Jump to content


  • Content count

  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

288 Excellent

About roy86

  • Rank
    Gunnery Sergeant

Contact Methods

  • Website URL
  • Twitter

Profile Information

  • Gender
  • Location
    Sydney, Australia

Recent Profile Visitors

1185 profile views
  1. Primary design is community play so MP is the focus but with the recruitment feature, it can be played as single player just not through the single player menu.
  2. PO3 you just copy into missions folder (from memory) For PO4, the quickest method is to host a local lan game in MP.
  3. Not yet. Some are doing tests of the new mission setup and if the feedback is bug free, I'll release the update.
  4. Yes, documentation for that is being developed here: http://arma.roy86.com.au/index.php/CfgMissionSides
  5. RHS I have plans to map OPFOR sides for but not Project Opfor. Takistan is planned, Zargabad is not likely but I made PO so that communities can adapt to their own needs.
  6. sorry about my asking again . when y relase new version  patrol operations 4 or  have it beta with rhs  for testing?

  7. Nice! Cheers OTarius, good moral booster.
  8. For you, i will ;)
  9. This is related to the casual stance they are set in when randomly walking around. Changed to aware behaviour in next update to fix this.
  10. Framework is already being packaged as a standalone. Mod version already being rolled out through steam workshop and scripted version is following. You'll notice drastic changes to the file structure in the next PO4 update related to that. Started building my own back in 2005. Used to have a small business doing it before selling up and working with a commercial operator.
  11. Once I've finished the squad mod integration it will be ready to go. Right now it is working, just not happy with the UI design
  12. There shouldn't be any impacts using BON_Inf scripts, but I can't assist with intergrating them. Need to focus on getting PO4 updated and out. Below is a teaser of the status of RecruitMP which is being prepared as part of the next planned update including the functioning role/squad management. I'm just going through the testing of the package and fixing some things with reviveMP on AI.
  13. It does not exist in the current beta. It will be in a future update.
  14. No, but there has been a request to add it in when ACE is not detected.
  15. Yeah mate, still working away. Have a bit of headspace so back to it. Redid the encounter system and working on the operations system. Also will have a few treats in the next update ;)