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Found 290 results

  1. Latest Version: v0.924 (July 3rd) Download from GitHub Download from ArmaHolic Previous releases: GitHub Overview Altis has fallen to the CSAT forces, and it's up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the island. Experience a massive CTI campaign with over 150 different capturable settlements across the entire island, Cooperate with 0 to 40 other players, with a commander role and recruitable AI troops to fill the gaps, Buy troops and vehicles using three different types of resources, Build the FOB of your dreams with an ingame "what you see is what you get" system, Fight aggressive and cunning hostile forces who react and adapt to your actions, Learn that every window is a threat thanks to the custom urban combat AI, Accomplish meaningful secondary objectives that will benefit your progression, Never lose your progress with the built-in server-side save system. How to play / How to start Tutorial video by Phlonk: https://www.youtube.com/watch?v=jC9sk7AzHAY Wiki by Bramjam: http://greuh-liberation.wikia.com/wiki/GREUH_Liberation_Wikia Bug reports It's a beta, things will break :) If you encounter a bug and want it looked into, you should be providing: SERVER LOGS (rpt files), Client logs (rpt files - one is fine, more is better), Headless client(s) logs, if applicable, Version of the mission you've been using, Modifications you've made to the original mission files, if any, Mods you're using, if any, Screenshots showing the issue, if applicable, Reproduction steps, if applicable. The more the better, fixing broken stuff is easy, reproducing issues is tough, and that's where you can really help! Follow the development > Trello You can follow the progress and see the upcoming features on Trello. If you create an account (for free) you can comment and vote, so feel free to help us prioritize the upcoming features ;) > GitHub The mission is published under the MIT license, so you can modify and redistribute it with no limitation as long as you credit me and don't hold me liable for anything. You can make the modifications you want, adding more mods for example. You can even participate in the development by submitting your own pull requests for fixes and features. > Twitter I'll be tweeting about releases and other important infos about the project, but nothing too spammy. Thanks Bohemia Interactive Studios for making such an awesome software, Farooq for FAR Revive, Jus61 and Nic547 for the German translation, Phlonk and Braghee from AUGamers for all the late night testing and their tutorial videos, Bramjam for the wiki and beta-testing effort, Larrow for his arsenal blacklist script, Aeroson for his loadout saving/loading scripts, Quiksilver for his cleanup script, Regiregi22 for the Spanish translation, All the beta testers for their invaluable feedback and bug reports. Liberation Youtube Playlist
  2. --------------------------- What is ALiVE RHS | COLD WAR --------------------------- Zcoop/TVT CTI 12 vs 12 vs 8 - AFRF vs USAF vs Insurgents dynamic and asymmetric warfare, team versus team battle. addons required: - ALiVE RHS | Cold War CBA, ALiVE, RHS - ALiVE RHS | Cold War (Takistan) CBA, ALiVE, RHS, CUP Terrains - ALiVE | Cold War CBA, ALiVE maps: Altis, Stratis, CUP Takistan I liked to know what ALiVE is really capable off, so this mission is a result of it. --------------------------- How to play --------------------------- BLUFOR's main goal is attack enemy positions and defend your own. OPFOR's main goal is attack enemy positions and defend your own. INDEPENDENT's main goal is to sneak deep into enemy territory and destroy with explosives military objects. Independent is hostile towards BLUFOR and OPFOR Civilians are hostile towards BLUFOR and OPFOR Civilians are friendly toward Independent so don't kill them if you play on Independent side, your faction does need them. Squadleader's/Zeus main task is with the use of Zeus set new respawn points and support team with spawn vehicles/equipment. Rules of Engagement for BLUFOR and OPFOR: Observe the Civilians, they may have nasty things in mind ! Stop search and interrogate suspect civilians, if you find any weapons or explosives then permission is granted to eliminate him. Revive?: To revive a unconscious fellow approach him then press key "spacebar". To force respawn press and hold "spacebar". Virtual Arsenal?: You can change gear/rearm at virtual ammoboxes. You can slingload virtual ammoboxes to new respawn positions set by Zeus. Arma3 wiki Arsenal Zeus?: Only Squadleader is able to access Zeus by pressing key "Y". Players can ping Zeus by pressing key "Y". Arma3 Field Manual Zeus Command and Controll?: Provides tools covering map markers, tasks, military reports, intel feeds and group management. Players must have Item Radio. To open the ALiVE Tablet press the "menu" key on your keyboard. ALiVE wiki Command and Control Combat Support? A powerful support console allowing players to request AI combat support including helicopters and artillery. Players must have Item Radio to submit CS requests. Recommended to carry a Laserdesignator marking targets for CAS. To open the ALiVE Tablet press the "menu" key on your keyboard. ALiVE wiki Combat Support Combat Logistic? Provides a dialogue for players to request new vehicles, weapons, defence stores and AI teams from the Military Logistics Force Pool. It is essentially a player interface to access the same Military Logistics pool as the AI Commanders. To open the ALiVE Tablet press the "menu" key on your keyboard. ALiVE wiki Combat Logistic Disarm IED's?: Only Explosive Specialists or players carrying Mine Detectors can detect and/or disarm IEDs. IEDs can often be destroyed with controlled explosions or by using large caliber weapons. Civilian Interaction? Ask civilians about personal details such as where they live in order to collect Intel. Ask civilians about insurgent activity in the area. Ask civilians about nearby civilians that may be preparing to commit an act of terror. Order civilians to "Get Down", "Go Away", or "Detain" them in order to maintain control over the situation. R3F Logistics?: With use of R3F Logistics you are able to stow cargo into vehicles and transport it to destination. Virtual ammobox will respawn at base if destroyed while in cargo. You can toggle on/off in mission parameters. ---------------- Mission License ---------------- *This mission is released under Creative Commons Licence Attribution-NonCommercial CC BY-NC-ND* You are permitted to edit, tweak or change the mission however please read and agree to the following below. -- You must NOT re-release the mission to the BIS forums or any other distribution platform. -- You may alter or change the mission for ONLY personal or group/unit use. -- User must state somewhere clearly that it was built using ALiVE RHS | Cold War. -- ALL headers in files must REMAIN UN-EDITED. However you may add a line Edits By: (author) if you do minor changes. -- Do NOT mirror the mission on any distribution platform. ------------------------------------------- Mission Creation Team and Credits ------------------------------------------- * maquez [Q-Net] Special Thanks --------------------- * Storm * DE_MOON Bohemia Interactive ALiVE Dev Team RED HAMMER Studios Community Upgrade Project download: ALiVE | Cold War missions Steam Workshop: - ALiVE RHS | Cold War (Altis) - http://steamcommunity.com/sharedfiles/filedetails/?id=451378482 - ALiVE RHS | Cold War (Stratis) - http://steamcommunity.com/sharedfiles/filedetails/?id=451371831 - ALiVE | Cold War (Altis) - http://steamcommunity.com/sharedfiles/filedetails/?id=455536759 - ALiVE RHS | Cold War (Takistan) - http://steamcommunity.com/sharedfiles/filedetails/?id=592691030 dedicated server recommended notice: mission loads freaky slow! apart of Stratis and Takistan version, you need a fast and up to date server/computer to run these missions! I do NOT give any support if you run mission with other addons than the required ones! Please wait a few seconds at mission start, scenario needs to load a lot of data! I did not set mission persistence for ALiVE WarRoom, feel free to unpack mission set all ALiVE modules to persistent and add the ALiVE Database module. R3F Logistics is configured for ALiVE persistence but also disabled, ALiVE wiki Supported Scripts you can enable it by removing the "//". ALiVE wiki Database, ALiVE wiki Persistence This mission is NOT intended to work in singleplayer! But you can host it LAN. This mission is still WIP, I may alter or release certain restrictions from license the mission is considered as stable. This mission will be updated frequently, for most up to date version download from googledrive. missions last updated: 27.01.2016 development continued here: https://forums.bistudio.com/topic/188116-vnpa-missions-factory/?p=2981481
  3. NeoArmageddon

    co10 Escape

    The mission In this mission you and your squad was send out to scout the military presence on an enemy island in preparation for an invasion. But your squad got captured by local layalists and you are now held in an improvised prison awaiting enemy officers to arrive for questioning. But friendly insurgent managed to hide a backpack with weapons in your improvised prison. Your task is now to overwhelm the guards, escape the prison, find a map of the island, make contact with your HQ, reach the designated evacuation zone and escape the enemy island! The mission is fully dynamic. Every playthrough will be different. Also the mission is quite hard to beat completly. You will definitly fail at the first try. But the mission is meant to be played more than once (infact our squad plays it serveral times the week). About the mission Escape was first devloped by Engima of Östgöta Ops. for ArmA2. At that time me (NeoArmageddon) and Scruffy ported the mission to different islands and began customizing the mission. When ArmA3 was released, Vormulac and HyperZ made the effort to port the mission over to ArmA3. From that point on Scruffy and me improved and fixed the mission to the current state. Most of the scripts are replaced and were updated to A3 standards. At this point the mission can surely be considered a complete new A3 mission and not a port from A2. The the official version of this release is 1.10 Terrains and Mods We ported the mission to the following terrains: Altis Stratis Chernarus (CUP TP) Chernarus Summer (CUP TP) Sahrani (CUP TP) United Sahrani (CUP TP) SMD Sahrani Porto (CUPTP) Takistan (CUP TP) Bornholm Celle2 Podagorsk Isla Duala Esseker Isla Abramia Al Rayak Tanoa Winthera Lingor Dingor Malden (CUP TP CWR) Everon (CUP TP CWR) Kolgujev (CUP TP CWR) Nogova (CUP TP CWR) Malden 2035 Thirsk + Winter Australia Clafghan and more.... I lost track... For A2 terrains AiA TP works but I strongly suggest using the newer CUP TP! Also there are serveral flavours of the mission with different unit sets. At the moment there is a version without any mods called "Vanilla" (except the terrain you are on) and the following mods: RHS CUP APEX (DLC) Contact (DLC) Global Mobilization (CDLC) We tried to compose a unitset for every terrain that match the scenery. We plan to add more mods and terrains in the future but we also want to release the tools to port the mission. Release notes To port this missions with more than 15 different mod setups to more than 65 terrains (overall we have produced 580 missions) we used an autocompiler that merges one codebase and the different config files. With this huge amount of mission we were not able to check every mission. When one of the missions seems to behave different (broken start, missing units, etc) please post the missionname here in the thread and we will fix the problem ASAP. This mission was build for dedicated server use! For statistics and improving this mission at the end of each session (fail or win) the result of the mission is stored anonymous on a server. Version, terrain, playercount, session length, servername and type of mission ending is sent. No personal informations like IP, player names, etc are sent or stored. This function can be disabled in the parameters. Download Mirrors IMPORTANT: The workshop release is not packed as single mission but as an addon/mod with multiplayer missions in it. If workshop files (or addonfiles from complete pack) are used on a server, all players need the addon files. The missionfiles from the complete pack are the recommended DS installation and are downloaded automatically to all players connecting. Complete Pack 1.10 (newest Release) co10 Escape (Complete) 1.10 I recommend checking out the more up-to-date development version on Github (click here) Steam Workshop Addon Release Workshop release without mods Workshop release with Apex Workshop release with CUP Workshop release with RHS Complete Pack 1.9 co10 Escape (Complete) 1.9 Complete Pack 1.8.1 Hotfix co10 Escape (Complete) 1.8.1 Complete Pack 1.7.5 @ Armaholic Armaholic Mirror (Version 1.7.5) Bleeding Edge/Development Version: The newest development version are in our Github (format Dev_Year-Month-Day): Download latest development archives Keep in mind that the versions that are builded automatically are considered bleeding edge versions. That means the changes are completely untested (actually we use those versions for our internal tests), may break the mission, arma, your PC or even the world. When you use this versions, make sure to read the changelog and contribute feeback and bugreports. Repository and Issue Tracker: For discussions, help and support you can join our official Discord Server: https://discord.gg/0kV3JvVEhmnMfmq1 We host an issue tracker and repository of Escape in Github over here: https://github.com/NeoArmageddon/co10_Escape Everybody is invited to create bugreports, issue and feature request. Changelog from 1.10 Screenshots and Videos Please submit your screenshots and videos and share your Escape stories with us! Tipps, Tricks and Tutorials Port to another terrains by Scruffy Replace Revive with ACE by belbo Credits Original Mission (Arma2) by Engima of Östgöta Ops. Mission ported to Arma3 by Vormulac and HyperZ. Continue devlopment by NeoArmageddon and Scruffy. Island ports and unit configs by Scruffy.Additional scripting and fixing by abelian, FrozenLiquidity, Dystopian, Phantom, DPM, Cyprus, aussie-battler, Kuroneko, Belkon, jaj22 and invrecon Additional ports and configs by SurvivorOfZeds (IFA3+LEN) Nils5940 (IFA3) CRCError1970 (Malden and Kolgujev) supercereal4 (Malden 2035) Kuroneko DPM Mag repack script by outlawled Testing: Armed-Tactics (Maikeks, Darcy, Memphis Belle, Aurelia, Freshman, Lunatic, Joshi) The Flying Monkeys In Space, Roy and many more. The official co10 Escape mission for Arma3 is currently developed and maintained by NeoArmageddon and Scruffy. Feedback Please post all feedback, bugs, ideas, request, etc here in this thread or in our Github issue tracker.
  4. NATO Insurgency ALiVE Altis Based on the classic A2 Insurgency made by Fireball and Pogoman. Players must search houses to find random generated INTEL items to find enemy cache locations. Destroy cache locations and win! Features: Coop 24 NATO vs Guerilla random IED's, random enemy camps, enemy roadblocks ALiVE Combat Support, ALiVE Command & Control (squadleader/player must have Laserdesignator equipped ) Selectable Features: disable fatigue, disable revive, HALO, weather and time Map: Altis Addons Required: CBA, ALiVE mission edit by maquez [Q-Net] recommended to run on a dedicated server downloads: http://steamcommunity.com/sharedfiles/filedetails/?id=390297818 https://drive.google.com/file/d/0B1gWUNu0kwK1aGlzN1dIZ3JHTlk/view?usp=sharing Note: mission can load freaking slow and long !! I do NOT give any support if you run mission with other addons than the required ones! Credits: a special thanks goes to Storm and DE_MOON for countless hours of testing mission and supports during development further support and development is terminated please do move to new version: https://forums.bistudio.com/topic/188116-vnpa-missions-factory/?p=2981479 changelog:
  5. US Insurgency ALiVE Takistan Based on the classic A2 Insurgency made by Fireball and Pogoman. Players must search houses to find random generated INTEL items to find enemy cache locations. Destroy cache locations and win! Features: Coop 16 RHS:US vs Leights Terrorists random IED's, random enemy camps, enemy roadblocks ALiVE Combat Support, ALiVE Command & Control (squadleader/player must have Laserdesignator equipped ) Selectable Features: disable fatigue, disable revive, HALO, recruitment, weather and time Map: CUP Takistan Addons Required: CBA, ALiVE, CUP Terrains, RHS: AFRF, RHS: USAF, IWAR Warning: do NOT run mission with Leight's OPFOR Pack units are removed and it will break mission note: you need to load both addons RHS: AFRF and RHS USF ! I do NOT give any support if you run mission with other addons than the required ones! mission edit by maquez [Q-Net] recommended to run on a dedicated server Downloads: http://steamcommunity.com/sharedfiles/filedetails/?id=387248162 https://drive.google.com/file/d/0B1gWUNu0kwK1OUxHX3R2MXpTSGc/view?usp=sharing Credits: a special thanks goes to Storm and DE_MOON for countless hours of testing mission and supports during development a very special thanks goes to alexsegen for let me use his amazing units further support and development is terminated please do move to new version: https://forums.bistudio.com/topic/188116-vnpa-missions-factory/?p=2981479 changelog: US Insurgency ALiVE Altis Based on the classic A2 Insurgency made by Fireball and Pogoman. Players must search houses to find random generated INTEL items to find enemy cache locations. Destroy cache locations and win! Features: Coop 24 RHS: US vs RHS:Insurgents random IED's, random enemy camps, enemy roadblocks ALiVE Combat Support, ALiVE Command & Control (squadleader/player must have Laserdesignator equipped ) Selectable Features: disable fatigue, disable revive, HALO, weather and time Map: Altis Addons Required: CBA, ALiVE, RHS: AFRF, RHS: USAF Warning: do NOT run mission with Leight's OPFOR Pack units are removed and it will break mission note: you need to load both addons RHS: AFRF and RHS USF ! I do NOT give any support if you run mission with other addons than the required ones! mission edit by maquez [Q-Net] recommended to run on a dedicated server downloads: http://steamcommunity.com/sharedfiles/filedetails/?id=389085862 https://drive.google.com/file/d/0B1gWUNu0kwK1dzVDaWQ1Nno3Y2s/view?usp=sharing Note: mission can load freaking slow and long !! Credits: a special thanks goes to Storm and DE_MOON for countless hours of testing mission and supports during development further support and development is terminated please do move to new version: https://forums.bistudio.com/topic/188116-vnpa-missions-factory/?p=2981479 changelog:
  6. RHS Insurgency ALiVE Takistan Based on the classic A2 Insurgency made by Fireball and Pogoman. Players must search houses to find random generated INTEL items to find enemy cache locations. Destroy cache locations and win! Features: Coop 16 RHS:AFRF vs IWAR:Armed Islamic Front random IED's, random enemy camps, enemy roadblocks ALiVE Combat Support, ALiVE Command & Control (squadleader/player must have Laserdesignator equipped ) Selectable Features: disable fatigue, disable revive, HALO, recruitment, weather and time Map: CUP Takistan Addons Required: CBA, ALiVE, CUP Terrains, RHS: AFRF, RHS: USF, IWAR Warning: do NOT run mission with Leight's OPFOR Pack units are removed and it will break mission note: you need to load both addons RHS: AFRF and RHS USF ! I do NOT give any support if you run mission with other addons than the required ones! mission edit by maquez [Q-Net] recommended to run on a dedicated server Downloads: http://steamcommunity.com/sharedfiles/itemedittext/?id=372974175 https://drive.google.com/file/d/0B1gWUNu0kwK1QjBOUEJSaFB2b1E/view?usp=sharing Credits: a special thanks goes to Storm and DE_MOON for countless hours of testing mission and supports during development a very special thanks goes to alexsegen for let me use his amazing units further support and development is terminated please do move to new version: https://forums.bistudio.com/topic/188116-vnpa-missions-factory/?p=2981479 changelog:
  7. Background: April 2003. Political tensions seasoned with the occasional armed incidents has been mounting up in the Podagorsk peninsula in south-eastern Moldova for the last two years. The consensus in the region is that the US government and the West-European media have greatly exaggerated the aggressions and violence in the peninsula and that the Moldovian government is justified and able to handle its conflicts on its own. Nevertheless four months ago NATO decided the intervene and send peacekeepers to solve the conflict despite the protests of the European Union and the Russian Federation. It has been speculated that the reason for stabilizing the situation in Podagorsk are the peninsula's abundant reserves of nickel and bauxite. The NATO occupation was estimated to be quick even though the Russian Federation did not allow NATO presence in the Black Sea for the exception of one aircraft carrier. Four months after the advance began from the north of the peninsula, NATO front lines have not been able to make real progress towards the southern parts of Podagorsk where the minerals are mined. Almost the entirety of the peninsula's population has been united under an ancient slavic religious movement, СвÑÑ‚Ð°Ñ Ñ€ÑƒÑ‡Ð½Ð°Ñ Ð³Ñ€Ð°Ð½Ð°Ñ‚Ð° ÐнтиохийÑÐºÐ°Ñ (СРГÐ, pronounce 'SRGA') and the movement is fiercely defending the southern parts of Podagorsk. NATO high command believes that the Russian Federation is providing the locals with military grade weapons, vehicles and training since a great deal of the Black Sea region is controlled by the Russian Federation. NATO combat research estimates that the СРГРcombatants number up to 800 and more are joining the cause from as far as northern Europe. The СРГРforces have been able to defend the peninsula against everything the NATO forces have thrown at them. As the eyes the the whole Europe and Russia are upon the situation and the peacekeeping forces must also keep the Moldovian government from interfering, the NATO high command has hired a small but apparently effective Belarussian private military company to expedite the occupation. The PMC will be placed directly under NATO forces' local high command, Lt.Col. William K. Gobbler and given command over the NATO's battalion sized force in the peninsula. The PMC's relationship with NATO will be denied in order to maintain relations with the Russian Federation and media. The Lt.Col. has heard that the PMC in question is not afraid to get their hands dirty if there's money involved. And there is. Mission content: Operation MMCCXXII Nihil: Ambush enemy QRF and help NATO forces break through the enemy lines. Operation Strangulatus: Hunt down routed enemy forces. Operation Clasis Echium: Assist NATO forces in taking out enemy MBTs on the western flank. Operation Carboneum Atrum: Scout enemy positions for NATO spearhead and support the attack. Operation Anticus Obscurus: Find and destroy guerilla camps. Operation Pars Mortalis: Assassinate a СРГРhigh priest. Operation Relicta Greges: Find a crashed NATO plane and rescue the crew from behind enemy lines. Operation Imber Sempiternus: Seize and hold a service depot near the enemy front line. Operation Tempestas Particularm: Lead an armored assault through enemy lines. Operation Refragatio Terminalis: Ambush a СРГРreinforcement convoy. Operation In Eremo: Prevent the enemy spec-ops from destroying NATO mobile artillery. Operation Chirurgia Arcanus: Assist the NATO spec-ops in eliminating the second СРГРhigh priest. Operation Ultio Obtingens: Help the NATO forces hold the front line against СРГРoffensive. Operation Inter Lupos: Exfiltrate a NATO captain from Berezniki while the town is being overrun. Operation Divisi Cademus: Reach the exfiltration point and leave for friendly lines. Operation Tenebra Albae: Prevent the enemy ground-assault planes from taking off. Operation Excitandi Infernos: Coordinate a combined operation to capture enemy airfield. Operation Rati In Cuna: Kill the broadcast signal flooding the NATO channels. Operation In Auro Fidimus: Rescue two NATO POWs from a bauxite refinery. Operation Lucis Tyrannis: Prevent enemy forces from regrouping and seize the power plant. Operation Mare Sonat: Eliminate the СРГРmilitary strategist and destroy mobile artillery. Operation Aquae Virides: Clear the north-eastern flank for the NATO advance. Operation Dies Tum Umbra: Extract intel from Zirnitra prior to seizing the town. Operation Adversi Reges: Eliminate the last СРГРhigh priest. Required addons: CBA A3 ASDG Joint Rails RHS: Escalation Community Upgrade Project - Weapons Pack All in Arma Terrain Pack Podagorsk Subscribe in Steam Workshop or download version 2.46 from Dropbox. Screenshots: http://cloud-4.steampowered.com/ugc/52120234317561513/721B2B448D47D6413F7307A7326B84267C47E0BB/ http://cloud-4.steampowered.com/ugc/49867075548295601/A32EE393D8A4A7186B09BD2F64E52C6357403ABC/ http://cloud-4.steampowered.com/ugc/49867998533319943/37D291176A0EADD5D300C78C8DF29839816E76CD/ http://cloud-4.steampowered.com/ugc/52120868284231452/19642602081B24078B1D1CA7E727D132A3CEA5B4/ and more on Steam.
  8. Jigsor

    BMR Insurgency

    by Jigsor Fully JIP, MP, Dedicated and Hosted Server compatible. Performance has been a big factor in developing this mission. It should play well on a modest server. What is the difference from this Insurgency compared to traditional Insurgency? The primary difference is that Intel is not dropped when killing certain Insurgents. Rather, it is spawned in random buildings. Small black markers indicate Intel Locations on the map. You can choose hide the markers with lobby parameter. Minimum Required Mods: None (Altis, Stratis Tanoa and Malden versions). Current supported Islands requiring components of Community Upgrade Project - Terrains Complete : Sarahni Takistan Zargabad Fata G.O.S. N'Ziwasogo Fallujah G.O.S. Al Rayak Napf Napf Winter Saint Kapaulio Lingor Dingor Xcam_taunus Clafghan Staszow Anizay Song Bin Tanh Rosche Germany Stand Alone Islands: Kunduz Afghanistan Bornholm Mogadishu Diyala Lythium I recommend trying default lobby parameters first then tweak from there if needed. Please report any problems on this thread. Developed on A3 engine 1.96 Stable Mission Pack Download latest stable version 1.50: updated 12/07/2019 https://www.dropbox.com/s/jfbwfq8wmmhdlkq/BMR Insurgency.zip?dl=0 GitHub: Main Build Altis All other builds' file differences DevBranch Mission Pack Download Armaholic mirror: http://www.armaholic.com/page.php?id=26372 (this version is out of date until the Devs at Armaholic get new site up or Big returns.). looks like never.. Version Variants: Mods: Situation: Ingame Game Settings: Support: Vehicles: Respawn: Objectives: Features: Known Issues: Credits: Pro Tips: Mission Parameters Overview: Changelog: Guides: I hope you enjoy the missions and as always, I appreciate any feedback. Jigsor
  9. VERSION INFORMATION Version : 1.74 Release date : 10 SEP 2022 Arma3 Version : 2.10 Vol 1 can be found here CHANGELOG Note: Both the Wolfpack website and Github repo are NO LONGER maintained. Please use this thread, Steam or Armaholic as your source for updates and information. In the archive you’ll find a 'Wolfpack_readMe.pdf' document with mission information, client/server information, training information, etc. It is recommended to disable all AI enhancement functionality (Vcom AI, ASR AI, bCombat, etc) on both the server and the clients. Version 1.74 General: Various issues and optimizations. Updated: Insignia and texture issues finally fixed with ArmA3 2.10 Updated: Applied ADF 2.28 framework. DOWNLOAD INFORMATION Download Wolfpack Vol. 2 via Mega: https://mega.nz/file/4VRwXQzJ#yAK45EofU1I7O7UXN_XUQlSyQ_mSPiGywrkXgmk0ei4 [v 1.74] Download Wolfpack ALL-IN-ONE via Mega: https://mega.nz/file/ZI4myIKY#ZkOqL1TIfxZTjS6ElRhmHnLomFoOhP6IG7OLC1KJsqU [v 1.74] Steam Workshop: http://steamcommunity.com/id/whiztler/myworkshopfiles/ [v 1.74] REQUIRED ADD-ONS None OPTIONAL/RECOMMENDED ADD-ONS Community Based Addons A3 (CBA A3) Advanced Combat Radio Environment (ACRE 2) Taskforce Arrowhead Radio (TFAR) Commanders Tablet (cTab). Advanced Combat Environment 3 (ACE3) OPTIONAL SUPPORTED ADD-ONS RHS / Project Opfor RHS / 3CB Factions Community Factions Project CUP NIArms ABOUT WOLFPACK Wolfpack is a multiplayer (14 slots) special operations campaign consisting of ten challenging assault, demolition and reconnaissance missions, three bootcamp training missions and a warmup mission. Features: 10 Special Operations/Recon Missions 3 Bootcamp training missions; 1 Warm-up Mission for warming-up, mod line testing and general training (11 tasks/side-missions); Challenging and Immersive gameplay in a lively area of operations; Detailed Special Operations style briefings (in-game and PDF/TXT for forum briefings); Optimized for dedicated server play. Headless client fully supported; Support for (optional) mods such as NIArms / RHS / Project Opfor / 3CB Factions / CUP / Community Factions Project; Challenging opponents; Automatic detection of ACRE2, TFAR, cTab and ACE3 add-ons. STORYLINE June 2034, Altis is in turmoil. The island has been cut off from the outside world due to economical and physical blockades. The local populous has grown impatient with the government and the AFF in particular. Several demonstrations have resulted in the deaths of tens of civilians. The government was losing control rapidly and called in the help of CSAT. A mistake that would cost them dearly. CSAT saw a golden opportunity to get a much needed foothold in the Mediterranean area. The AAF requested a single battalion of CSAT Infantry. Instead CSAT send the entire 2nd brigade and soon CSAT outnumbers AAF by 11:1. Altis government realized that they lost control completely and stepped down. CSAT General Tehrani has since been in power and controls all of Altis and Stratis. CSAT is now proven a serious threat to the European region. As diplomatic efforts have not lead to the anticipated result, NATO decided to send a rapid task force to free both islands from CSAT oppression. DEVGRU has been ordered by J.S.O.C. to take out several high value threads on Altis before the NATO campaign commences. Wolf has been tasked with executing 10 missions over a period of 3-4 weeks. Your first mission commences 11 June. CREDITS & ACKNOWLEDGEMENTS Concept & Development: whiztler (http://steamcommunity.com/id/whiztler/myworkshopfiles/) This MP campaign was carefully put together with the assistance, support and scripts from the following individuals/groups: Nopryl Community (www.nopryl.no), CIA community (ciahome.net), Project Milsim (reddit.com/r/ProjectMilSim/) VOL 1 MISSIONS DAY 06 - RIGA HILL - Intel shows a large AA-emplacement at a base west of Zoros Bay (codename 'Istanbul'). which gets its intel from a radar site a little north east (codename 'Barcelona'). Your orders are to insert west of Zoros Bay and take out the radar installation at Barcelona and the AA-emplacements at Istanbul. DAY 07 - U-12 - Our man on the ground, Nikos got captured by CSAT Intelligence Services. Nikos knows too much about the upcoming campaign. We need to break him out before they fly him back to the CSAT capital. Nikos is currently being held in a secret prison codenamed 'U-12'. It is located in Thelos Bay on the east coast of Altis. Wolf is to secure and retrieve Nikos Fotopoulos. DAY 08 - ICE TIGER - The last two weeks, SatNav has been tracking a heavy armored squadron consisting of 6 T140 MBT's, 1 x Tigris and supporting units. SatNav lost Ice Tiger due to severe overcast weather. According to Nikkos, Ice Tiger should be in the North Western part of Altis. We need confirmation on its exact location. Your orders are to locate Ice Tiger. DAY 09 - DRAGONFLY - Two days ago the 127 Republican Wing Squadron, an elite squadron of TO-199 bombers touched down at Stratis Airbase. The 13th MEU is scheduled to assault Stratis in three days. This can only happen when those TO-199's have been disposed off. We'll advise objectives and targets when you're on the ground. DAY 10 - DOBERMAN - Your last mission is a high risk mission in Kavala. We are still gathering intel. We'll brief you when you're oscar mike.
  10. VERSION INFORMATION Version : 1.74 Release date : 10 SEP 2022 Arma3 Version : 2.10 Vol 2 can be found here CHANGELOG Note: Both the Wolfpack website and Github repo are NO LONGER maintained. Please use this thread, Steam or Armaholic as your source for updates and information. In the archive you’ll find a 'Wolfpack_readMe.pdf' document with mission information, client/server information, training information, etc. It is recommended to disable all AI enhancement functionality (Vcom AI, ASR AI, bCombat, etc) on both the server and the clients. Version 1.74 General: Various issues and optimizations. Updated: Insignia and texture issues finally fixed with ArmA3 2.10 Updated: Applied ADF 2.28 framework. DOWNLOAD INFORMATION Download Wolfpack Vol. 1 via Mega: https://mega.nz/file/NJJgXKJJ#fe4BNzJEZru8SpBYQsJYQ-2KmqjMCIHxd70H21NwpCY [v 1.74] Download Wolfpack ALL-IN-ONE via Mega: https://mega.nz/file/ZI4myIKY#ZkOqL1TIfxZTjS6ElRhmHnLomFoOhP6IG7OLC1KJsqU [v 1.74] Steam Workshop: http://steamcommunity.com/id/whiztler/myworkshopfiles/ [v 1.74] REQUIRED ADD-ONS None. OPTIONAL/RECOMMENDED ADD-ONS Community Based Addons A3 (CBA A3) Advanced Combat Radio Environment (ACRE 2) Taskforce Arrowhead Radio (TFAR) Commanders Tablet (cTab). Advanced Combat Environment 3 (ACE3) OPTIONAL SUPPORTED ADD-ONS RHS / Project Opfor RHS / 3CB Factions Community Factions Project CUP NIArms ABOUT WOLFPACK Wolfpack is a multiplayer (14 slots) special operations campaign consisting of ten challenging assault, demolition and reconnaissance missions, three bootcamp training missions and a warmup mission. Features: 10 Special Operations/Recon Missions 3 Bootcamp training missions; 1 Warm-up Mission for warming-up, mod line testing and general training (11 tasks/side-missions); Challenging and Immersive gameplay in a lively area of operations; Detailed Special Operations style briefings (in-game and PDF/TXT for forum briefings); Optimized for dedicated server play. Headless client fully supported; Support for (optional) mods such as NIArms / RHS / Project Opfor / 3CB Factions / CUP / Community Factions Project; Challenging opponents; Automatic detection of ACRE2, TFAR, cTab and ACE3 add-ons. STORYLINE June 2034, Altis is in turmoil. The island has been cut off from the outside world due to economical and physical blockades. The local populous has grown impatient with the government and the AFF in particular. Several demonstrations have resulted in the deaths of tens of civilians. The government was losing control rapidly and called in the help of CSAT. A mistake that would cost them dearly. CSAT saw a golden opportunity to get a much needed foothold in the Mediterranean area. The AAF requested a single battalion of CSAT Infantry. Instead CSAT send the entire 2nd brigade and soon CSAT outnumbers AAF by 11:1. Altis government realized that they lost control completely and stepped down. CSAT General Tehrani has since been in power and controls all of Altis and Stratis. CSAT is now proven a serious threat to the European region. As diplomatic efforts have not lead to the anticipated result, NATO decided to send a rapid task force to free both islands from CSAT oppression. DEVGRU has been ordered by J.S.O.C. to take out several high value threads on Altis before the NATO campaign commences. Wolf has been tasked with executing 10 missions over a period of 3-4 weeks. Your first mission commences 11 June. CREDITS & ACKNOWLEDGEMENTS Concept & Development: whiztler (http://steamcommunity.com/id/whiztler/myworkshopfiles/) This MP campaign was carefully put together with the assistance, support and scripts from the following individuals/groups: Nopryl Community (www.nopryl.no), CIA community (ciahome.net), Project Milsim (reddit.com/r/ProjectMilSim/) VOL 1 MISSIONS DAY 01 - THE PACKAGE - Our area of operation lies north of Athira. JSOC expects a HVT to arrive and inspect the CSAR Frini base tomorrow. Wolf will eliminate the HVT once he arrives at the base. Due to the sensitive nature of this mission, detailed objectives will be given on a need to know basis once you have reached the RV. Our local on the ground will do an extensive briefing. DAY 02 - KAJMAN FIRE - CSAT has taken over the Abdera Airfield and turned the airfield into a helicopter base. The base is home to the 127 AAC Squadron with 6 or 8 Kajman Attack helicopters and to the 17 Air Support Group. The Kajman is a formidable opponent and can do some serious damage to the upcoming campaign. About one kilometer north east lies the village of Krya Nera. This used to be a little fisherman's village until CSAT stationed a small fleet of attack vessels there. Primary objective: Abdera Airfield, sabotage all Kajman Attack helicopters stationed at the airfield. Secondary objective: Krya Nera Naval Base, take control of the Naval Base and wait for further instructions. DAY 03 - SWITCH OFF - CSAT's primary communications station is situated on the outskirts of Kavala. It is essential we disrupt communications before we commence the NATO invasion. The nearby power station provides power to the Kavala region, including the communications station. We need to take both out in order to be sure that CSAT's ability to communicate is disrupted. Primary objective: Sabotage the communications station. Secondary objective: Sabotage the power station. DAY 04 - TOP SCREEN - CSAT's propaganda campaign is out of control. Their fear and retribution series broadcasted on television and radio has caused grave concerns both locally and abroad. We need the local populous on our side once the invasions commences. We need to shut down the Altis Broadcasting Company (ABC) in the Capital of Altis, Pyrgos. Sabotage the ABC headquarters. You'll be filled in on the specifics once you are close to the objective. DAY 05 - BULLSEYE - Maj. F. Kallaziz's replacement has arrived in Pyrgos, Maj. Farrokhzad. We know very little about Maj. Farrokhzad. According to Niko, the major has already made his mark by having tens of civilians arrested. Supposedly there is a public hanging the day after tomorrow. CIA and MIS are working hard to get more intel about this guy. So it looks like your Wolf troops are going back to Pyrgos. Your objective is to find intel on Maj. Farrokhzad.
  11. I N S U R G E N C Y TAKISTAN [ REQUIRED ADDON: CUP:Terrains ] [ OPTIONAL ADDONS: TFAR ; CUP_Weapons ; CUP_Units ; CUP_Vehicles ; TalibanFighters ; TacticalBeard ; RHS:USF ] ACE3 Compatibility is still WIP! 'Takistan Insurgency' is a cooperative multiplayer mission/game mode for ArmA 3, influenced by the insurgency mission made in ArmA 2:OA by PogoMan and Fireball. [CO-27] FEATURES: SCREENSHOTS: VIDEOS: TO DO LIST: DOWNLOAD - 26.NOV.2017 SAMPLE SERVER SETTINGS: (OUTDATED!!!!) OFFICIAL SERVER: Hostname: ~TAKISTAN INSURGENCY~ [@CUPTerrains;@TalibanFighters;] IP: 199.188.102.218 Port: 2302 BattlEye: No FilePatching: Yes VerifySignatures: Yes TeamSpeak: ATCAG.TS.NFOServers.com Website: www.ATCAG.com
  12. Official thread of Patrol Operations for Arma 3 A mission Game mode developed for the RV engine, Patrol Operations is a dynamic, random mission generator that is great for both mass public play and clan tactical gaming. Missions are randomly dynamic, with enemy force strength scaled to match the number of players connected so as to challenge players appropriately. Version 3.1 03/2014 Download: roy86.com.au Supported Languages: Czech, German, English, French, Polish, Portuguese, Spanish Patrol Ops 3 is covered under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Version 4.0 Nov 2017 Status: Beta Supported Languages: English Credits & Special thanks: Online Combat Battalion Australia (OCB.net.au), their support and testing has been vital to the success. Australian & New Zealand Tactical Community (ANZTAC.com Bohemia Interactive Studios for the Arma Series, code and functions BON_Inf for Code and Inspiration from his missions and scripts KillZoneKid for Code and Inspiration from his tutorials Shuko for Code and Inspiration from his awesome Task System and Position Scripts Kegety for his spectator scripting XENO for Code and Inspiration from Domination and setting such a high standard R3F for Inspiration from their Arma 2 Logistics Scripts Tonic for the Virtual Ammobox System Tajin for the Helmet Camera Scripting aeroson for his detailed loadout scripts cobra4v320 for his HALO scripting Kronzky for his string function library SaMatra for help with UI Resources Dslyecxi for his Paper doll giving insight on how to detect item types. Tankbuster for his code and Inspiration from Domination [TcB]-Psycho- for his adaptation of Bon_Inf Injury System IGI_PL for his IGILoad Logistics Scripts Language translations: EvroMalarkey, Senshi, GranolaBar, Ophelian, Rydgier, Caico1983, BIG (Armaholic) Any and All ArmA community members for support, inspiration and solutions that have helped build this
  13. Hi community, I actually released a mission I created. Now don't be fulled by a fancy name, its pretty amateur work 🙂 but mission has briefing, debriefing, scenario info and all that good stuff. Hopefully if I have more time in the future there will be more missions to come. So, here's the deal. Google Drive
  14. kenoxite

    CCE2 beta 7.x series

    Hi all, I've been given approval by Drongo69/TacRod to publish a fixed version of his CCE2 beta 7 template. ABOUT COIN COOP ENGINE 2 Your goal is to succeed in the COIN operation by hindering all resistance activity in the area. To do so, you will be assigned a range of missions. The countryside is crawling with resistance squads and camps. As you complete missions and kill enemies, you may requisition additional vehicles and troops. ABOUT THE DIFFERENT VERSIONS In this thread you'll find two iterations of the original CCE2 created by Drongo69. The first one is beta 7.1.x, which doesn't change anything from the original CCE2 releases and is only focused on fixing bugs. The second one is beta 7.2 onwards, which uses the fixes from beta 7.1 and expands CCE2 with new features and gameplay changes. So, it's up to you to decide which version to use. If you want oldschool CCE2 then pick 7.1. If you want more stuff pick 7.2. You can find more info about CCE2 in the threads of old CCE versions by Drongo69, such as this: http://forums.bistudio.com/showthread.php?98846-CCE2-for-Operation-Enduring-Freedom -- CCE2 BETA 7.1.1 REQUIRED ADDONS - CoC Unified Artillery (if you use CWA you'll also need to apply this fix) This update includes the following fixes: beta 7.1.1 - Enemy unit won't be seen mounted in crashed chopper anymore (in CCE\Mission\RecoverIntel.sqs) - Convoy groups will enter ActionLoop if the vehicle is destroyed OR can't move (in CCE\Mission\ManageConvoy.sqs) beta 7.1 - Added check to control amount of CAP groups spawned, so it doesn't spawn so many that there's no room for mission groups or custom enemy units. (in mission editor, CCE\Misc\sideCount.sqf, CCE\StartCCE2.sqs, CCE\CAP\SpawnSquad.sqs and CCE\CAP\SpawnVehicles.sqs) - Enemy groups spawned in missions should be removed properly now once a new mission is requested (in CCE\Misc\CleanUp.sqs) - Fixed destroyed vehicle counter (in CCE\Units\KilledEnemyConvoyVehicle.sqs) - Fixed serveral problems in CAP\spawnsquad.sqs and CAP\spawnsquad2.sqs - Fixed "simultaneous mission" bug which was causing the spawn of tons of enemy mission groups and targets in the same one mission (in CCE\Mission\requestMission.sqs) - Fixed mission target counter displaying wrong count after aborting a mission (in Mission\MissionMonitorGroup.sqs) - Convoy destination marker now isn't visible once the Convoy mission ends or is aborted (in Mission\MissionOver.sqs) - Rescue mission should be aborted properly now, deleting the unit to be rescued (in Mission\rescue.sqs, Mission\rescueAI.sqs and Mission\MissionOver.sqs) - Fixed being able to abort missions when there weren't any, which caused the next requested mission to auto-abort on start (in CCE\Client\AbortMission.sqs) - Added check to spawning scripts, so they stop running if the leader is dead while the script is still forming the squad. (in CCE\CAP\SpawnSquad2.sqs and CCE\CAP\SpawnVehicles2.sqs) - Fixed counter of enemy units killed in the Search and Destroy mission. Previously the mission needed 1 more kill than it was asking for (in CCE\Mission\SnD.sqs) - Fixed artillery units being added to global array without checking if they were already in the artillery vehicles. (in CCE\Add\artillery.sqs) - Chance of enemy groups spawning over water greatly reduced (in CCE\Misc\overwater.sqf, CCE\StartCCE2.sqs, CCE\CAP\StartPatrol.sqs, CCE\Mission\MissionLocation.sqs and CCE\Mission\ConvoyDestination.sqs) - Added missing CoC markers (in mission editor) - Cost of CAS and Airstrikes is now displayed when requesting them (in CCE\Support\StartCAS.sqs and CCE\Support\StartAirstrike.sqs) - Blowing up the chopper after recovering the intel won't tag you as "enemy" and be killed by your teammates anymore (in CCE\Mission\RecoverIntel.sqs) - Fixed weather not following the values set in DefineMission.sqs (in CCE\Server\Weather.sqs and CCE\Client\Weather.sqs) I think those are all the bugs in the beta 7 version that needed fixing. Note that I mean fixing bugs (broken stuff), not gameplay issues (like mission X being too hard or whatever). For the latter, read below. To apply the fixes over your mission just copy/paste the CCE directory over your that of your mission (make a backup first, just in case), then tweak DefineMission.sqs and DefineUnits.sqs accordingly (or copy the content of the CCE dir but those two files to avoid having to re-tweak). Then copy the trigger in the middle of the map in the mission editor to your mission or create a new one yourself with the settings: Axis a and Axis b about 8000 both (adjust depending on the size of your island, but it has to cover every single unit), Activation: anybody, Once (so, no repeat), Condition: CCE_Ready, On Activation: CCE_All = thislist DOWNLOAD CCE2 beta 7.1.1 Template: http://www.mediafire.com/download.php?zzs9vwrp73huuyg -- CCE2 BETA 7.2.3 This version of CCE2 expands on the original, fixing bugs and adding new features and gameplay changes. REQUIRED ADDONS - CoC Unified Artillery (if you use CWA you'll also need to apply this fix) These below aren't actually needed, but heavily recommended: - SNYSptPack.pbo (from SP/MP support pack) - for the rope and rappel anims - DrongosToolkitVoices.pbo (a modified version from Drongo's Toolkit), ECP_DSAI.pbo and ECP_DSAI_2.pbo (from ECP and its patch) - to activate DSAI - BN_tracer.pbo (BN880 version) - to see the tracers OTHER - FWATCH - to be able to show the personal menu with a key press - HIGHLY RECOMMENDED NEW FEATURES - New mission: Liberate Hostage - Helicopter insertions and extractions: The insertion types available are normal (by landing), fast rope, paradrop and HALO - Informer: There's a local informer in the camp that might know the approximate location of active camps, for a price. (additions in CCE\Informant, CCE\CAP\CampBossAI.sqs, CCE\Client\Start.sqs) - Equipment automatically assigned to players on (re)spawn (starting gear can be edited at CCE\respawnGear.sqs) - Disband: You can disband any of your units. When doing so, those units will be able to be recruited by any player. They'll be removed after a few minutes (in CCE\disband) - Reorder Unit(s): You can now send any unit or units to the end of your group formation. This way you can now, for instance, easily sort the big gaps in formations when units die or by having vehicles in the middle or the start of your group. (in CCE\reorder) - Reinforce: You can access the Reinforce menu from anywhere - Request Airdrop (CWA ONLY): Players can request vehicles and ammo crates to be airdropped to a specific location, for an increased fee. Only works for CWA. It's automatically deactivated for OFP servers. - Rearm: Players can now rearm the whole squad with their standard equipment. They'll keep radios and NV goggles given by the player, though. - civPopulate is now integrated into CCE2, in a modified version that works in MP. This allows to populate all the towns (and any other desired area) with civs, while actually using just a handful of civ units. It also features traffic, but only while playing in SP. For the full changelog refer to the readme in the /docs directory. BETA 7.2.3 MISSIONS WW4 Lead a Special Forces squad in your mission to hinder resistance activity in southern Everon. REQUIRED ADDONS - WW4 v2.5 For the rest of addons needed refer to the ones listed in the beta 7.2.3 template FEATURES PARTICULAR TO THIS MISSION - Modular Weapon System (MWS): You'll be able to apply different modules to your weapon on the fly. You can find this feature in the actions menu. CREDITS - Sanctuary, for WW4 DOWNLOAD MISSION CCE2 BETA 7.2.3 - WW4: http://www.mediafire.com/download.php?y906t32eneyvisa WW4 - MAPFACT's RUCKSACK Same mission as above, but with rucksacks. REQUIRED ADDONS - WW4 v2.5 - MAPFACT's Rucksack - WW4 DOWNLOAD MISSION CCE2 BETA 7.2.3 - WW4, MAPFACT's Rucksack: http://www.mediafire.com/download.php?p705mgcxa9ranm0 -- EXTRA Modified DrongosToolkitVoices.pbo While you can use the default DrongosToolkitVoices.pbo found in Drongo's Toolkit it is recommended that you use this version instead. I edited the sound levels so they are like those found in ECP. Previously, all were set to 1, the maximum level, and it was hard to tell the distance from you of the yelling enemies as they all sounded like they were a few meters ahead. Now this issue should have been solved. DOWNLOAD MODIFIED DrongosToolkitVoices.pbo: http://www.mediafire.com/download.php?kiro3zbgvgkv6cz -- CREDITS - Drongo 6-9. Because, you know, CCE2. Props to the man. - Blip, for his Multi Rappel scripts - snYpir, for SNYSptPack.pbo and overwater.sqf - David Berka, for helidrop.sqs (renamed to airdrop.sqs) - toadlife (Real Halo scripts and shuffle.sqf) - Backoff (createunit2.sqf) - Liquid_Silence (distancepos3d.sqf) - General Barron (nearestobj.sqf) - Tophe of Östgöta Ops (randomBuildingPos.sqf) - weasello (rndPosInRadius.sqf) - Igor Drukov (getrelpos.sqf) - bn880 (sortbubble.sqf, tracers) - Faguss (FWATCH) - The BAS team, for the river crossing and helo rotor wash scripts (permission obtained through Ebud) - The VTE team, for the mist script (permission obtained through Snake Man) - Sanctuary, for the sandstorm script (used with permission) - The people who still maintain OFPR.info, OFPEC.com and the other few sites that still host OFP stuff. You are a very important part of why OFP is still alive. - All the rest of modders, scripters, modellers, forumites and contributors in general to OFP, those still active and those who left. None of my stuff would have been released without your work, guidance and tools. So, a big thank you to you all. - Anything else not credited was created by either Drongo69 or kenoxite
  15. New campaign - Spetsnaz Pride! Storyline: After serving lots of years, having survived many crucial moments and being shocked because of cruel views in bloody Chechnya, Spetsnaz team, which always been a part of elite military platoon, has signed a contact for participation in hostile-controlled island of Nogova. Surely, Spetsnaz have never expected truly simple operations for highly-paid actions and they probably knew what this all will be about! They must start taking part in liberation of Nogova from local murderers, which are mainly supported by NATO forces, holocaust. Rapid genocide of local nations must be stopped and there's only way to do this - act as fast as imposible and seek for appropiate revenge against joint enemy forces. Althrough, Russias haven't invaded Nogova, but they will in near future - until that, Spetsnaz must operate on their own and survive in horrible conditions. The question is - will you lead them to success? Requirements: OFPR 1.96 or Arma: CWA 1.99 Editor103 by Mikero Features: Intros & Outros Detailed briefing & notes sections for every mission Dynamics to increase overall replayability Realistic mission design Quite complex and thinking-requiring missions, which will test your skills Co-op *Note that all of the features mentioned here will be only in the playable beta version of whole campaign! Campaign will also be playable with: WW4 2.5 Modpack WGL 5 mod FDF mod Spetsnaz Pride is a singleplayer & multiplayer coop type campaign. Currently avaiable missions to download & play: Spetsnaz Pride 1 Spetsnaz Pride 2 Spetsnaz Pride 9 Spetsnaz Pride 11 Plans: Whole campaign, containing all planned missions, should be released this year. More episodes coming soon, but they won't be released in a row. Stay tuned and provide feedback on currently avaiable parts of Spetsnaz Pride! Keep in mind that every opinion or even constructive explanation of things you've experienced is appreciateable and helps me to improve overall quality. :)
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