Jump to content

roy86

Member
  • Content count

    429
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

284 Excellent

About roy86

  • Rank
    Gunnery Sergeant

Contact Methods

  • Website URL
    http://roy86.com.au/
  • Twitter
    Roy86Au

Profile Information

  • Gender
    Male
  • Location
    Sydney, Australia

Recent Profile Visitors

1026 profile views
  1. For you, i will ;)
  2. This is related to the casual stance they are set in when randomly walking around. Changed to aware behaviour in next update to fix this.
  3. Framework is already being packaged as a standalone. Mod version already being rolled out through steam workshop and scripted version is following. You'll notice drastic changes to the file structure in the next PO4 update related to that. Started building my own back in 2005. Used to have a small business doing it before selling up and working with a commercial operator.
  4. Once I've finished the squad mod integration it will be ready to go. Right now it is working, just not happy with the UI design
  5. There shouldn't be any impacts using BON_Inf scripts, but I can't assist with intergrating them. Need to focus on getting PO4 updated and out. Below is a teaser of the status of RecruitMP which is being prepared as part of the next planned update including the functioning role/squad management. I'm just going through the testing of the package and fixing some things with reviveMP on AI.
  6. It does not exist in the current beta. It will be in a future update.
  7. No, but there has been a request to add it in when ACE is not detected.
  8. Yeah mate, still working away. Have a bit of headspace so back to it. Redid the encounter system and working on the operations system. Also will have a few treats in the next update ;)
  9. It's not implemented yet. It will be in the full release. Documentation will be updated for it at http://arma.roy86.com.au when it is ready
  10. Are you using the singleplayer part on a server? Try the multiplayer script.
  11. working on it, tied up with RL atm
  12. Yep, I will be releasing the Virtual Depot as a stand alone script once the bugs are ironed out for use as mission makers see fit.
  13. I use Poseidon Editor and now more Visual Code Studio with the "Arm Dev" & "SQF Languages" extensions
  14. Something like this? Couple of things need tweaking but so far MP compatible and working, just need to work out the mod support.
×