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roy86

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About roy86

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    Gunnery Sergeant

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    http://roy86.com.au/
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    Roy86Au

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    Male
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    Sydney, Australia

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  1. all good, I got it 😉 and appreciate all the support you've shown too
  2. Love you mate, though i need to update the resume with you. Working on ML applications now 😉 I'm still working on it but due to current situation this year, my work and family are the important focus in an increasingly poor economic environment. There are 2 principle bugs I'm fixing which, in the last few Arma updates, has caused performance issues in the mission. Once these are resolved, we're good to go.
  3. We used to have this issue in A2 as well. This often relates to the terrain under the object. If it is practically rough, we would see some mis-alignment in the deck. Try it on relatively flat areas.
  4. this is useful, thanks!
  5. After that last session, yes. I had to reimplement a logistics process for some of the operation types that require the movement of objects on trucks. Now that it is working, the final check is some MP tests to ensure this version is stable and an update will be published. There are some small dependencies like addActions and event handler framework. I wrote them in the current form so I can go back and build stand-alone versions easily. And thank you for the support. Building so it is SP+MP compatible, scalable, variable and stable takes time so I appreciate everyone's patience and support as we go. Cheers,
  6. Did another session (quiet one) going through the Logistics scripts for the trucks to support some of the operation types that require transport of shipping containers and supplies
  7. Dev session covering off how to port Patrol Ops 4 to other maps and set up some custom config for your communities
  8. Dev session live on youtube going through the design and configuation of the HVT Dealer task
  9. definitely is. You can use "forest" to identify concealed areas with tree cover and we could create locations in the metadata to identify viable locations outlined as described.
  10. Setting up new operation types and multistage operations in PO4. For those interested, I created a playlist of the dev streams from the twitch feed. Plan is I'm trying to complete at least one per week to make sure progress is still going and to allow others realtime input into the ideas.
  11. Here is how to create new tasks in the MPSF framework, either for Patrol Ops or your TAC mission Patrol Ops 4 - Twitch Dev Session #3 - Task Config
  12. Another dev session about map config and fixing the task positions
  13. Thanks mate, I will take you up on that when the time comes. Combat was an interesting game mode but never really played it much other than the launch. PO/MPSF would definitely be a good tool to create something more. Thanks mate, a lot of effort went into PO and at the time I tried hard to make it as universal as possible for that exact reason. I'm glad to see it still holds up. Cheers!
  14. I’ll update the beta once more as I update the position functions for the operations. Then it’s released. I aim to do more of these sessions as 1. It’s motivating me to keep going and 2. I hope people can use the info. once PO4 is out, I may do this on demand if people want to learn how to use the framework to develop TAC missions for their community.
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