8 results

  1. Hi, I have the problem, that my helmet is showing through glasses. Anyone know how to fix it? Here are an example: https://imgur.com/a/kq7l1po Thanks
  2. Hi, I have the problem, that my helmet is showing through glasses. Anyone know how to fix it? Here are an example: https://imgur.com/a/kq7l1po Thanks
  3. I have played the game for some hours and i have to say: a very big potential. But i think the most frustrating situations are caused by the too small interaction zones. No matter if its looting a car or a closet. Or if you try to go down a ladder or go up to get out of the water. I think in much situations it would fasten up the game if the zone of interaction with anything would be two or threetimes bigger.
  4. Hello There! I've been playing with the Object Builder for a while and had the great idea to make my own car :) (why... couldn't just mind my own business?) I've followed a tutorial on yt (probably you will all know the guy with the delorean) and all went smooth up until I realize that in game the wheels do not spin nor turn. The base 3d model came from the darkweb on sketchup, I've cleaned it a bit in C4D and exported with baked texture in paa to Obnoxius Builder. Side note I'm having issues with trasparency and texture but will fix next time around, this is just a test to know how to process, you will see even the memory points are not really aligned... I'll upload a zip with all the files: -The main P3D (can be opened in Obsure Builder) -Texture (not useful but hey!) -2 CFGs (one from the base testvehicle in arma, one from a car I copied somewhere long time ago, both adapted to work with the car) -Model.cfg (I think here is where the devil is) I've tried multiple ways, naming, weights and bones with no luck, if someone can explain me how cfgs work, at what they point i the LODs, if bones are needed I would be really graceful, I'm not the guy who wants the answer cooked but can be really stubborn to understand things. You can contact me ofc here but also on Steam, Skype, Teamspeak, Discord even Whatsapp. Thanks in advance! I would really like to import this car as is my daily driver and I'm attached to her :P FIxed :D Dont know how to close
  5. Hey guys, I am making a new model (one of my first ever) and I am trying to simulate a translucent red glass for the back lights on the car like in this picture. https://gyazo.com/c2b99acb7abae508fd05fdc3f085c798 But this is what I end up with. https://gyazo.com/03975503ee0f4826570086bbf157a1d0 This is the face properties. https://gyazo.com/1049b7a39af6a82d6ce3558685608f9e Any help would be appreciated as I am currently pulling my hair out. Thanks for reading!
  6. Hi, first I wanted to say I'm really enjoying the game so far it's gameplay is very different as it has Arma gameplay combined with more traditional map sizes and gamemodes which makes it really unique, so I hope the game keeps expanding and gains in popularity on release. Anyways I'm just curious about Combat Patrol, it sounds extremely fun and is personally my most anticipated mode in the game at the time of posting this. Is there any info on release? Will it be coming on the 22nd before it or after it? Also seeing as how the gamemode uses the 62km map (if I'm incorrect please correct me) instead of the small maps, will you be able to drive cars while completing objectives etc. Yet again if CP does use small maps like La Trinite for example and not the whole 62km island then please let me know as that will make cars a no go. One more question, do you plan on adding other modes like free for all, team deathmatch, elimination, and a longer match with the whole island as the map? Thanks and good job on this awesome game!
  7. I was making a mission where a base in under attack and a group of about 20 men (all in hunters) are on there way to reinforse it. The enemies come in via air trasnport and when the ai see them they all stop and dismount. I tired making the AI careless but when I do that they just get out of the hunters at the start and barly even move. I have tried locking the hunters and that does not work either. Please help!
  8. INTEGER DEVOURER PRESENTS VERSION: 0.10 – WHAT TOOK SO LONG EDITION OVERVIEW BATTLE CARS is a 16 player Deathmatch that focuses on vehicular combat with unarmed vehicles. Players choose one of several spawn points, jump into a car and find a weapon. Weapons are randomly acquired by driving over floating orbs scattered around the playing area. Perfect for people yearning for some less than serious fun in the spirit of Twisted Metal/Interstate 76/Vigilante 8. Get it now on: STEAM WORKSHOP ARMAHOLIC FEATURES VEHICULAR COMBAT with your favorite Sport Vehicles! TURBO BOOST your way around the battlefield!*Special thanks to ProGamer: http://www.armaholic.com/page.php?id=24049*We are not responsible for any deaths caused by flying cars 11 RANDOMIZED WEAPONS of varying degrees of usefulness!Titans/Mortars will probably kill you more than your enemies. SPECIAL POWERS New power: UAV Bomber VEHICLE SPAWNER at the central spawn point!Special thanks to Tonic: http://www.armaholic.com/page.php?id=23020 PROTECTED SPAWNS to save you from dying immediately!Protected from shots/explosions, but not being run over VEHICLE HOP/FLIP ​Base flip script is in; only works on totally flipped cars. Special thanks to Iceman77: https://forums.bistudio.com/topic/157916-vehicle-flip-script-to-share/ MISSION PARAMETERS to customize your experience!WOW! BUGS, ERRORS, AND MORE! Experience the pains and struggles of a novice mission maker! COMING SOON ADJUSTABLE VEHICLE TURRETSOnce I figure out how to edit that IMPROVED VEHICLE HEALTH/ARMORSee Above VISIBLE WEAPONS ON VEHICLESee above MORE LOCATIONS!Kavala? Who knows! A HUD NON-COPYRIGHT SOUND EFFECTSPlaceholder sound effectsWeapon Pickups: Metal Slug series Invulnerability Powerup: Super Mario Brothers Nothing Powerup: Willy Wonka and The Chocolate Factory KABOOM! Powerup: The Price is Right Lightning Storm Powerup: Dragonforce - Fury of the Storm Time Freeze Powerup: Jojo's Bizarre Adventure BALANCING! PROPER SCORING SYSTEM TEAMS BETTER CLEAN UP SCRIPT MORE RAMPS CURRENTLY KNOWN BUGS/ISSUES Driving over the BONUS ORBS sometimes does not trigger the script.Depends on speed and position of vehicle. May have to extend the size of the trigger Hints show for all players Possible mismatch between sound played and item received for other players? Random inconsistent local variable errors!
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