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roy86

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About roy86

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    Gunnery Sergeant

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    http://roy86.com.au/
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    Roy86Au

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    Sydney, Australia

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  1. ah yes, that is a bug when i was porting some code over from the Altis version. Will have that fixed shortly.
  2. Not an easy job. Either create a script to reposition the objects each frame slowly OR attach them to a boat that can move.
  3. Go to your "intel Docuements" and Tab 2 (F2) is your squad management. There you can have them join your squad and on Tab 3 (f3) you can assign them ranks and roles.
  4. To Celebrate the release of SOG DLC, Patrol Ops 4 is launching with a specific version for the DLC adapted to support the UI and features operations tailored to the map. Bother versions are now available for PAVN and US Army MACV. https://steamcommunity.com/sharedfiles/filedetails/?id=2479717868 https://www.roy86.com.au/arma/patrol-operations/ More enhancements will follow as new tasks, operations and features will be upgraded and added. I hope you enjoy and please stand by as the rest of the versions are released for Altis, Malden and Tanoa editions including Blufor and Opfor playable factions.
  5. PO4 Released for S.O.G. Prairie Fire To Celebrate the release of SOG DLC, Patrol Ops 4 is launching with a specific version for the DLC adapted to support the UI and features operations tailored to the map. The initial version release is putting the player in the OPFOR PAVN vs US Army MACV. https://steamcommunity.com/sharedfiles/filedetails/?id=2475615371 People's Army of Vietnam (PAVN) https://www.roy86.com.au/arma/patrol-operations/ The year is 1968 and the Vietnam War is reaching its peak. The elite MACV-SOG reconnaissance team is attempting to stop the flow of materials down the Ho Chi Minh Trail by hunting and destroying the PAVN 559th Transportation Group. As the PAVN, locate targets of opportunity, gather intel to complete key operations and push back the MACV-SOG forces. A dynamic mission generator with random objectives designed for combined-arms co-operative tactical gameplay by larger groups of players. Patrol Operations is a co-operative mission set on various maps, configured for different sides, with diverse, randomly-generated tasks. Players must work as a team to engage in tactical missions scaled in difficulty with player count. Task locations, enemy forces and scenarios are randomised to ensure players have an interesting experience every time the mission is replayed. I hope you enjoy and please stand by as the rest of the versions are released for Altis, Malden and Tanoa editions including Blufor and Opfor playable factions.
  6. The front end mission making and task making is pretty straight forward for those looking to dabble in missions. I'm documenting the process here: Multi-Player Scripted Framework The backend of the framework is more complex and not for the inexperienced but you would only go there for heavy customisation.
  7. Testing feedback is complete, looks like we have a stable version that seems fun to play. I am busy the next two weeks so after I will send a final update to the testers for them to host publicly in recognition of their assistance. A little while later, I’ll update steam and Armaholic with all map variants including blufor and opfor sides.
  8. Go for it mate. Also, check Discord! I've messaged you for some testing.
  9. Lol nice. Someone wrote me a msg a while ago which said:
  10. 😐 nice sig... this is more accurate. error undefined variable in the expression: PO4releaseDate = date + _soon;
  11. Aww I thought I made every version pretty patch resistant... 😛
  12. all good, I got it 😉 and appreciate all the support you've shown too
  13. Love you mate, though i need to update the resume with you. Working on ML applications now 😉 I'm still working on it but due to current situation this year, my work and family are the important focus in an increasingly poor economic environment. There are 2 principle bugs I'm fixing which, in the last few Arma updates, has caused performance issues in the mission. Once these are resolved, we're good to go.
  14. We used to have this issue in A2 as well. This often relates to the terrain under the object. If it is practically rough, we would see some mis-alignment in the deck. Try it on relatively flat areas.
  15. this is useful, thanks!
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